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Guides & Tips

Leveling routes and XP efficiency

as of 2026-08 (SEA)

Leveling combines main story unlocks, open-field grinding, dungeons, and event bonuses. The fastest players optimize travel time, kill speed, and quest turnover rather than fighting the toughest monsters available.

Level brackets

  • Levels 1-20: tutorial and starter-zone story; upgrade weapons whenever possible and sell obsolete gear.
  • Levels 20-40: first major field zones; fight monsters weak to your damage element and use party EXP bonuses.
  • Levels 40-60: dungeons and regional story become the main XP source; run daily instance entries.
  • Level 60+: steep XP curve - prioritize weekly content, organized MVP parties, and event quests.

XP rules

  • Only kills inside your daily wild-point budget (3,600/day: 600 Monster Extermination + 3,000 Healthy Combat) grant XP and drops; kills beyond it drop headgear materials only.
  • Monsters 1-5 levels above you give 110% XP; same-level gives 100%; several levels below drops to near zero.
  • Redeem codes (ROW666, ROW777, ROWTOP1, etc.) for potions and boost items that cut downtime.

Efficiency tips

  • Unlock teleport nodes and mounts early; running across the map destroys XP per hour.
  • Invest skill points in clear-speed skills first; PvP/raid talents can wait.
  • Stack boost consumables during double-XP events for multiplicative gains.
  • Avoid fighting over-level enemies solo - death penalties (repair costs, resurrection downtime) erase gains.

Sources