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High Wizard Ice-Lightning

High WizardAoE farming, sustained boss DPS and PvP controlAs of 2026-09 (SEA, Lv.70+ advanced 2nd job)

The Wizard Storm Gust / Lord of Vermilion core, boosted by Storm Mastery's Electrocution stacks (extra chain-lightning damage), Frost Mastery, and Mystical Amplification, a timed cast-time and damage buff. Damage jumps hugely at Lv.70 — a well-built character can reach around 1M DPS on a training dummy. It works for both PvE and PvP because Wind and Water spells stun, blind and freeze.

Well sourced

Stat Priority

  1. 1. INT
  2. 2. DEX
  3. 3. VIT

One approach gets Variable Cast Time reduction to about 80% from DEX (Mystical Amplification adds another 20% while it's up), takes INT to 99, then puts the rest into VIT instead of extra DEX. Others run INT first, then DEX for cast speed and hit; a Fire-Lightning hybrid variant drops DEX entirely for INT and VIT instead.

Skills

  • Lightning BoltLv.10

    Summons lightning to attack the target, dealing 1000%+200 Wind MDMG.First-job Wind bolt; max it early for baseline Wind damage.
  • ThunderstormLv.10

    Calls down lightning from the sky, dealing 720%+300 Wind MDMG to up to 5 enemies within 2.5 m.Wind AoE that fits the auto-cast rotation; useful to add for solo PvE.
  • Cold BoltLv.10

    Summons 10 ice arrows to attack the target. Each ice arrow deals 100%+20 Water MDMG.Max it for baseline Water damage.
  • Frost DiverLv.10

    Deals 200%+100 Water MDMG to the target, with a 65% chance to Freeze them for 2.6 sec.Freeze setup; worth maxing.
  • Jupitel ThunderLv.5

    Launches an electric orb at the target, dealing 700%+280 Wind MDMG and knocking them back 3 m. Knockback is ineffective against players.Lv.5 is enough once Storm Mastery carries the damage, though it's still worth keeping in the auto-cast rotation.
  • Lord of VermilionLv.10

    Calls down 4 lightning strikes in the target area. Each strike deals 800%+200 Wind MDMG to up to 10 enemies within 3.5 m, with a 60% chance to inflict Blind for 2.5 sec.Main Wind AoE and the top damage source once it's stacking Electrocution.
  • WaterballLv.5

    Launches a water ball at the target, dealing 1300%+520 Water MDMG.Adds another Water hit to the rotation.
  • Frost NovaLv.10

    Unleashes frost around you, dealing 650%+350 Water MDMG to up to 5 enemies within 4.5 m, with a 86% chance to Freeze them for 3 sec.Freeze and peel.
  • Storm GustLv.10

    Summons a Storm Gust in the target area for 4.5 sec. Every 0.45 sec, deals 210%+250 Water MDMG to up to 10 enemies within 4.5 m, with a 42% chance to Freeze them for 2.5 sec.Water AoE freeze; a core part of the auto-cast rotation.
  • Storm MasteryLv.10

    When casting Storm skills, gain 2 stacks of Electrocution. While affected by Electrocution, spend 1 stack every 0.5 sec and cast Chain Lightning on the nearest nearby target, bouncing between 5 enemies and dealing 820%+350Wind MDMG. Electrocution lasts 10 sec and stacks up to 6 times.
    Chain Lightning deals 20% additional Skill DMG to monsters.
    Storm skills build Electrocution stacks that fire chain lightning; max it for this build.
  • Frost MasteryLv.10

    When inflicting Freeze, increases its control chance and duration by 20%. Water DMG dealt is not reduced by elemental counters, and Frost Skills deal 30% more Skill DMG to monsters.Longer and more reliable Freeze; worth maxing.
  • Mystical AmplificationLv.10

    Increases your Magic Skill DMG by 10% and reduces Variable Cast Time by 20% for 10 sec.Magic skill damage up and Variable Cast Time -20% for 10s; max it if you can, though even Lv.5 helps while points are tight.
  • Soul DrainLv.7

    Permanently increases Max SP by 28%. When killing an enemy, restores 6% SP.Max SP up and SP back on kills; Lv.7 is a common pick, but it won't refill SP in single-boss fights with no adds.
  • Gravitational Field

    Greatly increases gravity in the target area, dealing 2140%+2000 Neutral MDMG to up to 10 enemies within a 4 m radius.Optional for this build — a Ghost-line AoE that isn't essential to the Ice-Lightning rotation.

Rotation

  1. Auto-cast Mystical Amplification, Lord of Vermilion, Thunderstorm and Storm Gust; cast the rest by hand.
  2. An alternative auto set: Mystical Amplification, Storm Gust, Lord of Vermilion and Jupitel Thunder, plus Thunderstorm for solo PvE.
  3. Cast Mystical Amplification before a damage window. Its cooldown is longer than its duration, so expect a few seconds of slower casting between uses.
  4. Fix your cast time first — a spell that lands on time beats a bigger one that gets interrupted.

