Whitesmith Apocalypse build: MVP, raid and PvP
WhitesmithAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

One axe for every mode: put Axe Cyclone on a Royal Windhawk III and run Axe Crit with the General Set II for MVPs and Calamity Zone, then swap to Odin and anti-player cards for PvP. Solo Hunt, Minorous Card and a shield do the rest.
Our take
The RO New World team's own view
- This plan is for Whitesmiths who hunt bosses and raid with the Axe Crit build, and who want one Apocalypse weapon for everything. Cart farmers can read along, but their weapon trait is Ultimate Finale, and Cart Ram stays a farming build.
- Put Axe Cyclone on a Royal Windhawk III first. Then build Guard with your shield before you chase Break, and get Solo Hunt and Minorous Card, because all five Season 1 bosses are Large.
- The biggest trap is a red special skill at level 1. Red Solo Hunt Lv.1 gives 23%, less than orange Lv.3 at 24%. Keep your orange skills until you can reach red Lv.2. The second trap is a two-handed turret axe for the raid: you lose the shield and its Guard.
- Our verdict: a strong and cheap raid pick, because the axe Whitesmith hits hard and buffs the whole party with Weapon Perfection and Adrenaline Rush. One axe with Axe Cyclone (+30%) covers MVP, raid and PvP, so you build only one Apocalypse weapon.
Key findings
One axe covers all three modes
Apocalypse traits stay on the item they are on. Axe Cyclone gives axe skills +30% damage at red and +20% at orange, and it works the same on bosses and players. So one Apocalypse Windhawk III serves MVP, raid and PvP. Ultimate Finale (High Speed Cart Ram +30%) is only for cart farmers, and Quick Shot (FAW Silver Sniper ASPD +30%) only for the turret build.
Size bonuses decide the raid
All five Season 1 bosses are Large. Solo Hunt adds up to 33% damage vs Large and Medium for 600 seconds after Weapon Perfection, Minorous Card adds 18% vs Large, and Mirage: Angeling Card 6% more. Taiwan players say Weapon Perfection removes the size penalty but size cards still work, so you keep all three.
Keep the shield for Guard
Guard: the season stat that cuts boss damage in the Calamity Zone. On Taiwan's server a Lv.90 Royal one-hander carries about 125 Break and a shield 50 Guard. Two-handed users there needed one more red piece to clear Hard 1. That is why the raid build stays on a one-handed axe with a shield, not the two-handed turret axe.
Armor
Wear the General Set II
General Set II
BestBest for MVP and raid
- Set: STR +5, DEX +5, P.DMG Bonus +2.5%
- Each piece: P.DMG Bonus +2.2%, plus 0.4% per refine level
- All 3 pieces at +10: P.DMG Bonus +21.1% in total
Odin Set III
OptionPvP and guild war
- Set: STR +6, INT +6, ATK +2%, M.ATK +2%
- All 3 pieces at +10: ATK +6.2%, P.DMG Bonus +7.2%, STR +16, DEX +20, VIT +20
- Less damage than General, but the extra VIT and HP help against players
Gale Set IV
OptionCart build short of AGI
- Set: HP cap +5%, P.DMG Bonus +2%
- All 3 pieces at +10: AGI +18, ATK +84, P.DMG Bonus +13.4%
- The AGI helps Cart Ram reach its 0.5 s cooldown; the axe build does not need AGI
Orange (gold) pieces refined to +10, from the game data. Royal pieces have the same bonuses plus more HP and DEF. In a SEA test with the Lv.80 versions, General out-damaged Odin on a boss, while Odin was the cheaper Royal path.
II · MVP hunting
MVP build: Axe Crit
Neutral · Axe CycloneCrit Spin lets your axe skills crit and casts Spinning Axe on every crit, and Axe Cyclone adds 30% to all of it. Weapon Perfection starts Solo Hunt, and you swap one weapon card for each MVP.
Stats
STR first
Your main damage stat. Fill it before anything else.
LUK to about 100 CRIT
Add LUK only until party CRIT sits around 90-100, so Crit Spin keeps firing.
VIT with the rest
AGI does not raise this build's damage.
