Apocalypse Planner
Look up every Apocalypse trait by equipment part, type, quality and season.
92 traits
Coiled Strike
Red
Knight
Lord KnightMechanicSeasons 1, 2
Every 2.1s, the next Clashing Spiral cast triggers an additional hit.
Kindling Flame
Red
Knight
Lord KnightMechanicSeasons 1, 2
While Burning Blood is active, gain a stack of Kindling every second, increasing Received Healing by 6% and Resilience skill damage by 8.3%. Lasts 3s, stacking up to 5 times.
Sword Saint
Red
Knight
Lord KnightMechanicSeasons 1, 2
Basic attacks and skills using Swords deal +42% DMG.
Divine Infusion
Red
Crusader
PaladinMechanicSeasons 1, 2
Casting Gloria Domini grants 1 stack of Divine Infusion for 5s. Upon reaching 5 stacks, enter Divine state for 4.5s. While in Divine state, all skills' DMG in the Cross Series +30%, and the trigger chance of Special Skill "Miracle Reborn" increases to 100%.
Endless Shield War
Red
Crusader
PaladinMechanicSeasons 1, 2
Grants a 85% chance to increase Shield Boomerang bounces by 2 and Rapid Smiting hits by 2. While a shield is equipped, DMG taken -30%.
Frozen Gale
Red
Wizard
High WizardMechanicSeasons 1, 2
Targets affected by Storm Gust take 30%increased damage from the source's Wind and Water skill damage. Monsters have a 57%chance to be treated as Water element when hit.
Infernal Flames
Red
Wizard
High WizardMechanicSeasons 1, 2
When dealing Fire damage to monsters, 65% chance to treat the target as Earth and increase advantage damage by 53%. When dealing Fire damage to players, 70% chance to treat the target as Earth and increase advantage damage by 20%.
Soul Warp
Red
Wizard
High WizardMechanicSeasons 1, 2
Ghost skills apply Soul Distortion for 5s. Deals 1200% Ghost MDMG every 2s. Target takes 24% increased Ghost skill DMG and is treated as Ghost element (DMG bonus reduced to 12% against players).
Master Enhance
Red
Hunter
SniperMechanicSeasons 1, 2
After casting Enhanced Element Trap, all traps cast within 6s become enhanced.
Ruthless Hunt
Red
Hunter
SniperMechanicSeasons 1, 2
Blitz Beat can CRIT, inheriting 70% CRIT rate.
Swift Arrow Strike
Red
Hunter
SniperMechanicSeasons 1, 2
Focused Arrow Strike cast time -0.15s. Inherited CRIT rate +25%.
Fortissimo Guard
Red
Bard
Clown
Dancer
GypsyMechanicSeasons 1, 2
With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 24%.
Peak Rhythm
Red
Bard
Clown
Dancer
GypsyMechanicSeasons 1, 2
When Rhythm Notes reach 3 layers or above, additionally boost 30% Solo and Dance skill damage.
Continuous Heal
Red
Priest
High PriestMechanicSeasons 1, 2
Coluseo Heal also applies Light Heal to the target, restoring HP equal to 100% M.ATK every second for 10s
Swift Exorcism
Red
Priest
High PriestMechanicSeasons 1, 2
Magnus Exorcismus DMG interval -0.23s
Unstoppable Hammer
Red
Priest
High PriestMechanicSeasons 1, 2
After releasing Sanctified Hammer, gain Tyrant Hammer effect: ASPD +30%, MSPD +30%. Gain Endure for 3s
Rapid Combo
Red
Monk
ChampionMechanicSeasons 1, 2
Combo Skill DMG +30%
Spiritless Throw Spirit Sphere
Red
Monk
ChampionMechanicSeasons 1, 2
Throw Spirit Sphere range +2, no Spirit Sphere consumption, skill DMG +30%
CRIT Blade
Red
Assassin
Assassin CrossMechanicSeasons 1, 2
Dancing Knife can CRIT, but CRIT Damage is reduced by 20%
Deadly Suppression
Red
Assassin
Assassin CrossMechanicSeasons 1, 2
Poison advantage against Wind, Earth, Water, and Fire +30%
Enduring Rotation
Red
Assassin
Assassin CrossMechanicSeasons 1, 2
Rolling Cutter grants 2s Endure after Release. Rolling Cutter damage +30%. Special Skill Rolling Cutter Fan damage type changed to melee PDMG, but damage -25%
Napalm Beat
Red
Assassin
Assassin CrossMechanicSeasons 1, 2
Soul Destroyer damages the target and up to 5 enemies within 3m. Skill DMG +30%
Axe Cyclone
Red
Blacksmith
WhitesmithMechanicSeasons 1, 2
Axe skill DMG increases by 30%
Quick Shot
Red
Blacksmith
WhitesmithMechanicSeasons 1, 2
FAW Silver Sniper ASPD increases by 30%
Ultimate Finale
Red
Blacksmith
WhitesmithMechanicSeasons 1, 2
High Speed Cart Ram skill DMG increases by 30%
Gene Evolution
Red
Alchemist
CreatorMechanicSeasons 1, 2
Create Creature Skill DMG +30%
Limit Throw
Red
Alchemist
CreatorMechanicSeasons 1, 2
Throw skill DMG increased by 30%
Echo Shot
Red
Rebel
Night WatchMechanicSeasons 1, 2
Bullets fired by Dance Massacre trigger Echo Damage of 30%
Headshot Armor Break
Red
Rebel
Night WatchMechanicSeasons 1, 2
CRIT inflicts a debuff on enemies for 6s, increasing damage they take from you by an additional 30%.
