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Apocalypse builds

Paladin Apocalypse build: MVP, raid and PvP

PaladinAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Paladin plan for SEA Lv.90 and Apocalypse Season 1: a Holy Gloria Domini build with Divine Infusion for MVPs, a shield tank with Endless Shield War for Calamity Zone raids and PvP, plus armor, cards, special skills, starcores and runes.

Our take

The RO New World team's own view

  • Who it suits: the shield Paladin is for players who tank for a party or fight in PvP. The Holy Paladin is for players who hunt MVPs and farm. Both stay tanky, so a Paladin rarely dies first.
  • What first: put Apocalypse on your weapon first and pick one class trait. Endless Shield War (damage taken -30% with a shield) covers two of our three modes, raid and PvP, so it is our first pick. Divine Infusion comes second, on its own Divine Avenger, for MVPs.
  • The biggest trap is the wrong Lv.90 weapon. Edge V only boosts Grand Cross and Bellum Glaive V only boosts Holy Cross. Royal Divine Avenger III boosts every Cross skill (+14%), and Royal Flamberge III is the shield weapon. A trait stays on the weapon you put it on.
  • Verdict: Apocalypse makes the shield Paladin the most useful Paladin of Season 1: -30% damage taken on top of the shield, extra hits, and a tank seat in Hard raids. Holy with Divine Infusion stays the faster MVP farmer. Wear General Set II in every mode except the tank seat.

Key findings

Two traits, two weapons

Endless Shield War helps Rapid Smiting and Shield Boomerang. Divine Infusion helps Gloria Domini and the other Cross skills. A trait belongs to one weapon, so running both builds means two Apocalypse weapons. With only one, take Endless Shield War: the -30% damage taken with a shield works in the raid and in PvP, and the extra hits still kill MVPs, only slower.

General Set II beats Odin, even for Gloria Domini

Every Paladin damage skill deals Melee PDMG (physical damage), including Gloria Domini and Grand Cross, which scale on ATK + M.ATK. On Taiwan's server, players tested Odin against General for the Holy build, and General's physical damage bonus won. At +10, General gives P.DMG +21.1% in all; Odin gives only +7.2%.

Let Grand Cross cast itself

Taiwan players found that casting Grand Cross by hand costs damage, so the Holy build spams Gloria Domini instead. Miracle Reborn gives each Gloria Domini a 42% chance to cast Grand Cross, and in the Divine state of Divine Infusion that chance becomes 100%. Grand Cross still matters: it hits up to 10 enemies, so it clears packs for free.

Armor

Wear General Set II

Each set has 3 pieces: armor, cape and shoes, and the set bonus needs all 3. Paladin skills deal Melee PDMG, so General Set II is the damage set for every build, Holy included. Goibne Set III is only for the raid tank seat on Hard difficulty. Values below are orange (gold) quality with each piece at +10. Royal pieces have the same bonuses plus more HP.

General Set II

Best

Best for MVP and PvP

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Set: STR +5, DEX +5, P.DMG +2.5%
  • Each piece: P.DMG +2.2%, plus +0.4% per refine level (P.DMG +21.1% in all at +10)
  • Why: works on Gloria Domini, Grand Cross, Rapid Smiting and Shield Boomerang

Goibne Set III

Option

Raid tank on Hard

Goibne Armor IIIGoibne's Spaulders IIIGoibne's Greaves III
  • Set: VIT +6, Max HP +800, P.DEF +20, Wind/Earth/Water/Fire skill damage taken -5%
  • Each piece: VIT +6 and HP +850 / +500 / +600; the armor adds VIT +1 and Max HP +0.6% per refine
  • Use: when you are the party's only tank and the boss hits through your Guard

Gale Set IV

Option

Spear and shield, max ASPD

Gale Robe IVEagle Wing IVBlack Leather Shoes IV
  • Set: HP cap +5%, P.DMG +2%
  • Each piece: AGI +6, ATK +28, plus P.DMG +0.38% per refine (P.DMG +13.4% in all at +10)
  • Use: only for the spear and shield style that pushes ASPD to 7.0

Odin Set III

Skip

Skip

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • Pieces: ATK and M.ATK +1.4% each, P.DMG +0.24% per refine (+7.2% in all at +10)
  • Why skip: it lost to General in a Taiwan test, even for the Holy build

Off-hand: a Paladin always holds a shield, so the off-hand card slots and the off-hand Apocalypse slot always count. That gives you one more Defensive (Guard) slot than players with two-handed weapons.

