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Apocalypse builds

Gypsy Apocalypse build: MVP, raid and PvP

GypsyAs of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Gypsy plan for Lv.90 and Apocalypse Season 1 in SEA: a protector Gypsy with Fortissimo Guard and Goibne Set III for Calamity Zone raids and PvP, and a Flurry Arrow Vulcan build with Peak Rhythm for MVPs, plus cards, starcore traits and runes.

Our take

The RO New World team's own view

  • This plan is for Gypsies at Lv.90 who play guild wars, PvP or raids as the party's protector. If you want to top the boss damage chart, a Clown does that better. The Gypsy's value is keeping four teammates alive and free of control.
  • Build Fortissimo Guard on a Royal Hippie Rainbow Whip III first: one weapon covers raid and PvP. Then Goibne Set III and VIT, and Guard on armor, cape and shoes before Break. The Flurry whip with Peak Rhythm comes last.
  • The biggest trap is copying the Clown Remix build and expecting the same damage. A Gypsy has no Pang Voice and no Assassin Cross of Sunset, so she needs more AGI and still hits bosses softer. Build damage only after the support whip is done.
  • Our verdict: a support-first class this season. Please Don't Forget Me, Roki's Weil, Hermode's Rod and Fortissimo Guard (24% less skill damage) make a Gypsy team very hard to kill. Flurry is a good second weapon for MVPs, not the main plan.

Key findings

The Clown is the sword, the Gypsy is the shield

Taiwan guilds pick the Bard line first for boss damage. The Gypsy's songs are defensive: Please Don't Forget Me (enemy ASPD -22.5% and skill damage -15% with Ensemble Boost), Roki's Weil (control resistance +300) and Hermode's Rod. In sieges, Taiwan players call a team led by a geared Gypsy very hard to kill.

One support whip for raid and PvP

Fortissimo Guard (you and allies take 24% less skill damage) works with any Ensemble Halo, and the support Gypsy always has one. So one Royal Hippie Rainbow Whip III with this trait covers both the raid and PvP. Only the MVP build needs a second Apocalypse whip, with Peak Rhythm.

Imperial Dance Whip for Arrow Vulcan

For a Gypsy, Arrow Vulcan is a Solo Dance skill. Imperial Dance Whip III boosts every Solo Dance skill by +14%; Blade Whip V only boosts Slinging Arrow and Hip Shaker. That changes our Lv.80 pick. Without a Vulnerability skill like the Clown's Pang Voice, expect less boss damage than a Clown.

Armor

Goibne Set III to stay alive, General Set II for Flurry

Each set has 3 pieces: armor (Lv.91), cape (Lv.91) and shoes (Lv.92). The set bonus only works with all 3, so don't mix pieces. Gypsies can hold a shield, so the off-hand slot, its card and its Apocalypse slot all count. Taiwan Gypsy players name staying alive in PvE as the class's main problem, so the support builds wear Goibne.

Goibne Set III

Best

Best for raid and PvP

Goibne Armor IIIGoibne's Spaulders IIIGoibne's Greaves III
  • Set: Wind, Earth, Water and Fire skill damage taken -5%, VIT +6, Max HP +800, P.DEF +20
  • Each piece: VIT +6 and Max HP (+850, +500, +600); armor adds VIT +1 and Max HP +0.6% per refine level
  • All 3 at +10 (orange): VIT +34, Max HP +2,750 and +6% from the armor
  • Cape and shoes also cut elemental damage taken by 0.6% per refine level

General Set II

Option

Best for the Flurry MVP build

General's Assault Armor IICaptain's Manteau IIBattle Greave II
  • Set: STR +5, DEX +5, physical damage +2.5%
  • Each piece: physical damage +2.2%, plus +0.4% per refine level
  • All 3 at +10 (orange): physical damage +21.1% in total

Odin Set III

Option

Support, once you stop dying

Odin's Blessing IIIFalcon Muffler IIIFricco's Shoes III
  • Set: STR +6, INT +6, ATK +2%, M.ATK +2%
  • All 3 at +10 (orange): ATK +6.2% and DEX +20, a bigger Ring buff and bigger heals
  • Taiwan support players: Odin if you survive, Goibne if you don't

Values are orange (gold) quality. Royal pieces have the same bonuses plus more HP.

