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Apocalypse builds

High Priest Apocalypse build: MVP, raid and PvP

High PriestAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

High Priest plan for Lv.90 and Apocalypse Season 1 in SEA: a Continuous Heal healer for Calamity Zone raids and PvP, and a Holy Magnus build with Swift Exorcism for MVPs. Armor sets, cards, special skills, Starcore traits and runes for each mode.

Our take

The RO New World team's own view

  • Pick High Priest if you want the most wanted seat in Calamity Zone. On Taiwan's server, healers were the class raid parties were short of. Build the Holy Magnus side only as a second weapon, for MVP hunting.
  • First get a Royal Survival Wand V with Continuous Heal and red Healing Light, then the Goibne Set III and two Kind Heart III. Raise Guard to 80, then 160, before anything else. The Magnus staff (Royal Advanced Survival Wand III with Swift Exorcism) comes after that.
  • The biggest trap is building a healer like a mage. Magic damage bonus does not raise heals, so the Angel Set and Mistress's +15% add nothing to them. Purgatorial Angel is worse: it cuts Heal, Sanctuary and Coluseo Heal by 80%.
  • Our verdict: one Continuous Heal staff covers both the raid and PvP, so it is the best value Apocalypse weapon for the class. Swift Exorcism is a strong second weapon: Magnus gets +30% against 12 of the 24 MVPs and 4 of the 5 raid bosses.

Key findings

Heals use M.ATK, not magic damage

In a Taiwan test, magic damage bonus did not raise healing. In the game text, Heal, Coluseo Heal, Sanctuary and Continuous Heal all scale with M.ATK. So a healer wants M.ATK%, Healing% and armor that keeps them alive. The Angel Set, Mistress Card and Ranged MDMG% are for the Magnus build only.

Continuous Heal almost doubles Coluseo Heal

At red quality, Continuous Heal adds 100% M.ATK per second for 10 seconds to every target of Coluseo Heal. That is 1,000% M.ATK on top of the 1100% M.ATK + 720 of the cast itself. Red Healing Light cuts the 20-second cooldown by 5 seconds, so the heal over time runs 10 of every 15 seconds.

Magnus fits 4 of the 5 raid bosses, but needs its own staff

Magnus Exorcismus gets +30% damage against Demon, Undead, Shadow and Undead-element targets: Pharaoh, Bloody Knight, Dark Lord and Anubis, and 12 of the 24 MVPs. Apocalypse traits stay on the item they are on, so Continuous Heal and Swift Exorcism mean two weapons. Taiwan players name priests as one of the classes this costs the most.

Armor

Wear Goibne to heal, Angel to deal damage

Each set has 3 pieces: armor, cape and shoes. The set bonus works only with all 3, so don't mix pieces. Because heals ignore magic damage bonus, a healer's set should keep you alive: Goibne for the raid, Elemental for PvP against casters. The Angel Set is for the Magnus MVP build only.

Goibne Set III

Best

Best for the raid healer

Royal Goibne Armor IIIRoyal Goibne's Spaulders IIIRoyal Goibne's Greaves III
  • Set: Wind, Earth, Water and Fire skill damage taken -5%, VIT +6, Max HP +800, P.DEF +20
  • Each piece: VIT +6 and HP. The armor adds VIT +1 and Max HP +0.6% per refine level
  • Best for: a healer who must live through the big hits. A dead healer means a wipe

Elemental Set IV

Option

Best for PvP against casters

Royal Elemental Resistance Armor IVRoyal Elemental Resistance Manteau IVRoyal Elemental Resistance Shoes IV
  • Set: Wind, Earth, Water and Fire skill damage taken -5%, Max HP +3%
  • Each piece: Wind, Earth, Water and Fire damage taken -5%, plus -0.6% per refine level
  • Use: PvP and Siege, where enemy wizards and element skills do most of the damage

Angel Set II

Option

Best for the Magnus MVP build

Royal Angel's Dress IIRoyal Musika IIRoyal Renewal Boots II
  • Set: INT +5, DEX +5, magic damage +2.5%
  • Each piece: magic damage +2.2%, plus +0.4% per refine level
  • Use: only for Magnus Exorcismus and Judex damage. It does nothing for heals

Odin Set III

Option

Bigger heals in a safe party

Royal Odin's Blessing IIIRoyal Falcon Muffler IIIRoyal Fricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • Each piece: ATK +1.4%, M.ATK +1.4%. Armor adds INT +1 per refine; cape and shoes add DEX +1 and VIT +1
  • Use: when nobody is dying and you want more healing per cast. M.ATK raises every heal

Values are for Royal pieces from the game data; Royal also adds HP. Orange pieces have the same set bonus.

