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Hunter ADL (Crescive Bolt)

HunterSingle-target ranged DPS and levelingAs of 2026-09 (SEA)

Auto-attack Hunter that uses Crescive Bolt (listed in the skill tree as Progressive Shot) as its main nuke until about Lv60. It is the default F2P route and the base that most players later turn into a Falconer or Sniper ADL.

Well sourced

Stat Priority

  1. 1. DEX
  2. 2. AGI
  3. 3. LUK

One approach runs about 3 DEX to 1 AGI before Blitz Beat is learned (4 DEX : 1 AGI as a first-job Archer). Another puts AGI first (70 AGI, 70 DEX, 30 LUK) to push toward 193 ASPD. A simple starting point is Base AGI 25 then Base DEX 40. Both routes work; the DEX-first split is the more budget-friendly one.

Skills

  • Double StrafeLv.10

    Fires 2 arrows at the target. Each arrow deals 170%+60 Neutral Ranged PDMG.Main first-job damage skill; max it early as any Archer-line build.
  • Owl's EyeLv.10

    Increases DEX by 20.Passive DEX; worth maxing early.
  • Vulture's EyeLv.10

    Increases HIT by 20, Ranged PDMG by 10%.Passive HIT and ranged physical damage; always worth maxing.
  • Attention ConcentrateLv.10

    After using Improve Concentration, increases AGI and DEX by 10, and LUK by 20 for 600 sec.Self buff for AGI, DEX and LUK; keep it on auto-cast.
  • Progressive ShotLv.10

    Bow-exclusive skill. Fires 4 consecutive shots at the target, each dealing 270%+270 Neutral Ranged PDMG. The final shot's total skill multiplier increases by 50%.This is Crescive Bolt under a different translation; the main damage skill until about Lv60. Elbre bows boost it.
  • Arrow MasteryLv.10

    When using a bow to deal Basic Attacks or cast bow skills, gains 60 P.ATK Bonus. Using consumable arrows grants an additional 30 P.ATK.Bow damage passive; take it to 5 first, then 10 once points allow.
  • BeastbaneLv.10

    Increases Race DMG Bonus vs Brute and Insect by 10%.Worth maxing for ADL; move points here or into Arrow Mastery depending on the boss race you're fighting.
  • DetectingLv.3

    The falcon reveals Invisibile targets within 7 m of its location for 3 sec.Anti-stealth utility for PvP only; skip it in pure PvE.
  • Land MineLv.7

    Places a Land Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/1000) Earth Ranged PDMG to up to 5 enemies within 3.5 m, with a 55% chance to inflict Stun for 2 sec.Lv7 is enough to unlock the Matrix Effect special skill, which gives a bonus when you stand near your own trap.

Rotation

  1. Keep Attention Concentrate up.
  2. Cast order: Crescive Bolt, then Double Strafe, then basic attacks.
  3. An alternative: drop a trap at your feet (for Matrix Effect), then weave Crescive Bolt between basic attacks from max range.
  4. Use elemental arrows that counter the target element; skills inherit the arrow element.

