Night Watch Gatling Grenade Crit
Night WatchSingle-target PvE / boss DPS (sustained)As of 2026-09 (SEA)

At Lv 70 the Gatling Gunslinger adds the Auto Grenade Launcher drone and Blazing Cavern. The drone fires grenades off basic attacks, so maximum attack speed plus the Drone Frenzy and Resonance Frenzy special skills is the core of this build, reaching roughly 550k-700k DPS on a training dummy with full gear.
Well sourced
Stat Priority
- 1. AGI
- 2. LUK
- 3. DEX
Goal: 193 ASPD, attack frequency 7 and CRIT 60+, with leftover points in DEX and LUK. One approach goes 99 AGI / 31 LUK solo, trading AGI for LUK once a priest is buffing your ASPD. Dropping DEX for AGI/LUK also works once your P.ATK is already high; otherwise keep AGI/DEX/LUK together. Around 60 DEX and 76 LUK can reach 192 ASPD while Last Stand is active.
Skills

Auto Grenade LauncherLv.10
Summons a drone that follows and automatically fires grenades. When you perform Basic Attacks, has a 30% chance to fire a grenade. Damage is based on Hasty Fire in the Hole level. Lasts 8 sec.Summons a drone that throws grenades on basic attacks and drives most of your damage, so level it before Focused Aim.
Blazing CavernLv.10
Throws a grenade, dealing 600% Neutral Ranged PDMG to up to 10 enemies in the target area.Grenade AoE that's core to this build — worth maxing.
Focused AimLv.10
When using a skill, you enter focused aiming state, accumulating 1 Aims every 0.5 sec, up to 10 max. Moving pauses aim accumulation. In focused aiming state, gain 150 ATK, 250 Hit, and 30 Crit.Aim stacks add ATK, HIT and CRIT; max it after the two grenade skills.
Gatling FeverLv.10
Machine Gun only. Enters Fever state for 8 sec. ATK and ASPD gradually increase with Normal Attack count, and Normal Attacks deal an additional 200% damage. ATK increases up to 120, and ASPD increases by 10%. After Normal Attacks stop, the ATK and ASPD bonuses are maintained for 2 sec.The Rebel frenzy buff this whole build revolves around.
Last StandLv.10
Enters final defense stance and cannot move. ATK +100, ASPD +20%. Use the skill again or wait 10 min to remove the effect. Cannot coexist with Platinum Altar.Needed to hit the ASPD cap, though some players drop it at Lv 70 for more mobility (see tips).
Eternal ChainLv.10
Normal Attacks with firearms other than Pistols also have a chance to perform a double attack. Trigger chance: 55%.Adds a chance to double-attack, which stacks well with this build's auto-attack focus.
Armor-Piercing RoundsLv.10
When using Basic Attacks, has a 40% chance to ignore 40% of the target's P.DEFIgnores part of enemy P.DEF on your basic attacks, boosting the auto-attack damage this build relies on.
Platinum AltarLv.10
Gains a shield equal to 18% Max HP for 120 sec. While the shield exists, ATK +50.Gives a shield and ATK, and doubles as your GvG escape button.
Bull's EyeLv.10
Deals 500% Neutral Ranged PDMG to the target. Has a 0.1% chance to make the target near death. Ineffective against players, Elites, and Bosses.Picked up naturally on the way through the first-job tree; not something you actively build around.
Rotation
- Auto: basic attack, Blazing Cavern, Platinum Altar, Gatling Fever, Focused Aim, Auto Grenade Launcher. Cast Magazine For One manually.
- Recast Last Stand by hand the moment it ends — it cannot be put on auto.
- In GvG, if you're being focused, tap Platinum Altar to break Last Stand, back off, then re-enter.
Equipment: Mid game
Equipment: End game
Cards
Rune Engine