II · MVP hunting

MVP build: Flurry Arrow Vulcan

Neutral · Peak Rhythm

Hip Shaker keeps a Solo Dance aura up, Rhythm Arcanum fires Arrow Vulcan by itself, and Peak Rhythm adds 30% while you hold 3 or more Rhythm Notes. Same note engine as the Clown, but without Pang Voice or Assassin Cross of Sunset, so speed must come from AGI and gear.

Stats

DEX 99

Max it. The Flurry gloves and your ATK both want it.

AGI: more than a Clown

Fortune's Kiss gives CRIT, not ASPD. Rhythm Notes (+5% ASPD each) and Gale resonance must cover what Assassin Cross gives a Clown.

VIT: the rest

Arrow Vulcan only hits within 8m, so you fight close to the boss.

Apocalypse weapon trait

Peak Rhythm

When Rhythm Notes reach 3 layers or above, additionally boost 5~30% Solo and Dance skill damage.+30% Solo and Dance skill damage at 3 or more Rhythm Notes (red; orange 20%). With Rhythm Arcanum, Arrow Vulcan stops using up notes, so the bonus stays on as long as you keep casting Solo Dance skills.

Gear

Royal Imperial Dance Whip IIILv.90 · ATK +250Solo Dance Skill DMG multiplier +14%
Refine +5, Solo Dance Skill DMG multiplier +7%
Royal Imperial Dance Whip III: Solo Dance skill damage +14%, rising to +21% at +15, and ranged physical damage +5% at +18. It covers Arrow Vulcan, Hip Shaker and Slinging Arrow.
General's Assault Armor IILv.91 · HP +8329P.DMG Bonus +2.2%
For every Refine Lv. +1, P.DMG Bonus +0.4%
General Set II on armor, cape and shoes: physical damage +21.1% in total with all 3 at +10.
Royal Nile Rose IIILv.90 · HP +1784 · ATK +50 · M.ATK +50All Elemental DMG +2.4%
For every Refine Lv. +1, All Attribute DMG +0.6%
Royal Nile Rose III: all element damage +2.4%, plus +0.6% per refine level. Taiwan players explain that element damage is its own multiplier, which physical classes rarely raise, so each point counts more.
Royal Bradium Brooch IIILv.90 · HP +1784 · ATK +50 · M.ATK +50M.ATK +1.4%, ATK +1.4%
For every Refine Lv. +1, M.ATK% +0.42%, ATK% +0.42%
Royal Bradium Brooch III: ATK +1.4%, plus +0.42% per refine. Set with Nile Rose: all stats +1, all element damage +2%. Test it against Rogue's Treasure III and Cold Heart III and keep the higher.
Royal Giant Shield IVLv.92 · HP +2677 · DEF +20DMG Reduction vs Large +4%, HP +4%
Refine +5, DMG Reduction vs Large +2%
Royal Giant Shield IV: damage taken from Large -4% and HP +4%, more with refine.
Shadow Hunt Gloves II (Flurry)Lv.95 · ATK +112At Amplification Lv. +10, Ranged Physical DMG +2%
At Amplification Lv. +25, ATK% +3%
Shadow Hunt Gloves II (Flurry): ranged physical damage +2% at +10 and +5% at +40, ATK% +3% at +25.

Special skills

Invasive SoloWeaponSolo Dance skills increase targets' DMG taken from Solo or Solo Dance skills by 0.7~25.6% for 5sec.Invasive Solo: your Solo Dance hits make the target take +18.2% (orange) to +25.6% (red) more Solo and Solo Dance damage for 5s.
Rhythm ArcanumAccessoryArrow Vulcan no longer consumes Rhythm Notes. When possessing Solo or Dance-type Halo, automatically cast Arrow Vulcan Lv.5 every 0.7~1.5s (scales with learned skill levels) and increases Arrow Vulcan damage multiplier by 0.6~21%. This Special Skill effect cannot coexist with Chaotic Instrument and Disordered Stance.Rhythm Arcanum (required): Arrow Vulcan fires by itself every 0.8s (orange) or 0.7s (red) while Hip Shaker's aura is up, with +15% to +21% damage, and stops using up notes.
Condition ImprovingAccessoryRhythm Note layer cap increased by 1~3 layers. Each layer increases Solo or Dance-type Special Skill damage multiplier by 0.2~3.5% and adds +1 additional hits to Arrow Vulcan.Condition Improving (required): note cap +2 or +3, more Solo special skill damage per note, +1 Arrow Vulcan hit per note. Six notes also mean +30% ASPD, which a Gypsy needs.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard on armor and cape: damage taken from MVP, Mini and Boss monsters -20% (orange) to -27.5% (red).
Swift WhirlAlternativeDuring Hip Shaker (Ugly Dance), damage dealt +0.6~33%.Swift Whirl instead of Invasive Solo: red only at Lv.90, +22.8% to +33% damage while Hip Shaker's aura is up, which is always in this build. Worth a Divine Forge roll.