II · MVP hunting

MVP build: Holy Gloria Domini

Holy · Divine Infusion

Spam Gloria Domini (1400% x (ATK + M.ATK) Holy damage to the target and up to 5 enemies). Divine Infusion and Miracle Reborn turn it into free Grand Cross casts, and Evil Purge makes most targets weak to Holy.

Stats

INT and STR, even

Gloria Domini scales on ATK + M.ATK, so raise both. INT also keeps your SP up with Shield Spell.

VIT: the rest

No DEX needed. Gloria Domini and Grand Cross have no cast time to shorten.

ASPD: ignore it

This build does not depend on attack speed, so skip Cavalry Training.

Apocalypse weapon trait

Divine Infusion

Casting Gloria Domini grants 1 stack of Divine Infusion for 5s. Upon reaching 5 stacks, enter Divine state for 1~4.5s. While in Divine state, all skills' DMG in the Cross Series +5~30%, and the trigger chance of Special Skill "Miracle Reborn" increases to 100%.Each Gloria Domini cast gives 1 stack for 5s. At 5 stacks you enter the Divine state for 4.5s: Cross skills +30% and Miracle Reborn always triggers (best quality; orange gives 3s and +20%). It only works if you keep casting Gloria Domini.

Gear

Special skills

Evil PurgeWeaponWhen dealing damage, there is a 2~70% chance to treat the target as Undead, and counter damage from skills in the Cross series increases by 1~50% (or 0~30% against players).Evil Purge: 70% chance to treat the target as Undead, and Cross skills deal +50% counter damage (+30% against players). Taiwan's first red skill for this build.
Scorn MightAccessoryGloria Domini increases Holy DMG taken by the target by 1.2~42% for 6s.Scorn Might: Gloria Domini makes the target take +42% Holy damage for 6s. On Taiwan's server, teammates benefit too, so a Holy priest in your party gains as well.
Miracle RebornAccessoryGloria Domini cooldown -0.5~1s. When cast, has a 1.2~42% chance to cast Grand Cross on the target. Cross Series Skill DMG multiplier +0.4~14%.Miracle Reborn: Gloria Domini cooldown -1s, 42% chance to cast Grand Cross, Cross skill multiplier +14%. The engine of the build.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss -27.5%.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5%. Most big MVPs are Large.
Sacred LightAlternativeCross Series Skill DMG Multiplier +0.6~33%.Sacred Light (Cross multiplier +33%) replaces Evil Purge against Undead-element targets, where Evil Purge adds nothing.

Cards

Weapon ×2

Minorous (vs Large +18%) plus one card for the MVP: Santa Poring (vs Shadow +20%), Pecopeco Egg (vs Formless) or Hydra (vs Human). A Demon card adds less, because Piety Faith already gives +20% vs Undead and Demon.

Off-hand

Thara Frog Card

Thara Frog Card

DMG Reduction vs Demi-Human% +12%~20%
Thara Frog: damage taken from Demi-Human -20%. Swap to Frozen Gargoyle (Large -20%) for big Brute or Demon MVPs.

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Two Pecopeco Cards: Max HP +5% each. Taiwan's choice for both Paladin builds.

Cape

Condor Card

Condor Card

ATK +6~10
Condor: ATK +10.

Shoes

Wild Rose: STR +10. Merman (INT +5) if you lack INT.

Accessories ×4

Two Bongun (Melee PDMG +5%) and two Cookie (Holy DMG +5%). Taiwan players found this mix deals more than four Bongun in the Holy build.

Headwear

Cramp Card

Cramp Card

ATK +9~15
Cramp: ATK +15 and M.ATK +15, both halves of your damage formula.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +6%.

Starcore traits, in priority order

Weapon

  1. Divine Infusion
  2. Melee PDMG%
  3. Holy DMG%
  4. ATK%

Accessory

  1. Melee PDMG%
  2. Holy DMG%
  3. ATK%
  4. M.ATK%

Off-hand

  1. Max HP%
  2. HP
  3. Melee PDMG Reduction%
  4. DMG Reduction vs Demi-Human%

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. HP
  4. Melee PDMG Reduction%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: P.ATK and M.ATK +8%, P.DEF and M.DEF -8% (level 4). Taiwan's top rune for this build.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per stack, up to 20 stacks (level 4). Gloria Domini hits often, so it stays full.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: damage +8% above 50% HP, damage taken -8% below it (level 4).
Agile DefenseIncreases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingAgile Defense: damage +4% when standing still, damage taken -4% when moving (level 4).
Chance for Bonus DMGDealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldownChance for Bonus DMG: 15% chance for P.ATK and M.ATK +16% for 8s, 30s cooldown (level 4).

