Whitesmith Axe Crit (Spinning Axe / Axe Boomerang)
WhitesmithPvE bossing, dungeons and PvPAs of 2026-09-25 (SEA)

Crit Spin lets axe skills crit and auto-casts Spinning Axe on every crit; Axe Boomerang, Power Swing and Axe Hurricane add burst. Works everywhere from Final Mirage to guild war, and an Axe Boomerang version reached about 1.5M DPS.
Well sourced
Stat Priority
- 1. STR
- 2. LUK
- 3. VIT
Put LUK into crit rate and the rest into STR (97 CRIT with food, about 107-110 with a Priest buff). Alternatively, add LUK only until party CRIT reaches about 90-100, then put the rest into STR with overflow into VIT — AGI does not raise damage here. Priority order: STR, then VIT, then DEX or LUK.
Skills

Cart RevolutionLv.10
Smashes the target with a cart, dealing 400%*(1+Cart Load/5000)+155 Neutral Melee PDMG to the target and up to 5 enemies within 1.5 m.Cart-based AoE damage.
Cart MasteryLv.10
Increases Cart Skill PDMG Bonus by 10%.Boosts cart skill damage.
MammoniteLv.5
Uses the power of money to deal 460%+90 Neutral Melee PDMG to the target.
ShoutLv.5
Increases STR for you and your teammates within 30 m by 12 and P.ATK by 27 for 600 sec.STR and P.ATK party buff.
SidekickLv.10
Summons a Sidekick for 300 sec. The Sidekick attacks nearby enemies every 1 sec, dealing 235% Neutral Ranged PDMG. Max of 1 Sidekicks can exist at a time. The Sidekick inherits the caster's stats upon summoning.Summoned helper that adds extra damage.
Power SwingLv.10
Swings a Battle Axe with force, dealing 800%+320 Neutral Melee PDMG to up to 5 enemies within 2.5 m. Requires a One-Handed Axe or Two-Handed Axe to cast.
Axe BoomerangLv.10
Throws a spinning axe forward. Axe Boomerang deals 600%+250 Neutral Melee PDMG to enemies along its path when flying out and returning. Requires a One-Handed Axe or Two-Handed Axe to cast.Main damage skill in this variant of the build.
Spinning AxeLv.10
Throws 1 flying axe that circles around you. The axe spins for 5 sec, dealing 350%+150 Neutral Melee PDMG to enemies it touches. Requires a One-Handed Axe or Two-Handed Axe to cast.Main damage skill; add +5 more from Lucky Treasure. It keeps working even while you're blinded, stunned or frozen.
Shattering StrikeLv.5
Gains 11% Ignore P.DEF. When attacks or skills hit players, there's a 10% chance to inflict Weapon or Armor Destruction on them for 5 sec
Weapon PerfectionLv.10
Allows you and teammates within 30m to ignore weapon Size Modifier when attacking, and increases your DMG vs all sizes by 20%, lasting for 600 sec.
Maximized WeaponLv.1
Maximizes own weapon damage variable for 600 sec.
Heavy Weaponry ResearchLv.10
While wielding an axe or mace, increases P.ATK and P.DEF by 10%, and Hit Rate by40.Mandatory for every build.
Axe HurricaneLv.10
Rapidly swings an axe to create a powerful Axe Hurricane, dealing 1160%+620 Neutral Melee PDMG to 5 enemies within 2.5 m.Advanced axe skill; max it out for this build.
FAW Magic DecoyLv.10
Builds 1 FAW Magic Decoy that lasts 120 sec. Magic Decoy increases P.ATK and P.DEF of all construction summons and their owner within 15 m by 10%. Every 20 sec, grants all summons in range 1 stack of protection, blocking 12 hits.
Magic Decoy dies after taking 40 attacks.ATK buff.
Cart BoostLv.2
Gains 4% MSPD Bonus, and increaes High Speed Cart Ram multiplier by 520% for 600 sec.Only needed for movement speed here.
Cart Revolution Dash
Pushes the cart and charges at the target, dealing 280%+140 Neutral Melee PDMG to enemies hit.Taken for the dash utility.
Adrenaline Rush
Grants you and teammates within 30m ASPD +15% for 600 secParty ASPD buff that benefits every build.
Mechanical HeartLv.1
Automatically casts all learned support buff skills after use.Put first in your auto rotation.
Rotation
- Auto order: Mechanical Heart, Sidekick, FAW Magic Decoy, (Cart Revolution Dash manual), Spinning Axe, Axe Boomerang, Power Swing, Axe Hurricane, then First Aid to trigger healing-based rune effects.
- Axe stays in melee range and loops Hurricane effects; reposition early because the damage is steady, not explosive.
Equipment: Mid game
Equipment: End game
Cards
Rune Engine