Cards

Weapon ×2

Minorous (damage vs Large +10.8 to 18%) and Archer Skeleton (ranged physical +6 to 10%) as a no-swap pair. Swap Archer Skeleton for Santa Poring vs Shadow or Goblin vs Brute when the MVP matches.

Off-hand

Frozen Gargoyle Card

Frozen Gargoyle Card

DMG Reduction vs Large% +12%~20%
Frozen Gargoyle: damage taken from Large -12 to 20%.

Headwear

Carat Card

Carat Card

ATK +12~20
Carat: ATK +12 to 20.

Facewear

Mirage: Dracula Card

Mirage: Dracula Card

DMG vs Human% +3.60%~6%
Mirage: Dracula: damage vs Demi-Human +3.6 to 6%, for the Demi-Human MVPs.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3 to 5%.

Cape

Condor Card

Condor Card

ATK +6~10
Condor: ATK +6 to 10.

Shoes

Matyr Card

Matyr Card

DEX +6~10
Matyr: DEX +6 to 10.

Backwear

Mirage: Angeling Card

Mirage: Angeling Card

DMG vs Large% +3.60%~6%
Mirage: Angeling: damage vs Large +3.6 to 6%.

Accessory ×4

2 Zealotus (ranged physical damage +3.6 to 6%) and 2 Orc Archer (+3 to 5%).

Starcore traits, in priority order

Weapon

  1. Peak Rhythm
  2. ATK%
  3. Ranged PDMG%
  4. Neutral DMG%

Accessory

  1. Ranged PDMG%
  2. ATK%
  3. Neutral DMG%
  4. DMG vs Brute%

Armor

  1. Max HP%
  2. DMG Reduction vs Large%
  3. HP
  4. Melee PDMG Reduction%

Cape

  1. Melee PDMG Reduction%
  2. M.DEF%
  3. Elemental DMG Reduction%
  4. Ranged MDMG Reduction%

Shoes

  1. DEF%
  2. Melee PDMG Reduction%
  3. Elemental DMG Reduction%
  4. DEF

Rune Engine

Aqua Crystal 7

Increases P.DMG and M.DMG by 6%; Ignores 10% of target's P.DEF and M.DEF upon dealing DMG. Casting a skill has a base 15% chance to deal 40% bonus DMG. Failure adds 5% to the next attempt, stacking until triggered.

Gale Crystal 7

All Stats +15ASPD +8%, Fixed Chanting Time -25%Enter Haste every 15 sec, reducing Global Cooldown of all skills by 0.5 sec, lasting 6 sec
Burst AmplificationIncreases burst skill DMG multiplier by 2~12%Burst Amplification: burst skill damage +8% (Lv.4). Arrow Vulcan is a Burst skill, not AoE.
Sustained AmplificationIncreases sustained skill DMG multiplier by 2~12%Sustained Amplification: sustained skill damage +8%. Hip Shaker is a Sustained skill.
Layered BladeStacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Layered Blade: +0.4% damage per hit, up to 20 stacks (+8%). Arrow Vulcan's many hits keep it full.
Balanced DefenseWhen HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Balanced Defense: +8% damage above 50% HP, -8% damage taken below it.
Desperate StrikeIncreases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Desperate Strike: P.ATK +8%, DEF -8%. Fine for MVPs; never take it into the raid.

Reroll crystal affixes at the very end: ATK% first, then ATK, then Max HP%.

How to play

  • Cast Hip Shaker first for the Solo Dance aura; Rhythm Arcanum only fires while it is up. Keep Slinging Arrow on auto so a new note comes every cast (each lasts 3.5s).
  • Gale 7 instead of the Clown's Lumina: ASPD +8%, all stats +15, and a Haste window every 15s that cuts global cooldown by 0.5s. A Gypsy has no Assassin Cross for speed.
  • Wink of Charm confuses a target 50% of the time on hit and pulls confused enemies toward you. Many bosses may ignore Confuse, so don't count on it for damage.
  • Never sing an Ensemble song here: it replaces Hip Shaker's aura and Arrow Vulcan stops.
  • Swap the race card per MVP; Minorous alone fits 16 of the 24 MVPs. Outside the raid, fill all 4 starcore slots with real stats and ignore color matching.

