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Apocalypse builds

Night Watch Apocalypse build: Gatling for MVP and raid, Pistol for PvP

Night WatchAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Night Watch in the Lv.90 Apocalypse era: a Gatling crit build with Headshot Armor Break for MVPs and the Calamity Zone raid, a Pistol Fire Dance build with Echo Shot for PvP, the General Set II, and which gun each Apocalypse trait belongs to.

Our take

The RO New World team's own view

  • Who it suits: players who can stand still behind a frontline and want steady boss damage (Gatling), and PvP or GvG players who like to jump into a fight (Pistol). The Rifle is only for players who already own a red Lv.2 Lethal Beat.
  • What to do first: get the Royal Avengers Gatling Gun III and the General Set II, then put Headshot Armor Break on the gun's Starcore. Before the raid, build Guard 80, then Guard 160, and only then chase Break.
  • The biggest trap: rolling red special skills before you choose your gun. On Taiwan's server a red roll is tied to one gun type and cannot move to another. The second trap is Lucky Strike or Massive Magazine on a Gatling, which never casts the skills that use Aim stacks.
  • Our verdict: a strong Apocalypse class with cheap gear outside the gun. Headshot Armor Break (+30% damage from you after a crit) is the biggest single gain, and the Hydra Card finally gives you a damage card for the three Demi-Human raid bosses.

Key findings

One Apocalypse trait per gun

Each class trait fits one gun. Gatling (and Shotgun) take Headshot Armor Break: a crit makes the target take 30% more damage from you for 6s. Pistol takes Echo Shot: Fire Dance bullets deal 30% extra echo damage. Rifle takes Lucky Strike, but only with a red Lv.2 Lethal Beat. Taiwan players skip Massive Magazine (5 extra hits): no special skill supports Magazine for One, so they treat it as a toy on every gun. A trait stays on its gun, so two guns means two Starcores.

Hydra Card works on three raid bosses

The English game text says "Human" on the Hydra Card and on the DMG vs Human% trait, but the Chinese game text uses the same race word as Demi-Human (the race of Amon Ra, Pharaoh and Anubis). So Hydra (weapon, damage vs Demi-Human +12% to 20%) and DMG vs Human% (4.05% to 6%) are real raid picks. Test it on your first clear: our earlier guide said no such card existed.

The Gatling does not need skill runes

Taiwan tests showed that basic attacks are not single-target skills, so Single-Target Amplification does nothing for a Gatling, and Auto Grenade Launcher grenades do not get AoE Amplification. Take runes that work all the time instead: Desperate Strike, Layered Blade, Abnormal Damage Boost and Balanced Defense.

Armor

Wear the General Set II

Each set has 3 pieces: armor, cape and shoes. The set bonus only works with all 3, so don't mix pieces from different sets. General gives the most physical damage. On Taiwan's server, Night Watch players wear General when their attack speed is already high enough and Gale when they are short of attack speed. Angel and Sprint give magic damage, which you cannot use.

General Set II

Best

Best for MVP, raid and PvP

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Each piece: P.DMG Bonus +2.2%, plus 0.4% per refine
  • Set (3 pieces): STR +5, DEX +5, P.DMG Bonus +2.5%
  • All 3 at +10: P.DMG Bonus +21.1% in total

Gale Set IV

Option

When you are short of attack speed

Gale Robe IVEagle Wing IVBlack Leather Shoes IV
  • Each piece: AGI +6, ATK +28, P.DMG Bonus +0.38% per refine
  • Set (3 pieces): Max HP +5%, P.DMG Bonus +2%
  • All 3 at +10: AGI +18, ATK +84, P.DMG Bonus +13.4%

Odin Set III

Skip

Half of it is magic

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Each piece: ATK +1.4%, M.ATK +1.4%, P.DMG and M.DMG Bonus +0.24% per refine
  • Set (3 pieces): STR +6, INT +6, ATK +2%, M.ATK +2%
  • The magic half is wasted on a gun, so General gives more

Orange quality, every piece refined to +10, from the game data. Royal pieces have the same bonuses plus more HP (Royal General's Assault Armor II: HP +12493 instead of 8329).

II · MVP hunting

MVP build: Gatling crit with Headshot Armor Break

Neutral · Headshot Armor Break

Our Lv.70 Gatling grenade build, grown up: fast crit basic attacks under Gatling Fever, grenades from the drone, and Headshot Armor Break so every crit makes the MVP take 30% more damage from you.