Blade DMG BoostSlot 1
15% chance to boost the next 5 attacks' DMG multiplier by 4~24%. This effect has a 20 sec cooldown
Chance for Bonus DMGSlot 2
Dealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldown
Desperate StrikeSlot 3
Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%
Fatal InjurySlot 4 · Lumina Crystal
Reduces target's healing received by 5~30% for 5s upon dealing DMG. 20s cooldownWorth maxing for its effect; slotted on a Lumina Crystal in this engine.
Control AssaultSlot 5
Gain 2~12% ASPD and reduce Variable Chanting by 2~12% for 10s upon being hit. 30s cooldownAlternatives that work here too: Endure Counter, Fortune's Favor, Agile Defense or Bloodthirsty Blade.
ResonanceGale (green) level 3 for +8% ASPD and all stats, plus Aqua (blue) level 2 for P.DMG and DEF ignore — both fit this build's speed-and-crit focus. The color dots matter more than the primary effect, so prioritize green and blue dots; maxing Gale alone also works.
Relics
Relic pages (Mercy, Judgment, Harmony, Slay, Downfall, Vitality, Guard, Bane)
Fill these with race/element damage and damage-reduction lines — for example CRIT resistance in Harmony and damage vs Undead in Downfall. Relics are hard to farm early on, so even a modest DEX+3 / ATK+5 spread is still useful.Lucky Treasure (Angel Bell, Wish Star, Clover)
Unlocks around Lv 72 and can add +1 to a skill level — put it on Blazing Cavern first, then Gatling Fever if you get a second.
Special Skills (Affixes)

Crimson MarkerAccessory
Enemies hit by your attacks or skills are affected by Crimson Marker, FLEE -10 for 30s. Damage dealt to enemies affected by Crimson Marker 1~55%Damage bonus on marked enemies; a solid second accessory slot.
Drone FrenzyAccessory
Grenades triggered by Auto Grenade Launcher gain 400% skill multiplier, and damage multiplier increases by 2~70%Grenades gain a +400% multiplier — the single biggest damage trait for this build.
Rapid Warm-UpAccessory
When Gatling Fever is active, Basic Attack damage multiplier increased by 1~55%Pairs well alongside Drone Frenzy; Ace in Play is a possible alternative if you want to compare.
Small Monster GuardArmor
DMG taken from small units -0.5~27.5%.A defensive option for farming; swap it out depending on the content.
Duelist GuardCloak
DMG taken from players -0.5~27.5%.PvP damage reduction — put it on your cape for GvG.
Resonance FrenzyWeapon
Gatling Fever duration increased by 0.16~8.8s; Auto Grenade Launcher duration increased by 0.32~11.2s; Auto Grenade Launcher trigger chance increased by 0.5~15%The Lv 70 successor to Endless Frenzy: extends Gatling Fever and the grenade drone, and raises their trigger chance — core to this build.
Pets
Tips
- Last Stand is a trade-off: keep it for the ASPD cap, or drop it at Lv 70 if the dungeons need more movement — especially if your weapon already gives ATK during Platinum Altar.
- Magazine For One becomes optional once the three core Lv 70 skills are maxed — it can even give lower DPS than plain Avengers autos in testing.
- The drone's grenades only fire often at high attack frequency, so reach 193 ASPD before stacking crit.
- Shadow gear option: Shadow Hunt pieces with Wind Stride, Anti-Magic, Blast, Steel Frame and Spirit Guard enchants.
- This is a low-budget build overall — about 50 Starstones plus event items to get started.
- A patch fixed the Resonance Frenzy description bug, confirming the trait works as expected on this server.
Sources
- BEST Gunslinger Build Level 70! Avoid This HUGE Mistake (LifeWithLio, YouTube)2026-08-09
- Gunslinger Updated Build | Gatling-Gun High Damage! (OWIISHII, YouTube, Filipino)2026-08-18
- Gunslinger | GatlingGun Crit Build! (OWIISHII, YouTube, Filipino)2026-08-26
- L71 Gunslinger Gatling (Auto attack/Crit) Build Guide! 300k DPS! (Beshy, YouTube, Filipino)2026-08-07
- Build Gunslinger Gatling Gun Ragnarok The New World (Lapakgaming, Indonesian)2026-07-21
- Ragnarok: The New World Night Walker Build Guide (RTNW Hub)2026-08-08
- September 23 Maintenance Notice (official SEA)2026-09-22