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Whitesmith Axe Crit (Spinning Axe / Axe Boomerang)

WhitesmithPvE bossing, dungeons and PvPAs of 2026-09-25 (SEA)

Crit Spin lets axe skills crit and auto-casts Spinning Axe on every crit; Axe Boomerang, Power Swing and Axe Hurricane add burst. Works everywhere from Final Mirage to guild war, and an Axe Boomerang version reached about 1.5M DPS.

Well sourced

Our take

The RO New World team's own view

  • This is for players who want one Whitesmith build for everything, from Final Mirage to guild war. It suits mid to high spenders; on a pure F2P budget, Cart Ram is easier to gear.
  • Get Crit Spin and Axe Surge first, then LUK until party CRIT sits around 90-100, with the rest in STR. After that come the Shadow Edge Gloves I (Axe Tornado), two Diligent Deniro Card and the Royal Windhawk line.
  • Two traps: putting points into AGI, which does not raise damage here, and judging Solo Hunt on the small training dummy, where it does nothing. Test on large targets before you swap traits.
  • Our verdict: our main Whitesmith pick for bossing, with the General set for PvE damage and Odin for PvP and war. The trade-off is cost: royal General pieces run about 5-9M zeny against about 2-3M for royal Odin.

Stat Priority

  1. 1. STR
  2. 2. LUK
  3. 3. VIT

Put LUK into crit rate and the rest into STR (97 CRIT with food, about 107-110 with a Priest buff). Alternatively, add LUK only until party CRIT reaches about 90-100, then put the rest into STR with overflow into VIT — AGI does not raise damage here. Priority order: STR, then VIT, then DEX or LUK.

Skills

  • Cart RevolutionLv.10

    Smashes the target with a cart, dealing 400%*(1+Cart Load/5000)+155 Neutral Melee PDMG to the target and up to 5 enemies within 1.5 m.Cart-based AoE damage.
  • Cart MasteryLv.10

    Increases Cart Skill PDMG Bonus by 10%.Boosts cart skill damage.
  • MammoniteLv.5

    Uses the power of money to deal 460%+90 Neutral Melee PDMG to the target.
  • ShoutLv.5

    Increases STR for you and allies within 30 m by 12 and P.ATK by 27 for 600 sec.STR and P.ATK party buff.
  • SidekickLv.10

    Summons a Sidekick for 300 sec. The Sidekick attacks nearby enemies every 1 sec, dealing 235% Neutral Ranged PDMG. Max of 1 Sidekicks can exist at a time. The Sidekick inherits the caster's stats upon summoning.Summoned helper that adds extra damage.
  • Power SwingLv.10

    Swings a Battle Axe with force, dealing 800%+320 Neutral Melee PDMG to up to 5 enemies within 2.5 m. Requires a One-Handed Axe or Two-Handed Axe to cast.
  • Axe BoomerangLv.10

    Throws a spinning axe forward. Axe Boomerang deals 600%+250 Neutral Melee PDMG to enemies along its path when flying out and returning. Requires a One-Handed Axe or Two-Handed Axe to cast.Main damage skill in this variant of the build.
  • Spinning AxeLv.10

    Throws 1 flying axe that circles around you. The axe spins for 5 sec, dealing 350%+150 Neutral Melee PDMG to enemies it touches. Requires a One-Handed Axe or Two-Handed Axe to cast.Main damage skill; add +5 more from Lucky Treasure. It keeps working even while you're blinded, stunned or frozen.
  • Shattering StrikeLv.5

    Gains 11% Ignore P.DEF. When attacks or skills hit players, there's a 10% chance to inflict Weapon or Armor Destruction on them for 5 sec
  • Weapon PerfectionLv.10

    Allows you and teammates within 30m to ignore weapon Size Modifier when attacking, and increases your DMG vs all sizes by 20%, lasting for 600 sec.
  • Maximized WeaponLv.1

    Maximizes own weapon damage variable for 600 sec.
  • Heavy Weaponry ResearchLv.10

    While wielding an axe or mace, increases P.ATK and P.DEF by 10%, and Hit Rate by40.Mandatory for every build.
  • Axe HurricaneLv.10

    Rapidly swings an axe to create a powerful Axe Hurricane, dealing 1160%+620 Neutral Melee PDMG to 5 enemies within 2.5 m. This skill requires a One-Handed Axe or Two-Handed Axe to cast.Advanced axe skill; max it out for this build.
  • FAW Magic DecoyLv.10

    Builds 1 FAW Magic Decoy that lasts 120 sec. Magic Decoy increases P.ATK and P.DEF of all construction summons and their owner within 15 m by 10%. Every 20 sec, grants all summons in range 1 stack of protection, blocking 12 hits.
    Magic Decoy dies after taking 40 attacks.
    ATK buff.
  • Cart BoostLv.2

    Gains 4% MSPD Bonus, and increaes High Speed Cart Ram multiplier by 520% for 600 sec.Only needed for movement speed here.
  • Cart Revolution Dash

    Pushes the cart and charges at the target, dealing 280%+140 Neutral Melee PDMG to enemies hit.Taken for the dash utility.
  • Adrenaline Rush

    Grants you and allies within 30 m ASPD +15% for 600 secParty ASPD buff that benefits every build.
  • Mechanical HeartLv.1

    Automatically casts all learned support buff skills after use.Put first in your auto rotation.

