Rogue
Thief

Rogue class in Ragnarok: The New World: all skills with levels and descriptions.
Skills

Knife Mastery
Max level 5
Passive
Increases PDMG by 5% when equipped with a Knife.

Back Stab
Max level 5, SP 5, Cooldown 0.5s, Range 2.5m
DMGSingleAssassination
Attacks the target twice, each dealing 300%+150 Neutral Ranged PDMG; Passive: When attacking from behind, equipped Knife PDMG increases by 5% for 15s

Double Shot
Max level 5, SP 6, Cooldown 0.5s, Range 10.5m
DMGSingleAssassinationTrick Shot
Requires a Bow or Off-Hand Crossbow. Shoots the target, dealing 225%+112 Neutral Ranged PDMG twice.

Advanced Double Shot
Max level 5
Passive
When wielding a bow, increases Double Shot skill multiplier by 75%.

Cunning Eye
Max level 5
Passive
When wielding a bow, HIT +10, PDMG +5%.

Third Hand
Max level 10
PassiveShadow Curse
Increases ASPD by 30%. When no Off-Hand crossbow is equipped, Knife Basic Attacks have a 15% chance on HIT to auto-cast the skill learned via Intimidate (Plagiarism). Actual trigger chances vary depending on the skill

Intimidate (Plagiarism)
Max level 10, SP 6, Cooldown 10s, Range 12m
SupportShadow Curse
Steals the target's skill. Can only learn specific 2nd Class or lower skills, up to Lv.5; Passive: Knife Basic Attacks multiplier increases by 50%

Counter Instinct
Max level 5, SP 25, Cooldown 15s, Range 12m
SupportBuff
Increases P.Dmg Reduction and M.Dmg Reduction by 50% and reflects 50% of taken damage to the attacker. Reflection is ineffective against MVPs, Bosses, and Minis. The effect ends after reflecting damage 6 times or lasting 6s

Stealth
Max level 5, SP 25, Cooldown 15s, Range 12m
SupportBuffInvisible
Enters Invisibility for 10s. Casting skills cancels this state. Upon ending, increases PvP Dmg by 20% for 5s. Shares CD with Hiding

Full Strip
Max level 10, SP 25, Cooldown 10s, Range 2.5m
SupportDebuff
Strips the target player's weapon and shield, with a success rate of 60%+(Own DEX-Enemy DEX)*1%, lasting for 10s

Triangle Shot
Max level 5, SP 10, Cooldown 4s, Range 10.5m
DMGSingleAssassinationTrick Shot
Requires a bow or off-hand crossbow. Shoots the target, dealing 600%+300 Neutral Ranged PDMG 3 times.
Career Traits

Intimidate (Plagiarism) - Cast
Cooldown 5s, Range 2.5m
SupportShadow Curse
Casts the skill learned from Intimidate (Plagiarism)

Devious Hand
Passive
Casting Crossbow skills changes Basic Attacks to Crossbow shots, while casting Knife skills reverts them to Knife attacks; DEX replaces STR to boost P.ATK, and Knife Basic Attacks deal MDMG
Unique Skills

Shadow Abyss
Max level 100, SP 25, Cooldown 120s, Range 12m
Create a Shadow Abyss for 8 sec. While inside, you remain in Hiding and are immune to control effects. Dealing damage to enemies triggers a Shadow Explosion, dealing 312% Adaptive DMG to enemies around the target. Triggers up to once every 0.5 sec.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.
Soul-Reaping Shadow
Max level 100, SP 25, Cooldown 180s, Range 12m
Enter the Soul Steal state for 7.95 sec. While active, you are immune to control effects and your HP cannot fall below 1% from taking damage. Inflicts Slow on nearby enemies, reducing their MSPD by 50%. Casting this skill within 10 sec deals 9950%+2000 Adaptive DMG 5 times and inflicts Root for 3 sec to enemies in a large area, removing the Soul Steal state after casting.
Adaptive DMG is determined by the highest of your current Damage Type Stats (Pdmg Bonus%, Mdmg Bonus%), Damage Range Type Stats (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and Element Type Stats (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%). The damage type and bonus calculation are determined by the highest stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.