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Apocalypse builds

Clown Apocalypse build: MVP, raid and PvP

ClownAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Clown plan for Lv.90 and Apocalypse Season 1 in SEA: Remix Arrow Vulcan with Peak Rhythm for MVPs, and an Ensemble support Clown with Fortissimo Guard and Odin Set III for Calamity Zone raids and guild-war PvP, plus cards, starcore traits and runes.

Our take

The RO New World team's own view

  • This plan is for Clowns at Lv.90 who raid with a fixed party or hunt MVPs. If your party needs a buffer for Calamity Zone, build the support guitar first. If you mostly hunt MVPs alone, build the Remix ukulele first.
  • Put the class trait on the right weapon first: Fortissimo Guard on a Modern Hippie Guitar for raid and PvP, Peak Rhythm on a Legendary Bard's Ukulele for MVPs. Then Odin Set III for support or General Set II for damage, and Guard on armor, cape and shoes before Break.
  • The biggest trap is a half-support, half-damage Clown. The Solo aura that feeds Arrow Vulcan and the Ensemble halos that power the party can't be up at the same time, so Grand Ensemble does nothing in the damage build and Peak Rhythm does nothing in the support build.
  • Our verdict: the support Clown is the most wanted build of the Bard line this season. The Ring of Nibelungen, A Poem of Bragi and Fortissimo Guard (24% less skill damage for the party) carry a raid team. The Remix build is a strong second weapon for MVPs.

Key findings

Two halos, two weapons

Peak Rhythm needs 3 Rhythm Notes, which only the Solo damage build keeps up. Fortissimo Guard needs an Ensemble Halo, which only the support build has. A Solo aura and an Ensemble aura can't be up together, and Apocalypse traits stay on one weapon. So: Legendary Bard's Ukulele with Peak Rhythm for MVPs, Modern Hippie Guitar with Fortissimo Guard for raid and PvP.

Parties want the support Clown

On Taiwan's server, raid parties ran 3 damage dealers, 1 healer and 1 Bard for buffs. The Ring of Nibelungen with Ensemble Boost gives all four of its buffs at once, and A Poem of Bragi's Song and Grand Ensemble add up to +22% and +35% party damage (red). Four boosted teammates are worth more than one more damage dealer.

Pang Voice is the Clown's edge

Every Solo or Ensemble hit puts Vulnerability on the target (100% chance, 3s). In a Taiwan dummy test, Arrow Vulcan went from about 38,000 to 62,000 damage with it. Gypsy has no skill like this, which is why Taiwan guilds pick the Bard line for boss damage.

Armor

Odin Set III for support, General Set II for damage

Each set has 3 pieces: armor (Lv.91), cape (Lv.91) and shoes (Lv.92). The set bonus only works with all 3, so don't mix pieces. Clowns can hold a shield, so the off-hand slot, its card and its Apocalypse slot all count for you. Your heals and the Ring buff scale with ATK, which is why the support Clown wears Odin.

Odin Set III

Best

Best for raid and PvP support

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • Each piece: ATK +1.4%; cape and shoes add DEX +1 and VIT +1 per refine level
  • All 3 at +10 (orange): ATK +6.2% and DEX +20, and 1 DEX gives 1 ATK
  • Taiwan test with Drum and Ring: 6,694 ATK in Odin against 6,431 in General

General Set II

Option

Best for the MVP build

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Set: STR +5, DEX +5, physical damage +2.5%
  • Each piece: physical damage +2.2%, plus +0.4% per refine level
  • All 3 at +10 (orange): physical damage +21.1% in total
  • The set Taiwan's Remix Clowns wear for Arrow Vulcan

Goibne Set III

Option

Only if you keep dying

Goibne Armor IIIGoibne's Spaulders IIIGoibne's Greaves III
  • Set: Wind, Earth, Water and Fire skill damage taken -5%, VIT +6, Max HP +800, P.DEF +20
  • Each piece: VIT +6 and Max HP; cape and shoes cut elemental damage taken by 0.6% per refine level
  • Taiwan support players: Odin if you survive, Goibne if you don't

Values are orange (gold) quality. Royal pieces have the same bonuses plus more HP. The Odin against General test used the Lv.80 versions of both sets.

