Beginner mistakes to avoid
as of 2026-07 (SEA launch)
Most beginners lose days of progress to preventable mistakes - not because the game is punishing but because systems interact in non-obvious ways. These ten habits are the highest-leverage fixes.
Progression-order errors
- Grinding before main quest unlocks systems - story opens guilds, board quests, dungeons, and Job Freedom.
- Using Time Corridor entries on Day 1 - save four for the Day 2 Level 40 dungeon.
- Wasting Combat Energy on weak mobs - always check the Recommended Monster list for the 110% bonus.
Gear and class errors
- Refining armor before weapon - weapon refine accelerates every other income source.
- Building all eight classes equally - commit to one farmer and one party role by week two.
- Switching jobs without a gear plan - free stat resets do not refund refine stones.
Economy errors
- Mismanaging Time Corridor entries mid-game - treat them like premium currency.
- Ignoring treasure chests after level cap - they drop Oridecon, Elunium, and Adventure Coins.
- Selling valuable materials early - low-tier ores and cards spike in price during week two.
- Chasing SSR pets before +7 gear - a well-fed SR pet outperforms a neglected SSR.