Stats

AGI: frequency 7

Reach attack frequency 7 in a fight. On Taiwan's server, 3.35 on the bare panel plus a priest buff reaches 7 once Gatling Fever and Last Stand are on.

LUK: CRIT 100

Focused Aim gives CRIT 30 and a priest gives 30, so 40+ on your own panel is enough. Crits trigger Headshot Armor Break.

DEX: the rest

DEX and LUK both add ATK. Put leftover points in DEX once speed and crit are reached.

Apocalypse weapon trait

Headshot Armor Break

CRIT inflicts a debuff on enemies for 6s, increasing damage they take from you by an additional 5~30%.A crit puts a 6s debuff on the target: it takes 30% more damage from you (red quality). Gatling players on Taiwan's server all run it, and they report that the debuff also counts as a status effect for Abnormal Damage Boost.

Gear

Special skills

Resonance FrenzyWeaponGatling Fever duration increased by 0.16~8.8s; Auto Grenade Launcher duration increased by 0.32~11.2s; Auto Grenade Launcher trigger chance increased by 0.5~15%Resonance Frenzy: Gatling Fever +8.8s, Auto Grenade Launcher +11.2s and +15% trigger chance (red Lv.3). It only adds time, so a red Lv.1 is enough.
Drone FrenzyAccessoryGrenades triggered by Auto Grenade Launcher gain 400% skill multiplier, and damage multiplier increases by 2~70%Drone Frenzy: grenades gain a 400% skill multiplier and +70% damage. Grenades make about 40% of your damage on Taiwan's server.
Crimson MarkerAccessoryEnemies hit by your attacks or skills are affected by Crimson Marker, FLEE -10 for 30s. Damage dealt to enemies affected by Crimson Marker 1~55%Crimson Marker: marked enemies take +55% damage, and the mark counts as a status effect for Abnormal Damage Boost and Lumina. Best in a Taiwan dummy test (403-416, same units below).
Ace in PlayAlternativeATK+0.5~15%; all skill damage increased by 0.5~15%, including Basic AttackAce in Play: ATK +15% and all damage +15%, basic attacks included. It scored 394-409 against Rapid Warm-Up's 370-387 in the same test. Take whichever of the two you have at a higher level.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss monsters -27.5%.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large monsters -27.5%. Most MVPs are Large.

Cards

Weapon ×2

Swap before each MVP: one size card (Minorous for Large or Skeleton Worker for Medium, both +10.8% to 18%) and one race card (Hydra for Demi-Human, Strouf for Demon, +12% to 20%).

Weapon, budget

Kobold Archer: basic attack crits deal 10% more damage (a Taiwan test found it works as basic-attack damage, not crit damage). Hunter Fly heals you, which turns on Lumina and Healing Assault.

Accessory ×4

Zealotus (Ranged PDMG +3.6% to 6%) first, Orc Archer (+3% to 5%) while Zealotus is too expensive.

Cape ×2

Yao Jun (CRIT DMG +4.8% to 8%) or Vagabond Wolf (+3% to 5%). Baphomet Jr. (CRIT +2 to 4) if you still lack crit.

Facewear ×2

Angra Mantis Card

Angra Mantis Card

CRIT DMG% +3%~5%
Angra Mantis: CRIT DMG +3% to 5%.

Shoes ×2

Sage Worm (LUK +6 to 10) while you are short of crit, Matyr (DEX +6 to 10) after.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6% to 6%.

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3% to 5%. A Gatling cannot move during Last Stand, so it needs the HP.

Starcore traits, in priority order

Weapon

  1. Headshot Armor Break
  2. Ranged PDMG%
  3. Neutral DMG%
  4. ATK%

Accessory

  1. Ranged PDMG%
  2. Neutral DMG%
  3. ATK%
  4. ATK

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. Melee PDMG Reduction%
  4. Ranged MDMG Reduction%

Cape

  1. Melee PDMG Reduction%
  2. Elemental DMG Reduction%
  3. Ranged MDMG Reduction%
  4. M.DEF%

Shoes

  1. Melee PDMG Reduction%
  2. Elemental DMG Reduction%
  3. DEF%
  4. Ranged MDMG Reduction%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Aqua Crystal 4

Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: P.ATK +12%, your P.DEF and M.DEF -12%. Taiwan's first pick for every gun.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.8% damage per stack, up to 20 stacks. Your many basic attacks fill it at once.
Abnormal Damage BoostIncreases DMG multiplier by 2~12% to targets with abnormal statusAbnormal Damage Boost: +12% against targets with a status effect. Crimson Marker keeps one on the target all the time.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +12% damage while above 50% HP, -12% damage taken below it.
Agile DefenseIncreases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingAgile Defense: +6% damage while you stand still. You stand still for the whole Last Stand.