Reroll affixes last: ATK%, M.ATK% and Max HP%.

How to play

  • Taiwan players use Aqua 7, Lumina 4 and Gale 4. Paladins cannot apply status effects reliably, so Lumina 7 is not worth chasing. Lumina 4 and Gale 4 add stats.
  • Holy is your only element. Element converters on weapons do not change Gloria Domini, so pick MVPs that are weak to Holy and let Evil Purge handle the rest.
  • Put Gloria Domini on auto and keep casting it. The Divine state lasts 4.5s and needs 5 stacks that each last 5s, so a pause breaks the chain.

III · Calamity Zone raid

Raid build: shield tank for Calamity Zone

Neutral · Endless Shield War

A tank-first Paladin for Calamity Zone. From Hard difficulty a party needs a tank, and a shield Paladin has an extra Guard slot, -30% damage taken from Endless Shield War, and Rapid Smiting damage that keeps the boss on you.

Stats

AGI to ASPD 3.0

ASPD shortens Rapid Smiting's cooldown. With sword and shield, stop at 3.0 as Taiwan players advise.

VIT next

HP and defense for the tank seat.

STR: the rest

ATK for Rapid Smiting and Shield Boomerang.

Apocalypse weapon trait

Endless Shield War

Grants a 15~85% chance to increase Shield Boomerang bounces by 2 and Rapid Smiting hits by 2. While a shield is equipped, DMG taken -5~30%.85% chance for +2 Shield Boomerang bounces and +2 Rapid Smiting hits, and damage taken -30% while a shield is equipped (best quality; orange gives 57% and -20%). The defense part works on every hit you take.

Gear

Special skills

Fierce AssaultWeaponWhen casting Rapid Smiting, has a 1.6~56% chance to cast Shield Boomerang Lv.3 on the main target, increasing based on learned skill level. Shield skill damage +0.8~28%.Fierce Assault: Rapid Smiting has a 56% chance to cast Shield Boomerang, and shield skill damage +28%. Taiwan's first red skill for sword and shield.
Perfect SpinAccessoryShield Boomerang can bounce between the same target and you. Each bounce increases shield skill damage by 0.1~5.5% for 5s, stacking up to 5 times.Perfect Spin: Shield Boomerang bounces between you and a single boss, each bounce adds shield skill damage +5.5% for 5s, up to 5 stacks.
Iron BastionAccessoryAfter casting a shield skill, PDMG taken -1.2~42%, MDMG taken -0.6~21%, and shield skill DMG +1.2~42% for 6s.Iron Bastion: after a shield skill, PDMG taken -42%, MDMG taken -21% and shield skill damage +42% for 6s. The tank's third skill.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss -27.5%. The raid bosses count as Boss.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5%. Every Season 1 boss is Large.
Guardian PactAlternativeWhen applying Sacrifice to a target, reduces their damage taken by 1.2~42%.Guardian Pact: a teammate under your Sacrifice takes -42% damage. Swap it for Iron Bastion when you keep Sacrifice on your priest.

Cards

Weapon ×2

Minorous (vs Large +18%) in every fight, plus a boss card: Injustice (vs Earth +15%) for Amon Ra, Santa Poring (vs Shadow) for Pharaoh and Bloody Knight, Strouf (vs Demon) for Dark Lord, Hydra for Anubis.

Off-hand

Frozen Gargoyle: damage taken from Large -20%. Thara Frog (Demi-Human -20%) for Amon Ra, Pharaoh and Anubis if your shield has a second slot.

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Two Pecopeco Cards: Max HP +5% each.

Cape

Raydric Card

Raydric Card

Shadow DMG Reduction% +6%~10%
Raydric: Shadow damage taken -10%, for Pharaoh and Bloody Knight. Eclipse (VIT +6) for the other bosses.

Shoes

Chonchon: VIT +5.

Accessories ×4

Bongun Card

Bongun Card

Melee PDMG% +3%~5%
Four Bongun Cards: Melee PDMG +5% each. Taiwan's base for every shield Paladin.

