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Apocalypse builds

Whitesmith Apocalypse build: MVP, raid and PvP

WhitesmithAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

One axe for every mode: put Axe Cyclone on a Royal Windhawk III and run Axe Crit with the General Set II for MVPs and Calamity Zone, then swap to Odin and anti-player cards for PvP. Solo Hunt, Minorous Card and a shield do the rest.

Our take

The RO New World team's own view

  • This plan is for Whitesmiths who hunt bosses and raid with the Axe Crit build, and who want one Apocalypse weapon for everything. Cart farmers can read along, but their weapon trait is Ultimate Finale, and Cart Ram stays a farming build.
  • Put Axe Cyclone on a Royal Windhawk III first. Then build Guard with your shield before you chase Break, and get Solo Hunt and Minorous Card, because all five Season 1 bosses are Large.
  • The biggest trap is a red special skill at level 1. Red Solo Hunt Lv.1 gives 23%, less than orange Lv.3 at 24%. Keep your orange skills until you can reach red Lv.2. The second trap is a two-handed turret axe for the raid: you lose the shield and its Guard.
  • Our verdict: a strong and cheap raid pick, because the axe Whitesmith hits hard and buffs the whole party with Weapon Perfection and Adrenaline Rush. One axe with Axe Cyclone (+30%) covers MVP, raid and PvP, so you build only one Apocalypse weapon.

Key findings

One axe covers all three modes

Apocalypse traits stay on the item they are on. Axe Cyclone gives axe skills +30% damage at red and +20% at orange, and it works the same on bosses and players. So one Apocalypse Windhawk III serves MVP, raid and PvP. Ultimate Finale (High Speed Cart Ram +30%) is only for cart farmers, and Quick Shot (FAW Silver Sniper ASPD +30%) only for the turret build.

Size bonuses decide the raid

All five Season 1 bosses are Large. Solo Hunt adds up to 33% damage vs Large and Medium for 600 seconds after Weapon Perfection, Minorous Card adds 18% vs Large, and Mirage: Angeling Card 6% more. Taiwan players say Weapon Perfection removes the size penalty but size cards still work, so you keep all three.

Keep the shield for Guard

Guard: the season stat that cuts boss damage in the Calamity Zone. On Taiwan's server a Lv.90 Royal one-hander carries about 125 Break and a shield 50 Guard. Two-handed users there needed one more red piece to clear Hard 1. That is why the raid build stays on a one-handed axe with a shield, not the two-handed turret axe.

Armor

Wear the General Set II

Armor, cape and shoes come as 3-piece sets, and the set bonus only works with all 3 pieces. General gives the most physical damage, so it is the pick for MVP and raid. Odin is cheaper and gives more VIT, so it is our PvP set. Gale only makes sense for a cart build that is short of AGI.

General Set II

Best

Best for MVP and raid

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Set: STR +5, DEX +5, P.DMG Bonus +2.5%
  • Each piece: P.DMG Bonus +2.2%, plus 0.4% per refine level
  • All 3 pieces at +10: P.DMG Bonus +21.1% in total

Odin Set III

Option

PvP and guild war

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • All 3 pieces at +10: ATK +6.2%, P.DMG Bonus +7.2%, STR +16, DEX +20, VIT +20
  • Less damage than General, but the extra VIT and HP help against players

Gale Set IV

Option

Cart build short of AGI

Gale Robe IVEagle Wing IVBlack Leather Shoes IV
  • Set: HP cap +5%, P.DMG Bonus +2%
  • All 3 pieces at +10: AGI +18, ATK +84, P.DMG Bonus +13.4%
  • The AGI helps Cart Ram reach its 0.5 s cooldown; the axe build does not need AGI

Goibne Set III

Skip

Tank set, not for damage

Goibne Armor IIIGoibne's Spaulders IIIGoibne's Greaves III
  • Set: Wind, Earth, Water and Fire skill damage taken -5%, VIT +6, Max HP +800, P.DEF +20
  • No damage stats at all; leave it to Paladins and other tanks

Orange (gold) pieces refined to +10, from the game data. Royal pieces have the same bonuses plus more HP and DEF. In a SEA test with the Lv.80 versions, General out-damaged Odin on a boss, while Odin was the cheaper Royal path.

