Knight 2H AGI Bowling Bash DPS
KnightMelee DPS (farming, instances, MVP damage)As of 2026-07/08 (SEA, levels 40-69; at 70 continue with the Lord Knight AGI build)

A two-handed sword Knight that caps attack speed so normal attacks keep auto-casting Bowling Bash. It deals the highest Knight damage before level 70 but is squishy and wants a priest.
Well sourced
Our take
The RO New World team's own view
- For Knights who want the highest damage before 70 and usually play with a priest. If you solo without healing or hate dodging boss AoE, take the Hybrid or Shield Tank instead.
- Auto Combo on the weapon comes first; it is what makes basic attacks cast Bowling Bash. Then AGI to 193 ASPD and attack frequency 7, Sword ASPD Boost to 10 and Multi Slash, with every point after the cap going to STR.
- The classic trap is fighting on the Peco Peco, which halves ASPD without Cavalry Training. Close behind: adding LUK, since Bowling Bash cannot crit, or pushing AGI past the cap.
- Our verdict: the best farming and MVP damage of the three Knight builds, but squishy with no shield. In PvP, hunt squishy classes and leave self-healing tank Knights alone.
Stat Priority
- 1. AGI
- 2. STR
- 3. VIT
Put AGI in first until you hit 193 ASPD and attack frequency 7 (the current cap), then put everything else into STR. Skip LUK — Bowling Bash cannot crit — though some players add a bit of VIT for PvP survivability.
Skills

Bowling BashLv.10
Passive: When using a 2H Sword, increases Bowling Bash's hits by 1.
Active: Sword-only skill. Slashes up to 5 enemies within the targeted 2-m area 3 times. Each slash deals 250%+150 Neutral Melee PDMG.Main damage; a 2H sword adds one extra hit.
Sword ASPD BoostLv.10
Sword-only skill. For 600 sec, increases ASPD by 30%, CRIT by 20, and HIT by 40. The effect is removed when a non-sword weapon is equipped.ASPD, CRIT and HIT buff; needed to reach 193 ASPD.
Burning BloodLv.10
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.Damage aura and shield.
Sword MasteryLv.10
While wielding a sword, increases P.ATK by 50. While wielding a 2H sword, gain an additonal 50% bonus.P.ATK with swords; max it if you can spare the points.
Brave StrikeLv.5
Deals 840%+280 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 90%*ATK+140 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Prerequisite; turn it on auto only when no priest is healing you.
Magnum BreakLv.10
Deals 600%+300 Fire Melee PDMG to up to 5 enemies within 3 m and knocks them back 2 m. Also changes attack element to Fire and increases Fire Skill DMG by 10% for 10 sec.Fire conversion; auto-cast it only against fire-weak (Earth, Shadow) targets.
Charge AttackLv.1
Charges at an enemy, dealing 200%+150 Neutral Melee PDMG and having a 30%chance to Root for 2 sec. While wielding a Spear, increases charge distance by 3 m and inflicts Stun instead of Root.Gap closer.
BerserkLv.5
When hitting an enemy or taking an attack, increases STR by 14 for 8 sec. Stacks up to 4 times.First-job passive STR stacks.
ProvokeLv.5
Provokes up to 10 enemies within 5 m, forcing monsters to attack you for 6 sec. Provoked enemy players are inflicted with Slow, reducing MSPD by 25%. Increases PDMG Reduction by 10% when taking damage from provoked enemies.Manual utility.
EndureLv.5
Gains immunity to all Knockback effects and increases M.DEF by 30 for 14 sec.Manual utility.
Fatal BlowLv.5
After Bash hits enemies 3 times, the next Bash deals 20% more damage and has a 50% chance to Stun the target for 1 sec. This effect has a 8-sec cooldown.First-job prerequisite.
Increase HP RecoveryLv.5
Restores an additional 1% HP every 10 sec.First-job passive.
BashLv.5
Strikes the target with force, dealing 200%+50 Neutral Melee PDMG.Prerequisite only.
Rotation
- Dismount the Peco Peco before fighting — riding without Cavalry Training halves your ASPD.
- Auto: basic attack, Sword ASPD Boost, Bowling Bash, Burning Blood; add Magnum Break only against fire-weak targets.
- Keep Provoke, Endure and Charge Attack manual; putting other skills on auto slows total DPS.
- Use food plus either a Concentration Potion (10% ASPD) or an Awakening Potion (5%); only one works at a time.
Equipment: Early game
Equipment: Mid game
Cards
Rune Engine

Layered BladeSlot 1
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Stacking damage bonus from continuous hits.
Special Skill MasterSlot 2
When using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.ASPD while casting the same skill again and again, which fits Bowling Bash spam perfectly.
AoE AmplificationSlot 3
Increases AoE skill DMG multiplier by 2~12%Bowling Bash is an AoE skill, so this boosts it directly.
Deadly FinaleSlot 4
Increases DMG multiplier by 4~24% to targets with HP below 20%Bonus vs low-HP targets.
Agile DefenseSlot 5
Increases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingA solid fifth pick; Bloodthirsty Blade or Focused Assassin also work here.
ResonanceGale (Wind) for ASPD and all stats plus Aqua (Water) for P.DMG% — Gale level 2 alone gives +4% ASPD and +10 all stats. Pyro (Fire) is an alternative for extra damage and anti-heal against tank Knights backed by a priest.
Special Skills (Affixes)

Blazing BladeAccessory
For each enemy hit by Magnum Break, gains 1 stack of Scorching: ASPD +0.4~1.8%, ATK +0.8~3.6%. Stacks up to 6 times and lasts 6~8sASPD and ATK stacks from Magnum Break hits.
Crippling BlowAccessory
All damage skills can trigger Fatal Blow. Fatal Blow cooldown is reduced by 22~50%, but its Stun chance is reduced by 16~30%.A solid third trait; Precise Strike and Heart of Fire are other options here.
Multi SlashAccessory
Bowling Bash hit count +1, and damage +0.6~33%.One more Bowling Bash hit and +15% damage.
Medium GuardArmor
DMG taken from medium units -0.5~27.5%.Less damage from medium units.
Duelist GuardCloak
DMG taken from players -0.5~27.5%.Less damage from players.
Auto ComboWeapon
When a Basic Attack hits a target, has a 2~50% chance to cast Bowling Bash Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.2s cooldown.Basic attacks can auto-cast Bowling Bash — the core of this build.
Pets
Tips
- 193 ASPD and attack frequency 7 are the current caps; once there, extra AGI is wasted.
- AGI Knight is not the best PvP pick against self-healing tank Knights; target squishy classes instead.
- Weapon enchants: AGI gem, STR gem and ruby (ATK) from dailies.
- Weakness: no shield and low VIT, so you must dodge boss AoE; bring a priest for hard content.