II · MVP hunting

MVP build: Remix Arrow Vulcan

Neutral · Peak Rhythm

Dissonance keeps a Solo aura up, Rhythm Arcanum fires Arrow Vulcan by itself, and Pang Voice makes every target take more damage. Peak Rhythm adds 30% while you hold 3 or more Rhythm Notes. Arrow Vulcan hits up to 5 enemies within 8m, so stand close.

Stats

DEX 99

Max it first. On Taiwan's server each DEX point gave 1 ATK.

AGI to the ASPD cap

Our Lv.80 build ran 99 AGI. Now Rhythm Notes give +5% ASPD each, up to 6 notes, so stop AGI once attacks are capped.

VIT: the rest

Taiwan Remix players put spare points here. HP helps you more than LUK.

Apocalypse weapon trait

Peak Rhythm

When Rhythm Notes reach 3 layers or above, additionally boost 5~30% Solo and Dance skill damage.+30% Solo and Dance skill damage while you hold 3 or more Rhythm Notes (red; orange 20%, purple 15%). Rhythm Arcanum stops Arrow Vulcan from using up your notes, so they stay at 3 or more and the bonus stays on.

Gear

Royal Legendary Bard's Ukulele IIILv.90 · ATK +250Solo Skill DMG multiplier +14%
Refine +5, Solo Skill DMG multiplier +7%
Royal Legendary Bard's Ukulele III: Solo skill damage +14%, rising to +21% at +15, and ranged physical damage +5% at +18. Arrow Vulcan, Dissonance and Melody Strike are all Solo skills.
General's Assault Armor IILv.91 · HP +8329P.DMG Bonus +2.2%
For every Refine Lv. +1, P.DMG Bonus +0.4%
General Set II on armor, cape and shoes: physical damage +21.1% in total with all 3 at +10.
Royal Rogue's Treasure IIILv.90 · HP +2677 · ATK +75 · DEX +8P.DMG Bonus +2.8%
For every Refine Lv. +1, P.DMG Bonus +0.4%
Royal Rogue's Treasure III: ATK +75, DEX +8, physical damage +2.8% plus +0.4% per refine. Set with Cold Heart: ATK +2%, physical damage +2%.
Royal Cold Heart IIILv.90 · HP +2677 · ATK +75 · STR +8Ignore P.DEF +35
Refine +5, Ignore P.DEF +1.4%
Royal Cold Heart III: ATK +75, STR +8, ignore P.DEF +35, up to 7% at +15. Taiwan players also test a Goddess Nile pair (Bradium Brooch III and Nile Rose III) and keep whichever hits harder.
Royal Giant Shield IVLv.92 · HP +2677 · DEF +20DMG Reduction vs Large +4%, HP +4%
Refine +5, DMG Reduction vs Large +2%
Royal Giant Shield IV: damage taken from Large -4% and HP +4%, more with refine. Most MVPs are Large.
Shadow Hunt Gloves II (Remix)Lv.95 · ATK +112At Amplification Lv. +10, Ranged Physical DMG +2%
At Amplification Lv. +25, ATK% +3%
Shadow Hunt Gloves II (Remix): ranged physical damage +2% at +10 and +5% at +40, ATK% +3% at +25. On Taiwan's server the Lv.95 Remix gloves raised dummy damage from about 4.16 to 5.0 million per second.