II · MVP hunting

MVP build: Axe Crit

Neutral · Axe Cyclone

Crit Spin lets your axe skills crit and casts Spinning Axe on every crit, and Axe Cyclone adds 30% to all of it. Weapon Perfection starts Solo Hunt, and you swap one weapon card for each MVP.

Stats

STR first

Your main damage stat. Fill it before anything else.

LUK to about 100 CRIT

Add LUK only until party CRIT sits around 90-100, so Crit Spin keeps firing.

VIT with the rest

AGI does not raise this build's damage.

Apocalypse weapon trait

Axe Cyclone

Axe skill DMG increases by 5~30%Axe skill damage +30% at red, +20% at orange. It boosts Power Swing, Axe Boomerang, Spinning Axe and Axe Hurricane, which make almost all of this build's damage.

Gear

Special skills

Crit SpinWeaponAxe skills can CRIT. on any skill CRIT, casts Lv.3 Spinning Axe. If learned, casts the highest learned level instead. This effect has a 2s cooldown. Spinning Axe damage +44%Crit Spin: axe skills can crit, and every crit casts Spinning Axe (2 s cooldown). Spinning Axe damage +44% at red Lv.3, +32% at orange Lv.3. The core of the build.
Axe SurgeWeaponAxe Hurricane cooldown reduced by 4s. Damage multiplier +0.8~44%Axe Surge: Axe Hurricane cooldown -4 s and damage multiplier +44% at red Lv.3 (+32% at orange Lv.3).
Solo HuntAccessoryReleasing Weapon Perfection grants an additional 0.6~33% DMG vs Large and 0.6~33% DMG vs Medium for 600sSolo Hunt: after Weapon Perfection, damage vs Large and Medium +33% for 600 s at red Lv.3. Red Lv.1 gives 23%, less than orange Lv.3 at 24%.
Double SpinAccessorySpinning Axe throws an additional Axe. Spinning Axe skill damage -15~49.6%Double Spin: Spinning Axe throws a second axe. Each axe does less (-15% at red Lv.3, -25% at orange Lv.3), but two axes hit more often.
Elite GuardCapeDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss -27.5% at red Lv.3.
Battle HardenedAlternativeEach attack that hits increases your P.ATK by 1~60. Stacks up to 4 times and lasts for 5sBattle Hardened instead of Solo Hunt for Small MVPs: each hit adds P.ATK +60, up to 4 stacks for 5 s, at red Lv.3.

Cards

Weapon ×2

Minorous (damage vs Large +18%) and Panzer Goblin (Melee PDMG +10%). Swap Panzer Goblin for the MVP's race or element card: Strouf vs Demon, Pecopeco Egg vs Formless, Santa Poring vs Shadow.

Weapon (Small MVP)

Desert Wolf Card

Desert Wolf Card

DMG vs Small% +10.80%~18%
Desert Wolf (damage vs Small +18%) replaces Minorous against Small MVPs.

Accessory ×4

Bongun Card

Bongun Card

Melee PDMG% +3%~5%
Bongun: Melee PDMG +5% each, +20% with four.

Mouthwear ×2

Diligent Deniro: STR +5 each.

Shoes ×2

Wild Rose: STR +10 each.

Cape ×2

Vagabond Wolf (STR +5, CRIT DMG +5%). Yao Jun (CRIT DMG +8%) is better if you have it.

Facewear ×2

Angra Mantis Card

Angra Mantis Card

CRIT DMG% +3%~5%
Angra Mantis: CRIT DMG +5% each.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling (damage vs Large +6%) for Large MVPs.

Headwear

Mirage: Orc Hero Card

Mirage: Orc Hero Card

DMG vs Medium% +3.60%~6%
Mirage: Orc Hero (damage vs Medium +6%) for Medium MVPs.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +5%.

