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Apocalypse builds

Creator Apocalypse build: Acid Bomb for MVP, raid and PvP

CreatorAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Our Creator plan for Level 90 and Apocalypse Season 1: Limit Throw on a Royal Berdysz III, the General Set II, Ultimate Throw and Ultimate Corrosion, and full Acid Bomb builds for MVP hunting, Calamity Zone raids and PvP.

Our take

The RO New World team's own view

  • For players who like ranged burst from a safe distance with one main button. Acid Bomb hits from 10 m (range 8, plus 2 from Power Throw), and the build wants STR 99 and VIT 99, not attack speed or CRIT.
  • First put Limit Throw on your Apocalypse weapon, a Royal Berdysz III, and roll Ultimate Throw on it. Then the two accessories: Ultimate Corrosion and Experimental Accident. For the raid, build Guard on armor, cape and shoes before you chase Break.
  • The biggest trap is a red level 1 Ultimate Throw: it gives +30%, less than a gold level 3 at +32%. Two smaller traps: judging the axe on Small targets, and taking Corrosive Destruction into PvP, where it does nothing.
  • Our verdict: the class trait, the weapon and three special skills all boost the same skill, so every Apocalypse upgrade goes straight into Acid Bomb. Taiwan got this class late in its Season 1, so there are few raid numbers yet. Expect changes.

Key findings

Every upgrade feeds one skill

Acid Bomb is a Throw skill in the game data. Limit Throw adds +30% Throw damage, the Royal Berdysz III adds a +14% Throw multiplier, and the red special skills add +44% (Ultimate Throw), +44% (Ultimate Corrosion) and +55% (Experimental Accident). No other Creator skill gets this much help, so one button does almost all of your damage.

Two throws per second is the limit

Acid Bomb has a 1 s cooldown and the global cooldown is 0.5 s. Ultimate Throw cuts 0.5 s, so you throw twice per second. Taiwan players confirmed the 0.5 s cooldown and found that adding other skills to the rotation lowers burst. More attack speed does not make you throw faster.

Your weapon picks your path

The one-handed axe can roll Ultimate Throw and Ultimate Corrosion but not the homunculus skills. The mace is the opposite. On Taiwan's server, players called the homunculus build playable but less practical, because the homunculus sometimes stands still. So we use Limit Throw, not Gene Evolution.

Armor

Wear the General Set II

Armor, cape and shoes come as 3-piece sets, and the set bonus works only with all 3. The General Set II gives the most physical damage, and Acid Bomb is physical damage. The Gale Set IV is the backup for PvP, when you need more HP. Values below are orange (gold) quality from the game data; Royal pieces have the same bonuses plus extra HP.

General Set II

Best

Best for MVP and raid

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Set: STR +5, DEX +5, physical damage +2.5%
  • Each piece: physical damage +2.2%, plus +0.4% per refine level
  • All three at +10: physical damage +21.1% in total

Gale Set IV

Option

Best for PvP

Gale Robe IVEagle Wing IVBlack Leather Shoes IV
  • Set: HP cap +5%, physical damage +2%
  • Each piece: AGI +6, ATK +28, plus +0.38% physical damage per refine
  • All three at +10: physical damage +13.4%, ATK +84, more HP

Odin Set III

Skip

Skip

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • All three at +10: physical damage +7.2% and ATK +6.2%, far below the General Set II
  • Made for hybrid classes; the INT and M.ATK are wasted on a Creator

Goibne Set III

Option

Only if you keep dying

Goibne Armor IIIGoibne's Spaulders IIIGoibne's Greaves III
  • Set: VIT +6, Max HP +800, P.DEF +20
  • Set: Wind, Earth, Water and Fire skill damage taken -5%
  • Use it only while your HP is too low for the raid

Off-hand: the axe is one-handed, so you carry a shield. Royal Giant Shield IV (damage from Large -4%, HP +4%) for bosses, Royal Lamor Shield IV (damage from Undead and Demi-Human -3.6%, HP +3.6%) for PvP.

