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Apocalypse Planner

Look up every Apocalypse trait by equipment part, type, quality and season.

Trait type
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Quality
Season

92 traits

  • Coiled Strike

    Red

    KnightLord Knight

    MechanicSeasons 1, 2

    Every 2.1s, the next Clashing Spiral cast triggers an additional hit.

  • Kindling Flame

    Red

    KnightLord Knight

    MechanicSeasons 1, 2

    While Burning Blood is active, gain a stack of Kindling every second, increasing Received Healing by 6% and Resilience skill damage by 8.3%. Lasts 3s, stacking up to 5 times.

  • Sword Saint

    Red

    KnightLord Knight

    MechanicSeasons 1, 2

    Basic attacks and skills using Swords deal +42% DMG.

  • Divine Infusion

    Red

    CrusaderPaladin

    MechanicSeasons 1, 2

    Casting Gloria Domini grants 1 stack of Divine Infusion for 5s. Upon reaching 5 stacks, enter Divine state for 4.5s. While in Divine state, all skills' DMG in the Cross Series +30%, and the trigger chance of Special Skill "Miracle Reborn" increases to 100%.

  • Endless Shield War

    Red

    CrusaderPaladin

    MechanicSeasons 1, 2

    Grants a 85% chance to increase Shield Boomerang bounces by 2 and Rapid Smiting hits by 2. While a shield is equipped, DMG taken -30%.

  • Frozen Gale

    Red

    WizardHigh Wizard

    MechanicSeasons 1, 2

    Targets affected by Storm Gust take 30%increased damage from the source's Wind and Water skill damage. Monsters have a 57%chance to be treated as Water element when hit.

  • Infernal Flames

    Red

    WizardHigh Wizard

    MechanicSeasons 1, 2

    When dealing Fire damage to monsters, 65% chance to treat the target as Earth and increase advantage damage by 53%. When dealing Fire damage to players, 70% chance to treat the target as Earth and increase advantage damage by 20%.

  • Soul Warp

    Red

    WizardHigh Wizard

    MechanicSeasons 1, 2

    Ghost skills apply Soul Distortion for 5s. Deals 1200% Ghost MDMG every 2s. Target takes 24% increased Ghost skill DMG and is treated as Ghost element (DMG bonus reduced to 12% against players).

  • Master Enhance

    Red

    HunterSniper

    MechanicSeasons 1, 2

    After casting Enhanced Element Trap, all traps cast within 6s become enhanced.

  • Ruthless Hunt

    Red

    HunterSniper

    MechanicSeasons 1, 2

    Blitz Beat can CRIT, inheriting 70% CRIT rate.

  • Swift Arrow Strike

    Red

    HunterSniper

    MechanicSeasons 1, 2

    Focused Arrow Strike cast time -0.15s. Inherited CRIT rate +25%.

  • Fortissimo Guard

    Red

    BardClownDancerGypsy

    MechanicSeasons 1, 2

    With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 24%.

  • Peak Rhythm

    Red

    BardClownDancerGypsy

    MechanicSeasons 1, 2

    When Rhythm Notes reach 3 layers or above, additionally boost 30% Solo and Dance skill damage.

  • Continuous Heal

    Red

    PriestHigh Priest

    MechanicSeasons 1, 2

    Coluseo Heal also applies Light Heal to the target, restoring HP equal to 100% M.ATK every second for 10s

  • Swift Exorcism

    Red

    PriestHigh Priest

    MechanicSeasons 1, 2

    Magnus Exorcismus DMG interval -0.23s

  • Unstoppable Hammer

    Red

    PriestHigh Priest

    MechanicSeasons 1, 2

    After releasing Sanctified Hammer, gain Tyrant Hammer effect: ASPD +30%, MSPD +30%. Gain Endure for 3s

  • Rapid Combo

    Red

    MonkChampion

    MechanicSeasons 1, 2

    Combo Skill DMG +30%

  • Spiritless Throw Spirit Sphere

    Red

    MonkChampion

    MechanicSeasons 1, 2

    Throw Spirit Sphere range +2, no Spirit Sphere consumption, skill DMG +30%

  • CRIT Blade

    Red

    AssassinAssassin Cross

    MechanicSeasons 1, 2

    Dancing Knife can CRIT, but CRIT Damage is reduced by 20%

  • Deadly Suppression

    Red

    AssassinAssassin Cross

    MechanicSeasons 1, 2

    Poison advantage against Wind, Earth, Water, and Fire +30%

  • Enduring Rotation

    Red

    AssassinAssassin Cross

    MechanicSeasons 1, 2

    Rolling Cutter grants 2s Endure after Release. Rolling Cutter damage +30%. Special Skill Rolling Cutter Fan damage type changed to melee PDMG, but damage -25%