II · MVP hunting

MVP build: Holy Magnus

Holy · Swift Exorcism

For solo or small-party bosses. Two Magnus Exorcismus crosses under the boss plus Judex do the damage, and Purgatorial Angel makes them much stronger. Half of the MVPs are Demon, Undead or Shadow, where Magnus gets +30%.

Stats

INT

Max it first. All your damage scales with M.ATK

DEX

Until Judex casts fast. Suffragium already cuts variable cast time by 30%

VIT

The rest. Purgatorial Angel weakens your own heals, so you need HP

Apocalypse weapon trait

Swift Exorcism

Magnus Exorcismus DMG interval -0.05~0.23sRed quality: Magnus Exorcismus damage interval -0.23s. Magnus hits every second for 14 seconds, so this is about 30% more hits from every cross.

Gear

Special skills

Dazzling RadianceWeaponHoly DMG +0.8~44%. on hit, has a 20% chance to apply Blind.Dazzling Radiance: Holy damage +44%, and a 20% chance to Blind on hit. The biggest simple damage bonus for this build.
Judex CrossAccessoryJudex makes the target take 0.6~33% more Holy damage and 0.6~33% more Magnus Exorcismus damage for 10s.Judex Cross: Judex makes the target take +33% Holy damage and +33% Magnus Exorcismus damage for 10s. Hit the boss with Judex first.
Heretic JudexAccessoryWhen dealing Holy damage, has a 1~55% chance to treat the target as Undead.Heretic Judex: 55% chance to treat the target as Undead when you deal Holy damage. Best on MVPs that are not Undead already.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss -27.5%. You can't heal well with Purgatorial Angel, so take less damage instead.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -27.5%.
Holy IncarnationAlternativeHoly DMG +0.6~33%.Holy Incarnation: Holy damage +33%. Use it on the weapon until you roll a good Dazzling Radiance.

Cards

Weapon ×2

Minorous (damage vs Large +10.8 to 18%) and a card for the MVP: Santa Poring (vs Shadow +12 to 20%) or Strouf (vs Demon +12 to 20%).

Headwear

Mistress Card

Mistress Card

MDMG Bonus% +15%
Mistress: magic damage +15%, skill SP cost -20%. The best caster card.

Facewear

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +2.4 to 4%.

Mouthwear

Elder Willow: INT +3 to 5.

Armor

Pharaoh Card

Pharaoh Card

PDMG Reduction% +15%
Pharaoh: physical and magic damage taken -15%.

Cape

Nine Tail: INT +4 to 6.

Shoes

Sohee (INT +6 to 10), or Amon Ra for a shield of 30% Max HP once INT is 99+.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6 to 6%.

Off-hand ×2

Frozen Gargoyle (damage from Large -12 to 20%) and Alice (damage from monsters -10%).

Accessory ×4

Two Cookie (Holy damage +3 to 5%), Rybio (Ranged MDMG +3.6 to 6%) and Phen, so hits don't stop your Judex cast.

Starcore traits, in priority order

Weapon

  1. Swift Exorcism
  2. Holy DMG%
  3. Ranged MDMG%
  4. M.ATK%

Accessory

  1. Holy DMG%
  2. Ranged MDMG%
  3. DMG vs Demon%
  4. M.ATK%

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. DMG Reduction vs Demi-Human%
  4. Ranged MDMG Reduction%

Off-hand

  1. Max HP%
  2. HP
  3. DMG Reduction vs Demon%
  4. Melee PDMG Reduction%

Cape

  1. DMG Reduction vs Demon%
  2. Elemental DMG Reduction%
  3. M.DEF%
  4. Melee PDMG Reduction%

Shoes

  1. DEF%
  2. Elemental DMG Reduction%
  3. DMG Reduction vs Demi-Human%
  4. Melee PDMG Reduction%

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
AoE AmplificationIncreases AoE skill DMG multiplier by 2~12%AoE Amplification: AoE skill damage +8%. Magnus Exorcismus and Judex are both AoE in the game data, even on one boss.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per hit, up to 20 stacks (+8%). Magnus hits often, so it fills fast.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: M.ATK +8%, but DEF and M.DEF -8%.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP. Swap in for Desperate Strike if the MVP hits hard.