Rotation

  1. Auto order: Mechanical Heart, Sidekick, FAW Magic Decoy, (Cart Revolution Dash manual), Spinning Axe, Axe Boomerang, Power Swing, Axe Hurricane, then First Aid to trigger healing-based rune effects.
  2. Axe stays in melee range and loops Hurricane effects; reposition early because the damage is steady, not explosive.

Equipment: Mid game

Equipment: End game

WeaponRoyal Windhawk IILv.80 · ATK +225Axe Blade Skill DMG multiplier +12%Refine +5, Axe Blade Skill DMG multiplier +6%Refine +10, Axe Blade Skill DMG multiplier +12%Refine +15, Axe Blade Skill DMG multiplier +18%Thor's Edge LV.1: Gain ATK equal to (Gear Refine Lv. x Refine Lv.), up to Lv. 15.Level 80 upgrade, carrying Crit Spin level 2.ArmorAssaulter PlateLv.81 · HP +6804PDMG Bonus +2%For every Refine Lv. +1, PDMG Bonus +0.36%The General set gives the highest PvE damage (about 3.1M vs 2.9M DPS on Eddga in testing); considered mandatory once the full set is wearable at level 82.CapeCaptain's ManteauLv.81 · M.DEF +41PDMG Bonus +2%For every Refine Lv. +1, PDMG Bonus +0.36%Part of the General set.ShoesBattle GreaveLv.82 · DEF +82PDMG Bonus +2%For every Refine Lv. +1, PDMG Bonus +0.36%Part of the General set; requires level 82.ArmorOdin's Blessing IILv.81 · HP +6804ATK +1.2%, M.ATK +1.2%For every Refine Lv. +1, STR +1, INT +1, PDMG Bonus +0.22%, and MDMG Bonus +0.22%Part of the Odin set: more HP and a cheaper royal path — pick this for PvP and guild war instead of General.Off-HandRoyal Lamor Shield IIILv.82 · HP +2187 · DEF +18Taken Undead/Human DMG -3.3%, HP +3.3%For every Refine Lv. +1, DMG taken from Undead and Human -0.55%Sif's Protection LV.1: Gain Max HP equal to (Gear Refine Lv. x Refine Lv. x 5), up to Lv. 15.Level 82 shield; use an Adamantine enchant on it.AccessoryMorrigane's BeltLv.75 · HP +1297 · ATK +43Haste Factor +5%, Crit +9For every Refine Lv. +1, Haste Factor +0.5%Accessory slot for a Solo Hunt or Capable Assistant affix roll.

Cards

Rune Engine

  • Layered BladeSlot 1

    Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.One of the most important DPS traits for this build.
  • Desperate StrikeSlot 2

    Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%
  • AoE AmplificationSlot 3

    Increases AoE skill DMG multiplier by 2~12%Axe Blade skills are AoE, so this trait boosts them directly.
  • Abnormal Damage BoostSlot 4

    Increases DMG multiplier by 2~12% to targets with abnormal statusA low-level one is enough here, mainly for its two blue element bonuses.
  • Healing AssaultSlot 5

    Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sTrigger it with First Aid for +8% P.ATK. Balanced Defense or Bloodthirsty Blade work as alternatives here.

ResonanceWater (Aqua) level 3 for defense ignore and damage. Fire + Water also works well.

Relics

  • STR and LUK relics

    Mix STR and LUK on blue relics early on, moving to all-STR or crit relics later. Pure STR also works.

Special Skills (Affixes)

  • Battle HardenedAccessory

    Each attack that hits increases your P.ATK by 1~60. Stacks up to 4 times and lasts for 5sAlternative pick against small targets instead of Solo Hunt.
  • Capable AssistantAccessory

    While active, Sidekick and master within 10m gain 0.3~16.5% P.ATK and P.DEFThird-slot option, useful for dummy testing.
  • Double SpinAccessory

    Spinning Axe throws an additional Axe. Spinning Axe skill damage -15~49.6%Second accessory slot pick.
  • Solo HuntAccessory

    Releasing Weapon Perfection grants an additional 0.6~33% DMG vs Large and 0.6~33% DMG vs Medium for 600s+DMG vs Large and Medium enemies; the usual pick, though it does nothing on the small training dummy.
  • Large Monster GuardArmor

    DMG taken from large units -0.5~27.5%.Swap between Medium or Large Monster Guard on armor depending on the enemy size.
  • Elite GuardCloak

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.
  • Axe SurgeWeapon

    Axe Hurricane cooldown reduced by 4s. Damage multiplier +0.8~44%Other core trait: reduces Axe Hurricane cooldown and boosts its damage; orange level 2 is a good target.
  • Crit SpinWeapon

    Axe skills can CRIT. on any skill CRIT, casts Lv.3 Spinning Axe. If learned, casts the highest learned level instead. This effect has a 2s cooldown. Spinning Axe damage +44%, Spinning Axe CRIT +50 when dealing damage to players.Core trait: axe skills can crit, and every crit casts Spinning Axe.

Apocalypse Traits

  • Axe CycloneWeapon

    Axe skill DMG increases by 5~30%Not in SEA yet. Adds +30% axe skill damage once available.

Pets

Tips

  • General set gives more damage; Odin gives more HP and a cheaper royal path (royal Odin pieces cost about 2-3M zeny vs 5-9M for General). Choose General for PvE DPS content and Odin for PvP and war.
  • Enchants: a crit/quick damage gem set on weapon and accessories with a Domineering Gem, Magic Immunity on armor, Physical Immunity on cape.
  • Test damage on large targets too — Solo Hunt does nothing on the small 2-minute training dummy.

Sources