Special skills

Sonic SurgeWeaponWhen Solo skills deal damage, targets take 0.7~25.6% more damage from Solo or Solo Dance skills for 5s.Sonic Surge: your Solo hits make the target take +18.2% (orange) to +25.6% (red) more Solo damage for 5s. The pick for solo MVP hunts.
Rhythm ArcanumAccessoryArrow Vulcan no longer consumes Rhythm Notes. When possessing Solo or Dance-type Halo, automatically cast Arrow Vulcan Lv.5 every 0.7~1.5s (scales with learned skill levels) and increases Arrow Vulcan damage multiplier by 0.6~21%. This Special Skill effect cannot coexist with Chaotic Instrument and Disordered Stance.Rhythm Arcanum (required): Arrow Vulcan stops using up notes and fires by itself every 0.8s (orange) or 0.7s (red) while your Solo aura is up, with +15% to +21% damage.
Condition ImprovingAccessoryRhythm Note layer cap increased by 1~3 layers. Each layer increases Solo or Dance-type Special Skill damage multiplier by 0.2~3.5% and adds +1 additional hits to Arrow Vulcan.Condition Improving (required): Rhythm Note cap +2 (orange) or +3 (red), +3% to 3.5% Solo special skill damage per note, and +1 Arrow Vulcan hit per note.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard on armor and cape: damage taken from MVP, Mini and Boss monsters -20% (orange) to -27.5% (red).
Concerto EncoreAlternativeEncore cooldown reduced by 5~10s. After casting, Atk+0.8~28%, Def+1~35%, Mdef+1~35%, Healing+0.8~28% for 7s.Concerto Encore instead of Sonic Surge in a party: Encore cooldown -10s and ATK +28% for 7s after it (red). Taiwan Remix players say it needs a red roll to stay up.

Cards

Weapon ×2

Minorous (damage vs Large +10.8 to 18%) and Archer Skeleton (ranged physical damage +6 to 10%). Swap Archer Skeleton for Strouf vs Demon or Hydra vs Demi-Human when the MVP matches. Race cards say DMG, so they work on Arrow Vulcan.

Off-hand

Frozen Gargoyle Card

Frozen Gargoyle Card

DMG Reduction vs Large% +12%~20%
Frozen Gargoyle: damage taken from Large -12 to 20%.

Headwear

Carat Card

Carat Card

ATK +12~20
Carat: ATK +12 to 20. Taiwan's Remix pick.

Facewear

Mirage: Dracula Card

Mirage: Dracula Card

DMG vs Human% +3.60%~6%
Mirage: Dracula: damage vs Demi-Human +3.6 to 6%.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3 to 5%.

Cape

Giant Whisper (Max HP +3 to 5%). Raydric (Shadow damage taken -6 to 10%) against Shadow MVPs.

Shoes

Matyr Card

Matyr Card

DEX +6~10
Matyr: DEX +6 to 10.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6 to 6%.

Accessory ×4

2 Zealotus (ranged physical damage +3.6 to 6% each) and 2 Orc Archer (+3 to 5% each).

Starcore traits, in priority order

Weapon

  1. Peak Rhythm
  2. Ranged PDMG%
  3. ATK%
  4. Neutral DMG%

Accessory

  1. Ranged PDMG%
  2. Neutral DMG%
  3. ATK%
  4. DMG vs Demon%

Off-hand

  1. Max HP%
  2. DMG Reduction vs Demi-Human%
  3. Melee PDMG Reduction%
  4. HP

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. HP

Cape

  1. Melee PDMG Reduction%
  2. Elemental DMG Reduction%
  3. M.DEF%
  4. DMG Reduction vs Demi-Human%

Shoes

  1. DEF%
  2. Melee PDMG Reduction%
  3. Elemental DMG Reduction%
  4. DMG Reduction vs Demi-Human%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 7

Increases healing effects and healing received by 12%; Reduces DMG taken by 10% when in abnormal status. Increases DMG dealt to targets in abnormal status by 10%. When receiving or applying healing effects, increase all control resistance of self and target by 15% and P.ATK and M.ATK by 8% for 8 sec
Burst AmplificationIncreases burst skill DMG multiplier by 2~12%Burst Amplification: burst skill damage +8% (Lv.4). Arrow Vulcan is tagged Burst, not AoE, so skip AoE Amplification.
Sustained AmplificationIncreases sustained skill DMG multiplier by 2~12%Sustained Amplification: sustained skill damage +8%. Dissonance is a Sustained skill.
Abnormal Damage BoostIncreases DMG multiplier by 2~12% to targets with abnormal statusAbnormal Damage Boost: +8% damage to targets with a status effect. Pang Voice keeps Vulnerability on everything you hit.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: each hit adds +0.4% damage, up to 20 stacks (+8%). Arrow Vulcan hits many times, so the stacks stay full.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.