Reroll affixes last: M.ATK%, M.ATK, Max HP%. Aqua 7 gives magic damage +6% and ignores 10% of magic defense.

How to play

  • Learn Purgatorial Angel for this build: Magnus Exorcismus +300% and Judex +100%, but Heal, Sanctuary and Coluseo Heal -80%. Bring another healer for hard MVPs.
  • Cast B.S Sacramenti first so Suffragium is up, then two Magnus crosses under the boss (up to 2 at once), then Judex.
  • Magnus gets +30% against Demon, Undead, Shadow and Undead-element targets: 12 of the 24 MVPs. Skip Angeling, which is Holy itself.
  • Use Lex Aeterna before your biggest hit: the next damage the target takes is +100%.

III · Calamity Zone raid

Raid build: Continuous Heal healer

Calamity Zone · Holy · Continuous Heal

The healer every Calamity Zone party looks for. Coluseo Heal with Continuous Heal keeps all five players up, and Sanctuary, Basilica and Assumptio handle the big hits. Guard comes first: you can't heal if you are dead.

Stats

INT

First. Heal, Coluseo Heal and Continuous Heal all scale with M.ATK

VIT

Second. Taiwan healers in Nightmare ran about 240,000 to 260,000 HP

DEX

A little, until your casts feel instant with Suffragium

Apocalypse weapon trait

Continuous Heal

Coluseo Heal also applies Light Heal to the target, restoring HP equal to 17~100% M.ATK every second for 10sRed quality: Coluseo Heal also gives Light Heal, 100% M.ATK per second for 10s, to every target. That nearly doubles each Coluseo Heal.

Gear

Special skills

Healing LightWeaponColuseo Heal cooldown -1~5s, Healing +0.6~33%.Healing Light: Coluseo Heal cooldown -5s, healing +33%. The must-have, and it pairs with Continuous Heal.
Divine HealingAccessoryHealing effectiveness increased by 1~55%.Divine Healing: healing +55%. Keep a good orange one until you can reach red level 2.
Mater MisericordiaeAccessoryAssumptio additionally reduces damage taken by the target by 0.3~16.5%.Mater Misericordiae: Assumptio also cuts damage taken by 16.5%. If another priest runs it, take Radiant Healing instead.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage from MVP, Mini and Boss -27.5%. Works on all five raid bosses.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage from Large units -27.5%. All five bosses are Large.
Radiant HealingAlternativeSanctuary healing +0.8~44%, range +30%.Radiant Healing: Sanctuary healing +44%, range +30%.

Cards

Weapon ×2

These matter little for a healer. Minorous (vs Large) works in all five fights; Santa Poring (vs Shadow) helps your Magnus on Pharaoh and Bloody Knight.

Headwear

Mirage: Orc Lord (damage from Large -3.6 to 6%). Mistress only if you run out of SP: its magic damage does nothing for heals.

Facewear

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +2.4 to 4%.

Mouthwear

Elder Willow: INT +3 to 5.

Armor

Pharaoh Card

Pharaoh Card

PDMG Reduction% +15%
Pharaoh: physical and magic damage taken -15%.

Cape

Raydric Card

Raydric Card

Shadow DMG Reduction% +6%~10%
Raydric: Shadow damage taken -6 to 10%, for Pharaoh and Bloody Knight.

Shoes

Sohee Card

Sohee Card

INT +6~10
Sohee: INT +6 to 10.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage from Demi-Human -3.6 to 6%. Amon Ra, Pharaoh and Anubis are Demi-Human.

Off-hand ×2

Frozen Gargoyle (damage from Large -12 to 20%) and Thara Frog (Demi-Human -12 to 20%). Khalitzburg for Dark Lord, Penomena for Bloody Knight.

Accessory ×4

Three Vitata (healing +3 to 5% each) and Osiris: survive one killing blow, 180s cooldown.