Apocalypse weapon trait
Axe Cyclone
Axe skill DMG increases by 5~30%Axe skill damage +30% at red, +20% at orange. It boosts Power Swing, Axe Boomerang, Spinning Axe and Axe Hurricane, which make almost all of this build's damage.Gear
Refine +5, Axe Blade Skill DMG multiplier +7%Royal Windhawk III: ATK +250 and Axe Blade skill multiplier +14%. Refining adds more: +14% at +10, +21% at +15, and Melee P.DMG +5% at +18. The orange Windhawk III (ATK +166) is the cheaper step.
Refine +5, DMG Reduction vs Large +2%Giant Shield IV: damage from Large -4% and HP +4%, plus another -4% at +10. Most MVPs you farm with this build are Large.
For every Refine Lv. +1, P.DMG Bonus +0.4%Rogue's Treasure III: ATK +50, DEX +8, P.DMG Bonus +2.8% plus 0.4% per refine level. With Cold Heart III the pair adds ATK +2% and Physical DMG +2%.
Refine +5, Ignore P.DEF +1.4%Cold Heart III: ATK +50, STR +8, Ignore P.DEF +35, and +4.2% more at +10. If your CRIT is short, the Morrigane's Belt III pair (Crit +11, plus 1 per refine level) is the alternative.
Special skills
Cards
Weapon ×2
Minorous (damage vs Large +18%) and Panzer Goblin (Melee PDMG +10%). Swap Panzer Goblin for the MVP's race or element card: Strouf vs Demon, Pecopeco Egg vs Formless, Santa Poring vs Shadow.Weapon (Small MVP)
Desert Wolf (damage vs Small +18%) replaces Minorous against Small MVPs.Cape ×2
Vagabond Wolf (STR +5, CRIT DMG +5%). Yao Jun (CRIT DMG +8%) is better if you have it.Starcore traits, in priority order
Weapon
- Axe Cyclone
- Melee PDMG%
- ATK%
- Neutral DMG%
Accessory
- Melee PDMG%
- ATK%
- Neutral DMG%
- ATK
Off-hand
- Max HP%
- DMG Reduction vs Demi-Human%
- Melee PDMG Reduction%
- HP
Armor
- Max HP%
- DMG Reduction vs Large%
- DMG Reduction vs Demi-Human%
- HP
Cape
- Elemental DMG Reduction%
- Melee PDMG Reduction%
- M.DEF%
- DMG Reduction vs Demi-Human%
Shoes
- Elemental DMG Reduction%
- Melee PDMG Reduction%
- DEF%
- DMG Reduction vs Demi-Human%
Rune Engine
Aqua Crystal 7
Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.Lumina Crystal 4
Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%Gale Crystal 4
All Stats +10ASPD +4%, Fixed Chanting Time -10%Reroll affixes last: ATK%, Melee PDMG, CRIT DMG.
How to play
- Cast Weapon Perfection before the pull: it starts Solo Hunt for 600 seconds and removes the size penalty for your whole party.
- Auto order: Mechanical Heart, Sidekick, FAW Magic Decoy, Spinning Axe, Axe Boomerang, Power Swing, Axe Hurricane. Use Hammerfall by hand to stun the adds.
- Test your damage on a Large target. Solo Hunt does nothing on the Small training dummy.
- Aqua 7 is your main color: P.DMG +6% and 10% of P.DEF ignored. Lumina 4 adds 8% damage to stunned targets.
III · Calamity Zone raid
Raid build: Axe Crit with Guard first
Neutral · Axe Cyclone · Guard firstThe same axe, now with Aggressive and Defensive traits and Large-boss cards. You are also the party's physical buffer: Weapon Perfection and Adrenaline Rush help every melee and ranged attacker in the group.
Stats
STR first
Same as the MVP build.
LUK to about 100 CRIT
Bosses can roll a crit-resistance affix; Taiwan crit builds wanted about 100 CRIT or more.
VIT with the rest
A dead attacker does no damage. HP matters more here than in MVP hunting.
Apocalypse weapon trait
Axe Cyclone
Axe skill DMG increases by 5~30%Axe skill damage +30% at red. Keep it as the first trait on the weapon; Aggressive (the season attack stat, called Break on Taiwan's server) goes next to it.Gear
Refine +5, Axe Blade Skill DMG multiplier +7%Royal Windhawk III with Axe Cyclone. On Taiwan's server a Lv.90 Royal one-hander carried about 125 Break.
