Kanos Werewolf
KanosMelee bruiser, solo farming and PvP disruptorAs of 2026-09 (SEA)

Werewolf form with Savage Bite as your engage, Ravenous for self-heal, and Shred for AoE; forgiving to play and the cheapest Druid form to gear. Shred plus the Lacerate bleed special skill is your core damage.
Well sourced
Stat Priority
- 1. STR
- 2. VIT
- 3. LUK
Early on, 100 STR with the rest into VIT is a simple, effective spread. As you refine your build: roughly 65 STR + VIT works for instances, 99 STR + LUK for MVP damage, or 99 VIT + STR for PvP/GvG, depending on your focus. The Build Master stat rewards follow VIT first, then STR.
Skills

Transform: WerewolfLv.5
Unleash the powerful Werewolf soul. While transformed, gain Max HP+10%, Melee PDMG+10%, STR+10, LUK+10, HIT+50. Automatically transform into Werewolf when casting Werewolf skills. Race remains Demi-Human after transformation. Casting this skill again, casting non-Werewolf skills, or performing certain non-combat actions will revert you to Human form.Your core transformation — every other Werewolf skill depends on it, so it's an easy max.
Savage BiteLv.10
Charge 10m toward the target, dealing 150% Neutral melee PDMG and gaining Resilience: Skill DMG taken -30% for 3 sec, Dark/Freeze/Stun/Petrify/Root RES +800, only effective in Werewolf form. Reset this skill's cooldown upon killing the target.Your engage — since the August update it also cuts the skill damage you take by 30% for 3 seconds after casting, so open fights with it.
RavenousLv.10
Savage Bite deals 300% Neutral Melee PDMG to the target, and restores 10% Max HP.Heals you whenever Savage Bite lands, which is what makes this form so sustainable solo.
Nature's ShieldLv.5
Gain INT+10, VIT+10, DEF+100, MDEF+10 for 5 mins.
Nature's TruthLv.5
Comprehend nature's laws to gain MATK+70, MDMG+10%, Water Dmg+10%, Wind Dmg+10%, Earth Dmg+10%.Put the points you'd spend on Merciless Claw here instead — it boosts your water, wind and earth converters, which matters more for this build.
Vile Claw StrikeLv.10
Deals 1200% Neutral Melee PDMG to the target while retreating 6m.A hit-and-retreat skill for repositioning out of danger.
ShredLv.10
Swipe with sharp claws in continuous casting, dealing 3 hits of 600% Neutral Melee PDMG per second to up to 5 targets within a 3m radius around you. You can move while channeling.Your main AoE — you can keep channeling it while moving, so it doubles as your damage and your mobility.
Shadow Night HunterLv.10
Summons the night to shroud up to 5 enemies within 5m, inflicting Slow; shrouded enemies cannot see or target units beyond 5m, and MSPD is reduced by 30% for 6s. Monster vision remains unaffected. Casting grants the Hunt effect: Darkness, Freeze, Stun, Petrify, Root Res +800 for 6s, effective only in Werewolf form.Slows the target and limits their vision — strong utility in PvP.
Nature's VigorLv.10
Harness nature's vigor to gain Max SP +10% and SP Recovery Speed +50%SP sustain — max it once your damage skills are maxed.
Rotation
- PvE: auto-cast Ravenous and Shred; if your damage is already low, drop Ravenous from auto and lean on a shield pet like Garm Baby instead.
- Open with Savage Bite, follow with Shadow Night Hunter, then Shred, and cast Ravenous when you need the heal.
- PvP: dive with Savage Bite, place Shadow Night Hunter, leave with Vile Claw Strike; use Shred on structures in Guild War.
Equipment: Mid game
Cards
Special Skills (Affixes)

Bloodtrail TrackingAccessory
Damage multiplier to bleeding enemies +1~55%+25% damage against targets you've already bled.
LacerateAccessory
Cleave inflicts Bleed when dealing damage, dealing bleeding damage equal to 3~165% of Cleave damage per second, non-stackable, lasting 6s.Your core affix — makes Shred inflict Bleed.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.A general PvE survival pick that cuts damage from MVP, Mini and Boss monsters — works on any class.
PDMG ReductionCloak
When taking damage, PDMG taken -0.7~35.8% for 5s.A solid all-around defensive pick from the Lv25 forge series onward; swap to Duelist Guard for PvP.
Darkest NightWeapon
Damage multiplier to enemies affected by Shadow Hunt +2~110%+50% damage against targets affected by Shadow Night Hunter.
Kinetic EnergyWeapon
Damage +1~55% while movingAn alternative to Darkest Night if you don't have it yet.
Pets
Tips
- Purple quality Lv3 special skills are enough to get by before Lv70.
- Transformed Druids still count as Demi-Human race, so race-based cards and skills still apply.
Sources
- Gameplay Tips: Newbie Guide to the Druid Class (Lv1-69)2026-07-30
- Gameplay Tips: Druid Werewolf Build Guide2026-08-05
- RTNW Hub: Druid Builds (Werewolf, Wereraptor, Arcanist)2026-08-03
- Gamebrott: Build Kanos Ragnarok: The New World (Indonesian)2026-08-14
- In-game job build presets and Build Master tasks (SEA client data, via RoWorldDB jobs page)2026-09-24
- OWIISHII: Druid Werewolf Updated Build (title only)2026-07-22