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Builds

Support Priest

PriestParty healer and bufferAs of 2026-09 (SEA)

The party build every Priest should keep: Heal, Sanctuary, B.S Sacramenti buffs and Kyrie shields. Treat damage builds as extras — add a little Magnus Exorcismus for pressure once the party is stable.

Well sourced

Stat Priority

  1. 1. INT
  2. 2. DEX
  3. 3. VIT

Start around 70 INT, 40 DEX, 40 VIT, and trade DEX for VIT once Sanctuary casts in about 1 second. Some players instead raise DEX until instant cast, then split the rest between INT and VIT. Early on, INT 25 then DEX 40 also works as a stepping stone.

Skills

  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.Core heal; keep it maxed to keep the party topped up.
  • BlessingLv.10

    Increases STR, INT, and DEX for you and your teammates within 30 m by 30, and HIT by 20, for 600 secBuffs the whole party's stats.
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.Gives the party more ASPD and movement speed.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.Shield; cast it before big hits land.
  • AngelusLv.10

    Reduces Fixed DMG taken for you and your teammates within 30 m by 25, and increases Max HP by 500, for 600 secGeneral support pick that boosts party max HP and defense; some level a damage skill first, then respec into this for harder content.
  • SanctuaryLv.10

    Creates a Sanctuary on the ground for 8 sec. Each sec, Sanctuary heals you and up to 5 teammates in the area for 100%*M.ATK+1200 HP. Up to 10 Undead-element, Undead-race, or Demon enemies entering the area take Holy MDMG equal to 50% of the Healing amount every sec.Group heal that covers the whole party while they stand in it; a stage 2 Build Master goal.
  • ResurrectionLv.4

    Revives 1 ally and restores 80% HP and 100% SP to them.Revive a fallen party member without a trip back to town.
  • Impositio ManusLv.5

    Increases P.ATK and M.ATK for you and your teammates within 30 m by 60 for 600 sec.Boosts the party's ATK and MATK before a tough pull.
  • SuffragiumLv.3

    Reduces Variable Cast Time for you and your teammates within 30 m by 30% for 600 sec.Cuts party cast time for burst windows.
  • AspersioLv.3

    Grants Holy element to the weapons of you and your teammates within 30 m, and increases DMG vs Undead and Demon by 16% for 600 sec.Turns a weapon Holy element, useful against Undead and Shadow enemies in PvE.
  • GloriaLv.5

    Increases LUK for you and your teammates within 30 m by 30 for 600 sec.Raises the party's LUK for a bit more crit and stat bonuses.
  • Safety WallLv.5

    Sets up a barrier for 3.5 sec, blocking any PDMG for up to 5 teammates standing inside, up to 40 times. Cannot block damage from MVPs or Bosses.
  • RecoveryLv.1

    Randomly dispels 2 debuffs from nearby teammates.Clears debuffs so the party can keep fighting.
  • Turn UndeadLv.5

    Deals 200%+270 Holy MDMG to the target. When used on Undead targets, there's a 45% chance to instantly kill the target. This effect is ineffective against Elite monsters, Minis, MVPs, and Bosses.Skill prerequisite on the way to Magnus Exorcismus; low priority otherwise.
  • Magnus ExorcismusLv.4

    Creates a 4.5 m cross on the ground for 14 sec, dealing 860%+195 Holy MDMG every sec to up to 10 targets within 4.5 m. PDMG Bonus and MDMG Bonus increases by 30% when dealing damage to Demon, Undead, Shadow, or Undead-element targets. Up to 2 Magnus Exorcismus can exist at the same time.A little AoE Holy damage to add pressure between heals when the party is stable.

Rotation

  1. Cast B.S Sacramenti to apply all your learned buffs before the pull.
  2. Heal the tank continuously from a safe spot.
  3. Kyrie Eleison before full-screen or heavy group damage.
  4. Place Sanctuary so the tank and party are standing in it before the dangerous phase hits, not after.
  5. When the party is stable, cast Magnus Exorcismus instead of spare Heals.