Reroll affixes last: ATK%, ATK, Max HP%.

How to play

  • Put Focused Aim, Gatling Fever, basic attack and Auto Grenade Launcher on auto. Cast Last Stand and Platinum Altar by hand: they cannot be active together.
  • Keep Platinum Altar on your quick bar. Taiwan players use it to cancel Last Stand and move away; Last Stand does not go on an early cooldown, and you get a shield.
  • Skip Magazine for One and the Booster Machine Gun III, which only boosts it. Taiwan players leave Magazine for One unlearned on a Gatling.
  • Pyro (red) only helps against monsters at 7, where it stacks up to 5 times +2% all-element damage. Lumina 4 adds +8% against targets with a status effect.

III · Calamity Zone raid

Raid build: Gatling with Headshot, Guard first

Neutral · Headshot Armor Break

The same gun and trait as the MVP build, with Season 1 stats on every Starcore and cards for five Large bosses. The Gatling's long range lets you keep shooting and only step out of red circles.

Stats

Guard 80, then 160

Guard: the season stat that cuts the damage you take in the raid. Build it first; a dead DPS does no damage. Aim for 240 before Hard.

Break 240 for Anubis

Break: the season stat that unlocks your damage in the raid. Anubis on Normal needs 240; missing it costs 40% of your damage.

CRIT 100+

Crit resistance is a common boss affix. Taiwan's crit builds want about 100 or more to keep Headshot Armor Break up.

Attack frequency 7

The same target as the MVP build.

Apocalypse weapon trait

Headshot Armor Break

CRIT inflicts a debuff on enemies for 6s, increasing damage they take from you by an additional 5~30%.+30% damage from you for 6s after each crit (red). In the raid the weapon Starcore also holds Aggressive, so take a red Headshot only if the other 3 traits on the weapon are red too.

Gear

Special skills

Resonance FrenzyWeaponGatling Fever duration increased by 0.16~8.8s; Auto Grenade Launcher duration increased by 0.32~11.2s; Auto Grenade Launcher trigger chance increased by 0.5~15%Resonance Frenzy: keeps Gatling Fever and the drone running without a gap (+8.8s and +11.2s at red Lv.3).
Drone FrenzyAccessoryGrenades triggered by Auto Grenade Launcher gain 400% skill multiplier, and damage multiplier increases by 2~70%Drone Frenzy: grenades +400% multiplier and +70% damage. The drone keeps firing while you dodge.
Crimson MarkerAccessoryEnemies hit by your attacks or skills are affected by Crimson Marker, FLEE -10 for 30s. Damage dealt to enemies affected by Crimson Marker 1~55%Crimson Marker: +55% damage to marked bosses, and a steady status effect for Abnormal Damage Boost.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from Boss monsters -27.5%.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: -27.5% damage from Large units. All five Season 1 bosses are Large.

Cards

Weapon ×2

Minorous (vs Large +10.8% to 18%) stays for all five bosses. Second card: Hydra (vs Demi-Human +12% to 20%) for Amon Ra, Pharaoh and Anubis, Strouf for Dark Lord, Pecopeco Egg for Bloody Knight.

Accessory ×4

Zealotus (Ranged PDMG +3.6% to 6%), or Orc Archer (+3% to 5%) on a budget.

Cape ×2

Raydric (Shadow damage taken -6% to 10%) for Pharaoh and Bloody Knight. Yao Jun (CRIT DMG +4.8% to 8%) for the other three.

Headwear

Mirage: Orc Lord Card

Mirage: Orc Lord Card

DMG Reduction vs Large% +3.60%~6%
Mirage: Orc Lord: damage from Large -3.6% to 6%.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6% to 6%.

Facewear ×2

Angra Mantis Card

Angra Mantis Card

CRIT DMG% +3%~5%
Angra Mantis: CRIT DMG +3% to 5%.

