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Lord Knight Spear Clashing Spiral

Lord KnightBurst DPS (bosses, PvP engage)As of 2026-08 (SEA, level 70-76)

Build byPJVC

A spear Lord Knight that does almost all its damage with Clashing Spiral. Cardo raises the Clashing Spiral multiplier, Maelstrom Glaive adds a vortex that auto-casts Joint Beat, and Rapid Spiral adds a hit. It's the highest-damage Lord Knight build around.

Well sourced

Hunt these cardsOpen in Rune EngineOpen in Special Skills

Some picks couldn't be placed in the Rune Engine and are left empty: Burst Amplification

Stat Priority

  1. 1. STR
  2. 2. AGI
  3. 3. VIT

Splitting STR and AGI evenly works well, since ASPD speeds up the Clashing Spiral release; skip DEX since the skill has no cast time. For more sustain in hard instances and PvP, run about 80-85 STR with about 70 VIT instead. Weapon weight also matters for this build.

Skills

  • Clashing SpiralLv.10

    Extends the spear in a spiral to pierce the enemy, attacking 5 times. Each hit deals 450%*(ATK+Weapon Weight*0.7)+200 Neutral Melee PDMG. This damage increases based on weapon weight and has a special Size Modifier.Heart of the build; its release speed scales with ASPD.
  • Joint BeatLv.10

    Passive: When spear skills deal damage, there's a 20% chance to cast Joint Beat on the enemy.
    Active: Spear-only skill. Strikes the enemy's joints with precision, dealing 1000%+400 Neutral Melee PDMG and inflicting a random joint fracture for 10 sec.
    Applies Fracture; its passive can auto-cast from spear skills. 5 points unlocks Clashing Spiral; max it to 10 once you can.
  • ConcentrationLv.10

    Increases offensive focus, increasing HIT by 60 and Physical Skill DMG by 15% for 600 sec.Offensive buff; spare points go here.
  • Spear MasteryLv.10

    While wielding a spear, increases P.ATK by 50. While mounted, gain an additional 50% bonus.P.ATK with spears, +50% while mounted.
  • Cavalry TrainingLv.5

    Restores 50% ASPD while mounted.Removes the mounted ASPD penalty so you can fight on the Peco for the Spear Mastery bonus.
  • Burning BloodLv.10

    Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.One of the strongest damage buffs; keep it active.
  • Brave StrikeLv.5

    Deals 840%+280 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 90%*ATK+140 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Unlock plus a little sustain without a priest.
  • Charge AttackLv.5

    Charges at an enemy, dealing 600%+470 Neutral Melee PDMG and having a 90%chance to Root for 2 sec. While wielding a Spear, increases charge distance by 3 m and inflicts Stun instead of Root.With a spear it gains 3 m range and stuns instead of rooting; used for PvP.
  • Auto CounterLv.5

    When taking damage, there's a 20% chance to immediately counterattack nearby enemies, dealing 600%+250 Neutral Melee PDMG to up to 5 enemies within 2 m, and reducing their damage dealt to you by 10% for 6 sec. Counter's trigger has a 2-sec cooldown.
    When Counter reaches Lv.5, reduce skill damage taken from monsters by 30%.
    Reduces skill damage taken and counters.
  • Aura BladeLv.5

    Infuses the weapon with aura. For 300 sec, all physical attacks deal an additional 180 Neutral Melee PDMG. This additional damage ignores the target's P.DEF.
    After Aura Blade exceeds Lv.10, each level increases Basic Attack damage and the Sword Aura Skill DMG of the Special Skill: Surging Sword Aura. Current increase: 0%.
    Extra points only, once the core skills are maxed.
  • Traumatic Blow

    Strikes the enemy with heavy pressure, dealing 1022%+1050 Neutral Melee PDMG and inflicting Bleed for 10 sec; bleeding enemies take 160.6% Neutral Melee PDMG every sec, reducing their Received Healing by 30%, and cannot naturally recover HP.Not needed; the Rending Wound accessory variant casts it anyway.

Rotation

  1. Put only Clashing Spiral, Burning Blood and Concentration on auto; auto Magnum Break lowers DPS by delaying Clashing Spiral.
  2. Charge into range, apply Joint Beat (or let the trait trigger it), then Clashing Spiral while the target is Fractured.
  3. For peak damage, cast Magnum Break manually before its buff ends.