Starcore traits, in priority order

Weapon

  1. Axe Cyclone
  2. Melee PDMG%
  3. ATK%
  4. Neutral DMG%

Accessory

  1. Melee PDMG%
  2. ATK%
  3. Neutral DMG%
  4. ATK

Off-hand

  1. Max HP%
  2. DMG Reduction vs Demi-Human%
  3. Melee PDMG Reduction%
  4. HP

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. HP

Cape

  1. Elemental DMG Reduction%
  2. Melee PDMG Reduction%
  3. M.DEF%
  4. DMG Reduction vs Demi-Human%

Shoes

  1. Elemental DMG Reduction%
  2. Melee PDMG Reduction%
  3. DEF%
  4. DMG Reduction vs Demi-Human%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
AoE AmplificationIncreases AoE skill DMG multiplier by 2~12%AoE Amplification: AoE skill damage +8% at level 4. All four axe skills are tagged AoE, so it works even on one boss.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per stack at level 4, up to 20 stacks (+8%). Your fast hits keep it full.
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: P.ATK +8% for P.DEF -8% at level 4. Fine where the boss does not threaten you.
Abnormal Damage BoostIncreases DMG multiplier by 2~12% to targets with abnormal statusAbnormal Damage Boost: +8% damage to targets with a status at level 4. Hammerfall stuns with a 90% chance.
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: healed targets get P.ATK +8% and you get 2% more at level 4. Trigger it with First Aid.

Reroll affixes last: ATK%, Melee PDMG, CRIT DMG.

How to play

  • Cast Weapon Perfection before the pull: it starts Solo Hunt for 600 seconds and removes the size penalty for your whole party.
  • Auto order: Mechanical Heart, Sidekick, FAW Magic Decoy, Spinning Axe, Axe Boomerang, Power Swing, Axe Hurricane. Use Hammerfall by hand to stun the adds.
  • Test your damage on a Large target. Solo Hunt does nothing on the Small training dummy.
  • Aqua 7 is your main color: P.DMG +6% and 10% of P.DEF ignored. Lumina 4 adds 8% damage to stunned targets.

III · Calamity Zone raid

Raid build: Axe Crit with Guard first

Neutral · Axe Cyclone · Guard first

The same axe, now with Aggressive and Defensive traits and Large-boss cards. You are also the party's physical buffer: Weapon Perfection and Adrenaline Rush help every melee and ranged attacker in the group.

Stats

STR first

Same as the MVP build.

LUK to about 100 CRIT

Bosses can roll a crit-resistance affix; Taiwan crit builds wanted about 100 CRIT or more.

VIT with the rest

A dead attacker does no damage. HP matters more here than in MVP hunting.

Apocalypse weapon trait

Axe Cyclone

Axe skill DMG increases by 5~30%Axe skill damage +30% at red. Keep it as the first trait on the weapon; Aggressive (the season attack stat, called Break on Taiwan's server) goes next to it.

Gear

Special skills

Crit SpinWeaponAxe skills can CRIT. on any skill CRIT, casts Lv.3 Spinning Axe. If learned, casts the highest learned level instead. This effect has a 2s cooldown. Spinning Axe damage +44%Crit Spin: axe skills crit and cast Spinning Axe; Spinning Axe +44% at red Lv.3.
Axe SurgeWeaponAxe Hurricane cooldown reduced by 4s. Damage multiplier +0.8~44%Axe Surge: Axe Hurricane cooldown -4 s, damage multiplier +44% at red Lv.3.
Solo HuntAccessoryReleasing Weapon Perfection grants an additional 0.6~33% DMG vs Large and 0.6~33% DMG vs Medium for 600sSolo Hunt: damage vs Large and Medium +33% at red Lv.3. Every Season 1 boss is Large, so it works in all five fights.
Double SpinAccessorySpinning Axe throws an additional Axe. Spinning Axe skill damage -15~49.6%Double Spin: a second Spinning Axe for more crit chances.
Large Monster GuardArmorDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5% at red Lv.3. All five bosses are Large.
Elite GuardCapeDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss -27.5% at red Lv.3.

Cards

Weapon ×2

Minorous (damage vs Large +18%) in every fight. Second card per boss: Injustice (vs Earth +15%) for Amon Ra, Santa Poring for Pharaoh and Bloody Knight, Strouf for Dark Lord.

Off-hand ×2

Frozen Gargoyle (damage from Large -20%) always. Thara Frog (Demi-Human -20%) for Amon Ra, Pharaoh and Anubis; Khalitzburg for Dark Lord.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +6%.

Headwear

Mirage: Orc Lord Card

Mirage: Orc Lord Card

DMG Reduction vs Large% +3.60%~6%
Mirage: Orc Lord: damage from Large -6%.