Equipment: Early game

Equipment: Mid game

Cards

HeadwearHornet CardATK +9~15Includes up to 2 random affixes.Flat ATK; a good pairing with Cramp Card, and also a Build Master tier 1 reward.HeadwearCramp CardATK +9~15M.ATK +9~15Includes up to 2 random affixes.Adds ATK and M.ATK.HeadwearLunatic CardCRIT +1~3Includes up to 2 random affixes.Small CRIT bonus; an alternative headwear pick.FacewearAngra Mantis CardCRIT DMG% +3%~5%Includes up to 2 random affixes.CRIT damage; running two works well, especially for MVP fights.MouthwearNovice Poring CardLUK +4~7Includes up to 2 random affixes.Adds LUK, useful for crit and Blitz Beat proc chance.MouthwearElder Willow CardINT +3~5Includes up to 2 random affixes.Adds INT; Blitz Beat's damage scales off INT too.WeaponArcher Skeleton CardRanged PDMG% +6%~10%Includes up to 2 random affixes.Ranged PDMG +6-10%, a solid general-purpose weapon card; running two works well.WeaponMinorous CardDMG vs Large% +10.8%~18%Includes up to 2 random affixes.DMG vs Large; swap size, race or element cards into the weapon slot depending on the target — this one for Large enemies.WeaponSkeleton Worker CardDMG vs Medium% +10.8%~18%Includes up to 2 random affixes.DMG vs Medium; swap in for medium-size MVPs such as Osiris or Doppelganger.WeaponVadon CardDMG vs Fire% +9%~15%Includes up to 2 random affixes.DMG vs Fire element; running two works well against Fire bosses like Eddga.ArmorPoring CardLUK +1~2Includes up to 2 random affixes.Adds LUK.ArmorPecopeco CardMax HP% +3%~5%Includes up to 2 random affixes.Adds Max HP%; pair it with an element-change armor card depending on the fight.CapeCondor CardATK +6~10Includes up to 2 random affixes.Adds flat ATK.CapeDragon Fly CardCRIT +4~7Includes up to 2 random affixes.Adds CRIT; an alternative cape card.CapeYao Jun CardCRIT DMG% +4.8%~8%Includes up to 2 random affixes.CRIT damage; an upgrade over the other cape cards once you can get two.ShoesMatyr CardDEX +6~10Includes up to 2 random affixes.DEX +6-10; running two works well.ShoesMale Thief Bug CardAGI +3~5Includes up to 2 random affixes.Adds AGI for more ASPD.ShoesEggyra CardDEX +3~5Includes up to 2 random affixes.Adds DEX; a cheaper shoe card option.AccessoryOrc Archer CardRanged PDMG% +3%~5%Includes up to 2 random affixes.Ranged PDMG +3-5% per card; running four across both accessory slots is the common target.AccessoryZerom CardDEX +3~5Includes up to 2 random affixes.Adds DEX; a stand-in until you have Orc Archer cards.AccessoryYoyo CardAGI +3~5Includes up to 2 random affixes.Adds AGI.AccessoryZealotus CardRanged PDMG% +3.6%~6%Includes up to 2 random affixes.Ranged PDMG +3.6-6%.BackwearMirage: Angeling CardDMG vs Large% +3.6%~6%Includes up to 2 random affixes.DMG vs Large.WeaponKobold Archer CardBasic Attacks deal 10% increased damage on CRITIncludes up to 2 random affixes.Boosts basic attacks when they crit, good for ADL.

Relics

  • AGI and DEX relics

    Relics can add AGI and DEX at Lv55-69, helping hit the ASPD target.

Special Skills (Affixes)

  • Deadly ShotAccessory

    Bow skill damage +0.6~33%.Bow skill damage +15%.
  • Matrix EffectAccessory

    When within 8m of a trap set by yourself, PDMG dealt +0.4~20.9%, and DEX +6~34.An important DEX and ASPD source when you stand near your own trap.
  • Vulnerable ArrowAccessory

    When bow skills or attacks hit a target, leaves an arrow on them. Each arrow increases damage taken from the source by 0.1~4.4%. Arrows remain for 3~6s and can stack up to 5 times.Stacking damage-taken debuff; pairs well with Linked Arrow.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.A generic PvE pick: less damage from MVP, Mini and Boss monsters. A basic, class-neutral survival special skill worth running on any armor.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.A generic defensive pick from the Lv25 forge series up, good for both PvE and PvP. Swap for Duelist Guard once you're focused purely on PvP.
  • Linked ArrowWeapon

    Each shot of Crescive Bolt has a 20~35% chance to fire 2 additional tracking arrows at the target. Each tracking arrow deals 25~120% Neutral Ranged PDMG.The final shot always triggers tracking arrows and fires 2 additional arrows. Tracking arrows are considered bow skills.Crescive Bolt fires extra tracking arrows, a solid damage boost for ADL.
  • Phantom ArcherWeapon

    When casting Double Strafe, a phantom archer appears and fires 2 arrows at the target, dealing a total of 60~400% Ranged Neutral PDMG. This effect has a 1~1.5s cooldown.Double Strafe summons a phantom archer; a Legendary Lv1 copy comes with the first top-up bow.

Pets

Tips

  • Save forging materials until Lv55; before that, forge only the weapon.
  • Crescive Bolt Lv1 still gives its passive range bonus.
  • DEX-LUK, full DEX, AGI-DEX-LUK and Falcon setups have all been tested side by side, if you want to compare stat spreads.
  • PvP card options: Giearth or Nightmare (head), Stalactic Golem (face), Martin (mouth), Savage Bebe, Marina, Requiem, Plankton or Familiar (weapon procs), Sasquatch or Dark Frame (armor), Eclipse (cape), Matyr or Chonchon (shoes), Majoruros or Mirage: Mistress (back).

Sources