Equipment: End game

WeaponCardoLv.70 · ATK +186Clashing Spiral DMG multiplier +10%Refine +5, Clashing Spiral DMG multiplier +5%Refine +10, Clashing Spiral DMG multiplier +10%Refine +15, Clashing Spiral DMG multiplier +15%Its base stats raise the Clashing Spiral multiplier; a Royal copy can push damage to around 100M. Compare heavy spears by weight too.ArmorGale Robe ILv.56 · HP +3544AGI +4, ATK +14For every Refine Lv. +1, PDMG +0.2%Gale set (AGI and P.DMG) is the go-to PvE damage set.CapeEagle Wing ILv.56 · Def +30AGI +4, ATK +14For every Refine Lv. +1, PDMG +0.2%Gale set.ShoesBlack Leather Shoes ILv.57 · DEF +59AGI +4, ATK +14For every Refine Lv. +1, PDMG +0.2%Gale set.ArmorOdin's Blessing ILv.71 · HP +5320ATK +1%, M.ATK +1%For every Refine Lv. +1, STR +1, INT +1, PDMG +0.2%, MDMG +0.2%Keep a Royal Odin set (with Falcon Muffler I and Fricco's Shoes I) on hand for PvP.AccessoryRogue's TreasureLv.75 · HP +1297 · ATK +43STR +10, P.DMG Bonus +6%For every Refine Lv. +1, STR +1, P.DMG Bonus +0.6%Rogue/Cold set: ATK%, P.DMG% and P.DMG per refine.AccessoryCold HeartLv.75 · HP +1297 · ATK +43AGI +10, P.DMG Bonus +6%For every Refine Lv. +1, PDMG Bonus +1.2%Ignore P.DEF, which acts like penetration.HeadwearAngel WingLv.1 · ATK +30 · Atk +30A solid headwear pick.Shadow gearShadow Edge Gloves I (Spear Knight)Lv.75 · ATK +88Spear skill DMG +15%At Amplification Lv. +10, Melee Physical DMG +2%At Amplification Lv. +25, ATK% +3%At Amplification Lv. +40, Melee Physical DMG +5%ATK +20STR +4DMG vs Demon% +2.4%DMG vs Plant% +2.4%Spear version of the Shadow Edge set (spear skill damage); the set bonus only works with matching pieces.

Cards

Rune Engine

  • Abnormal Damage BoostSlot 1

    Increases DMG multiplier by 2~12% to targets with abnormal statusPairs with bleed or Fracture on the target.
  • Burst AmplificationSlot 2

    Increases burst skill DMG multiplier by 2~12%Clashing Spiral is tagged as a burst skill.
  • Agile DefenseSlot 3

    Increases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when moving+damage while stationary, less damage taken while moving; Bloodthirsty Blade is a fine swap for pure dummy tests.
  • Desperate StrikeSlot 4

    Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Trades DEF for P.ATK — good on an Aqua Crystal.
  • Burst AmplificationSlot 5 · Aqua Crystal

    Increases burst skill DMG multiplier by 2~12%Duplicate on a double-blue crystal, only there to complete Aqua resonance (the duplicate effect is greyed out).

ResonanceMax Aqua (Water) resonance with Lumina (Holy) support. Pyro (Fire) plus Aqua is a solid alternative for Spear.

Relics

  • STR relic pairs

    Common-tier pairs give +3 STR each and yellow-tier +10 per pair; prioritise STR and AGI relics, or resistances for War/PvP.

Special Skills (Affixes)

  • Rapid SpiralAccessory

    Clashing Spiral hit count +1, damage +0.8~28%.+1 Clashing Spiral hit and more damage.
  • Rending WoundAccessory

    When dealing PDMG, has a 14~60% chance to cast Traumatic Blow Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.3s cooldown. Damage dealt to Bleeding enemies +1~14%.Alternative pick: Traumatic Blow bleed feeds Abnormal Damage Boost and Lumina resonance.
  • Ruthless HuntAccessory

    Damage dealt to enemies under hard control or Fracture +0.8~28%.Bonus vs Fractured or hard-controlled targets, fed by Joint Beat procs.
  • Maelstrom GlaiveWeapon

    Clashing Spiral creates a vortex at the target location, dealing 18~630% Neutral Melee PDMG to enemies within 2m. The vortex has a 6~100% chance to cast Joint Beat Lv.5 on the target, based on the learned skill level. The vortex is treated as a Spear skill.Clashing Spiral leaves an AoE vortex that can auto-cast Joint Beat.

Pets

Tips

  • Pure DPS build; you give up some survival for it.
  • Dummy results: 69M+ at level 70, about 164-168M at level 76 with a Royal Cardo and a Lucky Treasure +1 on Clashing Spiral.
  • Clashing Spiral and the Aura Blade extra hit are Neutral element, so fire-damage cards do not help them.

Sources