Refine +5, DMG Reduction vs Large +2%Royal Giant Shield IV: damage from Large -4% and HP +4%, -4% more at +10. All five bosses are Large, and a Royal shield gave about 50 Guard on Taiwan's server.
For every Refine Lv. +1, P.DMG Bonus +0.4%Rogue's Treasure III with Cold Heart III, as in the MVP build (pair bonus ATK +2%, Physical DMG +2%).
Refine +5, Ignore P.DEF +1.4%Cold Heart III: Ignore P.DEF +35, and +4.2% more at +10.
Special skills
Cards
Weapon ×2
Minorous (damage vs Large +18%) in every fight. Second card per boss: Injustice (vs Earth +15%) for Amon Ra, Santa Poring for Pharaoh and Bloody Knight, Strouf for Dark Lord.Off-hand ×2
Frozen Gargoyle (damage from Large -20%) always. Thara Frog (Demi-Human -20%) for Amon Ra, Pharaoh and Anubis; Khalitzburg for Dark Lord.Cape ×2
Raydric (Shadow damage taken -10%) for Pharaoh and Bloody Knight; Vagabond Wolf for the rest.Starcore traits, in priority order
Weapon
- Axe Cyclone
- Aggressive
- Melee PDMG%
- ATK%
Accessory
- Aggressive
- Melee PDMG%
- ATK%
- Neutral DMG%
Off-hand
- Defensive
- Max HP%
- DMG Reduction vs Demi-Human%
- Undead DMG Reduction%
Armor
- Defensive
- DMG Reduction vs Large%
- Max HP%
- DMG Reduction vs Demi-Human%
Cape
- Defensive
- Elemental DMG Reduction%
- DMG Reduction vs Demi-Human%
- M.DEF%
Shoes
- Defensive
- Elemental DMG Reduction%
- DMG Reduction vs Demi-Human%
- DEF%
Rune Engine
Aqua Crystal 7
Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.Lumina Crystal 4
Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%Gale Crystal 4
All Stats +10ASPD +4%, Fixed Chanting Time -10%Reroll affixes last: ATK%, Melee PDMG, Max HP%.
How to play
- Guard before Break. Step up to Guard 80, then 160, then 240, and start with Amon Ra and Dark Lord while your numbers grow.
- Stellar Power: when all 4 traits on a slot share one quality, the slot's season stat rises (purple +50%, orange +70%, red +100%). Match colors per slot before you chase higher ones.
- Keep Weapon Perfection and Adrenaline Rush (ASPD +15%) up for the party. Taiwan's low-spend raid groups often took a Whitesmith for these buffs.
- If you keep dying to mechanics, the two-handed turret build with Quick Shot fights from range, but plan one extra red piece for the missing shield.
IV · PvP
PvP build: Axe Crit in the Odin set
Neutral · Axe Cyclone · OdinThe same axe for burst on players, with the Odin set, Lamor shield and anti-player cards for staying alive. Ultimate Destruction cuts the target's defense so your crits land hard.
Stats
STR first
Damage first, as in the other builds.
VIT higher than PvE
Put more points in VIT than for MVPs; players focus the attacker in front.
LUK for Crit Spin
Keep enough CRIT for Crit Spin to fire; players may have crit resistance.
Apocalypse weapon trait
Axe Cyclone
Axe skill DMG increases by 5~30%Axe skill damage +30% at red. It has no monster-only rule, so it works on players too.Gear
Refine +5, Axe Blade Skill DMG multiplier +7%Royal Windhawk III with Axe Cyclone, the same weapon as the other builds.
For every Refine Lv. +1, DMG taken from Undead and Demi-Human -0.6%Lamor Shield IV: damage from Undead and Demi-Human -3.6% and HP +3.6%, plus 0.6% per refine level (-9.6% at +10).
For every Refine Lv. +1, STR +1, INT +1, P.DMG Bonus +0.24%, and M.DMG Bonus +0.24%Odin's Blessing III with the rest of the Odin Set III: VIT +20 and STR +16 at +10, cheaper to make Royal than General.
