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Rebel Rifle Tracking

RebelSingle-target boss burst / PvPAs of 2026-09 (SEA)

The Rebel Rifle fights at long range using Bull's Eye and Tracking, adding Anti Material Blast and Disarm. This path has less info available before Lv 70; most Rifle players move on to the Night Watch Unique Bullet / Spiral Shot build once they get there.

Single source

Our take

The RO New World team's own view

  • Only for players who enjoy long-range single-target play and plan to move to the Night Watch Unique Bullet / Spiral Shot build at 70. Most Rebels are better served by Pistol for farming or Gatling for bosses.
  • Get the Lever Action Rifle first; as a Royal-quality weapon it stays usable even at Lv 70. Then Tracking and Bull's Eye to 10, Mercury Bullet on an accessory, and Archer Skeleton Card plus Orc Archer Card for ranged damage.
  • The trap is expecting to reuse your Pistol or Gatling special skills. Weapon skills are firearm-locked, so a Rifle set needs its own, and Tranquil Mind can feel too slow at higher levels.
  • Our verdict: a niche build with the least information of the three Rebel builds. Treat it as a bridge to Night Watch, used for boss burst and PvP picks with Disarm, not as your main Rebel.

Stat Priority

  1. 1. DEX
  2. 2. AGI

A general ranged stat base of 70 AGI / 70 DEX / 30 LUK works as a starting point; there isn't a Rebel-specific Rifle stat spread beyond that yet.

Skills

  • TrackingLv.10

    Pistol and Rifle only. Carefully aims at an enemy before firing, dealing 1200% Neutral Ranged PDMG.Pistol/Rifle aimed shot; the core damage skill for this build.
  • Bull's EyeLv.10

    Deals 500% Neutral Ranged PDMG to the target. Has a 0.1% chance to make the target near death. Ineffective against players, Elites, and Bosses.Paired with Tracking for single-target damage.
  • Anti Material BlastLv.10

    Rifle only. Deals 2000% Neutral Ranged PDMG to up to 10 enemies in a rectangular area along the shot path.Rifle line AoE option.
  • DisarmLv.10

    Pistol and Rifle only. Shoots the enemy's hand, dealing 100% Neutral Ranged PDMG, with a 90% chance to inflict Weapon Disarm. When used on monsters, reduces their ATK and MATK by 25%. Lasts for 2 sec. Ineffective against Bosses.PvP control tool.

Rotation

  1. Keep maximum distance, then combine Bull's Eye with Tracking on the target.

Equipment: Mid game

Cards

Special Skills (Affixes)

  • Crimson MarkerAccessory

    Enemies hit by your attacks or skills are affected by Crimson Marker, FLEE -10 for 30s. Damage dealt to enemies affected by Crimson Marker 1~55%Marked targets take more damage.
  • Mercury BulletAccessory

    When Tracking hits, deal an additional 1~55% damage within 2sExtra damage after Tracking hits.
  • Tranquil MindWeapon

    Tracking is now a channeled skill, base damage multiplier reduced by 540~1188%, but multiplier increases with channel time. at 3s of maximum channeling, skill multiplier increased by up to 2448~5040%. Cannot be used with pistols.Turns Tracking into a channel that grows stronger, though it can feel too slow at higher levels.

Tips

  • Weapon skills are firearm-locked, so a Rifle set cannot share special skills with a Pistol or Gatling set.
  • Rifle Tracking builds have seen use in competitive Guild League play, though detailed gear breakdowns are scarce.

Sources