II · MVP hunting

MVP build: Acid Bomb

Neutral · Limit Throw

For one big boss, solo or in a small party. You stand 10 m away and throw Acid Bomb twice per second, while Ultimate Corrosion drops free Demonstration fire zones and Filir adds hits.

Stats

STR 99

Your damage stat. Max it first.

VIT 99

Creator is fragile. Most players aim for STR 99 and VIT 99.

DEX: the rest

DEX and AGI add little to Acid Bomb, so put leftovers here.

Apocalypse weapon trait

Limit Throw

Throw skill DMG increased by 5~30%Apocalypse weapon trait: Throw skill damage +30% (red), +20% (orange). Acid Bomb and Demonstration are both Throw skills, so it boosts all of your main damage.

Gear

Special skills

Ultimate ThrowWeaponAcid Bomb cooldown reduced by 0.5s. Damage multiplier increases by 0.8~44%Ultimate Throw: Acid Bomb cooldown -0.5 s and multiplier +44% (red level 3). Red level 1 gives only +30%, less than gold level 3 at +32%.
Ultimate CorrosionAccessoryAcid Bomb has a 15% chance to inflict Shoes Destruction on targets for 5s. Acid Bomb DMG +0.8~44%. Acid Bomb triggers Lv.3 Demonstration on hit; if the skill has been learned, it is cast at the highest learned level. Cooldown: 5s.Ultimate Corrosion: Acid Bomb damage +44% (red level 3). Each hit can cast Demonstration at your learned level (5 s cooldown), so keep Demonstration at level 10.
Experimental AccidentAccessoryThrowing and Create Creature skills have a 15% chance to inflict Stun on targets for 1.5s, cooldown 4s Damage dealt by Throwing and Create Creature skills +1~55%Experimental Accident: Throw and Create Creature damage +55% (red level 3), plus a 15% chance to stun for 1.5 s.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss monsters -27.5% (red level 3).
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5% (red level 3).
Corrosive DestructionAlternativeAfter learning Gear Destruction, DMG dealt to monsters +0.8~44%Corrosive Destruction: damage to monsters +44% after you learn Gear Destruction (red level 3). Swap it in for Experimental Accident if your tests show more damage.

Cards

Weapon ×2

Archer Skeleton (ranged physical damage +6 to 10%) and Minorous (damage vs Large +10.8 to 18%). Swap Minorous for the MVP's race card.

Weapon · Small MVPs

Drake Card

Drake Card

Size Modifier% +15%
Drake Card: size modifier +15% and it ignores the weapon size penalty. Use it on Small and Medium MVPs, where the axe loses damage.

Off-hand ×2

Frozen Gargoyle (damage from Large -12 to 20%) and Thara Frog (damage from Demi-Human -12 to 20%).

Headwear

Orc Hero Card: VIT +5 and immune to Stun. Mirage: Orc Hero (damage vs Medium +3.6 to 6%) is the cheaper damage pick.

Face + mouth

Arc Angeling (Max HP +2.4 to 4%) on the face, Diligent Deniro (STR +3 to 5) on the mouth.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6 to 6%.

Armor ×2

Pharaoh (physical and magic damage taken -15%) and Pecopeco (Max HP +3 to 5%).

Cape

Vagabond Wolf: STR +3 to 5, CRIT damage +3 to 5%.

Shoes ×2

Two Wild Rose: STR +6 to 10 each.

Accessory ×4

Two Zealotus (ranged physical damage +3.6 to 6%) and two Orc Archer (+3 to 5%).

