Sura
Champion

Unique Skills

Charged Strike
Max level 100, Cooldown 120s, Range 2m
Charges up and delivers a powerful punch to the target, dealing 1290% Neutral Melee PDMG, inflicting Silence and Root for 2s, and increasing damage taken by the target by 20.4% for the next 2.08s.

Spirit Sphere Blast
Max level 100, Cooldown 180s, Range 11m
Lock onto target and fire a Spirit Sphere, dealing 19900% Adaptive DMG to the target and surrounding area. This damage ignores 30% defense. When target HP is below 50%, damage dealt increases by an additional 50%. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.