Skip to content

Language

Guides & Tips

Apocalypse builds for every class

As of 13 October 2026 (SEA, Lv.90, Apocalypse Season 1)

Our Level 90 and Apocalypse Season 1 plan for all 13 classes in Ragnarok: The New World SEA: armor set, weapon, Apocalypse trait, special skills, cards, Starcore traits and runes for MVP hunting, Calamity Zone raids and PvP.

Our take

The RO New World team's own view

  • This is for every player at or near Lv.90 who wants one clear plan before spending Starcores, Divine Crystals and refine materials. Pick your class below; each page has three builds: MVP hunting, the Calamity Zone raid and PvP.
  • Do the weapon first. Your class trait only rolls on the weapon, and it is the biggest single Apocalypse bonus. Then accessories for damage, then armor, cape and shoes for Guard.
  • The biggest trap is spending on Break before Guard, or chasing perfect red defensive rolls. A dead player does no damage, and Season 1 Starcores fade when Season 2 starts.
  • Our verdict: build one strong weapon with the right trait, keep two swappable weapon cards for each MVP, and match the four trait qualities only on the gear you take into the raid.

Pick your class

Rules for every class

  1. 1Guard before BreakIn the Calamity Zone, Guard keeps you alive and Break unlocks your damage. Activate Apocalypse on armor, cape and shoes first and raise Guard to 80, then 160. Below the Break target your damage drops hard; below the Guard target you take much more damage.
  2. 2Outside the raid, real stats onlySeason stats (Aggressive, Defensive, Break and Guard) are ten times stronger inside the Calamity Zone and almost nothing outside it. On the gear you take to MVPs and PvP, fill all 4 trait slots with real damage or defense stats.
  3. 3The class trait stays on one weaponApocalypse traits belong to the item they are on. If you play two styles (for example one for bosses and one for PvP), that means two Apocalypse weapons. If you can afford only one, take the trait that also works in your second mode.
  4. 4Same quality for Stellar PowerEach slot holds 4 different traits. When all 4 share one quality, Stellar Power adds +30% (blue) up to +100% (red) to that slot's season stats. This matters only in the raid; outside it, take the best roll of each trait and ignore the color.
  5. 5Two weapon cards, swapped per bossUse one race card and one size card (or a card for the boss's element). Different bonus types multiply instead of adding up. Card text that says DMG works for physical attacks and spells; PDMG is physical only and MDMG is magic only.

Calamity Zone Season 1: what each boss needs

Parties of 5. Break and Guard below are the Normal targets. Every boss is Large, so Minorous Card fits all five fights; the second card follows the boss's race or element.
Amon RaDemi-Human · Earth
Break
None
Guard
None
Weapon cardsMinorous CardHydra Card

No Break or Guard needed. The best first boss for a new party.

PharaohDemi-Human · Shadow
Break
80
Guard
80
Weapon cardsMinorous CardHydra Card

Raydric Card on the cape cuts his Shadow damage.

Bloody KnightFormless · Shadow
Break
160
Guard
80
Weapon cardsMinorous CardPecopeco Egg Card

Formless and Shadow: Pecopeco Egg or Santa Poring as the second card.

Dark LordDemon · Undead
Break
160
Guard
160
Weapon cardsMinorous CardStrouf Card

Taiwan players call him the easiest of the five once you meet the targets.

AnubisDemi-Human · Undead
Break
240
Guard
160
Weapon cardsMinorous CardHydra Card

The hardest. Missing the Break target costs about 40% of your damage.

Hard mode needs about 320 Break and 240 to 320 Guard; Nightmare about 560. Bring a priest: Sanctuary is the party's main way to survive.

Weapon cards for every MVP

Swap two cards before each MVP: one for the MVP's race and one for its size or element. These work for every class, physical or magic.
  • AngelingLv.40 · Angel · Medium · HolySkeleton Worker + Revived Abysmal KnightSkeleton Worker CardRevived Abysmal Knight Card
  • DevilingLv.40 · Demon · Medium · ShadowStrouf + Santa PoringStrouf CardSanta Poring Card
  • Golden Thief BugLv.60 · Insect · Large · FireCaramel + MinorousCaramel CardMinorous Card
  • MayaLv.60 · Insect · Large · EarthCaramel + MinorousCaramel CardMinorous Card
  • DrakeLv.60 · Undead · Medium · UndeadSkeleton Worker + Revived Abysmal KnightSkeleton Worker CardRevived Abysmal Knight Card
  • Goblin LeaderLv.60 · Demi-Human · Medium · WindHydra + Skeleton WorkerHydra CardSkeleton Worker Card
  • MistressLv.60 · Insect · Small · WindCaramel + Desert WolfCaramel CardDesert Wolf Card
  • PhreeoniLv.80 · Brute · Large · NeutralGoblin + MinorousGoblin CardMinorous Card
  • Orc LordLv.80 · Demi-Human · Large · EarthOrc Lady + HydraOrc Lady CardHydra Card
  • Orc HeroLv.80 · Demi-Human · Large · EarthOrc Lady + HydraOrc Lady CardHydra Card
  • OsirisLv.80 · Undead · Medium · UndeadSkeleton Worker + Revived Abysmal KnightSkeleton Worker CardRevived Abysmal Knight Card
  • EddgaLv.100 · Brute · Large · FireGoblin + MinorousGoblin CardMinorous Card
  • DoppelgangerLv.100 · Demon · Medium · ShadowStrouf + Santa PoringStrouf CardSanta Poring Card
  • Amon RaLv.100 · Demi-Human · Large · EarthHydra + MinorousHydra CardMinorous Card
  • Moonlight FlowerLv.100 · Demon · Medium · FireStrouf + Skeleton WorkerStrouf CardSkeleton Worker Card
  • ChimeraLv.110 · Brute · Large · FireGoblin + MinorousGoblin CardMinorous Card
  • BaphometLv.120 · Demon · Large · ShadowStrouf + Santa PoringStrouf CardSanta Poring Card
  • DraculaLv.120 · Demon · Large · ShadowStrouf + Santa PoringStrouf CardSanta Poring Card
  • AtroceLv.120 · Brute · Large · ShadowGoblin + Santa PoringGoblin CardSanta Poring Card
  • KrakenLv.130 · Fish · Large · WaterFlora + MinorousFlora CardMinorous Card
  • PharaohLv.130 · Demi-Human · Large · ShadowHydra + Santa PoringHydra CardSanta Poring Card
  • Dark LordLv.130 · Demon · Large · UndeadStrouf + MinorousStrouf CardMinorous Card
  • Owl BaronLv.130 · Demon · Large · NeutralStrouf + MinorousStrouf CardMinorous Card
  • Bloody KnightLv.130 · Formless · Large · ShadowPecopeco Egg + Santa PoringPecopeco Egg CardSanta Poring Card

No time to swap? Revived Abysmal Knight Card adds +10% damage to every Boss, MVP and Mini and never needs changing. Minorous Card (damage vs Large +10.8 to 18%) fits 16 of these 24 MVPs.

Level 90 & Apocalypse guideHow Apocalypse Star, Starcores, Divine Forge and Calamity Zone work.