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Kanos Arcanist (Glacier Burst)

KanosAoE magic farmingAs of 2026-09 (SEA)

Human-form caster that plants Glacier Monolith and spams Force of Nature; each cast feeds the Frost, Storm and Earth trigger skills, so cast speed matters as much as MATK. Force of Nature takes the element of your converter.

Well sourced

Stat Priority

  1. 1. DEX
  2. 2. INT
  3. 3. VIT

DEX first for variable cast time reduction — it matters more than INT here — then INT, with VIT only if you need extra survivability; leave STR, AGI and LUK at base. Priest Suffragium and the Squidgitte pet's cast reduction free up points to put into INT instead. The Build Master stat rewards follow the same order: DEX, then INT.

Skills

  • Nature's ShieldLv.5

    Gain INT+10, VIT+10, DEF+100, MDEF+10 for 5 mins.Cheap stat and defense buff worth keeping active while you farm.
  • Nature's TruthLv.5

    Comprehend nature's laws to gain MATK+70, MDMG+10%, Water Dmg+10%, Wind Dmg+10%, Earth Dmg+10%.Boosts MATK and elemental damage, so it pairs well with your converter element.
  • Frozen TotemLv.10

    Plant an Ice Totem that deals 3m radius Water MDMG of 2x500% to up to 10 targets in the target area.Part of the early Arcanist kit worth maxing before your core skills — a Build Master stage 1 goal.
  • Gale BladeLv.10

    Unleash a gale that deals 3m radius Wind MDMG of 4x300% to up to 10 targets in the target area.Part of the early Arcanist kit worth maxing before your core skills.
  • Blooming SplendorLv.10

    Unleash a floral burst, dealing 1000% Earth MDMG to up to 10 targets within a 3m radius.Part of the early Arcanist kit worth maxing before your core skills.
  • Force of NatureLv.10

    Channel the power of Frost, Storm, and Earth to deal 2 hits of 600% MDMG to up to 10 enemies within 3m radius. This skill counts as a Frost, Storm, and Earth skill. This skill's Attribute matches your current attack Attribute.Your core skill — it counts as Frost, Storm and Earth at once, so it feeds every trigger skill. Top priority to max.
  • Glacier MonolithLv.10

    Summon a Glacial Stele, granting enemies within 15m Stun, Freeze, Petrify, and Root Res -300. When Releasing a Frost Skill within 15m of the Glacial Stele, it releases Glacial Burst, dealing 600% Water MDMG to up to 10 enemies within 6m.Anchors your Force of Nature casts and doubles as a Build Master stage 2 goal. Second priority to max.
  • Nature's VigorLv.10

    Harness nature's vigor to gain Max SP +10% and SP Recovery Speed +50%SP and SP regen to keep you spamming Force of Nature — third priority to max.
  • OverloadLv.5

    Each time you Release a Storm Skill, accumulate 1 Charge(s), up to 6 stacks, lasting 10s. When Charge reaches 6, enter Overload state for 10s. The next Storm Skill Release consumes 6 Charge(s) and increases skill damage by 100%Feeds the Storm trigger from Force of Nature; a Build Master stage 3 goal.
  • Earthen SproutLv.5

    Each time you Release an Earth Skill, accumulate 1 stack(s) of Growth, up to 12 stacks, lasting 10s. When Growth reaches 12 stacks, automatically trigger Earthen Bloom, dealing 6000% Earth MDMG to up to 10 enemies within 6m around youFeeds the Earth trigger and hits hardest once its Growth stacks build up.

Rotation

  1. Use an elemental converter if the target has a weakness (Red Blood fire, Crystal Blue water, Wind of Verdure wind, Green Live earth).
  2. Cast Nature's Shield and Nature's Truth.
  3. Place Glacier Monolith under the target.
  4. Spam Force of Nature until the target dies.