Layered BladeSlot 1
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.One of the most important DPS traits for this build.
Desperate StrikeSlot 2
Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%
AoE AmplificationSlot 3
Increases AoE skill DMG multiplier by 2~12%Axe Blade skills are AoE, so this trait boosts them directly.
Abnormal Damage BoostSlot 4
Increases DMG multiplier by 2~12% to targets with abnormal statusA low-level one is enough here, mainly for its two blue element bonuses.
Healing AssaultSlot 5
Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sTrigger it with First Aid for +8% P.ATK. Balanced Defense or Bloodthirsty Blade work as alternatives here.
ResonanceWater (Aqua) level 3 for defense ignore and damage. Fire + Water also works well.
Relics
STR and LUK relics
Mix STR and LUK on blue relics early on, moving to all-STR or crit relics later. Pure STR also works.
Special Skills (Affixes)

Battle HardenedAccessory
Each attack that hits increases your P.ATK by 1~60. Stacks up to 4 times and lasts for 5sAlternative pick against small targets instead of Solo Hunt.
Capable AssistantAccessory
While active, Sidekick and master within 10m gain 0.3~16.5% P.ATK and P.DEFThird-slot option, useful for dummy testing.
Double SpinAccessory
Spinning Axe throws an additional Axe. Spinning Axe skill damage -15~49.6%Second accessory slot pick.
Solo HuntAccessory
Releasing Weapon Perfection grants an additional 0.6~33% DMG vs Large and 0.6~33% DMG vs Medium for 600s+DMG vs Large and Medium enemies; the usual pick, though it does nothing on the small training dummy.
Large Monster GuardArmor
DMG taken from large units -0.5~27.5%.Swap between Medium or Large Monster Guard on armor depending on the enemy size.
Elite GuardCloak
DMG taken from MVP, Mini, and Boss -0.5~27.5%.
Axe SurgeWeapon
Axe Hurricane cooldown reduced by 4s. Damage multiplier +0.8~44%Other core trait: reduces Axe Hurricane cooldown and boosts its damage; orange level 2 is a good target.
Crit SpinWeapon
Axe skills can CRIT. on any skill CRIT, casts Lv.3 Spinning Axe. If learned, casts the highest learned level instead. This effect has a 2s cooldown. Spinning Axe damage +44%Core trait: axe skills can crit, and every crit casts Spinning Axe.
Apocalypse Traits
Axe CycloneWeapon
Axe skill DMG increases by 5~30%Not in SEA yet. Adds +30% axe skill damage once available.
Pets
Tips
- General set gives more damage; Odin gives more HP and a cheaper royal path (royal Odin pieces cost about 2-3M zeny vs 5-9M for General). Choose General for PvE DPS content and Odin for PvP and war.
- Enchants: a crit/quick damage gem set on weapon and accessories with a Domineering Gem, Magic Immunity on armor, Physical Immunity on cape.
- Test damage on large targets too — Solo Hunt does nothing on the small 2-minute training dummy.
Sources
- Whitesmith Axe Crit BUILD UPDATE! ODIN vs GENERAL SET Damage Test - PJVC2026-09-12
- The Axe Crit Build is BACK! Whitesmith Build Update - PJVC2026-09-04
- 1.5M DPS! Updated Whitesmith PVE Build (Axe Boomerang; Indonesian) - Ivo Play2026-08-30
- Ragnarok: The New World Whitesmith Build Guide (RTNW Hub)2026-08-08
- Ragnarok: The New World - Knight Tank Build Guide (Gameplay.tips; armor/cape special skill picks)2026-08-07
- Apocalypse planner, SEA data (RoworldDB)2026-09-24