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Kanos Werewolf

KanosMelee bruiser, solo farming and PvP disruptorAs of 2026-09 (SEA)

Werewolf form with Savage Bite as your engage, Ravenous for self-heal, and Shred for AoE; forgiving to play and the cheapest Druid form to gear. Shred plus the Lacerate bleed special skill is your core damage.

Well sourced

Stat Priority

  1. 1. STR
  2. 2. VIT
  3. 3. LUK

Early on, 100 STR with the rest into VIT is a simple, effective spread. As you refine your build: roughly 65 STR + VIT works for instances, 99 STR + LUK for MVP damage, or 99 VIT + STR for PvP/GvG, depending on your focus. The Build Master stat rewards follow VIT first, then STR.

Skills

  • Transform: WerewolfLv.5

    Unleash the powerful Werewolf soul. While transformed, gain Max HP+10%, Melee PDMG+10%, STR+10, LUK+10, HIT+50. Automatically transform into Werewolf when casting Werewolf skills. Race remains Demi-Human after transformation. Casting this skill again, casting non-Werewolf skills, or performing certain non-combat actions will revert you to Human form.Your core transformation — every other Werewolf skill depends on it, so it's an easy max.
  • Savage BiteLv.10

    Charge 10m toward the target, dealing 150% Neutral melee PDMG and gaining Resilience: Skill DMG taken -30% for 3 sec, Dark/Freeze/Stun/Petrify/Root RES +800, only effective in Werewolf form. Reset this skill's cooldown upon killing the target.Your engage — since the August update it also cuts the skill damage you take by 30% for 3 seconds after casting, so open fights with it.
  • RavenousLv.10

    Savage Bite deals 300% Neutral Melee PDMG to the target, and restores 10% Max HP.Heals you whenever Savage Bite lands, which is what makes this form so sustainable solo.
  • Nature's ShieldLv.5

    Gain INT+10, VIT+10, DEF+100, MDEF+10 for 5 mins.
  • Nature's TruthLv.5

    Comprehend nature's laws to gain MATK+70, MDMG+10%, Water Dmg+10%, Wind Dmg+10%, Earth Dmg+10%.Put the points you'd spend on Merciless Claw here instead — it boosts your water, wind and earth converters, which matters more for this build.
  • Vile Claw StrikeLv.10

    Deals 1200% Neutral Melee PDMG to the target while retreating 6m.A hit-and-retreat skill for repositioning out of danger.
  • ShredLv.10

    Swipe with sharp claws in continuous casting, dealing 3 hits of 600% Neutral Melee PDMG per second to up to 5 targets within a 3m radius around you. You can move while channeling.Your main AoE — you can keep channeling it while moving, so it doubles as your damage and your mobility.
  • Shadow Night HunterLv.10

    Summons the night to shroud up to 5 enemies within 5m, inflicting Slow; shrouded enemies cannot see or target units beyond 5m, and MSPD is reduced by 30% for 6s. Monster vision remains unaffected. Casting grants the Hunt effect: Darkness, Freeze, Stun, Petrify, Root Res +800 for 6s, effective only in Werewolf form.Slows the target and limits their vision — strong utility in PvP.
  • Nature's VigorLv.10

    Harness nature's vigor to gain Max SP +10% and SP Recovery Speed +50%SP sustain — max it once your damage skills are maxed.

Rotation

  1. PvE: auto-cast Ravenous and Shred; if your damage is already low, drop Ravenous from auto and lean on a shield pet like Garm Baby instead.
  2. Open with Savage Bite, follow with Shadow Night Hunter, then Shred, and cast Ravenous when you need the heal.
  3. PvP: dive with Savage Bite, place Shadow Night Hunter, leave with Vile Claw Strike; use Shred on structures in Guild War.

Equipment: Mid game

Cards

Special Skills (Affixes)

  • Bloodtrail TrackingAccessory

    Damage multiplier to bleeding enemies +1~55%+25% damage against targets you've already bled.
  • LacerateAccessory

    Cleave inflicts Bleed when dealing damage, dealing bleeding damage equal to 3~165% of Cleave damage per second, non-stackable, lasting 6s.Your core affix — makes Shred inflict Bleed.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.A general PvE survival pick that cuts damage from MVP, Mini and Boss monsters — works on any class.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.A solid all-around defensive pick from the Lv25 forge series onward; swap to Duelist Guard for PvP.
  • Darkest NightWeapon

    Damage multiplier to enemies affected by Shadow Hunt +2~110%+50% damage against targets affected by Shadow Night Hunter.
  • Kinetic EnergyWeapon

    Damage +1~55% while movingAn alternative to Darkest Night if you don't have it yet.

Pets

Tips

  • Purple quality Lv3 special skills are enough to get by before Lv70.
  • Transformed Druids still count as Demi-Human race, so race-based cards and skills still apply.

Sources