Equipment: Mid game

Equipment: End game

Cards

WeaponMummy CardMDMG Bonus% +3.6%~6%Includes up to 2 random affixes.MDMG bonus; run two as a baseline and swap to element or race cards for specific targets.HeadwearCramp CardATK +9~15M.ATK +9~15Includes up to 2 random affixes.Adds MATK.FacewearStainer CardSilence RES +60~100Includes up to 2 random affixes.Silence resistance.FacewearStalactic Golem CardStun RES +60~100Includes up to 2 random affixes.A second facewear slot filler for stun resistance.FacewearCoco CardSleep RES +60~100Includes up to 2 random affixes.Another facewear option.MouthwearElder Willow CardINT +3~5Includes up to 2 random affixes.Adds INT; run two for a solid boost.ArmorRoda Frog CardSP +60~100Includes up to 2 random affixes.Adds SP.ArmorCornutus CardCRIT RES +5~9Includes up to 2 random affixes.CRIT resistance.ArmorBaby Desert Wolf CardM.DEF +4~6Includes up to 2 random affixes.Adds M.DEF; pairs well with a Savage Card.CapeNine Tail CardINT +4~6Includes up to 2 random affixes.Adds INT.ShoesMerman CardINT +3~5Includes up to 2 random affixes.Adds INT.ShoesSohee CardINT +6~10Includes up to 2 random affixes.A stronger INT shoe card if you can get one.AccessoryMimic CardRanged MDMG% +3%~5%Includes up to 2 random affixes.Ranged MDMG%; running four is the common recommendation.AccessoryCreamy CardWind DMG% +3%~5%Includes up to 2 random affixes.A fallback when you're short on Mimic cards; adds Wind DMG% instead.BackwearGiant Hornet CardWind DMG Reduction% +3%~5%Includes up to 2 random affixes.Wind damage reduction; run two for solid mitigation.

Rune Engine

  • AoE AmplificationSlot 1

    Increases AoE skill DMG multiplier by 2~12%Core damage rune for area casters; an Aqua-element effect.
  • Abnormal Damage BoostSlot 2

    Increases DMG multiplier by 2~12% to targets with abnormal statusFreeze, stun and blind are constant in this build, so this rune stays useful; a Pyro-element effect.
  • Balanced DefenseSlot 3

    When HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%Damage up above 50% HP and damage taken down below it; a Pyro-element effect.
  • Body AmplificationSlot 4

    When HP is above 80%, reduces DMG taken by 3~18%Damage taken reduced while above 80% HP; a Geo-element effect.
  • FeatherlightSlot 5

    Randomly removes 2 negative status effects. 14s cooldownPeriodically removes negative statuses; a Geo-element effect. Alternatives worth considering are Desperate Strike, Bloodthirsty Blade and Agile Defense.

ResonanceViews differ here. Some go pure Gale (green) plus Lumina (yellow); a more balanced page (2 Gale, 2 Aqua, 2 Lumina and 1 Pyro) works for both PvE and PvP; Gale plus Aqua (Wind + Water) suits players who want smooth, fast casting over raw burst. Lumina at 4 marks adds +8% damage against targets with a status effect, and Gale at 7 marks gives Fixed Cast Time -25%.

Relics

  • INT relic set (blue 2-piece sets)

    Until your purple 4-piece sets are complete, blue 2-piece sets are worth running since they need only 2 pieces each; four sets give +12 INT total.

Special Skills (Affixes)

  • Biting FrostAccessory

    Water DMG multiplier +1.2~42% and Water DMG ignores 1~35% of target's M.DEF.An Ice-leaning option; the game's own recommendation pairs it with Polar Blizzard for an Ice build.
  • Lightning ConductionAccessory

    When Lord of Vermilion hits an enemy, applies Lightning Rod for 4~6s. Targets with Lightning Rod take 0.6~33% more Wind DMG from the source and are struck by lightning every 1s, taking 135~540% Wind MDMG.A placeholder pick until you get Elemental Mastery.
  • Overflowing ManaAccessory

    During Mystical Amplification, damage dealt +1~28%. Dealing any damage extends Mystical Amplification duration by 0.5~1.5s.More damage during Mystical Amplification, and it extends the buff's duration.
  • Polar BlizzardAccessory

    Storm Gust damage interval is shortened to 0.2s, and damage +0.4~14%.Faster Storm Gust ticks; an Ice-build option.
  • Surging CurrentAccessory

    Each time a Storm skill is cast, gains 1~3 additional stacks of Electrocution. Max stacks +5; Chain Lightning has a 2~70% chance to increase hit count +2.Extra Electrocution stacks and more chain lightning; the top Wind accessory pick for this build.
  • Duelist GuardArmor

    DMG taken from players -0.5~27.5%.Less damage from players.
  • Undead ResistanceArmor

    Undead DMG taken -0.5~27.5%.A solid defensive armor roll.
  • Medium GuardCloak

    DMG taken from medium units -0.5~27.5%.Less damage from medium-size units.
  • Charging StormWeapon

    With Electrocution, Wind DMG multiplier +0.8~28%.+Wind DMG multiplier while Electrocution is up; one of the core Ice-Lightning weapon traits.
  • Elemental MasteryWeapon

    When dealing counter damage to monsters, Elemental Counter +39~69%.Large boost to elemental counter damage against monsters; a strong weapon trait pick and a good upgrade target.

Pets

Tips

  • One dummy test went from roughly 100-120k DPS as a Wizard to about 520k DPS right after the Lv.70 advancement; a heavily invested account reached about 1M DPS (121M in 2 minutes) in September.
  • Electrocution, Lord of Vermilion, Thunderstorm and Storm Gust are the top damage sources, so keep all of them on auto.
  • This setup can get expensive to fully gear, but F2P players can still add a lot of control with the same skills.
  • A good Lv.55 Royal or orange staff can beat a Lv.70 yellow staff, so don't replace a strong weapon just for item level.
  • Weapon enchants: an Arcane Spirit gem for MATK and DEX, or a Spell / Magic Essence gem set.

Sources