III · Calamity Zone raid

Raid build: protector, defense first

Calamity Zone · Fortissimo Guard

The Gypsy keeps the raid party standing. Fortissimo Guard and Melodic Ensemble cut the damage they take, Hermode's Rod clears freezes and stuns, and Service for You heals. If your party also has a Clown, let the Clown run the damage songs and keep your halo on defense.

Stats

VIT 99

First. A dead Gypsy gives the party nothing.

DEX: the rest

ATK feeds Service for You and the Ring buff. Skip LUK.

Apocalypse weapon trait

Fortissimo Guard

With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 4~24%.You and all allies within 15m take 24% less skill damage while your Ensemble Halo is up (red; orange 16%, purple 12%). Boss mechanics are mostly skills, so this is the Gypsy's biggest gift to a raid party. The Stellar Shop sells a purple class Starcore if drops miss.

Gear

Royal Hippie Rainbow Whip IIILv.90 · ATK +250With Ensemble Halo, DMG taken multiplier -11.2%
Refine +5, with Ensemble Halo, DMG taken multiplier -5.6%
Royal Hippie Rainbow Whip III: with an Ensemble Halo up, damage taken -11.2%, rising to -16.8% at +15. The same whip and trait serve the PvP build.
Goibne Armor IIILv.91 · HP +8329VIT +6, Max HP +850
For every Refine Lv. +1, VIT +1, Max HP +0.6%
Goibne Set III on armor, cape and shoes: Wind, Earth, Water and Fire skill damage taken -5%, VIT +34 and Max HP +2,750 at +10. Activate Apocalypse here first, for Guard.
Royal Kind Heart IIILv.90 · HP +2677 · DEF +20 · M.DEF +10Healing Effect +7%, Received Healing +4%
For every Refine Lv. +1, Healing Effect +0.8%, Received Healing +0.5%
Royal Kind Heart III: healing +7% and healing received +4%, plus +0.8% and +0.5% per refine. On Taiwan's server a support Bard healed in the 50,000s with two Kind Hearts against the 40,000s with two Bradium Brooches.
Royal Flower Ring IIILv.90 · HP +4462 · VIT +8HP +3.6%
Refine +5, HP +2.4%
Royal Flower Ring III: HP +4,462, VIT +8, HP +3.6%, more with refine. Set with Kind Heart: VIT +6, healing +3%.
Royal Giant Shield IVLv.92 · HP +2677 · DEF +20DMG Reduction vs Large +4%, HP +4%
Refine +5, DMG Reduction vs Large +2%
Royal Giant Shield IV: all five bosses are Large. Damage taken from Large -4%, HP +4%. On Taiwan's server a Lv.90 Royal shield added 50 Guard and a Royal one-handed weapon about 125 Break.
Shadow Hunt Gloves II (Ensemble)Lv.95 · ATK +112At Enhance Lv. +10, Healing +2%
At Amplification Lv. +25, ATK% +3%
Shadow Hunt Gloves II (Ensemble): healing +2% at +10, ATK% +3% at +25, healing +5% at +40.

Special skills

Concerto EncoreWeaponEncore cooldown reduced by 5~10s. After casting, Atk+0.8~28%, Def+1~35%, Mdef+1~35%, Healing+0.8~28% for 7s.Concerto Encore: Encore cooldown -8s (orange) or -10s (red), and DEF and M.DEF +25% to 35% for 7s after Encore. More boosted songs, and you live through big hits.
Melodic EnsembleAccessoryWhen possessing Ensemble Halo, you and teammates within 12m take 0.8~28% reduced damage.Melodic Ensemble: you and allies within 12m take 20% (orange) to 28% (red) less damage while your halo is up.
Grand EnsembleAccessoryWhile possessing Ensemble Halo, you and allies within 12m deal +1~35% damage.Grand Ensemble: +25% to +35% damage for you and allies within 12m. A faster kill means fewer mechanics to survive.
Elite GuardArmorDMG taken from MVP, Mini, and Boss -0.5~27.5%.Elite Guard: damage taken from MVP, Mini and Boss monsters -20% to -27.5%, the raid bosses included.
Large Monster GuardCapeDMG taken from large units -0.5~27.5%.Large Monster Guard: damage taken from Large units -20% to -27.5%. All five bosses are Large.
Oblivious SubmissionAlternativeUnits affected by Please Don'T Forget Me Halo deal 0.3~16.5% less DMG.Oblivious Submission instead of Grand Ensemble on bosses that hit too hard: red only at Lv.90, enemies inside Please Don't Forget Me deal 11.4% to 16.5% less damage.