Shoes ×2

Sage Worm (LUK) until CRIT 100, then Matyr (DEX).

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3% to 5%.

Starcore traits, in priority order

Weapon

  1. Headshot Armor Break
  2. Aggressive
  3. Ranged PDMG%
  4. Neutral DMG%

Accessory

  1. Aggressive
  2. DMG vs Human%
  3. Ranged PDMG%
  4. Neutral DMG%

Armor

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Large%
  4. DMG Reduction vs Demi-Human%

Cape

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. Melee PDMG Reduction%

Shoes

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. Melee PDMG Reduction%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Aqua Crystal 4

Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: up to 20 stacks of +0.8% damage, with no cooldown.
Abnormal Damage BoostIncreases DMG multiplier by 2~12% to targets with abnormal statusAbnormal Damage Boost: +12% against targets with a status effect, kept up by Crimson Marker.
Endure CounterIncreases DMG multiplier by 2~12% to targets with EndureEndure Counter: +12% against targets with Endure. Taiwan players report that bosses are always in Endure.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +12% damage above 50% HP, -12% damage taken below it.
Agile DefenseIncreases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingAgile Defense: +6% damage while still, -6% damage taken while you move to dodge.

Reroll affixes last: ATK%, DMG vs Human% (Demi-Human), Max HP%.

How to play

  • Guard before Break: step up Guard 80, then 160, then 240. Start with Amon Ra (no Break or Guard needed on Normal) and Dark Lord while your numbers grow.
  • Desperate Strike lowers your defense by 12%, so it stays out of the raid runes.
  • Choose boss affixes your party can handle. Crit resistance and Crit Damage -30% both hurt this build, so avoid them when you can.
  • Moving costs a Gatling damage. Stand where you only need to step out of red circles, and use Platinum Altar to break Last Stand when you must run.
  • On Anubis, too much damage too fast stacks mechanics and wipes the party. Follow the party's pace.

IV · PvP

PvP build: Pistol Fire Dance with Echo Shot

Neutral · Echo Shot

Our Lv.70 Pistol build, grown up: teleport in with Fallen Angel and hit up to 10 players with Fire Dance. Echo Shot adds 30% echo damage to every Fire Dance bullet and does not need crits, which players resist.

Stats

AGI: Speed Dance step

Raise AGI until Speed Dance adds its next hit. A red Lv.3 adds 1 hit per 1.7 attack frequency.

DEX: the rest

DEX gives ATK and HIT. Put all points here once your attack speed reaches the next Speed Dance step.

VIT: some for PvP

Taiwan's PvP gunners add VIT. Pistol fights up close, inside enemy skill range.

Apocalypse weapon trait

Echo Shot

Bullets fired by Dance Massacre trigger Echo Damage of 5~30%Bullets from Dance Massacre (Fire Dance) deal 30% echo damage (red). Taiwan's pistol players take it, and it works without crits. Players have 50 to 80 crit resistance on Taiwan's server, so Headshot Armor Break is unreliable here.

Gear

Special skills

Speed DanceWeaponDance Massacre hit count increases with ASPD. for every 1.7~7 Attack Frequency gained, hit count +1Speed Dance: Fire Dance gains 1 hit per 1.7 attack frequency (red Lv.3). On Taiwan's server, gold Lv.2 to red Lv.2 reach 3 extra hits at full attack speed and red Lv.3 a 4th. The key skill for the Pistol.
Hunting DanceAccessoryWhen releasing Dance Massacre, move at MSPD 70~90% and gain 60% Blind RES, 60% Stun RES, 60% Root RES, and 60% Slow RES; Dance Massacre damage multiplier increases by 2~70%Hunting Dance: move at 90% speed while you fire, 60% resistance to Blind, Stun, Root and Slow, and +70% Fire Dance multiplier.
Crimson MarkerAccessoryEnemies hit by your attacks or skills are affected by Crimson Marker, FLEE -10 for 30s. Damage dealt to enemies affected by Crimson Marker 1~55%Crimson Marker: +55% damage to marked players and FLEE -10.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -27.5%.
Curse of StunningCapeWhen inflicting Stun, also reduces the damage the enemy deals to you by 1~42% for 6s.Curse of Stunning: when you stun, that enemy deals 42% less damage to you for 6s. Cracker with a pistol has a 90% chance to stun.

