Lord Knight Brave Strike Tank
Lord KnightTank / bruiser (dungeons, MVP, PvP frontline)As of 2026-08/09 (SEA, level 70+)

A shield Lord Knight with maxed VIT that heals through Brave Strike, keeps Burning Blood up with Boiling Blood, and adds bleed from Traumatic Blow. Fully geared, it stays over 100k HP and still does 550-800k DPS on the dummy.
Well sourced
Stat Priority
- 1. VIT
- 2. STR
Max VIT, rest into STR — expect around 109-119k HP unbuffed once well-geared.
Skills

Brave StrikeLv.10
Deals 1200%+400 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 140%*ATK+240 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Top damage source and self-heal.
Burning BloodLv.10
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.Second-highest damage and a shield.
Auto CounterLv.5
When taking damage, there's a 20% chance to immediately counterattack nearby enemies, dealing 600%+250 Neutral Melee PDMG to up to 5 enemies within 2 m, and reducing their damage dealt to you by 10% for 6 sec. Counter's trigger has a 2-sec cooldown.
When Counter reaches Lv.5, reduce skill damage taken from monsters by 30%.Worth maxing for the extra mitigation.
Sword MasteryLv.10
While wielding a sword, increases P.ATK by 50. While wielding a 2H sword, gain an additonal 50% bonus.Maxed.
Charge AttackLv.5
Charges at an enemy, dealing 600%+470 Neutral Melee PDMG and having a 90%chance to Root for 2 sec. While wielding a Spear, increases charge distance by 3 m and inflicts Stun instead of Root.Maxed for engage.
Aura BladeLv.10
Infuses the weapon with aura. For 600 sec, all physical attacks deal an additional 300 Neutral Melee PDMG. This additional damage ignores the target's P.DEF.
After Aura Blade exceeds Lv.10, each level increases Basic Attack damage and the Sword Aura Skill DMG of the Special Skill: Surging Sword Aura. Current increase: 0%.Maxed.
ConcentrationLv.10
Increases offensive focus, increasing HIT by 60 and Physical Skill DMG by 15% for 600 sec.Maxed.
ParryingLv.10
Passive: While wielding a sword, there's a 30% chance to block PDMG from Basic Attacks.
Active: Sword-only skill. For 4 sec, reduce PDMG taken by 60% and MDMG taken by 30%.Maxed for mitigation.
Traumatic BlowLv.9
Strikes the enemy with heavy pressure, dealing 640%+390 Neutral Melee PDMG and inflicting Bleed for 10 sec; bleeding enemies take 100% Neutral Melee PDMG every sec, reducing their Received Healing by 30%, and cannot naturally recover HP.9-10; bleed damage plus auto-casts from Rending Wound.
BerserkLv.1
Can only be cast when HP is above 5%. Enters Rampage for 20 sec. Removes all control effects and fully restores HP. Increases Max HP by 100%, P.ATK by 50%, and MSPD by 10%, but loses 3% Max HP every sec, reduces P.DEF and M.DEF by 80%, cannot receive Healing or recovery effects, and cannot use skills for 10 sec. When HP drops below 5%, this effect is automatically removed.Emergency HP tool; with the Wrath Release special skill it becomes a sustained buff instead.
Cavalry Training
Restores 50% ASPD while mounted.Skipped; this build does not rely on basic attacks.
Rotation
- Auto: Brave Strike, Burning Blood, Traumatic Blow, basic attack, Concentration, Aura Blade; keep Provoke on; Endure can go either way.
- Cast Berserk or Wrath Release manually before dangerous phases.
- Open with Charge Attack and Provoke, then turn the boss away from the party.
Equipment: End game
Cards
Rune Engine

Bloodthirsty BladeSlot 1
Increases DMG multiplier by 4~24% to targets with HP above 70%A reliable pick that holds up well over time.
Chance for Bonus DMGSlot 2
Dealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldownDamage proc.
Burst AmplificationSlot 3
Increases burst skill DMG multiplier by 2~12%Skill damage multiplier.
Abnormal Damage BoostSlot 4
Increases DMG multiplier by 2~12% to targets with abnormal statusBleed from Traumatic Blow counts as abnormal.
Healing AssaultSlot 5
Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sP.ATK after healing, which Brave Strike does constantly.
ResonanceLevel 3 Gale (Wind, all stats) plus level 3 Lumina (Holy, healing and damage vs abnormal status) works well; Aqua plus Lumina is also viable. For a pure tank, level 3 Geo (Earth) plus Lumina is a strong choice too.
Relics
VIT relics with VIT resonance
Fill the relic set with VIT, M.DEF and damage-reduction stats.
Special Skills (Affixes)

Boiling BloodAccessory
Each time Burning Blood deals damage, Brave Strike cooldown -0.4~1s. Burning Blood duration +1~5s, and damage +0.6~33%.Burning Blood lasts longer, hits harder and shortens Brave Strike cooldown.
Dual Blade DanceAccessory
While wielding a sword, ASPD +2~5. The trigger chance of Parrying increases by 5~29%.A solid third trait: ASPD and more Parrying.
Rending WoundAccessory
When dealing PDMG, has a 14~60% chance to cast Traumatic Blow Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.3s cooldown. Damage dealt to Bleeding enemies +1~14%.Auto-casts Traumatic Blow bleed.
Wrath ReleaseAccessory
Replaces Berserk with Wrath Release. Wrath Release: Can only be cast when HP is above 5%. Enter Wrath Release state. During this state, ATK +0.6~21% and Resilience Skill DMG multiplier +1.5~50%. However, lose 1% HP per second. Cast again or drop below 5% HP to clear this state.Replaces Berserk with a sustainable ATK and damage buff — a top priority for this build.
Curse of CripplingCloak
When inflicting Slow, also reduces the damage the enemy deals to you by 1~42% for 6s.Burning Blood slows, so enemies deal 19% less damage to you.
Fearless ActWeapon
Brave Strike cooldown -0.5s, DMG multiplier and Healing +1.2~42%.Shorter Brave Strike cooldown and more damage and healing.
Pets
Tips
- Shadow gear enchant options to look into: Wind Stride, Anti-Magic, Formation Break, Steel Frame, Spirit Guard.
- Lucky Treasure +1 skill levels on Brave Strike/Burning Blood make a visible difference.
- Title level matters in PvP: each title tier gives a damage edge, capped at 10%.