Reroll affixes last, toward ATK%, ATK and Max HP%.

How to play

  • Open with Dissonance for the Solo aura, then keep Melody Strike on auto. Each Solo cast adds a Rhythm Note for 3.5s, and Peak Rhythm needs 3.
  • Aqua 7 + Lumina 7 is the color pair Taiwan's Remix Clowns call the best: damage +6% and ignore 10% defense from Aqua, +10% damage to targets with a status effect from Lumina, which Pang Voice keeps on.
  • Don't sing an Ensemble song in this build. It replaces Dissonance's aura, Rhythm Arcanum stops, and Grand Ensemble or Fortissimo Guard would do nothing here anyway.
  • Swap the race card before each MVP. Minorous alone fits 16 of the 24 MVPs.
  • Outside the raid, Aggressive and Defensive are worth almost nothing: Taiwan tests found 100 Break worth about 1% damage at most. Fill all 4 starcore slots with real stats and ignore color matching.

III · Calamity Zone raid

Raid build: Ensemble support, defense first

Calamity Zone · Fortissimo Guard

In the Calamity Zone the Clown works for the party. The Ring of Nibelungen, A Poem of Bragi and Eternal Chaos make four teammates hit harder, and Fortissimo Guard cuts the skill damage they take. Guard (from Defensive traits) keeps you alive; a dead Clown sings nothing.

Stats

DEX 99

1 DEX = 1 ATK on Taiwan's server, and the Ring buff and your heals both scale with ATK.

VIT 99

You must live to keep the halo up. Support players are often the first target of boss mechanics.

LUK: the rest

Each LUK gives 0.2 ATK. Move points from DEX to VIT if you keep dying.

Apocalypse weapon trait

Fortissimo Guard

With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 4~24%.With an Ensemble Halo up, you and all allies within 15m take 24% less skill damage (red; orange 16%, purple 12%). This build always has a halo up. The Stellar Shop sells a purple class Starcore of your choice if your drops miss.

Gear

Royal Modern Hippie Guitar ⅢLv.90 · ATK +250With Ensemble Halo, DMG taken multiplier -11.2%
Refine +5, with Ensemble Halo, DMG taken multiplier -5.6%
Royal Modern Hippie Guitar III: with any Ensemble Halo up, damage taken -11.2%, rising to -16.8% at +15. It works with every halo you sing.
Odin's Blessing IIILv.91 · HP +8329ATK +1.4%, M.ATK +1.4%
For every Refine Lv. +1, STR +1, INT +1, P.DMG Bonus +0.24%, and M.DMG Bonus +0.24%
Odin Set III on armor, cape and shoes: ATK +6.2% and DEX +20 with all 3 at +10. Activate Apocalypse on these three first, for Guard.
Royal Rogue's Treasure IIILv.90 · HP +2677 · ATK +75 · DEX +8P.DMG Bonus +2.8%
For every Refine Lv. +1, P.DMG Bonus +0.4%
Royal Rogue's Treasure III: Royal accessories add ATK equal to refine x refine x 0.5, which is 113 ATK at +15. A Bradium Brooch uses x 0.3, only 67. More ATK means a bigger Ring buff.
Royal Cold Heart IIILv.90 · HP +2677 · ATK +75 · STR +8Ignore P.DEF +35
Refine +5, Ignore P.DEF +1.4%
Royal Cold Heart III: ATK +75 and the same refine ATK. Set with Rogue's Treasure: ATK +2%.
Royal Giant Shield IVLv.92 · HP +2677 · DEF +20DMG Reduction vs Large +4%, HP +4%
Refine +5, DMG Reduction vs Large +2%
Royal Giant Shield IV: all five bosses are Large. Damage taken from Large -4%, HP +4%. On Taiwan's server a Lv.90 Royal shield added 50 Guard and a Royal one-handed weapon about 125 Break.
Shadow Hunt Gloves II (Ensemble)Lv.95 · ATK +112At Enhance Lv. +10, Healing +2%
At Amplification Lv. +25, ATK% +3%
Shadow Hunt Gloves II (Ensemble): healing +2% at +10, ATK% +3% at +25, healing +5% at +40.