Starcore traits, in priority order

Weapon

  1. Continuous Heal
  2. Healing%
  3. M.ATK%
  4. Aggressive

Accessory

  1. Healing%
  2. M.ATK%
  3. Aggressive
  4. M.ATK

Armor

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Large%
  4. DMG Reduction vs Demi-Human%

Off-hand

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Demi-Human%
  4. HP

Cape

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. M.DEF%

Shoes

  1. Defensive
  2. DMG Reduction vs Demi-Human%
  3. Elemental DMG Reduction%
  4. DEF%

Rune Engine

Lumina Crystal 7

Increases healing effects and healing received by 12%; Reduces DMG taken by 10% when in abnormal status. Increases DMG dealt to targets in abnormal status by 10%. When receiving or applying healing effects, increase all control resistance of self and target by 15% and P.ATK and M.ATK by 8% for 8 sec

Geo Crystal 4

Reduces DMG received from all Classes by 3%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5s

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: healed targets get P.ATK and M.ATK +8% for 10s, you +2% more. Your heals become a damage buff.
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage.
Healing NovaGenerates a healing nova every 25s, restoring 30% HP to nearby allies. After acquiring , releases one additional nova, but its healing is reduced by 50%.Healing Nova: a nova every 25s heals nearby allies for 20% HP.
Healing AmplificationHealing a target has a 15% chance to boost outgoing healing by 1~4% for 5s, up to 2~4 stacksHealing Amplification: 15% chance per heal for +2% healing for 5s, up to 4 stacks.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP. For the boss hit that removes 90% HP.

Reroll affixes last: M.ATK%, Max HP%, healing. Lumina 7 adds healing +12% and gives you and your target M.ATK +8% when you heal.

How to play

  • Guard before Break: put Defensive on armor, off-hand, cape and shoes first. Raise Guard to 80, then 160, then 240. Below the target you take up to +90% damage.
  • On Taiwan a Lv.90 Royal one-handed weapon gives about 125 Break and a shield about 50 Guard by themselves. So weapon and accessory slots go to Healing% and M.ATK% first, with Aggressive last.
  • Keep Coluseo Heal, Sanctuary and Resurrection manual, as Taiwan healers do in Nightmare. Time Sanctuary to the big hits and save Basilica (damage taken -80% for 5s) for the worst one.
  • Sanctuary and Heal also hurt Undead-element and Demon enemies. Place Sanctuary under Dark Lord and Anubis to heal and deal damage at once.
  • Don't learn Purgatorial Angel here: it cuts Heal, Sanctuary and Coluseo Heal by 80%.

IV · PvP

PvP build: the healer nobody can kill

Holy · Continuous Heal

The same Continuous Heal staff as the raid, with survival gear for players. On Taiwan's server, healers are among the hardest targets in PvP: they heal back to full before the enemy's anti-heal comes back.

Stats

INT

High, for heals and shields

VIT

More than in the raid. Your HP is your team's last line

DEX

Enough for instant Heal under pressure

Apocalypse weapon trait

Continuous Heal

Coluseo Heal also applies Light Heal to the target, restoring HP equal to 17~100% M.ATK every second for 10sRed quality: Coluseo Heal gives 100% M.ATK per second for 10s to every target. A heal that keeps going is hard for enemy burst to beat.

Gear

Special skills

Healing LightWeaponColuseo Heal cooldown -1~5s, Healing +0.6~33%.Healing Light: Coluseo Heal cooldown -5s, healing +33%.
Divine HealingAccessoryHealing effectiveness increased by 1~55%.Divine Healing: healing +55%.
OverhealingAccessoryWhen Healing exceeds the target's Max HP, 0.8~45% of the excess Healing is converted into a shield. The shield can absorb damage up to 0.8~45% of the target's Max HP and lasts 5s.Overhealing: 45% of healing above Max HP becomes a shield, up to 45% of the target's Max HP, for 5s.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -27.5%.
PDMG ReductionCapeWhen taking damage, PDMG taken -0.7~35.8% for 5s.PDMG Reduction: when hit, physical damage taken -35.8% for 5s. Knights and assassins reach you first.
MDMG ReductionAlternativeWhen taking damage, MDMG taken -0.7~35.8% for 5s.MDMG Reduction: when hit, magic damage taken -35.8% for 5s. Use it on the cape against wizard-heavy teams.

Cards

Weapon ×2

These matter little for a healer. Hydra (damage vs Human +12 to 20%) and Mummy (magic damage +3.6 to 6%) for the Magnus you cast between heals.

Headwear

Deviruchi: immune to Blind. Taiwan players say assassins without it beat healers. Marduk (immune to Silence) against silencers.

Facewear

Stalactic Golem Card

Stalactic Golem Card

Stun RES +60~100
Stalactic Golem: Stun resistance +60 to 100.

