Sage
Mage

Sage class in Ragnarok: The New World: all skills with levels and descriptions.
Skills

Advanced Elemental Bolt
Max level 10, SP 12, Cooldown 0.3s, Range 11m
DMGBurstElemental Arrow
Continuously fires 5x Elemental Bolts at the target, each dealing 273%+106 Wind MDMG; actively casting Advanced Elemental Bolt reduces Diamond Dust cooldown by 0.5s.

Diamond Dust
Max level 10, SP 34, Cooldown 12s, Range 11m
DMGBurst
Unleashes Diamond Dust in a rectangular area toward the target, striking 2x, each hit dealing 1743%+567 Wind MDMG to up to 5 enemies in range; each attack has a 50% chance to Freeze enemies, lasting 2.5 sec. This skill stores up to 2 charges.

Deluge
Max level 5, SP 50, Cooldown 15s, Range 10m
SupportBuffField
Creates a Deluge in a designated area for 140s, granting up to 10 allies within 9m Water Dmg Reduction +30%, P.ATK and M.ATK +10%, and Dmg against Thief and Acolyte classes +10%. Cooldown 15s.

Volcano
Max level 5, SP 50, Cooldown 15s, Range 10m
SupportBuffField
Create a Volcano in the target area for 140s, granting up to 10 allies within 9m Fire Dmg Reduction +30%, P.ATK and M.ATK +10%, and Dmg against Swordman, Merchant, and Gunner classes +10%. Only 1 Elemental Domain can exist at once. Cooldown: 15s.

Whirlwind (Violent Gale)
Max level 5, SP 50, Cooldown 15s, Range 10m
SupportBuffField
Create a Whirlwind (Violent Gale) in the target area for 140s, granting up to 10 allies within 9m Wind Dmg Reduction +30%, P.ATK and M.ATK +10%, and Dmg against Mage, Druid, and Archer classes +10%. Only 1 Elemental Domain can exist at once. Cooldown: 15s.

Dragonology
Max level 5
Passive
Damage to Dragons +25%, INT +15, SP Regen +50%.

Spell Fist
Max level 10
PassiveDemon Fist
Replaces Basic Attacks with Spell Fist, dealing 147%+20 Wind MDMG to the target and up to 5 enemies within 2.5m; ASPD +65%. Upon learning, Advanced Elemental Bolt Hit -2.

Elemental Aura
Max level 5
PassiveDemon Fist
Landing Basic Attacks grants 1 stack of Elemental Energy, while taking damage from attacks or skills grants 2 stacks (Max 10 stacks). at max stacks, consumes all Elemental Energy to increase P.Dmg Reduction and M.Dmg Reduction by 40% for 4s. During this time, deals 700%+150 Wind MDMG to enemies within 2.5m every 0.5s and inflicts Slow, reducing MSPD by 50% for 2.5s. Cooldown: 12s.

Flammable Web
SP 20, Cooldown 8s, Range 10m
DMGSingleControl
Entangles the target with a web, dealing 300%+50 Wind MDMG and inflicting Root for 2s, while reducing Fire Res by 20.

Free Cast
Max level 3
Passive
Allows casting Advanced Elemental Bolts while moving and attacking; Variable Cast Time -25%.

Elemental Conversion
Passive
When attacking with Wind skills, treats the target's DEF attribute as Water, but reduces the elemental counter multiplier against monsters by 25%, and against players by 8%.

Electric Walk
SP 10, Cooldown 9s, Range 10m
SupportMove
Dash 8m in the target direction at lightning speed, dealing 200%+50 Wind MDMG to enemies along the path, reducing their MSPD by 50% for 3s; additionally, removes Root and Slow effects from the caster.

Tempest Blink
SP 10, Cooldown 9s, Range 10m
SupportMove
Teleports above the target and smashes down, dealing 200%+50 Wind MDMG, with a 100% chance to Stun them for 1 sec. Stores up to 2x charges, charge time is 9 sec.

Double Bolt
Max level 4
PassiveElemental Arrow
When casting Advanced Elemental Bolt, has a 35% chance to cast 1 extra Advanced Elemental Bolt; the extra bolt cannot trigger this effect again.
Career Traits

Energy Coat
SP 10, Cooldown 3s
DEFDR
Guards the body with spiritual energy. Each time damage is taken, use 1% SP to reduce damage by an additional 6%. Lasts 600 sec.

Increase SP Recovery
PassiveBuff
Restores 0.5% SP every 5 sec.
Unique Skills

Ultimate Astral Domain
Max level 100, Cooldown 120s, Range 14m
Summons the Ultimate Astral Domain, unleashing 5 Wind attacks on 10 enemies in a large area, each dealing 1190%+595 Wind MDMG and continuously dispelling targets' buffs. Dealing damage grants a 10% DMG bonus against HIT targets, stacking up to 5 times. Finally, summons the Wind Monarch's Ice Prism, dealing 5950%+2975 Wind MDMG. The Ice Prism deals double damage to targets below 50% HP.

Radiant Baptism
Max level 100, Cooldown 180s, Range 14m
Lock onto the target for 3 sec, dealing a total of 15 hits of 8920%+1784 Adaptive DMG and applying an Unrevivable effect for 13.9 sec; if the target is killed, cast this skill again on a random nearby unit, chaining up to 5 times. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.