Special skills

Concerto EncoreWeaponEncore cooldown reduced by 5~10s. After casting, Atk+0.8~28%, Def+1~35%, Mdef+1~35%, Healing+0.8~28% for 7s.Concerto Encore: Encore cooldown -8s (orange) or -10s (red), and ATK +20% to 28% for 7s after Encore. Cast the Ring inside that window for a bigger party buff.
Grand EnsembleAccessoryWhile possessing Ensemble Halo, you and allies within 12m deal +1~35% damage.Grand Ensemble: with an Ensemble Halo up, you and allies within 12m deal +25% (orange) to +35% (red) damage.
A Poem of Bragi's SongAccessoryUnits affected by A Poem of Bragi's Halo deal 0.4~22% more damage.A Poem of Bragi's Song: red only at Lv.90. Allies inside your Bragi halo deal +15.2% to +22% more damage. Taiwan raid parties ask the Clown for Bragi most.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss monsters -20% to -27.5%, the raid bosses included.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -20% to -27.5%. All five bosses are Large.
Melodic EnsembleAlternativeWhen possessing Ensemble Halo, you and teammates within 12m take 0.8~28% reduced damage.Melodic Ensemble instead of Bragi's Song if your party keeps dying: you and allies within 12m take 20% (orange) to 28% (red) less damage.

Cards

Weapon ×2

2 Female Thief Bug: ATK +6 to 10 each. You don't deal the damage here; your ATK feeds the Ring buff and your heals.

Off-hand

Frozen Gargoyle (damage from Large -12 to 20%) for every boss. Thara Frog (Demi-Human -12 to 20%) for Amon Ra, Pharaoh and Anubis if you die to them.

Headwear

Carat Card

Carat Card

ATK +12~20
Carat: ATK +12 to 20.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3 to 5%.

Cape

Condor (ATK +6 to 10). Raydric (Shadow damage taken -6 to 10%) for Pharaoh and Bloody Knight.

Shoes

Matyr Card

Matyr Card

DEX +6~10
Matyr: DEX +6 to 10, which is ATK for you.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage taken from Demi-Human -3.6 to 6%. Three of the five bosses are Demi-Human.

Accessory ×4

Zerom Card

Zerom Card

DEX +3~5
4 Zerom: DEX +3 to 5 each, the pick of Taiwan's support Bards.

Starcore traits, in priority order

Weapon

  1. Fortissimo Guard
  2. Aggressive
  3. ATK%
  4. ATK

Accessory

  1. Aggressive
  2. ATK%
  3. ATK
  4. Healing%

Off-hand

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Demi-Human%
  4. Received Healing%

Armor

  1. Defensive
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. Max HP%

Cape

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. M.DEF%

Shoes

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. DEF%

Rune Engine

Lumina Crystal 7

Increases healing effects and healing received by 12%; Reduces DMG taken by 10% when in abnormal status. Increases DMG dealt to targets in abnormal status by 10%. When receiving or applying healing effects, increase all control resistance of self and target by 15% and P.ATK and M.ATK by 8% for 8 sec

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage (Lv.4).
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: everyone you heal gains +8% P.ATK and M.ATK for 10s, you +2% more. The Apple of Idun heals the whole party.
Battlefield VeteranHealed targets gain 2~12% max HP for 10sBattlefield Veteran: healed allies gain +8% max HP for 10s.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP.
Indomitable WillRestores 6~36% HP over 5s when HP is below 50%. 40s cooldownIndomitable Will: restores 24% HP over 5s when you drop below 50% HP (40s cooldown).