Mouthwear

Elder Willow: INT +3 to 5.

Armor

Pharaoh Card

Pharaoh Card

PDMG Reduction% +15%
Pharaoh: physical and magic damage taken -15%.

Cape

Orc Baby Card

Orc Baby Card

Neutral DMG Reduction% +6%~10%
Orc Baby: Neutral damage taken -6 to 10%.

Shoes

Eddga Card

Eddga Card

Royal Might Damage Reduction+% +5%
Eddga: blocks one hard control effect and gives all control resistance +70% for 5s, 20s cooldown.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage from Demi-Human -3.6 to 6%.

Off-hand ×2

Horn (ranged physical damage taken -12 to 20%) and Sting (ranged magic damage taken -12 to 20%).

Accessory ×4

Two Vitata (healing +3 to 5%), Smokie for Hiding, and Osiris to survive one killing blow (180s cooldown).

Starcore traits, in priority order

Weapon

  1. Continuous Heal
  2. Healing%
  3. M.ATK%
  4. M.ATK

Accessory

  1. Healing%
  2. M.ATK%
  3. M.ATK
  4. Holy DMG%

Armor

  1. Max HP%
  2. Ranged PDMG Reduction%
  3. Ranged MDMG Reduction%
  4. DMG Reduction vs Demi-Human%

Off-hand

  1. Max HP%
  2. HP
  3. Melee PDMG Reduction%
  4. Ranged MDMG Reduction%

Cape

  1. Melee PDMG Reduction%
  2. Ranged PDMG Reduction%
  3. Elemental DMG Reduction%
  4. M.DEF%

Shoes

  1. Melee PDMG Reduction%
  2. Ranged MDMG Reduction%
  3. Elemental DMG Reduction%
  4. DEF%

Rune Engine

Geo Crystal 7

Reduces DMG received from all Classes by 5%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5sTaking DMG has a 20% chance to enter Auto Counter state, reflecting 30% of all received DMG for 5s. This effect has a 15s cooldown

Lumina Crystal 4

Increases healing effects and healing received by 9%. Reduces DMG taken by 8% when in abnormal status. Increases DMG dealt to targets in abnormal status by 8%

Gale Crystal 4

All Stats +10ASPD +4%, Fixed Chanting Time -10%
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage.
Healing AssaultHealed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealing Assault: healed allies get P.ATK and M.ATK +8% for 10s.
FeatherlightRandomly removes 2 negative status effects. 14s cooldownFeatherlight: removes 1 negative status every 18s.
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP.
Crippled ArmorReduces DMG taken by 12%. For every 20% HP lost, DMG taken is reduced by an extra 1%. After acquiring , the HP-loss interval is adjusted from 20% to 10%.Crippled Armor: damage taken -8%, plus 1% more for every 20% HP lost.

Reroll affixes last: Max HP%, M.ATK%, damage reduction vs Demi-Human. Geo 7 cuts damage from players by 5% and adds a 10% HP shield every 15s.

How to play

  • Taiwan players say PvP healing is cut by more than half, so live first: Duelist Guard, the Elemental Set and Eddga shoes come before more Healing%.
  • Stand behind your front line. Put Sanctuary where your knights charge in.
  • Keep Hiding from Smokie on a button for when a melee player reaches you.
  • Wizards and the Darkness of assassins are your main threats. Deviruchi stops Blind; switch to Marduk against silence.

Still unknown

  • Whether Break (Aggressive) does anything for healing. We assume it only raises damage, so the raid healer puts Aggressive last.
  • Whether Purgatorial Angel's -80% also cuts the Continuous Heal heal over time. We assume it does.
  • Whether the refine lines on Lv.90 weapons (+5, +10, +15) add up or replace each other. We quote each line as written.
  • Whether players count as Demi-Human, and whether 'Human' on Hydra means players. The PvP picks for Lamor Shield, Mirage: Mistress and Demi-Human traits assume players are Demi-Human.
  • Taiwan players report that the Holy damage special skills lost part of their value in May 2026, with no patch note. SEA values may change the same way.
  • The HP a healer needs in SEA. The 240,000 to 260,000 HP figure is from Taiwan healers in Nightmare at a higher level.
  • When Calamity Zone Season 1 opens in SEA. The raid advice follows Taiwan's Season 1.

Sources

Other classes