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Monk Combo

MonkSingle-target melee burstAs of 2026-09 (SEA)

Build byGamebrott

Chains Raging Trifecta Blow, Raging Quadruple Blow and Raging Thrust within 3-second windows, finishing with Guillotine Fist once Fury and five spheres are ready — a simple route to start with.

Well sourced

Our take

The RO New World team's own view

  • For new Monks who want a simple single-target melee route and play mostly PvE. If you want safer farming or PvP poke, Flick is the better pick.
  • Raging Trifecta Blow first for Build Master stage 2, then Raging Thrust and Guillotine Fist to 10 and Studded Knuckles II from stage 5. Sura Aura is the weapon special skill we would chase first, since it keeps Fury up after Guillotine Fist.
  • The trap is opening with Guillotine Fist, especially in PvP: it ends Fury and leaves you exhausted for 10 seconds. Chain each hit within 3 seconds and keep one sphere for Raging Thrust.
  • Our verdict: big single-target hits for little cost, paid for with melee risk and sphere management. It advances to Champion at 70, so lean on the free Build Master gear rather than spending heavily here.

Stat Priority

  1. 1. STR
  2. 2. AGI
  3. 3. VIT

STR and AGI with enough VIT for survivability. Build Master target: Base STR 40.

Skills

  • BlessingLv.10

    Increases STR, INT, and DEX for you and allies within 30 m by 30 and HIT by 20 for 600 sec
  • AngelusLv.10

    Reduces Fixed Dmg taken for you and allies within 30 m by 25, and increases Max HP by 500, for 600 sec
  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
  • ChargeLv.1

    Summons 1 Spirit Sphere to rotate around you. Up to 5 can be gained.Lets you refill Spirit Spheres on demand to keep your combo going.
  • FuryLv.3

    Detonates 5 Spirit Spheres, increasing your own PDMG by 15% for 600s. Weapon Size Modifier against Large targets becomes 100%.Physical damage buff you need active before opening with Guillotine Fist.
  • Body RelocationLv.1

    Dashes 5m in the target directionQuick gap-closer for chasing targets or repositioning safely.
  • Raging Trifecta BlowLv.5

    Performs a 3-hit combo on the target, dealing 3 hits of 533% Neutral Melee PDMG.First hit of your combo, and a Build Master stage 2 goal.
  • Raging Quadruple BlowLv.5

    Can be used within 3s after Raging Trifecta Blow. Performs a 6-hit combo on the target, each hit dealing 220% Neutral Melee PDMG.Second hit — chain it within 3 seconds of the first.
  • Raging ThrustLv.10

    Can be used within 3s after Raging Quadruple Blow. Consumes 1 Spirit Sphere to deal 1500% Neutral Melee PDMG to the target.Third hit; costs one Spirit Sphere, so keep one in reserve.
  • Guillotine FistLv.10

    While in Fury Unleashed, consumes 5 Spirit Spheres and all SP to deal [(150+Remaining SP/10)*100]% forced Neutral Melee PDMG to the target. Removes Fury Unleashed after casting and enters Spirit Exhaustion for 10s. In PVP, additionally deals damage equal to 10% of the target's current HP. In Fair Arena, adjusted to deal [(75+Remaining SP/40)*100]% forced Neutral Melee PDMG to the target.Combo finisher that dumps all your SP into one big hit.
  • Spiritual CadenceLv.5

    Meditates for 3s, continuously restoring 30% HP and SP, and gains 1 Spirit Sphere every secondRefills HP, SP and Spirit Spheres between combos.

Rotation

  1. Build spheres and cast Fury before a long fight.
  2. Trifecta Blow, then Quadruple Blow within 3 s, then Raging Thrust within 3 s, keeping one sphere ready for it.
  3. Rebuild spheres with Charge or Spiritual Cadence.

Equipment: Early game

Equipment: Mid game

Cards

Special Skills (Affixes)

  • Qi MasteryAccessory

    Each Spirit Sphere grants 5~35 P.ATK on hit
  • Sura ComboAccessory

    Each Combo skill cast grants a Spirit Sphere and increases Combo skill DMG multiplier by 0.1~5.5% for 3s, stacking up to 5 times
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.Cuts incoming damage from MVP, Mini and Boss monsters — a solid general PvE survival pick, not tied to this class.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.Solid defensive pick for both PvE and PvP from the Lv25 forge series onward; swap it for Duelist Guard if you want a PvP-focused option instead.
  • Sura AuraWeapon

    After casting Guillotine Fist, Fury state is not removed; Fury grants P.ATK +0.6~33%Keeps Fury active even after Guillotine Fist ends, so you keep hitting at full power.

Tips

  • Guillotine Fist ends Fury and leaves you exhausted for 10 seconds, so don't open with it in PvP.

Sources