  • Napalm Beat

    Red

    AssassinAssassin Cross

    MechanicSeasons 1, 2

    Soul Destroyer damages the target and up to 5 enemies within 3m. Skill DMG +30%

  • Axe Cyclone

    Red

    BlacksmithWhitesmith

    MechanicSeasons 1, 2

    Axe skill DMG increases by 30%

  • Quick Shot

    Red

    BlacksmithWhitesmith

    MechanicSeasons 1, 2

    FAW Silver Sniper ASPD increases by 30%

  • Ultimate Finale

    Red

    BlacksmithWhitesmith

    MechanicSeasons 1, 2

    High Speed Cart Ram skill DMG increases by 30%

  • Gene Evolution

    Red

    AlchemistCreator

    MechanicSeasons 1, 2

    Create Creature Skill DMG +30%

  • Limit Throw

    Red

    AlchemistCreator

    MechanicSeasons 1, 2

    Throw skill DMG increased by 30%

  • Echo Shot

    Red

    RebelNight Watch

    MechanicSeasons 1, 2

    Bullets fired by Dance Massacre trigger Echo Damage of 30%

  • Headshot Armor Break

    Red

    RebelNight Watch

    MechanicSeasons 1, 2

    CRIT inflicts a debuff on enemies for 6s, increasing damage they take from you by an additional 30%.

  • Lucky Strike

    Red

    RebelNight Watch

    MechanicSeasons 1, 2

    Attacks consuming Aim Stacks have a 50% chance to trigger 50% Echo Damage.

  • Massive Magazine

    Red

    RebelNight Watch

    MechanicSeasons 1, 2

    Magazine for One cooldown reduced to 1s, attack count increased by 5

  • Benediction Bird Feather

    Red

    KanosAlithea

    MechanicSeasons 1, 2

    Increases Feather Spear Thrust skill damage by 30%

  • Frenzy

    Red

    KanosAlithea

    MechanicSeasons 1, 2

    Claw skill cooldown and the interval between Claw skill effects triggered by Savage Pulse's Shred are reduced by 0.3 sec

  • Swift Incantation

    Red

    KanosAlithea

    MechanicSeasons 1, 2

    Reduces Wrath of Nature's fixed cast time by 0.3 sec.

  • Aggressive

    Red

    Season AttributeAttackSeason 1

    Aggressive +135~200

  • Aggressive

    Red

    Season AttributeAttackSeason 2

    Aggressive +189~280

  • ATK

    Red

    AttributesP.ATKSeason 1

    ATK +49~73

  • ATK

    Red

    AttributesP.ATKSeason 2

    ATK +54~80

  • ATK%

    Red

    AttributesP.ATKSeason 1

    ATK% +1.92%~4%

  • ATK%

    Red

    AttributesP.ATKSeason 2

    ATK% +2.7%~5%

  • M.ATK

    Red

    AttributesM.ATKSeason 1

    M.ATK +49~73

  • M.ATK

    Red

    AttributesM.ATKSeason 2

    M.ATK +54~80

  • M.ATK%

    Red

    AttributesM.ATKSeason 1

    M.ATK% +1.92%~4%

  • M.ATK%

    Red

    AttributesM.ATKSeason 2

    M.ATK% +2.7%~5%

  • Melee PDMG%

    Red

    AttributesDMG BonusSeason 1

    Melee PDMG% +4.05%~6%

  • Melee PDMG%

    Red

    AttributesDMG BonusSeason 2

    Melee PDMG% +4.73%~7%

  • Ranged MDMG%

    Red

    AttributesDMG BonusSeason 1

    Ranged MDMG% +4.05%~6%

  • Ranged MDMG%

    Red

    AttributesDMG BonusSeason 2

    Ranged MDMG% +4.73%~7%

  • Ranged PDMG%

    Red

    AttributesDMG BonusSeason 1

    Ranged PDMG% +4.05%~6%

  • Ranged PDMG%

    Red

    AttributesDMG BonusSeason 2

    Ranged PDMG% +4.73%~7%

  • Healing%

    Red

    AttributesHealingSeason 1

    Healing% +4.05%~6%

  • Healing%

    Red

    AttributesHealingSeason 2

    Healing% +4.73%~7%

  • Neutral DMG%

    Red

    ElementNeutralSeason 1

    Neutral DMG% +4.05%~6%

  • Neutral DMG%

    Red

    ElementNeutralSeason 2

    Neutral DMG% +4.73%~7%

  • Water DMG%

    Red

    ElementWaterSeason 1

    Water DMG% +4.05%~6%

  • Water DMG%

    Red

    ElementWaterSeason 2

    Water DMG% +4.73%~7%

  • Earth DMG%

    Red

    ElementEarthSeason 1

    Earth DMG% +4.05%~6%

  • Earth DMG%

    Red

    ElementEarthSeason 2

    Earth DMG% +4.73%~7%

  • Fire DMG%

    Red

    ElementFireSeason 1

    Fire DMG% +4.05%~6%

  • Fire DMG%

    Red

    ElementFireSeason 2

    Fire DMG% +4.73%~7%