Equipment: Mid game

Cards

WeaponSkeleton Worker CardDMG vs Medium% +10.8%~18%Includes up to 2 random affixes.Size, race and element damage cards all boost your magic damage here as long as they are not physical-only.WeaponHydra CardDMG vs Human% +12%~20%Includes up to 2 random affixes.Extra damage against Demi-Human enemies.WeaponDrainliar CardDMG vs Water% +9%~15%Includes up to 2 random affixes.Extra damage against Water-element enemies.WeaponVadon CardDMG vs Fire% +9%~15%Includes up to 2 random affixes.Extra damage against Fire-element enemies.Off-HandAmbernite CardDEF +3~5M.DEF +3~5Includes up to 2 random affixes.Cheap, easy-to-get shield card for extra DEF and MDEF.Off-HandHorn CardRanged PDMG Reduction% +12%~20%Includes up to 2 random affixes.Good shield card option if you can afford it.Off-HandThara Frog CardDMG Reduction vs Demi-Human% +12%~20%Includes up to 2 random affixes.ArmorSteel Chonchon CardWind DMG Reduction% +3%~5%Includes up to 2 random affixes.Two of these cut wind damage from Wizards in big PvP fights; swap to Sasquatch for 1v1s against melee.CapeJakk CardFire DMG Reduction% +3%~5%Includes up to 2 random affixes.Default pick for fire damage reduction; swap to Frilldora for INT or Eclipse for more HP.ShoesSohee CardINT +6~10Includes up to 2 random affixes.Adds INT; Merman is a fine alternative.AccessoryMimic CardRanged MDMG% +3%~5%Includes up to 2 random affixes.Four of these add ranged magic damage.AccessorySmokie CardUnique: Grants skill[Hiding]Includes up to 2 random affixes.Utility pick for PvP — grants Hiding.BackwearGiant Hornet CardWind DMG Reduction% +3%~5%Includes up to 2 random affixes.Two of these cut wind damage if Mirage cards are out of reach.HeadwearCramp CardATK +9~15M.ATK +9~15Includes up to 2 random affixes.Solid default pick; swap to Deviruchi for blind immunity in big PvP fights.FacewearMirage: Dracula CardDMG vs Human% +3.6%~6%Includes up to 2 random affixes.Extra damage against Demi-Human enemies; use Stainer if you don't have this one.MouthwearMartin CardBlind RES +60~100Includes up to 2 random affixes.Two of these resist blind; swap to Elder Willow for more damage instead.

Rune Engine

  • Layered BladeSlot 1 · Aqua Crystal

    Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.
  • Fortune's FavorSlot 2 · Pyro Crystal

    Triggers every 15s, granting one of three effects for 5s: P.ATK and M.ATK +180, All Class DMG +12%, or MSPD +12%. After acquiring , triggers one additional random effect.
  • AoE AmplificationSlot 3 · Aqua Crystal

    Increases AoE skill DMG multiplier by 2~12%

ResonanceAim for Wind (Gale) + Water (Aqua) resonance. Crystal colour is the colour the SEA rune data lists for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Special Skills (Affixes)

  • Earth MasteryAccessory

    Earth skill has a 1~55% chance to leave Resonance on target, dealing damage equal to 100% of the original skill damage.An alternative Earth-focused option, though Surge Current is the more reliable pick.
  • Majestic GlacierAccessory

    Glacier Monolith grows larger. Glacier Eruption radius increases from 6m to 9m. Within Glacier Eruption range, gain Chill effect, Frost Skill damage multiplier increases 1~55%, lasting 3s.Makes Glacier Monolith bigger and adds Frost damage — the Lv40-54 upgrade.
  • Surge CurrentAccessory

    Each Overload grants Electrical Surge effect, lasting 8s. While Electrical Surge is active, Storm Skill damage multiplier increases 1~55%Adds Storm damage after Overload — the Lv40-54 upgrade.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.A general PvE survival pick that cuts damage from MVP, Mini and Boss monsters — works on any class.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.A solid all-around defensive pick from the Lv25 forge series onward; swap to Duelist Guard for PvP.
  • Nature's TruthWeapon

    Upon entering Natural Truth state, increase damage multiplier of all Frost, Storm, and Earth skills by 1~55%Craftable from Lv25-39; boosts all your Frost, Storm and Earth skills at once.

Pets

Tips

  • Craft your accessories before the weapon — accessory molds are harder to come by.
  • Only one copy of a special skill takes effect even if you have it on several items, so don't double up.
  • Purple quality Lv3 special skills are enough to get by before Lv70.
  • At 100% variable cast time reduction, every offensive skill takes just 0.5 seconds total to cast.

Sources