Accessory ×4

Bongun Card

Bongun Card

Melee PDMG% +3%~5%
Bongun: Melee PDMG +5% each.

Cape ×2

Raydric (Shadow damage taken -10%) for Pharaoh and Bloody Knight; Vagabond Wolf for the rest.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +5%.

Shoes ×2

Wild Rose: STR +10 each.

Starcore traits, in priority order

Weapon

  1. Axe Cyclone
  2. Aggressive
  3. Melee PDMG%
  4. ATK%

Accessory

  1. Aggressive
  2. Melee PDMG%
  3. ATK%
  4. Neutral DMG%

Off-hand

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Demi-Human%
  4. Undead DMG Reduction%

Armor

  1. Defensive
  2. DMG Reduction vs Large%
  3. Max HP%
  4. DMG Reduction vs Demi-Human%

Cape

  1. Defensive
  2. Elemental DMG Reduction%
  3. DMG Reduction vs Demi-Human%
  4. M.DEF%

Shoes

  1. Defensive
  2. Elemental DMG Reduction%
  3. DMG Reduction vs Demi-Human%
  4. DEF%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
AoE AmplificationIncreases AoE skill DMG multiplier by 2~12%AoE Amplification: +8% for your AoE axe skills at level 4.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: up to +8% at 20 stacks (level 4).
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense instead of Desperate Strike: +8% damage above 50% HP, -8% damage taken below it (level 4). No defense loss.
Abnormal Damage BoostIncreases DMG multiplier by 2~12% to targets with abnormal statusAbnormal Damage Boost: +8% vs targets with a status, from Hammerfall's stun.
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: P.ATK +8% for healed targets, 2% more for you, at level 4.

Reroll affixes last: ATK%, Melee PDMG, Max HP%.

How to play

  • Guard before Break. Step up to Guard 80, then 160, then 240, and start with Amon Ra and Dark Lord while your numbers grow.
  • Stellar Power: when all 4 traits on a slot share one quality, the slot's season stat rises (purple +50%, orange +70%, red +100%). Match colors per slot before you chase higher ones.
  • Keep Weapon Perfection and Adrenaline Rush (ASPD +15%) up for the party. Taiwan's low-spend raid groups often took a Whitesmith for these buffs.
  • If you keep dying to mechanics, the two-handed turret build with Quick Shot fights from range, but plan one extra red piece for the missing shield.

IV · PvP

PvP build: Axe Crit in the Odin set

Neutral · Axe Cyclone · Odin

The same axe for burst on players, with the Odin set, Lamor shield and anti-player cards for staying alive. Ultimate Destruction cuts the target's defense so your crits land hard.

Stats

STR first

Damage first, as in the other builds.

VIT higher than PvE

Put more points in VIT than for MVPs; players focus the attacker in front.

LUK for Crit Spin

Keep enough CRIT for Crit Spin to fire; players may have crit resistance.

Apocalypse weapon trait

Axe Cyclone

Axe skill DMG increases by 5~30%Axe skill damage +30% at red. It has no monster-only rule, so it works on players too.

Gear

Special skills

Crit SpinWeaponAxe skills can CRIT. on any skill CRIT, casts Lv.3 Spinning Axe. If learned, casts the highest learned level instead. This effect has a 2s cooldown. Spinning Axe damage +44%Crit Spin: crits cast Spinning Axe; Spinning Axe +44% at red Lv.3.
Axe SurgeWeaponAxe Hurricane cooldown reduced by 4s. Damage multiplier +0.8~44%Axe Surge: Axe Hurricane cooldown -4 s, +44% at red Lv.3.
Ultimate DestructionAccessoryAfter learning Shattering Strike, hits reduce the target's P.DEF and M.DEF by 0.6~33% for 5sUltimate Destruction: with Shattering Strike learned, hits cut the target's P.DEF and M.DEF by 33% for 5 s at red Lv.3.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -27.5% at red Lv.3.
PDMG ReductionCapeWhen taking damage, PDMG taken -0.7~35.8% for 5s.PDMG Reduction: when hit, physical damage taken -35.8% for 5 s at red Lv.3.
Solo HuntAlternativeReleasing Weapon Perfection grants an additional 0.6~33% DMG vs Large and 0.6~33% DMG vs Medium for 600sSolo Hunt (+33% vs Large and Medium) instead of Ultimate Destruction, if players count as Medium. Not confirmed.