Reroll affixes last, toward ATK, ATK% and Max HP%.

How to play

  • Start of a fight: Attention Concentrate, A Drum on the Battlefield then Encore, then The Ring of Nibelungen then Encore. With Ensemble Boost the Ring gives all four buffs, and it reads your ATK at the moment you cast it.
  • Main halo: A Poem of Bragi with Encore (damage-skill cooldowns -20%). Against high-defense bosses, switch to Eternal Chaos with Encore (enemy damage reduction -20%). On Taiwan's server, support Bards moved to Chaos for the second half of long boss fights.
  • Turn off auto-cast for halos and Encore so they are ready for short switches: Drum for 10s of extra ATK, The Apple of Idun when the party is low, Hermode's Rod with Encore to remove all status effects. Encore forgets your last song when you change map or channel.
  • Lumina 7 adds +12% healing, and every heal gives you and the target +8% P.ATK and M.ATK and +15% control resistance for 8s.
  • Guard before Break. Normal targets (Break / Guard): Amon Ra none, Pharaoh 80 / 80, Bloody Knight 160 / 80, Dark Lord 160 / 160, Anubis 240 / 160. Hard needs about 320 Break and 240-320 Guard.

IV · PvP

PvP build: guild-war support

Guild war · Fortissimo Guard

Arrow Vulcan loses 20% of its damage against players, so in PvP the Clown wins fights for the team: Drum to rush in, Eternal Chaos to break the enemy line, Hermode's Rod to clear stuns, Lullaby to put 5 enemies to sleep. It uses the same Fortissimo Guard guitar as the raid.

Stats

VIT 99

First. Enemy teams hunt supports before anyone else.

DEX: the rest

For ATK, which feeds the Ring buff and The Apple of Idun.

Apocalypse weapon trait

Fortissimo Guard

With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 4~24%.With your Ensemble Halo up, allies within 15m take 24% less skill damage (red). Most player damage comes from skills, so this is the strongest defensive trait a Clown can bring to a guild war.

Gear

Special skills

Concerto EncoreWeaponEncore cooldown reduced by 5~10s. After casting, Atk+0.8~28%, Def+1~35%, Mdef+1~35%, Healing+0.8~28% for 7s.Concerto Encore: Encore cooldown -10s (red), so more boosted songs per fight, and DEF and M.DEF +35% for 7s after each one.
Melodic EnsembleAccessoryWhen possessing Ensemble Halo, you and teammates within 12m take 0.8~28% reduced damage.Melodic Ensemble: you and allies within 12m take 20% (orange) to 28% (red) less damage while your halo is up.
Grand EnsembleAccessoryWhile possessing Ensemble Halo, you and allies within 12m deal +1~35% damage.Grand Ensemble: you and allies within 12m deal +25% to +35% damage.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard on armor and cape: damage taken from players -20% (orange) to -27.5% (red).
Guardian's ResonanceAlternativeWhile possessing Ensemble Halo, reduces damage taken by 0.4~22%.Guardian's Resonance instead of Grand Ensemble if you die first: red only at Lv.90, you take 15.2% to 22% less damage with an Ensemble Halo up.

Cards

Weapon ×2

2 Female Thief Bug: ATK +6 to 10 each, for the Ring buff.

Off-hand

Thara Frog (damage from Demi-Human -12 to 20%). Horn (ranged physical damage taken -12 to 20%) against teams full of Snipers and gunners.

Headwear

Orc Hero: immune to Stun, VIT +5. A stunned Clown can't sing.

Facewear

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +2.4 to 4%.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Wraith Dead Card

Wraith Dead Card

Ranged PDMG Reduction% +4.80%~8%
Wraith Dead: ranged physical damage taken -4.8 to 8%.