Starcore traits, in priority order

Weapon

  1. Limit Throw
  2. Ranged PDMG%
  3. Neutral DMG%
  4. ATK%

Accessory

  1. Ranged PDMG%
  2. Neutral DMG%
  3. ATK%
  4. DMG vs Demon%

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. HP

Off-hand

  1. Max HP%
  2. DMG Reduction vs Demi-Human%
  3. HP
  4. Ranged PDMG Reduction%

Cape

  1. DMG Reduction vs Demi-Human%
  2. Elemental DMG Reduction%
  3. M.DEF%
  4. M.DEF

Shoes

  1. DEF%
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. DEF

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Single-Target AmplificationIncreases single-target skill DMG multiplier by 2~12%Single-Target Amplification: single-target multiplier +8%. Acid Bomb is a single-target skill in the game data.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per hit, up to 20 stacks (+8%). Two throws per second, Demonstration and Filir keep it full.
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: P.ATK +8%, but DEF and M.DEF -8%. Swap to Mighty Guard if the MVP hits hard.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.
Bloodthirsty BladeIncreases DMG multiplier by 4~24% to targets with HP above 70%Bloodthirsty Blade: +16% damage to targets above 70% HP, so the first part of every MVP fight goes faster.

Reroll affixes last: ATK%, ATK, Max HP%.

How to play

  • Start with Full Chemical Protection, Shout and Summon Filir, then put only Acid Bomb on repeat.
  • Acid Bomb has range 8 and Power Throw adds 2, so you can throw from 10 m. Stay at the edge of that range to avoid melee hits.
  • An axe does about half damage to Small targets. Swap in Drake Card for Small and Medium MVPs, and compare your damage on a Large target too.
  • Swap the weapon race card for each MVP: Strouf for Demons, Hydra for Demi-Humans, Santa Poring for Shadow-element bosses.

III · Calamity Zone raid

Raid build: Acid Bomb, defense first

Calamity Zone · 5 players

The same Acid Bomb core as the MVP build. In the Calamity Zone the season stats matter most: Guard keeps you alive, and Break (the season stat that unlocks your damage in the raid) decides how much you deal.

Stats

STR 99

Same as the MVP build.

VIT 99

Do not cut VIT for STR here. The bosses have hits that remove most of your HP.

DEX: the rest

Leftover points only.

Apocalypse weapon trait

Limit Throw

Throw skill DMG increased by 5~30%Throw skill damage +30% (red). Put it on the weapon together with Aggressive, so the weapon carries both your damage and your Break.

Gear

Special skills

Ultimate ThrowWeaponAcid Bomb cooldown reduced by 0.5s. Damage multiplier increases by 0.8~44%Ultimate Throw: cooldown -0.5 s, multiplier +44% (red level 3).
Ultimate CorrosionAccessoryAcid Bomb has a 15% chance to inflict Shoes Destruction on targets for 5s. Acid Bomb DMG +0.8~44%. Acid Bomb triggers Lv.3 Demonstration on hit; if the skill has been learned, it is cast at the highest learned level. Cooldown: 5s.Ultimate Corrosion: Acid Bomb damage +44% and free Demonstration fire zones. Good on bosses that bring adds.
Experimental AccidentAccessoryThrowing and Create Creature skills have a 15% chance to inflict Stun on targets for 1.5s, cooldown 4s Damage dealt by Throwing and Create Creature skills +1~55%Experimental Accident: Throw and Create Creature damage +55% (red level 3).
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from Boss monsters -27.5%. The Calamity Zone bosses are Boss type in the game data.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5%. Works in all five fights.
Corrosive DestructionAlternativeAfter learning Gear Destruction, DMG dealt to monsters +0.8~44%Corrosive Destruction: damage to monsters +44% (red level 3). Same choice as in the MVP build.

Cards

Weapon ×2

Minorous (damage vs Large +10.8 to 18%) and Archer Skeleton. Swap Archer Skeleton for the boss race card.

Weapon · by boss

Hydra for Amon Ra, Pharaoh and Anubis (Demi-Human), Pecopeco Egg for Bloody Knight (Formless), Strouf for Dark Lord (Demon).

Off-hand ×2

Frozen Gargoyle (damage from Large -12 to 20%) and Thara Frog (Demi-Human -12 to 20%). Khalitzburg for Dark Lord.

Headwear

Mirage: Orc Lord Card

Mirage: Orc Lord Card

DMG Reduction vs Large% +3.60%~6%
Mirage: Orc Lord: damage from Large -3.6 to 6%.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6 to 6%, in all five fights.