Cards

Weapon ×2

2 Female Thief Bug: ATK +6 to 10 each, for bigger heals.

Off-hand

Frozen Gargoyle Card

Frozen Gargoyle Card

DMG Reduction vs Large% +12%~20%
Frozen Gargoyle: damage taken from Large -12 to 20%, useful in all five fights.

Headwear

Mirage: Orc Lord Card

Mirage: Orc Lord Card

DMG Reduction vs Large% +3.60%~6%
Mirage: Orc Lord: damage taken from Large -3.6 to 6%.

Facewear

Arc Angeling Card

Arc Angeling Card

Max HP% +2.40%~4%
Arc Angeling: Max HP +2.4 to 4%.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Pecopeco Card

Pecopeco Card

Max HP% +3%~5%
Pecopeco: Max HP +3 to 5%.

Cape

Raydric (Shadow damage taken -6 to 10%) for Pharaoh and Bloody Knight. Giant Whisper (Max HP +3 to 5%) for the other bosses.

Shoes

Chonchon: VIT +3 to 5.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage taken from Demi-Human -3.6 to 6%, for Amon Ra, Pharaoh and Anubis.

Accessory ×4

2 Vitata (healing +3 to 5%) and 2 Zerom (DEX +3 to 5).

Starcore traits, in priority order

Weapon

  1. Fortissimo Guard
  2. Aggressive
  3. Healing%
  4. ATK%

Accessory

  1. Aggressive
  2. Healing%
  3. ATK%
  4. ATK

Off-hand

  1. Defensive
  2. Max HP%
  3. Received Healing%
  4. DMG Reduction vs Demi-Human%

Armor

  1. Defensive
  2. Max HP%
  3. DMG Reduction vs Large%
  4. Received Healing%

Cape

  1. Defensive
  2. Elemental DMG Reduction%
  3. DMG Reduction vs Demi-Human%
  4. Received Healing%

Shoes

  1. Defensive
  2. Elemental DMG Reduction%
  3. DMG Reduction vs Demi-Human%
  4. DEF%

Rune Engine

Lumina Crystal 7

Increases healing effects and healing received by 12%; Reduces DMG taken by 10% when in abnormal status. Increases DMG dealt to targets in abnormal status by 10%. When receiving or applying healing effects, increase all control resistance of self and target by 15% and P.ATK and M.ATK by 8% for 8 sec

Geo Crystal 7

Reduces DMG received from all Classes by 5%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5sTaking DMG has a 20% chance to enter Auto Counter state, reflecting 30% of all received DMG for 5s. This effect has a 15s cooldown
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage (Lv.4).
Healing NovaGenerates a healing nova every 25s, restoring 30% HP to nearby allies. After acquiring , releases one additional nova, but its healing is reduced by 50%.Healing Nova: every 25s, heals nearby allies for 20% of their HP. Rare, so keep any copy you find.
Instant HealingInstantly regain 4~24% of max HP when using defense or healing skills. 15s cooldown.Instant Healing: you regain 16% max HP when you use a healing or defense skill (15s cooldown).
Mighty GuardWhen taking single DMG exceeding 10% of max HP, reduces DMG by 4~24%. 15s cooldownMighty Guard: -16% on any single hit above 10% of your max HP.
Battlefield VeteranHealed targets gain 2~12% max HP for 10sBattlefield Veteran: allies you heal gain +8% max HP for 10s.

Reroll crystal affixes at the very end: Max HP% first, then DMG Reduction vs Demi-Human%, then ATK.