Headwear

Mirage: Orc Lord Card

Mirage: Orc Lord Card

DMG Reduction vs Large% +3.60%~6%
Mirage: Orc Lord: damage taken from Large -6%.

Facewear

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +4%.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +6%.

Starcore traits, in priority order

Weapon

  1. Endless Shield War
  2. Aggressive
  3. Melee PDMG%
  4. ATK%

Off-hand

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Demi-Human%
  4. HP

Armor

  1. Defensive
  2. DMG Reduction vs Large%
  3. Max HP%
  4. DMG Reduction vs Demi-Human%

Cape

  1. Defensive
  2. Elemental DMG Reduction%
  3. Shadow DMG Reduction%
  4. M.DEF%

Shoes

  1. Defensive
  2. DEF%
  3. Elemental DMG Reduction%
  4. DMG Reduction vs Demi-Human%

Accessory

  1. Aggressive
  2. Melee PDMG%
  3. ATK%
  4. Neutral DMG%

Rune Engine

Gale Crystal 7

All Stats +15ASPD +8%, Fixed Chanting Time -25%Enter Haste every 15 sec, reducing Global Cooldown of all skills by 0.5 sec, lasting 6 sec

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.
Special Skill MasterWhen using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.Special Skill Master: ASPD +8% for 5s when you repeat the same skill (level 4). Taiwan's top rune for shield Paladins.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: damage +8% above 50% HP, damage taken -8% below it (level 4).
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: a single hit above 10% of your Max HP is cut by 16%, 15s cooldown (level 4). Against the big boss hits.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per stack, up to 20 stacks (level 4). Rapid Smiting fills it fast.
Agile DefenseIncreases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingAgile Defense: damage +4% when standing still, damage taken -4% when moving (level 4).

Reroll affixes last: Max HP%, ATK% and DEF%.

How to play

  • Guard before Break. Break: the season stat that unlocks your damage in the raid. Guard: the season stat that cuts the damage you take there. Normal Pharaoh needs Guard 80, Dark Lord and Anubis need Guard 160, Hard asks about 240 to 320.
  • Stellar Power multiplies the season stats when all 4 traits on a slot share one quality: orange +70%, red +100%. Keep each slot one color, even if a single trait is weaker.
  • On Taiwan's server a Royal Lv.90 one-handed weapon carries about 125 Break and a Royal Lv.90 shield about 50 Guard. A Paladin gets both, so start Apocalypse on the shield and armor pieces.
  • Gale 7 is there for its third effect: every 15s a Haste window cuts the global cooldown of all skills by 0.5s. Aqua 7 adds P.DMG +6% and ignores 10% of defense.
  • Reflect Shield at level 5 already cuts monster skill damage by 30%. Keep it learned in every tank setup.

IV · PvP

PvP build: shield Paladin

Neutral · Endless Shield War

The shield Paladin stays the hardest class to kill in PvP. On Taiwan's server the Holy build cannot beat it one on one. Endless Shield War stacks -30% damage taken on top of the shield reductions, and Rapid Smiting stuns.

Stats

VIT first

As in our Lv.80 shield tank build: HP and defense come first in PvP.

AGI to ASPD 3.0

More Rapid Smiting casts and more 20% stun chances. Stop at 3.0 with a sword.

STR: the rest

ATK for the shield skills.

Apocalypse weapon trait

Endless Shield War

Grants a 15~85% chance to increase Shield Boomerang bounces by 2 and Rapid Smiting hits by 2. While a shield is equipped, DMG taken -5~30%.Damage taken -30% while a shield is equipped, and an 85% chance for +2 Rapid Smiting hits (each hit can stun) and +2 Shield Boomerang bounces (best quality).

Gear

Special skills

Fierce AssaultWeaponWhen casting Rapid Smiting, has a 1.6~56% chance to cast Shield Boomerang Lv.3 on the main target, increasing based on learned skill level. Shield skill damage +0.8~28%.Fierce Assault: 56% chance for a free Shield Boomerang on each Rapid Smiting, shield skill damage +28%.
Iron BastionAccessoryAfter casting a shield skill, PDMG taken -1.2~42%, MDMG taken -0.6~21%, and shield skill DMG +1.2~42% for 6s.Iron Bastion: after a shield skill, PDMG taken -42% and MDMG taken -21% for 6s. You cast shield skills all the time, so it is almost always on.
Perfect SpinAccessoryShield Boomerang can bounce between the same target and you. Each bounce increases shield skill damage by 0.1~5.5% for 5s, stacking up to 5 times.Perfect Spin: Shield Boomerang bounces between you and one player, shield skill damage +5.5% per bounce, up to 5 stacks.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -27.5%.
Curse of StunningCapeWhen inflicting Stun, also reduces the damage the enemy deals to you by 1~42% for 6s.Curse of Stunning: when you stun a player, they deal 42% less damage to you for 6s. Rapid Smiting stuns on 20% of strikes.
Until DeathAlternativeAfter entering combat, damage dealt +0.4~22%. Damage dealt to players additionally +0.2~11%.Until Death: damage +22% in combat and +11% more against players. Take it over Perfect Spin if you want to kill, not only survive.