Armor ×2

Pharaoh (physical and magic damage taken -15%) and Pecopeco (Max HP +3 to 5%).

Cape

Raydric Card

Raydric Card

Shadow DMG Reduction% +6%~10%
Raydric: Shadow damage taken -6 to 10%, for Pharaoh and Bloody Knight. Vagabond Wolf for the other bosses.

Shoes ×2

Two Wild Rose: STR +6 to 10 each.

Accessory ×4

Two Zealotus and two Orc Archer, as in the MVP build.

Starcore traits, in priority order

Weapon

  1. Limit Throw
  2. Aggressive
  3. Ranged PDMG%
  4. Neutral DMG%

Accessory

  1. Aggressive
  2. Ranged PDMG%
  3. Neutral DMG%
  4. DMG vs Human%

Armor

  1. Defensive
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. Max HP%

Off-hand

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Demi-Human%
  4. HP

Cape

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. M.DEF%

Shoes

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. DEF%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Single-Target AmplificationIncreases single-target skill DMG multiplier by 2~12%Single-Target Amplification: Acid Bomb multiplier +8%.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: up to +8% damage. Fills fast with two throws per second.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.
Agile DefenseIncreases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingAgile Defense: +4% damage while you stand and throw, -4% damage taken while you move to dodge.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP. Never run Desperate Strike in the raid.

Reroll affixes last: ATK%, ATK, Max HP%.

How to play

  • Guard before Break: activate Apocalypse on armor, cape and shoes first, and raise Guard to 80, then 160, then 240. A dead Creator does no damage.
  • Normal mode asks up to Break 240 and Guard 160 (Anubis). Hard asks about 320 Break and 240 to 320 Guard.
  • Stellar Power: when all 4 traits on a slot share one quality, that slot's season stats grow by +30% (blue) up to +100% (red). Mixed colors count as the lowest.
  • Cast Full Chemical Protection before each pull. It makes the whole party immune to gear breaks for 600 s.
  • Start with Amon Ra (no Break or Guard needed on Normal) and Dark Lord while your numbers grow.

IV · PvP

PvP build: Acid Bomb with gear breaks

Neutral · Limit Throw

Burst from range and break the enemy's gear. Acid Bomb has a 20% chance to break weapon and armor, Gear Destruction adds more breaks, and Ultimate Corrosion can break shoes. More HP first, then damage.

Stats

STR 99

Still your damage stat.

VIT 99

More important than in PvE. You must survive the first stun.

DEX: the rest

Leftover points only.

Apocalypse weapon trait

Limit Throw

Throw skill DMG increased by 5~30%Throw skill damage +30% (red). It has no monster-only clause, so it works on players too.

Gear

Special skills

Ultimate ThrowWeaponAcid Bomb cooldown reduced by 0.5s. Damage multiplier increases by 0.8~44%Ultimate Throw: two throws per second, multiplier +44% (red level 3).
Ultimate CorrosionAccessoryAcid Bomb has a 15% chance to inflict Shoes Destruction on targets for 5s. Acid Bomb DMG +0.8~44%. Acid Bomb triggers Lv.3 Demonstration on hit; if the skill has been learned, it is cast at the highest learned level. Cooldown: 5s.Ultimate Corrosion: Acid Bomb damage +44%, a 15% chance to break shoes for 5 s, and free Demonstration zones.
Experimental AccidentAccessoryThrowing and Create Creature skills have a 15% chance to inflict Stun on targets for 1.5s, cooldown 4s Damage dealt by Throwing and Create Creature skills +1~55%Experimental Accident: Throw damage +55% and a 15% chance to stun for 1.5 s (4 s cooldown).
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -27.5% (red level 3).
PDMG ReductionCapeWhen taking damage, PDMG taken -0.7~35.8% for 5s.PDMG Reduction: after you take a hit, physical damage taken -35.8% for 5 s (red level 3). Use MDMG Reduction against mage teams.
Precise ThrowAlternativeWhen throwing skills HIT targets, reduce target's Received Healing by 15% for 3s, throwing skills damage multiplier increases by 0.6~33%Precise Throw: Throw multiplier +33% and the target's received healing -15% for 3 s. Use it against teams with a strong healer.

