Lord Knight 2H AGI Sword
Lord KnightSustained melee DPS (PvE and PvP)As of 2026-08 (SEA, level 70-74)

The level 70 upgrade of the AGI Knight. Muramasa's Rending Wound keeps auto-casting Traumatic Blow (bleed), and the Surging Sword Aura special skill adds sword-aura hits on top of fast basic attacks. It still needs 193 ASPD and attack frequency 7, and it's an expensive build to gear.
Well sourced
Stat Priority
- 1. AGI
- 2. STR
- 3. LUK
At level 70, around 51 STR / 88 AGI works well since the Rogue's Treasure + Cold Heart accessories give no ASPD. Later on, max AGI and put the rest into STR (some LUK) once your gear covers ASPD — around 70 AGI is enough at that point.
Skills

Aura BladeLv.10
Infuses the weapon with aura. For 600 sec, all physical attacks deal an additional 300 Neutral Melee PDMG. This additional damage ignores the target's P.DEF.
After Aura Blade exceeds Lv.10, each level increases Basic Attack damage and the Sword Aura Skill DMG of the Special Skill: Surging Sword Aura. Current increase: 0%.Core buff that powers the sword-aura special skill — secure it early rather than leaving it at 1 point.
ConcentrationLv.10
Increases offensive focus, increasing HIT by 60 and Physical Skill DMG by 15% for 600 sec.HIT and physical skill damage buff; aim for 10 once you can afford it.
Traumatic BlowLv.10
Strikes the enemy with heavy pressure, dealing 700%+450 Neutral Melee PDMG and inflicting Bleed for 10 sec; bleeding enemies take 110% Neutral Melee PDMG every sec, reducing their Received Healing by 30%, and cannot naturally recover HP.Bleed and anti-heal; also auto-cast by Rending Wound, so its level raises that cast level.
Bowling BashLv.10
Passive: When using a 2H Sword, increases Bowling Bash's hits by 1.
Active: Sword-only skill. Slashes up to 5 enemies within the targeted 2-m area 3 times. Each slash deals 250%+150 Neutral Melee PDMG.Pairs with Auto Combo for constant AoE procs once you have the points to spare.
Sword ASPD BoostLv.10
Sword-only skill. For 600 sec, increases ASPD by 30%, CRIT by 20, and HIT by 40. The effect is removed when a non-sword weapon is equipped.ASPD toward the 193 cap.
Burning BloodLv.10
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.Damage buff and shield.
Sword MasteryLv.10
While wielding a sword, increases P.ATK by 50. While wielding a 2H sword, gain an additonal 50% bonus.P.ATK with swords; max it if points allow, though it's fine to leave a few points short early on.
Brave StrikeLv.5
Deals 840%+280 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 90%*ATK+140 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Unlocks Burning Blood; optional healing when no priest is present.
BerserkLv.1
Can only be cast when HP is above 5%. Enters Rampage for 20 sec. Removes all control effects and fully restores HP. Increases Max HP by 100%, P.ATK by 50%, and MSPD by 10%, but loses 3% Max HP every sec, reduces P.DEF and M.DEF by 80%, cannot receive Healing or recovery effects, and cannot use skills for 10 sec. When HP drops below 5%, this effect is automatically removed.Optional; useful right before a burst window, though casting it locks other skills for 10 seconds.
ParryingLv.10
Passive: While wielding a sword, there's a 30% chance to block PDMG from Basic Attacks.
Active: Sword-only skill. For 4 sec, reduce PDMG taken by 60% and MDMG taken by 30%.Max it for PvP sustain; skip it for pure PvE.
Magnum BreakLv.10
Deals 600%+300 Fire Melee PDMG to up to 5 enemies within 3 m and knocks them back 2 m. Also changes attack element to Fire and increases Fire Skill DMG by 10% for 10 sec.Fire buff and Blazing Blade stacks; recast before it expires.
Rotation
- Auto order: Aura Blade, Concentration, Burning Blood, Bowling Bash, basic attack, Sword ASPD Boost, Magnum Break, Berserk, then Brave Strike only when needed.
- Keep basic attacks flowing so Rending Wound and Auto Combo proc Traumatic Blow and Bowling Bash.
- Manually recast Magnum Break just before its buff ends; cast Berserk right after Magnum Break for burst.
- Before hard fights use STR and AGI dishes, Berserk Fish Oil, and a Concentration Potion or Awakening Potion.
Equipment: Mid game
Equipment: End game
Cards
Rune Engine