How to play

  • Default halo: Service for You then Encore (heal 500% x ATK + 240, then the halo heals every 2s). Before a freeze or stun mechanic, switch to Hermode's Rod then Encore: with Ensemble Boost it removes all status effects and gives 20% magic damage reduction.
  • Roki's Weil then Encore gives control resistance +300 to everyone within 7m. Use it on bosses with control affixes, such as the slow that ends in a full-party freeze.
  • Lumina 7 + Geo 7: healing +12%, and every heal gives you and the target +8% P.ATK and M.ATK and +15% control resistance for 8s; Geo adds a 10% max HP shield every 15s.
  • With a Clown in the party, only the player with the higher ATK casts The Ring of Nibelungen: two Rings don't stack, and Taiwan players report the last cast counts. A Clown nearby also boosts your next song through Dance for You, then gives 8s of Performance Fatigue.
  • Guard before Break: armor, cape and shoes first. Normal targets (Break / Guard): Amon Ra none, Pharaoh 80 / 80, Bloody Knight 160 / 80, Dark Lord 160 / 160, Anubis 240 / 160.

IV · PvP

PvP build: control and guild-war support

PvP · Fortissimo Guard

Fight the enemy team's tempo: Please Don't Forget Me slows their attacks and skills, Roki's Weil keeps your team free of control, and Humming with Wink of Charm pulls confused enemies into your team. Same whip and trait as the raid build.

Stats

VIT 99

First. Without gear a Gypsy melts fast in PvP, Taiwan players warn.

DEX: the rest

For ATK, which feeds your heals and the Ring buff.

Apocalypse weapon trait

Fortissimo Guard

With Ensemble Halo active, skill damage taken by you and all allies within 15m reduced by 4~24%.Allies within 15m take 24% less skill damage while your Ensemble Halo is up (red). Together with Melodic Ensemble and Please Don't Forget Me, a Gypsy team takes far less damage than the enemy expects.

Gear

Special skills

Concerto EncoreWeaponEncore cooldown reduced by 5~10s. After casting, Atk+0.8~28%, Def+1~35%, Mdef+1~35%, Healing+0.8~28% for 7s.Concerto Encore: more Encores per fight with cooldown -10s (red), and DEF and M.DEF +35% for 7s after each one.
Melodic EnsembleAccessoryWhen possessing Ensemble Halo, you and teammates within 12m take 0.8~28% reduced damage.Melodic Ensemble: you and allies within 12m take 20% to 28% less damage while your halo is up.
Oblivious SubmissionAccessoryUnits affected by Please Don'T Forget Me Halo deal 0.3~16.5% less DMG.Oblivious Submission: red only at Lv.90, enemies inside Please Don't Forget Me deal 11.4% to 16.5% less damage. Without a red roll, take Grand Ensemble here.
Duelist GuardArmorDMG taken from players -0.5~27.5%.Duelist Guard: damage taken from players -20% (orange) to -27.5% (red).
Curse of BindingCapeWhen inflicting Root, also reduces the damage the enemy deals to you by 1~42% for 6s.Curse of Binding: Arrow Repel always roots its target, and a rooted player then deals 30% (orange) to 42% (red) less damage to you for 6s.
Guardian's DanceAlternativeWhile possessing Ensemble Halo, reduces damage taken by 0.4~22%.Guardian's Dance instead of Melodic Ensemble if the enemy always dives you: red only, you take 15.2% to 22% less damage with an Ensemble Halo up.

Cards

Weapon ×2

2 Female Thief Bug: ATK +6 to 10 each.

Off-hand

Thara Frog Card

Thara Frog Card

DMG Reduction vs Demi-Human% +12%~20%
Thara Frog: damage taken from Demi-Human -12 to 20%.

Headwear

Orc Hero: immune to Stun, VIT +5. Your own Scream can stun party members too.

Facewear

Stainer Card

Stainer Card

Silence RES +60~100
Stainer: Silence resistance +60 to 100. A silenced Gypsy can't sing.

Mouthwear

Mirage: Osiris Card

Mirage: Osiris Card

Max HP% +3.60%~6%
Mirage: Osiris: Max HP +3.6 to 6%.

Armor

Wraith Dead Card

Wraith Dead Card

Ranged PDMG Reduction% +4.80%~8%
Wraith Dead: ranged physical damage taken -4.8 to 8%.

Cape

Choco Card

Choco Card

CRIT RES +4~7
Choco: CRIT resistance +4 to 7, against crit Snipers and gunners.

Shoes

Eddga Card

Eddga Card

Royal Might Damage Reduction+% +5%
Eddga: blocks one hard control effect and gives control resistance +70% for 5s, every 20s.

Backwear

Mirage: Mistress Card

Mirage: Mistress Card

DMG Reduction vs Demi-Human% +3.60%~6%
Mirage: Mistress: damage taken from Demi-Human -3.6 to 6%.