Cards

Weapon ×2

Hydra (vs Demi-Human +12% to 20%), if players count as Demi-Human. Archer Skeleton (Ranged PDMG +6% to 10%) as the safe second card.

Accessory ×4

Zealotus ×3 (Ranged PDMG +3.6% to 6%) and one Smokie for Hiding, as Taiwan's PvP gunners do.

Cape ×2

Giant Whisper Card

Giant Whisper Card

Max HP% +3%~5%
Giant Whisper: Max HP +3% to 5%.

Facewear ×2

Mirage: Dracula Card

Mirage: Dracula Card

DMG vs Human% +3.60%~6%
Mirage: Dracula: damage vs Demi-Human +3.6% to 6%.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage from Demi-Human -3.6% to 6%.

Headwear

Deviruchi Card

Deviruchi Card

Unique: Immune to Blind
Deviruchi: immune to Blind. Shotgun and Rifle players can blind you.

Shoes ×2

Matyr Card

Matyr Card

DEX +6~10
Matyr: DEX +6 to 10.

Armor ×2

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3% to 5%.

Starcore traits, in priority order

Weapon

  1. Echo Shot
  2. Ranged PDMG%
  3. Neutral DMG%
  4. DMG vs Human%

Accessory

  1. Ranged PDMG%
  2. DMG vs Human%
  3. Neutral DMG%
  4. ATK%

Armor

  1. Ranged PDMG Reduction%
  2. DMG Reduction vs Demi-Human%
  3. Max HP%
  4. Melee PDMG Reduction%

Cape

  1. Ranged PDMG Reduction%
  2. DMG Reduction vs Demi-Human%
  3. Ranged MDMG Reduction%
  4. Melee PDMG Reduction%

Shoes

  1. Ranged PDMG Reduction%
  2. DMG Reduction vs Demi-Human%
  3. Ranged MDMG Reduction%
  4. Melee PDMG Reduction%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s

Aqua Crystal 4

Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.
AoE AmplificationIncreases AoE skill DMG multiplier by 2~12%AoE Amplification: +12% to AoE skills. Fire Dance is AoE, so every hit gets it.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: fills in one Fire Dance, up to 20 stacks of +0.8%.
Shield Break DMG BonusIncreases DMG multiplier by 2~12% to shielded targetsShield Break DMG Bonus: +12% against shielded targets. Many classes and pets give shields.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: a single hit above 10% of your max HP is cut by 24% (15s cooldown).
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +12% damage above 50% HP, -12% damage taken below it.

Reroll affixes last: ATK%, DMG Reduction vs Demi-Human%, Max HP%.

How to play

  • Pyro 7 is the PvP color: damage to players +6%, and the target takes +4.5% damage and gets 10% less healing. Geo 4 adds -3% damage from players and a 10% HP shield every 15s.
  • Fallen Angel in, Fire Dance, then out. Taiwan players rate the Pistol the most comfortable gun in GvG because it can always jump in and deal damage fast.
  • Use Cracker before Fire Dance: with a pistol it slows and has a 90% chance to stun, which also triggers Curse of Stunning.
  • For GvG fights where your side holds a position, a Gatling also works well. It is weak when you must chase or run.

Still unknown

  • Off-hand: no gun build on Taiwan's server uses an off-hand card, and the game data does not mark guns as one- or two-handed. We treat all four guns as two-handed, so there is no off-hand Starcore or off-hand card.
  • Whether players count as Demi-Human, so that Hydra, Mirage: Dracula and DMG vs Human% work in PvP. Classic Ragnarok works this way; nobody has tested it here.
  • Whether the Headshot Armor Break debuff counts as a status effect for Abnormal Damage Boost. One Taiwan guide says yes, other players are not sure.
  • How much Break and Guard a Lv.90 Royal gun carries. Taiwan lists about 125 Break for Royal weapons but does not name guns.
  • Whether Elemental DMG% (and Nile Rose's All Elemental DMG) adds to Neutral bullets. Taiwan players use Nile Rose, so we assume it does, but we still put Neutral DMG% first.
  • Taiwan buffed the grenade drone in late June. SEA may launch Season 1 with older or newer numbers, so the balance between Crimson Marker, Ace in Play and Rapid Warm-Up can change.
  • Exact SEA stat numbers at Lv.90. Our targets (attack frequency 7, CRIT 100, bare panel 3.35) are from Taiwan's server.

Sources

Other classes