Fortune's FavorSlot 1
Triggers every 15s, granting one of three effects for 5s: P.ATK and M.ATK +180, All Class DMG +12%, or MSPD +12%. After acquiring , triggers one additional random effect.Random P.ATK, damage or speed proc every 15 seconds.
Layered BladeSlot 2
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Stacking damage from continuous hits.
Desperate StrikeSlot 3
Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%Trades P.DEF/M.DEF for P.ATK.
Burst AmplificationSlot 4 · Aqua Crystal
Increases burst skill DMG multiplier by 2~12%Low-level blue crystal used mainly to complete Aqua resonance.
Abnormal Damage BoostSlot 5
Increases DMG multiplier by 2~12% to targets with abnormal statusTraumatic Blow's bleed counts as an abnormal status.
ResonanceMax Aqua (Water) resonance for P.DMG and ignore-DEF, with Lumina (Holy) for bonus damage against targets in abnormal status (bleed). Gale (Wind) for ASPD is a strong alternative if you have the crystals for it — Gale plus Aqua also works well.
Relics
AGI relic pairs
Each matching pair gives AGI resonance: +3 AGI per pair on blue relics, +10 per pair on yellow ones — helps reach 193 ASPD.
Special Skills (Affixes)

Auto ComboAccessory
When a Basic Attack hits a target, has a 2~50% chance to cast Bowling Bash Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.2s cooldown.Auto Bowling Bash from basic attacks, once you're geared for it.
Blazing BladeAccessory
For each enemy hit by Magnum Break, gains 1 stack of Scorching: ASPD +0.4~1.8%, ATK +0.8~3.6%. Stacks up to 6 times and lasts 6~8sStacks ASPD and ATK from Magnum Break hits; works well on Rogue's Treasure early on.
Sharp AuraAccessory
During Aura Blade, HIT +40~180, PDMG +0.8~28%.HIT and P.DMG during Aura Blade — a solid third trait.
Surging Sword AuraAccessory
During the duration of Spirit Qi Sword, using sword normal attacks will accumulate Sword Intent, lasting 4s, stacking up to 10 layers; when possessing Sword Intent, heal yourself 5~100%*Atk HP per second (not exceeding 0.01~0.2% of max HP), and normal attacks have a 1.2~10% chance to release Sword Qi, dealing 700% non-elemental melee PDMG to up to 5 enemies in a 4m straight line; each layer of Sword Intent additionally increases 5~100%*Atk healing and 1.2~10% Sword Qi release chance. Sword Qi is considered a Sword-type skill.Build-defining sword-aura damage — usually the single biggest damage source in this build.
Duelist GuardCloak
DMG taken from players -0.5~27.5%.PvP alternative.
Elite GuardCloak
DMG taken from MVP, Mini, and Boss -0.5~27.5%.Less damage from MVP, Mini and Boss; swap to Duelist Guard for PvP.
Rending WoundWeapon
When dealing PDMG, has a 14~60% chance to cast Traumatic Blow Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.3s cooldown. Damage dealt to Bleeding enemies +1~14%.Physical hits can auto-cast Traumatic Blow, and bleeding targets take more damage.
Pets
Tips
- Damage roughly doubles after reaching Lord Knight (from about 18-20M to 50M on the dummy), reaching about 69-72M once further geared, even without max ASPD.
- Lucky Treasure skill-level bonuses (for example +1 Bowling Bash) noticeably raise damage.
- Special skills cannot be duplicated; only the highest copy counts.