Stalker
Rogue

Stalker class in Ragnarok: The New World: all skills with levels and descriptions.
Skills

Fatal Menace
Max level 5, SP 10, Cooldown 0.5s, Range 2.5m
DMGAoEAssassination
Attacks the target and nearby enemies twice, each hit dealing 378%+Agi*1.13%+540 Neutral ranged PDMG, scaling with up to 100 Agi

Feint Bomb
Max level 5, SP 10, Cooldown 6s, Range 8m
DMGAoEAssassinationTrick ShotShadow CurseMove
Dashes behind the enemy, dealing 1800%+1800 Neutral ranged PDMG to the target area 3 times and triggering Back Stab. If a Hunter Bow is equipped, retreats 10m from the target and throws a bomb at nearby enemies instead

Dagger Rain
Max level 5
PassiveDMGAoEAssassination
When a Knife is equipped, Triangle Shot hits trigger Dagger Rain at the target area, dealing 432%+Agi*1.29%+720 Neutral Ranged PDMG 3 times. Scales with up to 100 Agi

Ghost Hand
Max level 10
PassiveDMGAoETrick Shot
With Hunter Bow equipped, hitting targets with Double Strafe or Triangle Shot triggers an additional shot, dealing 707%+Agi*2.3%+707 Neutral ranged PDMG to enemies in a straight line, scaling with up to 200 Agi

Copy
Max level 5, SP 6, Cooldown 10s, Range 12m
SupportShadow Curse
Copy a damage skill from the target, limited to certain Promoted 2nd Class skills or below, up to Lv.5; Passive: Basic Attacks with a Knife have a 50% chance to increase skill multiplier by 80%

Phantom Mask
Max level 10, SP 25, Cooldown 3s, Range 12m
SupportBuff
Increases DEF Ignore by 10%, weapon modifier against Large Size targets becomes 100%, lasts 600s, auto-casts the learned level of [Divest All] upon a successful HIT during the effect, cooldown: 10s

Close Confine
Max level 5, SP 25, Cooldown 15s, Range 7m
SupportControl
Shadow Claw grips the target, with a 100% chance to Root them for 2.5s

Chaos Panic
Max level 5, SP 25, Cooldown 15s, Range 7m
SupportControlField
Generates a chaos zone in the target area, with a 100% chance to inflict Confusion on enemies entering it

Auto Shadow Spell
Max level 10, SP 25, Cooldown 3s, Range 12m
SupportBuffShadow Curse
Increases MATK by 10%, ASPD by 20%, Feint Bomb now deals MDMG, when no Off-Hand crossbow is equipped, Knife Basic Attacks have a 15% chance on HIT to auto-cast a learned copied skill, auto-cast chance varies depending on the copied skill, lasts 600s
Career Traits

Intimidate (Plagiarism) - Cast
Cooldown 5s, Range 2.5m
SupportShadow Curse
Casts the skill learned from Intimidate (Plagiarism)

Devious Hand
Passive
Casting Crossbow skills changes Basic Attacks to Crossbow shots, while casting Knife skills reverts them to Knife attacks; DEX replaces STR to boost P.ATK, and Knife Basic Attacks deal MDMG

Copy·Cast
Cooldown 5s, Range 2.5m
SupportShadow Curse
Casts the skill learned via Copy
Unique Skills

Shadow Abyss
Max level 100, SP 25, Cooldown 120s, Range 12m
Create a Shadow Abyss for 8 sec. While inside, you remain in Hiding and are immune to control effects. Dealing damage to enemies triggers a Shadow Explosion, dealing 312% Adaptive DMG to enemies around the target. Triggers up to once every 0.5 sec.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.
Soul-Reaping Shadow
Max level 100, SP 25, Cooldown 180s, Range 12m
Enter the Soul Steal state for 7.95 sec. While active, you are immune to control effects and your HP cannot fall below 1% from taking damage. Inflicts Slow on nearby enemies, reducing their MSPD by 50%. Casting this skill within 10 sec deals 9950%+2000 Adaptive DMG 5 times and inflicts Root for 3 sec to enemies in a large area, removing the Soul Steal state after casting.
Adaptive DMG is determined by the highest of your current Damage Type Stats (Pdmg Bonus%, Mdmg Bonus%), Damage Range Type Stats (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and Element Type Stats (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%). The damage type and bonus calculation are determined by the highest stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.