Cape

Orc Baby Card

Orc Baby Card

Neutral DMG Reduction% +6%~10%
Orc Baby: Neutral damage taken -6 to 10%. Many player skills, Arrow Vulcan included, are Neutral.

Shoes

Eddga Card

Eddga Card

Royal Might Damage Reduction+% +5%
Eddga: blocks one hard control effect and gives all control resistance +70% for 5s, every 20s.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage taken from Demi-Human -3.6 to 6%.

Accessory ×4

Osiris (survive one killing blow with 1 HP, 180s cooldown) and 3 Zerom (DEX +3 to 5).

Starcore traits, in priority order

Weapon

  1. Fortissimo Guard
  2. ATK%
  3. ATK
  4. Healing%

Accessory

  1. ATK
  2. ATK%
  3. Healing%
  4. Ranged PDMG%

Off-hand

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Max HP%
  4. Melee PDMG Reduction%

Armor

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Max HP%
  4. Melee PDMG Reduction%

Cape

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Elemental DMG Reduction%
  4. M.DEF%

Shoes

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. DEF%
  4. Melee PDMG Reduction%

Rune Engine

Geo Crystal 7

Reduces DMG received from all Classes by 5%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5sTaking DMG has a 20% chance to enter Auto Counter state, reflecting 30% of all received DMG for 5s. This effect has a 15s cooldown

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP. Burst damage is what kills supports.
Body AmplificationWhen HP is above 80%, reduces DMG taken by 3~18%Body Amplification: damage taken -12% while your HP is above 80%.
FeatherlightRandomly removes 2 negative status effects. 14s cooldownFeatherlight: removes 1 negative status effect every 18s (Lv.4).
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: allies you heal with The Apple of Idun gain +8% P.ATK and M.ATK for 10s.

Reroll affixes last, toward Max HP%, DMG Reduction vs Demi-Human% and ATK.

How to play

  • Rush in: A Drum on the Battlefield then Encore gives the team ATK and M.ATK +225 and move speed +45% for 10s. Then switch to your fighting halo.
  • Winning: Eternal Chaos then Encore (enemy damage reduction -20%). Losing: Hermode's Rod then Encore removes all status effects and gives magic damage reduction 20%, and The Apple of Idun heals.
  • Lullaby at Lv.5 puts up to 5 enemies within 7m to sleep for 4s. Arrow Repel steps you back 7m and roots one target for 2s.
  • Geo 7 is the safe PvP color: damage from players -5%, a 10% max HP shield every 15s, and a 20% chance to reflect 30% of damage for 5s.
  • Season stats barely help in PvP. Put starcore slots into damage reduction vs Demi-Human and vs ranged attacks instead.

Still unknown

  • Whether Pang Voice's Vulnerability counts as a status effect for Lumina resonance and Abnormal Damage Boost. We assume it does.
  • Whether the caster's ATK% raises The Ring of Nibelungen. An official reply on Taiwan's server says yes; a Taiwan player test says only base ATK counts. Flat ATK works either way, so we build flat ATK.
  • Whether Rhythm Arcanum's automatic Arrow Vulcan casts add Rhythm Notes. If they don't, keep Melody Strike on auto to hold 3 notes for Peak Rhythm.
  • Whether Grand Ensemble, Melodic Ensemble or Fortissimo Guard stack when a Clown and a Gypsy share a party.
  • How much raid boss damage counts as skill damage for Fortissimo Guard. We assume most boss mechanics are skills.
  • Arrow Vulcan's element with element arrows. The Neutral DMG% picks assume normal arrows; with a priest's Aspersio your attacks become Holy, and Holy DMG% would be the better trait.
  • Exact Lv.90 stat numbers. Our rule: DEX 99 for both builds, AGI only to the ASPD cap for Remix, VIT 99 for support.
  • When SEA opens Calamity Zone Season 1, and whether SEA keeps Taiwan's Break and Guard targets.

Sources

Other classes