Lucky Strike
Red
Rebel
Night WatchMechanicSeasons 1, 2
Attacks consuming Aim Stacks have a 50% chance to trigger 50% Echo Damage.
Massive Magazine
Red
Rebel
Night WatchMechanicSeasons 1, 2
Magazine for One cooldown reduced to 1s, attack count increased by 5
Benediction Bird Feather
Red
Kanos
AlitheaMechanicSeasons 1, 2
Increases Feather Spear Thrust skill damage by 30%
Frenzy
Red
Kanos
AlitheaMechanicSeasons 1, 2
Claw skill cooldown and the interval between Claw skill effects triggered by Savage Pulse's Shred are reduced by 0.3 sec
Swift Incantation
Red
Kanos
AlitheaMechanicSeasons 1, 2
Reduces Wrath of Nature's fixed cast time by 0.3 sec.
Aggressive
RedSeason AttributeAttackSeason 1
Aggressive +135~200
Aggressive
RedSeason AttributeAttackSeason 2
Aggressive +189~280
ATK
RedAttributesP.ATKSeason 1
ATK +49~73
ATK
RedAttributesP.ATKSeason 2
ATK +54~80
ATK%
RedAttributesP.ATKSeason 1
ATK% +1.92%~4%
ATK%
RedAttributesP.ATKSeason 2
ATK% +2.7%~5%
M.ATK
RedAttributesM.ATKSeason 1
M.ATK +49~73
M.ATK
RedAttributesM.ATKSeason 2
M.ATK +54~80
M.ATK%
RedAttributesM.ATKSeason 1
M.ATK% +1.92%~4%
M.ATK%
RedAttributesM.ATKSeason 2
M.ATK% +2.7%~5%
Melee PDMG%
RedAttributesDMG BonusSeason 1
Melee PDMG% +4.05%~6%
Melee PDMG%
RedAttributesDMG BonusSeason 2
Melee PDMG% +4.73%~7%
Ranged MDMG%
RedAttributesDMG BonusSeason 1
Ranged MDMG% +4.05%~6%
Ranged MDMG%
RedAttributesDMG BonusSeason 2
Ranged MDMG% +4.73%~7%
Ranged PDMG%
RedAttributesDMG BonusSeason 1
Ranged PDMG% +4.05%~6%
Ranged PDMG%
RedAttributesDMG BonusSeason 2
Ranged PDMG% +4.73%~7%
Healing%
RedAttributesHealingSeason 1
Healing% +4.05%~6%
Healing%
RedAttributesHealingSeason 2
Healing% +4.73%~7%
Neutral DMG%
RedElementNeutralSeason 1
Neutral DMG% +4.05%~6%
Neutral DMG%
RedElementNeutralSeason 2
Neutral DMG% +4.73%~7%
Water DMG%
RedElementWaterSeason 1
Water DMG% +4.05%~6%
Water DMG%
RedElementWaterSeason 2
Water DMG% +4.73%~7%
Earth DMG%
RedElementEarthSeason 1
Earth DMG% +4.05%~6%
Earth DMG%
RedElementEarthSeason 2
Earth DMG% +4.73%~7%
Fire DMG%
RedElementFireSeason 1
Fire DMG% +4.05%~6%
Fire DMG%
RedElementFireSeason 2
Fire DMG% +4.73%~7%