Cards

Weapon ×2

Hydra (vs Human +20%) and Skeleton Worker (vs Medium +18%). We assume players count as Human and Medium, as in classic Ragnarok.

Off-hand

Thara Frog (Demi-Human -20%). Horn (ranged physical -20%) in a second slot against Snipers and Night Watch.

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Two Pecopeco Cards: Max HP +5% each.

Cape

Orc Baby Card

Orc Baby Card

Neutral DMG Reduction% +6%~10%
Orc Baby: Neutral damage taken -10%.

Shoes

Chonchon: VIT +5.

Accessories ×4

Bongun Card

Bongun Card

Melee PDMG% +3%~5%
Four Bongun Cards: Melee PDMG +5% each.

Headwear

Marduk Card

Marduk Card

Unique: Immune to Silence
Marduk: immune to Silence, so a caster cannot lock your skills.

Facewear

Stalactic Golem Card

Stalactic Golem Card

Stun RES +60~100
Stalactic Golem: Stun RES +100.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage taken from Demi-Human -6%.

Starcore traits, in priority order

Weapon

  1. Endless Shield War
  2. Melee PDMG%
  3. ATK%
  4. DMG vs Human%

Accessory

  1. Melee PDMG%
  2. ATK%
  3. DMG vs Human%
  4. Neutral DMG%

Off-hand

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged PDMG Reduction%
  4. Ranged MDMG Reduction%

Armor

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged PDMG Reduction%
  4. Melee PDMG Reduction%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Special Skill MasterWhen using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.Special Skill Master: ASPD +8% for 5s when you repeat the same skill (level 4). More Rapid Smiting casts.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: damage +8% above 50% HP, damage taken -8% below it (level 4).
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: a single hit above 10% of your Max HP is cut by 16%, 15s cooldown (level 4). Against burst classes.
Fatal InjuryReduces target's healing received by 5~30% for 5s upon dealing DMG. 20s cooldownFatal Injury: the target's healing received -20% for 5s, 20s cooldown (level 4). Stops their healer from saving them.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per stack, up to 20 stacks (level 4).

Reroll affixes last: Max HP%, damage reduction vs Demi-Human and ATK%.

How to play

  • Pyro 7 is the PvP color: damage to players +6%, and the target takes +4.5% damage and -10% healing. Geo 4 cuts player damage by 3% and gives a shield of 10% Max HP every 15s.
  • Season stats are almost worthless outside the raid. In a Taiwan test, 276 and 925 Break gave the same average damage on a training dummy, so the PvP starcores above hold real stats only.
  • Keep Reflect Shield up against melee burst, Defender against ranged classes, and change shields before the fight: Shield of Gray against physical, Sacred Mission against magic.
  • Provoke taunts players too through the Paladin's Forced Provoke, so you can pull a target off your healer.

Still unknown

  • Exact Lv.90 stat numbers for either build. Nobody has posted them, so our stat lines are priorities, not totals.
  • How often the Divine state is up in a real fight. The stacks last 5s and the state 4.5s, but nobody has measured the uptime or whether the stacks restart at once.
  • Taiwan's version of Divine Infusion says it boosts all Crusader skills. The SEA text says only Cross skills. We follow the SEA text.
  • Whether "Human" in the Hydra Card and the DMG vs Human% trait covers players and Demi-Human monsters. We assume it does.
  • One Taiwan player says a shield Paladin with red special skills and Apocalypse deals almost twice the damage of the Holy build. Nobody has shown a test, so we have not built the MVP plan on it.
  • How many card slots the Lv.92 shields have. If yours has one, use the first card listed for the off-hand.
  • Which Apocalypse activation rules SEA uses (Taiwan Season 1 or Season 2). That changes how fast you can fill the shield and armor slots.

Sources

Other classes