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Monk Flick (Throw Spirit Sphere)

MonkMid-range physical damage and PvP controlAs of 2026-09 (SEA)

Throws Spirit Spheres from range instead of meleeing — safer farming and a strong PvP poke, especially once special skills turn the throw into area damage.

Some sources

Stat Priority

  1. 1. STR
  2. 2. VIT

STR and VIT, though some players go full STR instead. Build Master target: Base STR 40.

Skills

  • BlessingLv.10

    Increases STR, INT, and DEX for you and your teammates within 30 m by 30, and HIT by 20, for 600 sec
  • AngelusLv.10

    Reduces Fixed DMG taken for you and your teammates within 30 m by 25, and increases Max HP by 500, for 600 sec
  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
  • ChargeLv.1

    Summons 1 Spirit Sphere to rotate around you. Up to 5 can be gained.
  • FuryLv.3

    Detonates 5 Spirit Spheres, increasing your own PDMG by 15% for 600s. Weapon Size Modifier against Large targets becomes 100%.
  • Body RelocationLv.1

    Dashes 5m in the target direction
  • Throw Spirit SphereLv.10

    Consumes 1 Spirit Sphere to deal 900% Neutral Ranged PDMG to the target.Your core ranged damage skill — max it first.
  • Spiritual CadenceLv.5

    Meditates for 3s, continuously restoring 30% HP and SP, and gains 1 Spirit Sphere every second
  • FleeLv.5

    FLEE +28.
  • RootLv.10

    Consumes 1 Spirit Spheres to enter a blocking state for 5s. PDMG Reduction and MDMG Reduction +28%. During this time, taking an attack Silences and Roots the target for 2s.A defensive answer when melee attackers close the distance, since this build fights best at range.
  • Mental StrengthLv.5

    Consumes 5 Spirit Spheres, increasing your own PDMG Reduction and MDMG Reduction by 40% for 10s. During this time, cannot use active skills, and MSPD -30%.

Rotation

  1. Throw spheres, then use Spiritual Cadence to refill; keep a few spheres in reserve for Root or Mental Strength in PvP.

Equipment: Mid game

Special Skills (Affixes)

  • Acupoint MasteryAccessory

    PDMG Bonus +0.6~33%, hits reduce target MSPD by 15% for 3s
  • Twin SnapAccessory

    Throw Spirit Sphere deals an additional hit, but damage multiplier is reduced by 33.5~49.7%
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.Cuts incoming damage from MVP, Mini and Boss monsters — a solid general PvE survival pick, not tied to this class.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.Solid defensive pick for both PvE and PvP from the Lv25 forge series onward; swap it for Duelist Guard if you want a PvP-focused option instead.
  • Piercing SnapWeapon

    Throw Spirit Sphere restores 1 Spirit Spheres on hit and ignores 0.6~33% P.DEF

Tips

  • Refine gear to +10 to activate refine resonance Lv2; ranged physical damage cards boost the throw further.

Sources