Knight Hybrid (AGI/VIT)
KnightBalanced damage and survivability (beginners, Guild League, general PvE)As of 2026-07/08 (SEA, levels 55-69)

A middle route between tank and glass cannon: AGI for Bowling Bash speed plus VIT for survival, either on a 2H sword or on a sword and shield. It loses only a little damage compared to pure AGI/STR.
Some sources
Stat Priority
- 1. AGI
- 2. VIT
- 3. STR
At around level 56, 58 AGI / 58 VIT did about 4.97M damage in two minutes, versus 5.1M for AGI/STR and 4.8M for pure VIT — a small trade for much better survival. The sword-and-shield version runs about 70-80 AGI and 60 VIT while still aiming for 193 ASPD.
Skills

Bowling BashLv.10
Passive: When using a 2H Sword, increases Bowling Bash's hits by 1.
Active: Sword-only skill. Slashes up to 5 enemies within the targeted 2-m area 3 times. Each slash deals 250%+150 Neutral Melee PDMG.Main damage.
Sword ASPD BoostLv.10
Sword-only skill. For 600 sec, increases ASPD by 30%, CRIT by 20, and HIT by 40. The effect is removed when a non-sword weapon is equipped.10 in the shield version; the early 2H hybrid had 5.
Burning BloodLv.10
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.Aim for level 10.
Brave StrikeLv.5
Deals 840%+280 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 90%*ATK+140 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Healing when no priest is around.
Auto CounterLv.5
When taking damage, there's a 20% chance to immediately counterattack nearby enemies, dealing 600%+250 Neutral Melee PDMG to up to 5 enemies within 2 m, and reducing their damage dealt to you by 10% for 6 sec. Counter's trigger has a 2-sec cooldown.
When Counter reaches Lv.5, reduce skill damage taken from monsters by 30%.Counter damage and mitigation.
Magnum BreakLv.10
Deals 600%+300 Fire Melee PDMG to up to 5 enemies within 3 m and knocks them back 2 m. Also changes attack element to Fire and increases Fire Skill DMG by 10% for 10 sec.Triggers Blazing Blade stacks in the shield version.
Cavalry Training
Restores 50% ASPD while mounted.Skipped to afford damage skills; fight dismounted.
Rotation
- Auto: basic attack, Magnum Break, Bowling Bash, Burning Blood, Brave Strike; keep Provoke and Endure manual (shield version).
- Use ASPD food and potions to reach 193 ASPD / frequency 7.
Equipment: Mid game
Cards
Rune Engine

Deadly FinaleSlot 1
Increases DMG multiplier by 4~24% to targets with HP below 20%A good balanced pick.
Layered BladeSlot 2
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Stacking damage.
Special Skill MasterSlot 3
When using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.ASPD from repeated Bowling Bash.
Bloodthirsty BladeSlot 4
Increases DMG multiplier by 4~24% to targets with HP above 70%Bonus vs targets above 70% HP.
Focused AssassinSlot 5
Upon killing a target, increases Movement Speed by 2~12%, ASPD by 2~12%, and reduces Variable Chanting by 2~15% for 10sASPD and move speed after kills.
ResonanceCover whatever the character lacks: ASPD crystals when short on ASPD, defensive ones when short on survival.
Relics
STR relic pairs (common tier)
Matching relic pairs give +9 STR from resonance at common tier; yellow-tier relics give more.
Special Skills (Affixes)

Auto ComboAccessory
When a Basic Attack hits a target, has a 2~50% chance to cast Bowling Bash Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.2s cooldown.Auto Bowling Bash from basic attacks (shield version).
Blazing BladeAccessory
For each enemy hit by Magnum Break, gains 1 stack of Scorching: ASPD +0.4~1.8%, ATK +0.8~3.6%. Stacks up to 6 times and lasts 6~8sASPD and ATK stacks (shield version).
Boiling BloodAccessory
Each time Burning Blood deals damage, Brave Strike cooldown -0.4~1s. Burning Blood duration +1~5s, and damage +0.6~33%.Stronger, longer Burning Blood.
Multi SlashAccessory
Bowling Bash hit count +1, and damage +0.6~33%.Extra Bowling Bash hit.
Thorned BodyWeapon
Counter chance +12~68%, and Counter cooldown -0.2~0.6s.More counters (2H hybrid).
Pets
Tips
- The shield version did about 11-12M in dummy tests against about 17M for pure 2H AGI, but is much safer in PvP and Guild League.
- Accessory enchant: Unyielding (ATK and HP/VIT).