Cards

Weapon ×2

Hydra (damage vs Human +12 to 20%) and Archer Skeleton (ranged physical damage +6 to 10%).

Off-hand ×2

Thara Frog (damage from Demi-Human -12 to 20%) and Horn (ranged physical damage taken -12 to 20%).

Headwear

Orc Hero (immune to Stun, VIT +5), or Marduk (immune to Silence) against teams that silence.

Face + mouth

Mirage: Dracula (damage vs Human +3.6 to 6%) and Mirage: Osiris (Max HP +3.6 to 6%).

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage from Demi-Human -3.6 to 6%.

Armor ×2

Pharaoh (physical and magic damage taken -15%) and Pecopeco (Max HP +3 to 5%).

Cape

Vagabond Wolf: STR +3 to 5, CRIT damage +3 to 5%.

Shoes

Eddga Card

Eddga Card

Royal Might Damage Reduction+% +5%
Eddga: blocks one hard control effect and gives all control resistance +70% for 5 s (20 s cooldown).

Accessory ×4

Osiris (survive a killing blow, 180 s cooldown) plus three Zealotus.

Starcore traits, in priority order

Weapon

  1. Limit Throw
  2. Ranged PDMG%
  3. ATK%
  4. Neutral DMG%

Accessory

  1. Ranged PDMG%
  2. DMG vs Human%
  3. ATK%
  4. Neutral DMG%

Armor

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Max HP%
  4. Melee PDMG Reduction%

Off-hand

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged PDMG Reduction%
  4. HP

Cape

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Ranged MDMG Reduction%
  4. M.DEF%

Shoes

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. DEF%
  4. Elemental DMG Reduction%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Aqua Crystal 4

Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s
Bloodthirsty BladeIncreases DMG multiplier by 4~24% to targets with HP above 70%Bloodthirsty Blade: +16% damage to targets above 70% HP. Your opening throws hit hardest.
Single-Target AmplificationIncreases single-target skill DMG multiplier by 2~12%Single-Target Amplification: Acid Bomb multiplier +8%.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.
FeatherlightRandomly removes 2 negative status effects. 14s cooldownFeatherlight: removes 1 negative status every 18 s.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP.

Reroll affixes last: ATK%, Max HP%, damage reduction vs Demi-Human.

How to play

  • Pyro 7 adds +6% damage to players and makes the target take +4.5% more. Geo 4 cuts damage from players by 3% and gives a 10% HP shield every 15 s.
  • Corrosive Acid strips every shield on the target (180 s cooldown, half multiplier in PvP). Save it for a target hiding behind a shield.
  • Gear Destruction can also stop the target from using Repair scrolls for 5 s, so your breaks last.
  • Against another Creator, cast Full Chemical Protection first: your party becomes immune to gear breaks.
  • Corrosive Destruction only works on monsters. Never bring it to PvP.

Still unknown

  • Exact Lv.90 stat numbers. Our rule: STR 99, VIT 99, the rest in DEX.
  • Whether Experimental Accident (+55%) or Corrosive Destruction (+44%) gives more real damage. The game doesn't say how the bonus types stack, and nobody has posted a test.
  • Whether Limit Throw also boosts Corrosive Toss. The skill text says it throws a bottle, but the game data gives it no Throw tag.
  • Whether 'vs Human' on Hydra Card and the DMG vs Human% trait means Demi-Human monsters and players. The PvP and raid picks assume it does.
  • Whether weapon and armor breaks count as an abnormal status for Lumina's +8% damage. If not, swap Lumina 4 for Geo 4 or Pyro 4.
  • How much Drake Card helps the axe on Small targets. The card ignores the weapon size penalty, but we found no test on a Creator.
  • Raid numbers for Creator. Taiwan got the class at the end of June 2026, near the end of its Season 1, so no Creator Calamity Zone clears were posted.
  • A full homunculus (Gene Evolution) build. It exists in the game data, but no complete setup has been published.

Sources

Other classes