Equipment: Early game

Equipment: Mid game

Cards

AccessoryOsiris CardUnique: Upon taking lethal DMG, survive with 1 HP and become Invincible for 3s. Restores 60% HP and SP during this time but unable to move or cast skills. This effect has a 180s cooldown.Top accessory pick: survive what would otherwise be a lethal hit.AccessorySmokie CardUnique: Grants skill[Hiding]Includes up to 2 random affixes.Second choice: Hiding lets you escape being targeted.AccessoryVitata CardHealing% +3%~5%Includes up to 2 random affixes.Boosts healing % — a key support card; some players stack up to three.AccessoryGreatest General CardINT +3~5Includes up to 2 random affixes.Adds INT for more healing and magic damage.AccessoryObeaune CardReceived Healing% +3%~5%Includes up to 2 random affixes.Boosts healing received — a key card, useful when you need more self-healing.ArmorAngeling CardHoly DMG Reduction% +10%Defense attribute changes to HolyArmor pick for Holy defense and reduced Holy damage taken.ArmorPecopeco CardMax HP% +3%~5%Includes up to 2 random affixes.Adds Max HP % for more survivability.BackwearMirage: Mistress CardDMG Reduction vs Demi-Human% +3.6%~6%Includes up to 2 random affixes.PvP backwear pick: reduces damage from Demi-Human enemies.CapeGiant Whisper CardMax HP% +3%~5%Includes up to 2 random affixes.Adds Max HP % for more survivability.CapeEclipse CardVIT +4~6Includes up to 2 random affixes.Adds VIT for extra HP and defense; some run two.CapeNine Tail CardINT +4~6Includes up to 2 random affixes.Adds INT for more healing and magic damage.FacewearArc Angeling CardMax HP% +2.4%~4%Includes up to 2 random affixes.Adds Max HP % for more survivability; some run two.HeadwearDeviruchi CardUnique: Immune to BlindIncludes up to 2 random affixes.Blind immunity for PvP; pairs well with Marduk for status coverage.HeadwearMarduk CardUnique: Immune to SilenceIncludes up to 2 random affixes.Silence immunity — situational, swap in against silence-heavy enemies.HeadwearRideword CardM.ATK +12~20Includes up to 2 random affixes.Adds M.ATK for PvE headwear.MouthwearElder Willow CardINT +3~5Includes up to 2 random affixes.Adds INT to boost healing power.Off-HandGolden Thief Bug CardRoyal Might Damage Reduction+% +5%Unique: When taking MDMG, immune to that instance of MDMG and gain Golden Thief Bug Shield for 10s. While active, MDMG taken -50%. This effect has a 25s cooldown.Shield option with a chance to proc magic immunity.Off-HandThara Frog CardDMG Reduction vs Demi-Human% +12%~20%Includes up to 2 random affixes.Shield card for PvP.Off-HandSting CardRanged MDMG Reduction% +12%~20%Includes up to 2 random affixes.Reduces ranged magic damage — a solid alternative shield card.Off-HandKhalitzburg CardDMG Reduction vs Demon% +18%~30%Includes up to 2 random affixes.Shield card for PvE against Demon-race enemies.ShoesMoonlight Flower CardUnique: MSPD +25%Adds movement speed.ShoesEddga CardRoyal Might Damage Reduction+% +5%Unique: Block 1x hard control effects and increase all Control Res by 70% for 5s. This effect has a 20s cooldownBlocks crowd-control effects.ShoesSohee CardINT +6~10Includes up to 2 random affixes.Adds INT for more healing and magic damage.

Rune Engine

  • Warding HaloSlot 1 · Lumina Crystal

    Reduces Physical and Magic DMG taken by allies within 8m by 2~12%One of the strongest single effects: allies within 8 m take less damage.
  • Healing AssaultSlot 2 · Lumina Crystal

    Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sHealed allies gain ATK/MATK — great synergy with a healing-focused build.
  • Healing NovaSlot 3 · Lumina Crystal

    Generates a healing nova every 25s, restoring 30% HP to nearby allies. After acquiring , releases one additional nova, but its healing is reduced by 50%.
  • Battlefield VeteranSlot 4 · Lumina Crystal

    Healed targets gain 2~12% max HP for 10sHealing grants temporary Max HP, adding a buffer against burst damage.
  • Body AmplificationSlot 5 · Geo Crystal

    When HP is above 80%, reduces DMG taken by 3~18%Reduces damage taken while above 80% HP.

ResonanceGo Lv3 Holy (Lumina) first, then either Earth (Geo) for an auto-shield and damage reduction, or Wind (Gale) for a global cooldown reduction. Completing the yellow (healing) set before the brown (survival) set matters more than chasing single effects. Crystal colour is the colour the SEA rune data lists for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Special Skills (Affixes)

  • Divine HealingAccessory

    Healing effectiveness increased by 1~55%.First of a three-trait support core; forge it on an accessory.
  • Radiant HealingAccessory

    Sanctuary healing +0.8~44%, range +30%.Core support trait; Build Master gives a purple copy at stage 3.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.Basic PvE survival trait.
  • Unshakable GuardArmor

    While shielded, Slow RES +8~36% and damage taken -0.6~33%.Works well alongside Priest shields like Kyrie.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.Generic defensive pick that works for any class.
  • Holy ExorcismWeapon

    Magnus Exorcismus attacks have a 20% chance to Root the target for 2s and increase Holy DMG taken by 0.8~44% for 10s.Top Lv55 pick for a hybrid support: Magnus roots targets for 2 seconds.
  • Radiant CooldownWeapon

    Sanctuary cooldown -0.1~7s.Core support trait; Build Master gives a weapon copy at stage 5. Sanctuary cooldown reduction is a flexible third-slot option.

Pets

Tips

  • Priest traits (auto-learned): Spell Mastery, Increase SP Recovery, B.S Sacramenti, Ruwach.
  • MVP tip: turn Kyrie off auto so the party takes some damage and you earn healing contribution.
  • Healing is cut by 60% in PvP, so a hybrid support that also casts Magnus works better there.
  • Save Lv40 molds rather than forging weak early special skills.

Sources