Knight 2H AGI Bowling Bash DPS
KnightMelee DPS (farming, instances, MVP damage)As of 2026-07/08 (SEA, levels 40-69; at 70 continue with the Lord Knight AGI build)

A two-handed sword Knight that caps attack speed so normal attacks keep auto-casting Bowling Bash. It deals the highest Knight damage before level 70 but is squishy and wants a priest.
Well sourced
Stat Priority
- 1. AGI
- 2. STR
- 3. VIT
Put AGI in first until you hit 193 ASPD and attack frequency 7 (the current cap), then put everything else into STR. Skip LUK — Bowling Bash cannot crit — though some players add a bit of VIT for PvP survivability.
Skills

Bowling BashLv.10
Passive: When using a 2H Sword, increases Bowling Bash's hits by 1.
Active: Sword-only skill. Slashes up to 5 enemies within the targeted 2-m area 3 times. Each slash deals 250%+150 Neutral Melee PDMG.Main damage; a 2H sword adds one extra hit.
Sword ASPD BoostLv.10
Sword-only skill. For 600 sec, increases ASPD by 30%, CRIT by 20, and HIT by 40. The effect is removed when a non-sword weapon is equipped.ASPD, CRIT and HIT buff; needed to reach 193 ASPD.
Burning BloodLv.10
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.Damage aura and shield.
Sword MasteryLv.10
While wielding a sword, increases P.ATK by 50. While wielding a 2H sword, gain an additonal 50% bonus.P.ATK with swords; max it if you can spare the points.
Brave StrikeLv.5
Deals 840%+280 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 90%*ATK+140 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)Prerequisite; turn it on auto only when no priest is healing you.
Magnum BreakLv.10
Deals 600%+300 Fire Melee PDMG to up to 5 enemies within 3 m and knocks them back 2 m. Also changes attack element to Fire and increases Fire Skill DMG by 10% for 10 sec.Fire conversion; auto-cast it only against fire-weak (Earth, Shadow) targets.
Charge AttackLv.1
Charges at an enemy, dealing 200%+150 Neutral Melee PDMG and having a 30%chance to Root for 2 sec. While wielding a Spear, increases charge distance by 3 m and inflicts Stun instead of Root.Gap closer.
BerserkLv.5
When hitting an enemy or taking an attack, increases STR by 14 for 8 sec. Stacks up to 4 times.First-job passive STR stacks.
ProvokeLv.5
Provokes up to 10 enemies within 5 m, forcing monsters to attack you for 6 sec. Provoked enemy players are inflicted with Slow, reducing MSPD by 25%. Increases PDMG Reduction by 10% when taking damage from provoked enemies.Manual utility.
EndureLv.5
Gains immunity to all Knockback effects and increases M.DEF by 30 for 14 sec.Manual utility.
Fatal BlowLv.5
After Bash hits enemies 3 times, the next Bash deals 20% more damage and has a 50% chance to Stun the target for 1 sec. This effect has a 8-sec cooldown.First-job prerequisite.
Increase HP RecoveryLv.5
Restores an additional 1% HP every 10 sec.First-job passive.
BashLv.5
Strikes the target with force, dealing 200%+50 Neutral Melee PDMG.Prerequisite only.
Rotation
- Dismount the Peco Peco before fighting — riding without Cavalry Training halves your ASPD.
- Auto: basic attack, Sword ASPD Boost, Bowling Bash, Burning Blood; add Magnum Break only against fire-weak targets.
- Keep Provoke, Endure and Charge Attack manual; putting other skills on auto slows total DPS.
- Use food plus either a Concentration Potion (10% ASPD) or an Awakening Potion (5%); only one works at a time.
Equipment: Early game
Equipment: Mid game
Cards
Rune Engine

Layered BladeSlot 1
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Stacking damage bonus from continuous hits.
Special Skill MasterSlot 2
When using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.ASPD while casting the same skill again and again, which fits Bowling Bash spam perfectly.
AoE AmplificationSlot 3
Increases AoE skill DMG multiplier by 2~12%Bowling Bash is an AoE skill, so this boosts it directly.
Deadly FinaleSlot 4
Increases DMG multiplier by 4~24% to targets with HP below 20%Bonus vs low-HP targets.
Agile DefenseSlot 5
Increases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingA solid fifth pick; Bloodthirsty Blade or Focused Assassin also work here.
ResonanceGale (Wind) for ASPD and all stats plus Aqua (Water) for P.DMG% — Gale level 2 alone gives +4% ASPD and +10 all stats. Pyro (Fire) is an alternative for extra damage and anti-heal against tank Knights backed by a priest.
Special Skills (Affixes)

Blazing BladeAccessory
For each enemy hit by Magnum Break, gains 1 stack of Scorching: ASPD +0.4~1.8%, ATK +0.8~3.6%. Stacks up to 6 times and lasts 6~8sASPD and ATK stacks from Magnum Break hits.
Crippling BlowAccessory
All damage skills can trigger Fatal Blow. Fatal Blow cooldown is reduced by 22~50%, but its Stun chance is reduced by 16~30%.A solid third trait; Precise Strike and Heart of Fire are other options here.
Multi SlashAccessory
Bowling Bash hit count +1, and damage +0.6~33%.One more Bowling Bash hit and +15% damage.
Medium GuardArmor
DMG taken from medium units -0.5~27.5%.Less damage from medium units.
Duelist GuardCloak
DMG taken from players -0.5~27.5%.Less damage from players.
Auto ComboWeapon
When a Basic Attack hits a target, has a 2~50% chance to cast Bowling Bash Lv.5 on the target. Cast level increases based on the learned skill level. This effect has a 0.8~1.2s cooldown.Basic attacks can auto-cast Bowling Bash — the core of this build.
Pets
Tips
- 193 ASPD and attack frequency 7 are the current caps; once there, extra AGI is wasted.
- AGI Knight is not the best PvP pick against self-healing tank Knights; target squishy classes instead.
- Weapon enchants: AGI gem, STR gem and ruby (ATK) from dailies.
- Weakness: no shield and low VIT, so you must dodge boss AoE; bring a priest for hard content.