Cards

Weapon ×2

Panzer Goblin (Melee PDMG +10%) and Hydra (damage vs Human +20%). We assume Human means the player race.

Off-hand ×2

Thara Frog (Demi-Human damage -20%) and Horn (ranged physical damage -20%).

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: Demi-Human damage taken -6%.

Accessory ×4

Bongun Card

Bongun Card

Melee PDMG% +3%~5%
Bongun: Melee PDMG +5% each.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +5%.

Facewear ×2

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +4% each, instead of Angra Mantis.

Headwear

Deviruchi Card

Deviruchi Card

Unique: Immune to Blind
Deviruchi: immune to Blind.

Shoes ×2

Wild Rose: STR +10 each.

Starcore traits, in priority order

Weapon

  1. Axe Cyclone
  2. Melee PDMG%
  3. ATK%
  4. Neutral DMG%

Accessory

  1. Melee PDMG%
  2. ATK%
  3. Neutral DMG%
  4. ATK

Off-hand

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged MDMG Reduction%
  4. Melee PDMG Reduction%

Armor

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Melee PDMG Reduction%
  4. Ranged PDMG Reduction%

Cape

  1. DMG Reduction vs Demi-Human%
  2. Ranged MDMG Reduction%
  3. Melee PDMG Reduction%
  4. M.DEF%

Shoes

  1. DMG Reduction vs Demi-Human%
  2. Melee PDMG Reduction%
  3. Ranged PDMG Reduction%
  4. DEF%

Rune Engine

Pyro Crystal 7

DMG to all Classes +6%. Increases target's DMG taken by 4.5% and reduces healing received by 10% for 3 sec upon dealing DMG. This effect has a 15 sec cooldown. Dealing damage has a 30% chance to trigger a 2% all-element DMG boost for 6 sec, up to 5 stacks

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s

Aqua Crystal 4

Increases P.DMG and M.DMG by 4%. When dealing damage, ignores 5% of the target's P.DEF and M.DEF.
AoE AmplificationIncreases AoE skill DMG multiplier by 2~12%AoE Amplification: +8% for your AoE axe skills at level 4.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it (level 4).
Fatal InjuryReduces target's healing received by 5~30% for 5s upon dealing DMG. 20s cooldownFatal Injury: the target's healing received -20% for 5 s at level 4. Stops healers from saving your kill.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: a single hit above 10% of your max HP is cut by 16% (level 4).
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: up to +8% at 20 stacks (level 4).

Reroll affixes last: ATK%, Melee PDMG, reduction vs Demi-Human.

How to play

  • Open with Hammerfall: a 90% chance to stun up to 10 targets within 3 m for 2 s. Then Axe Hurricane into the stunned group.
  • Learn Shattering Strike: Ultimate Destruction needs it, and it adds a 10% chance to break a player's weapon or armor for 5 s.
  • Pyro 7 is the PvP color: damage to players +6% and the target takes 4.5% more damage. Geo 4 cuts damage from players by 3% and adds a 10% HP shield every 15 s.

Still unknown

  • Exact Lv.90 stat numbers. No source gives them. Our rule: STR first, LUK to about 100 CRIT, the rest in VIT.
  • Nobody we found has posted a Lv.90 Whitesmith test with Axe Cyclone on SEA or Taiwan's server. These builds grow out of our Lv.80 Axe Crit build and the game data.
  • Whether the refine bonus on Lv.90 weapons (+7% at +5, +14% at +10, +21% at +15) adds to the base +14% or replaces each step.
  • Whether players count as Medium (for Solo Hunt in PvP) and as Demi-Human (Lamor Shield, Thara Frog, Mirage: Mistress).
  • Hydra Card and one weapon trait say 'vs Human'. No monster in the game data has a Human race, so it most likely means Demi-Human, but nobody has confirmed it.
  • How much CRIT is enough against the crit-resistance boss affix. Taiwan players named about 100.
  • Whether turret (summon) damage counts the owner's Break. The turret build is only a backup here for that reason.

Sources

Other classes