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Whitesmith FAW Turret

WhitesmithSafe sustained summon damageAs of 2026-09-25 (SEA)

Let FAW Silver Sniper turrets and constructs do the damage while you stay safe. It's rated alongside Axe as a good long-term PvE route, but few full turret setups have been published, so treat this build as a starting point.

Single source

Our take

The RO New World team's own view

  • For players who want to stay safe while summons do the damage, and who do not mind experimenting. If you want a proven, complete setup, go Cart Ram or Axe; a full turret gear and card list has not been published yet.
  • Max FAW Silver Sniper and FAW Magic Decoy, then take Summoned Count for the extra Silver Sniper, since player buffs often do not reach summons. Summon Enhance and Auto Missile come next, with stats going AGI then STR.
  • The common mistake is letting turrets drop during boss mechanics. Reposition early and protect turret uptime, because in this build your damage goes down with your turrets.
  • Our verdict: a promising long-term PvE route rated alongside Axe, but low confidence for now. The low-risk move is the hybrid: keep turrets on auto while spamming Cart Ram, so you lose little if turret details change.

Stat Priority

  1. 1. AGI
  2. 2. STR

Priority order: AGI then STR. No specific stat numbers are available yet.

Skills

  • FAW Silver SniperLv.10

    Builds 1 FAW Silver Sniper, lasting for 60 sec. Silver Sniper automatically performs ranged attacks, dealing 150% Neutral Ranged PDMG, up to 2 can exist at the same time.
    Silver Sniper dies after taking 40 hits. Silver Sniper dies if it is over 20m away from its owner.
    Main turret — worth maxing even in other builds; running up to three turrets is viable.
  • FAW Magic DecoyLv.10

    Builds 1 FAW Magic Decoy that lasts 120 sec. Magic Decoy increases P.ATK and P.DEF of all construction summons and their owner within 15 m by 10%. Every 20 sec, grants all summons in range 1 stack of protection, blocking 12 hits.
    Magic Decoy dies after taking 40 attacks.
    Core skill: raises construct P.ATK and P.DEF.
  • Construction Mastery

    Reduces cooldown of Construction skill by 30%, and increases HP of summons by 22.Turret skill: shorter construction cooldown, more summon HP.
  • Mechanical HeartLv.1

    Automatically casts all learned support buff skills after use.Casts all learned buffs at once.
  • Heavy Weaponry ResearchLv.10

    While wielding an axe or mace, increases P.ATK and P.DEF by 10%, and Hit Rate by40.Mandatory for every build.
  • Adrenaline Rush

    Grants you and allies within 30 m ASPD +15% for 600 secMandatory for every build.

Rotation

  1. Buff with Mechanical Heart, set FAW Magic Decoy, then keep turrets up.
  2. Protect turret uptime and reposition before boss mechanics land.

Equipment: Mid game

Special Skills (Affixes)

  • Auto MissileAccessory

    FAW Silver Sniper attacks have a 30% chance to trigger Lv.1~15 Armor Piercing Bullet on hit, Armor Piercing Bullet damage multiplier increases by 0.8~44%Advanced core trait: Silver Sniper attacks can fire Armor Piercing Bullets.
  • Level Up ConstructionAccessory

    Summoned units from construction skills level up every 3s, gaining 0.1~5.5% ATK and ASPD boost. Stacks up to 3 times.Merchant-line turret trait.
  • Summoned CountAccessory

    FAW Silver Sniper summon limit +1, Armor Piercing Bullet's damage multiplier increases by 1~55%Keep this from the earlier pool: +1 Silver Sniper, since player buffs often don't reach summons.
  • Summon EnhanceWeapon

    FAW Silver Sniper cooldown reduced by 4s. Damage multiplier increases by 0.8~44%Advanced core trait: shorter Silver Sniper cooldown and more damage.

Apocalypse Traits

  • Quick ShotWeapon

    FAW Silver Sniper ASPD increases by 5~30%Not in SEA yet. Adds FAW Silver Sniper ASPD +30% once available.

Tips

  • A hybrid of cart and FAW turrets works too: keep turrets on auto while spamming Cart Ram.
  • Low confidence: a complete turret gear and card list hasn't been published yet.

Sources