Accessory ×4

Osiris (survive one killing blow with 1 HP, 180s cooldown) and 3 Alligator (ranged physical damage taken -3 to 5%).

Starcore traits, in priority order

Weapon

  1. Fortissimo Guard
  2. Healing%
  3. ATK%
  4. ATK

Accessory

  1. Healing%
  2. ATK%
  3. ATK
  4. Ranged PDMG%

Off-hand

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged PDMG Reduction%
  4. Received Healing%

Armor

  1. DMG Reduction vs Demi-Human%
  2. Max HP%
  3. Ranged PDMG Reduction%
  4. Melee PDMG Reduction%

Cape

  1. DMG Reduction vs Demi-Human%
  2. Ranged MDMG Reduction%
  3. Ranged PDMG Reduction%
  4. M.DEF%

Shoes

  1. DMG Reduction vs Demi-Human%
  2. Ranged PDMG Reduction%
  3. Melee PDMG Reduction%
  4. DEF%

Rune Engine

Geo Crystal 7

Reduces DMG received from all Classes by 5%Upon entering combat, gain a shield of 10% max HP every 15s, lasting 15s. Enemies attacking the shield have their P.ATK and M.ATK reduced by 3% for 5sTaking DMG has a 20% chance to enter Auto Counter state, reflecting 30% of all received DMG for 5s. This effect has a 15s cooldown

Lumina Crystal 7

Increases healing effects and healing received by 12%; Reduces DMG taken by 10% when in abnormal status. Increases DMG dealt to targets in abnormal status by 10%. When receiving or applying healing effects, increase all control resistance of self and target by 15% and P.ATK and M.ATK by 8% for 8 sec
Warding HaloReduces Physical and Magic DMG taken by allies within 8m by 2~12%Warding Halo: allies within 8m take 8% less physical and magic damage.
Body AmplificationWhen HP is above 80%, reduces DMG taken by 3~18%Body Amplification: damage taken -12% while your HP is above 80%.
Crippled ArmorReduces DMG taken by 12%. For every 20% HP lost, DMG taken is reduced by an extra 1%. After acquiring , the HP-loss interval is adjusted from 20% to 10%.Crippled Armor: damage taken -8%, and 1% less for every 20% HP you lose. Rare.
Low HP ShieldGain a shield equal to 24% of max HP when HP is below 50%, lasts 10s. 30s cooldownLow HP Shield: a shield of 16% max HP when you drop below 50% HP (30s cooldown).
Indomitable WillRestores 6~36% HP over 5s when HP is below 50%. 40s cooldownIndomitable Will: restores 24% HP over 5s below 50% HP (40s cooldown).

Reroll crystal affixes at the very end: DMG Reduction vs Demi-Human% first, then Max HP%.

How to play

  • Open with Please Don't Forget Me then Encore on the enemy front line: their ASPD -22.5%, +0.3s global cooldown on their damage skills, and -15% skill damage.
  • Before their control burst: Roki's Weil then Encore (+300 control resistance). After it lands: Hermode's Rod then Encore to clear every status effect.
  • Humming at Lv.5 confuses up to 5 enemies within 7m for 4s, and Wink of Charm makes confused enemies walk toward you, into your team.
  • Scream has a 15% chance to stun enemies and your own party members within 10m. Keep it off auto.
  • These are the rune picks Taiwan's pure-support players use with Geo 7: damage from players -5%, a 10% max HP shield every 15s, and a chance to reflect 30% of damage.

Still unknown

  • Whether raid bosses can be Confused. If not, Wink of Charm and the Lumina status bonus do nothing on them.
  • Whether Please Don't Forget Me and Oblivious Submission work on Calamity Zone bosses.
  • How much raid boss damage counts as skill damage for Fortissimo Guard. We assume most boss mechanics are skills.
  • Lv.90 Flurry damage numbers. Nobody we found has posted a Gypsy dummy test; the damage gear follows the Clown Remix build.
  • Whether Nile Rose's all element damage applies to Neutral attacks such as Arrow Vulcan.
  • Whether Fortissimo Guard, Melodic Ensemble and Grand Ensemble stack when a Clown and a Gypsy share a party.
  • Exact Lv.90 stat numbers. Our rule: VIT 99 for both support builds, DEX 99 and extra AGI for Flurry.
  • When SEA opens Calamity Zone Season 1, and whether SEA keeps Taiwan's Break and Guard targets.

Sources

Other classes