Sniper Trapper (PvP control)
SniperPvP and GvG area controlAs of 2026-09 (SEA)

Trap Sniper for Guild League and Siege: controls entry paths with enhanced elemental traps. Physical damage that scales from INT and DEX.
Some sources
Stat Priority
- 1. INT
- 2. DEX
Raise INT and DEX together; the traps still deal physical damage, so use physical damage and physical DEF-ignore bonuses, not magic ones.
Skills

Double StrafeLv.10
Fires 2 arrows at the target. Each arrow deals 170%+60 Neutral Ranged PDMG.Main first-job damage skill for every Archer-line build; always maxed.
Owl's EyeLv.10
Increases DEX by 20.Passive DEX; always maxed.
Vulture's EyeLv.10
Increases HIT by 20, Ranged PDMG by 10%.Passive HIT and ranged physical damage; always maxed.
Attention ConcentrateLv.10
After using Improve Concentration, increases AGI and DEX by 10, and LUK by 20 for 600 sec.Self buff for AGI, DEX and LUK; keep it on auto-cast. Sometimes called Improve or Attention Concentration.
Claymore TrapLv.10
Places a Claymore Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/600) Fire Ranged PDMG to up to 5 enemies within 3.5 m.
Land MineLv.10
Places a Land Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/1000) Earth Ranged PDMG to up to 5 enemies within 3.5 m, with a 70% chance to inflict Stun for 2 sec.
Freezing TrapLv.10
Places a Freezing Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/700) Water Ranged PDMG to up to 5 enemies within 3.5 m and inflicting Slow, reducing MSPD by 30% for 4.5 sec.
Blast MineLv.10
Places a Blast Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it activates, and after a 1 sec delay, deals (DEX/2+50)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/800) Wind Ranged PDMG to up to 5 enemies within 3.5 m.
Enhanced Elemental TrapLv.10
Increases the range of the next Claymore Trap, Blast Mine, Land Mine, or Freezing Trap and grants an enhanced effect;
Claymore Trap: Explosion range increases to 5 m, and deals 80% additional damage;
Blast Mine: Explosion range increases to 4.5 m, trigger delay is reduced to 0.2 sec; and after exploding, leaves a whirlwind for 4 sec, dealing 100%+110 Wind Ranged PDMG every sec to up to 5 enemies within 4.5 m;
Land Mine: Explosion range increases to 5 m, and applies Vulnerable to enemies for 4.5 sec;
Freezing Trap: Explosion range increases to 4.5 m, and on HIT, has a 60% chance to Freeze for 2.5 sec.The core advanced skill for this Trapper build; max it.
Falcon EyesLv.10
Increases all stats by 5, HIT and CRIT by 30, and Physical Skill DMG by 10% for 600 sec.
Wind WalkerLv.10
Increases MSPD for self and allies by 30% for 6 sec; increases MSPD effect on self to 60%, and grants a 80% chance to be immune to DMG for the first 2 sec; this skill has 2 charges.
FlasherLv.5
Sets a Flasher at the target location, activates after a 1.5-sec delay, and lasts for 30 sec; when an enemy enters within 2 m of the trap, it emits an intense light, with a 60% chance to Blind the target for 3.5 sec.Control trap for area denial.
AnklesnareLv.5
Sets an Anklesnare at the target location, activates after a 1.5-sec delay, and lasts for 30 sec; when an enemy enters within 2 m of the trap, activates a powerful snare, with a 80% chance to Root the target for 2.5 sec.Control trap for area denial.
Rotation
- Cast Enhanced Elemental Trap, then lay traps on likely Assassin entry paths and Knight charge lanes rather than under your own frontline.
Equipment: End game
Special Skills (Affixes)

Chain DeploymentAccessory
When Element Trap triggers, if another trap exists within 5m, its damage +1.6~54.6%.Part of the core Trap loadout.
Hair TriggerAccessory
After triggering a trap, Enhanced Element Trap cooldown -8~50%.Part of the core Trap loadout.
Duelist GuardArmor
DMG taken from players -0.5~27.5%.Generic PvP damage reduction pick.
Razor TrapWeapon
Units hit by trap damage take 0.8~28% more PDMG from the source for 4~7s.Part of the core Trap loadout.
Apocalypse Traits
Master EnhanceWeapon
After casting Enhanced Element Trap, all traps cast within 2~6s become enhanced.After casting Enhanced Element Trap, all traps placed within 6 s are enhanced.
Tips
- ADL and Falcon are the more efficient PvE choices; Trap earns its place in late-game PvP and GvG.