Hunter Trapper
HunterTrap AoE and controlAs of 2026-09 (SEA)

Build byGamebrott
Places elemental and control traps and pulls enemies through them. Trap damage is physical but scales with DEX and INT. Fewer sources cover it than ADL or Falconer.
Some sources
Stat Priority
- 1. DEX
- 2. INT
- 3. VIT
DEX > INT with the rest in VIT is the common priority; some spreads go DEX first with a bit of INT. A simple starting point is Base INT 25.
Skills

Double StrafeLv.10
Fires 2 arrows at the target. Each arrow deals 170%+60 Neutral Ranged PDMG.Main first-job damage skill; max it early as any Archer-line build.
Owl's EyeLv.10
Increases DEX by 20.Passive DEX; worth maxing early.
Vulture's EyeLv.10
Increases HIT by 20, Ranged PDMG by 10%.Passive HIT and ranged physical damage; always worth maxing.
Attention ConcentrateLv.10
After using Improve Concentration, increases AGI and DEX by 10, and LUK by 20 for 600 sec.Self buff for AGI, DEX and LUK; keep it on auto-cast.
Claymore TrapLv.10
Places a Claymore Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/600) Fire Ranged PDMG to up to 5 enemies within 3.5 m.Part of the core trap kit for this build's control rotation.
Land MineLv.10
Places a Land Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/1000) Earth Ranged PDMG to up to 5 enemies within 3.5 m, with a 70% chance to inflict Stun for 2 sec.Part of the core trap kit for this build's control rotation.
Freezing TrapLv.10
Places a Freezing Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/700) Water Ranged PDMG to up to 5 enemies within 3.5 m and inflicting Slow, reducing MSPD by 30% for 4.5 sec.Part of the core trap kit for this build's control rotation.
Blast MineLv.10
Places a Blast Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it activates, and after a 1 sec delay, deals (DEX/2+50)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/800) Wind Ranged PDMG to up to 5 enemies within 3.5 m.Part of the core trap kit for this build's control rotation.
Rotation
- Lay traps on the enemy path, then pull monsters through them.
Equipment: Mid game
Cards
Special Skills (Affixes)

Backup ToolAccessory
Trap limit +1~3. Element Trap triggers 1 additional time, with the 2 trigger dealing 1~55% of the original damage.More traps and a second Element Trap trigger.
Steady FocusAccessory
When dealing damage to players, Ranged PDMG +0.4~22% for 5s.Ranged PDMG vs players, useful for PvP trapping.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.A generic PvE pick: less damage from MVP, Mini and Boss monsters. A basic, class-neutral survival special skill worth running on any armor.
PDMG ReductionCloak
When taking damage, PDMG taken -0.7~35.8% for 5s.A generic defensive pick from the Lv25 forge series up, good for both PvE and PvP. Swap for Duelist Guard once you're focused purely on PvP.
Matrix EffectWeapon
When within 8m of a trap set by yourself, PDMG dealt +0.4~20.9%, and DEX +6~34.A top pick for this Trapper build.
Tips
- Avoid mixing Trapper stats and traits with ADL or Falconer — they pull in different directions.