Refine +5, Ignore P.DEF +1.4%Cold Heart III: Ignore P.DEF +35, and +4.2% more at +10; useful against high-DEF players. Keep Rogue's Treasure III for the pair bonus.
Special skills
Cards
Weapon ×2
Panzer Goblin (Melee PDMG +10%) and Hydra (damage vs Human +20%). We assume Human means the player race.Off-hand ×2
Thara Frog (Demi-Human damage -20%) and Horn (ranged physical damage -20%).Starcore traits, in priority order
Weapon
- Axe Cyclone
- Melee PDMG%
- ATK%
- Neutral DMG%
Accessory
- Melee PDMG%
- ATK%
- Neutral DMG%
- ATK
Off-hand
- DMG Reduction vs Demi-Human%
- Max HP%
- Ranged MDMG Reduction%
- Melee PDMG Reduction%
Armor
- DMG Reduction vs Demi-Human%
- Max HP%
- Melee PDMG Reduction%
- Ranged PDMG Reduction%
Cape
- DMG Reduction vs Demi-Human%
- Ranged MDMG Reduction%
- Melee PDMG Reduction%
- M.DEF%
Shoes
- DMG Reduction vs Demi-Human%
- Melee PDMG Reduction%
- Ranged PDMG Reduction%
- DEF%
Rune Engine
Pyro Crystal 7
DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacksGeo Crystal 4
Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5sAqua Crystal 4
Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.Reroll affixes last: ATK%, Melee PDMG, reduction vs Demi-Human.
How to play
- Open with Hammerfall: a 90% chance to stun up to 10 targets within 3 m for 2 s. Then Axe Hurricane into the stunned group.
- Learn Shattering Strike: Ultimate Destruction needs it, and it adds a 10% chance to break a player's weapon or armor for 5 s.
- Pyro 7 is the PvP color: damage to players +6% and the target takes 4.5% more damage. Geo 4 cuts damage from players by 3% and adds a 10% HP shield every 15 s.
Still unknown
- Exact Lv.90 stat numbers. No source gives them. Our rule: STR first, LUK to about 100 CRIT, the rest in VIT.
- Nobody we found has posted a Lv.90 Whitesmith test with Axe Cyclone on SEA or Taiwan's server. These builds grow out of our Lv.80 Axe Crit build and the game data.
- Whether the refine bonus on Lv.90 weapons (+7% at +5, +14% at +10, +21% at +15) adds to the base +14% or replaces each step.
- Whether players count as Medium (for Solo Hunt in PvP) and as Demi-Human (Lamor Shield, Thara Frog, Mirage: Mistress).
- Hydra Card and one weapon trait say 'vs Human'. No monster in the game data has a Human race, so it most likely means Demi-Human, but nobody has confirmed it.
- How much CRIT is enough against the crit-resistance boss affix. Taiwan players named about 100.
- Whether turret (summon) damage counts the owner's Break. The turret build is only a backup here for that reason.
Sources
- Bahamut: Whitesmith turret build, Calamity Zone Hard 1-3 notes (Taiwan server)2026-05
- Bahamut: does Weapon Perfection work with size cards? (Taiwan server)2026-08
- Bahamut: is the Blacksmith still useful? Raid party setups (Taiwan server)2026-10
- Bahamut: Apocalypse trait choices, two-handers without a shield (Taiwan server)2026-04
- Bahamut: element damage traits follow your attack element (Taiwan server)2026-05
- Bahamut: element trait vs element-monster trait (Taiwan server)2026-09
- Bahamut: Break and Guard on level 90 Royal weapons (Taiwan server)2026-04
- Bahamut: Blacksmith balance changes and level 90 gear (Taiwan server)2026-04
- Calamity Zone Season 1 and Apocalypse launch (official notice, Taiwan server)2026-04
- LDPlayer: Merchant guide, Axe build for PvP (Taiwan server)2026-01
- Whitesmith Axe Crit build update: Odin vs General set damage test - PJVC2026-09
- rtnw.online: Whitesmith build guide2026-08
- ronwguide: Level 90 and Apocalypse preparation guide2026-10
- ronwguide: Apocalypse trait database (SEA game data)2026-10