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High Wizard Ghost

High WizardSingle-target boss damage and PvP controlAs of 2026-08 (SEA, Lv.70+ advanced 2nd job)

A Lv.70 High Wizard path built on Napalm Vulcan, a fast lock-on Ghost spell, and Gravitational Field, a large AoE that gains damage and soft control from its traits. Because it needs few earlier-job damage skills, it can spend points on Quagmire, Frost Nova and Storm Gust for control. This path doesn't have much community coverage yet, so treat it as a starting point rather than a finished build.

Single source

Our take

The RO New World team's own view

  • This is for veterans who already have a main High Wizard build and want to experiment with boss damage and PvP control. New players should skip it for now and start with Ice-Lightning.
  • If you try it, our order is the core trait package first: Psychic Surge on the weapon, then Psychic Fission and Gravity Crush on accessories. Put stats into INT, then DEX until your key spells cast comfortably.
  • The biggest trap is paying for a second card and gear package for Ghost when your best weapon and traits support another element. Spend the points you save on earlier-job damage skills on Quagmire, Frost Nova and Storm Gust.
  • Our verdict: interesting, but not finished. There is no proven gear, card or rune list yet, so treat it as a side project and keep Ice-Lightning as your main until a full Ghost setup has been shown in SEA.

Stat Priority

  1. 1. INT
  2. 2. DEX

INT first, then DEX until key spells cast comfortably. No specific target numbers yet.

Skills

  • Napalm Vulcan

    Strikes the target 5 times with psychic power. Each hit deals 379.6%+350 Ghost MDMG.
    After Napalm Vulcan exceeds Lv.10, each level increases the Burst Skill DMG of the Special Skill: Psychic Fission. Current increase: 46%.
    Fast lock-on Ghost spell that fills the rotation.
  • Gravitational Field

    Greatly increases gravity in the target area, dealing 2140%+2000 Neutral MDMG to up to 10 enemies within a 4 m radius.Large AoE payoff; gains sustained damage and soft control once its traits are in place.
  • Mystical Amplification

    Increases your Magic Skill DMG by 14.6% and reduces Variable Cast Time by 20% for 10 sec.Shared High Wizard damage and cast buff.
  • Soul Drain

    Permanently increases Max SP by 40%. When killing an enemy, restores 7.5% SP.Shared High Wizard SP skill; recovers SP only on kills.
  • Quagmire

    Creates a Quagmire at the target location for 15.6 sec, reducing MSPD of up to 10 enemies within 3 m by 44.8%, and reducing AGI and DEX by 42. Up to 2 Quagmires can exist at the same time.Control, using the points freed by skipping earlier-job damage skills.
  • Frost Nova

    Unleashes frost around you, dealing 650%+350 Water MDMG to up to 5 enemies within 4.5 m, with a 86% chance to Freeze them for 3 sec.Control.
  • Storm Gust

    Summons a Storm Gust in the target area for 4.5 sec. Every 0.45 sec, deals 305.6%+450 Water MDMG to up to 10 enemies within 4.5 m, with a 82% chance to Freeze them for 2.5 sec.Control.

Rotation

  1. Keep Napalm Vulcan cycling as the filler and drop Gravitational Field for the AoE payoff.

Special Skills (Affixes)

  • Gravity CrushAccessory

    Gravitational Field creates a gravity zone in the target area for 5s. Targets inside take 300~720% Neutral MDMG every second and are inflicted with Slow, reducing their MSPD and ASPD by 8~35%.The Gravitational Field zone trait in this job's roll list, giving it sustained damage over time.
  • Psychic FissionAccessory

    Each time Napalm Vulcan hits an enemy, applies Fission. When Fission reaches 3 stacks, it explodes, dealing 120~1150% Ghost MDMG to the target and enemies within 2m, then removes Fission. The explosion is considered a Ghost skill.The Napalm Vulcan stacking-explosion trait in this job's roll list.
  • Psychic SurgeWeapon

    Napalm Vulcan cooldown -0.2~0.5s, damage +1.2~42%.One of the three Ghost-skill special skills this job can roll (Napalm Vulcan cooldown down, damage up); part of the core trait package for this build.

Tips

  • Prioritize Ghost damage cards and keep MATK, INT and DEX plus race/element/size modifiers.
  • Switching element means a second card and gear package, so stick with the element your best weapon and traits already support.
  • The Ice-Lightning build treats Gravitational Field as optional; there isn't yet a SEA showcase of a full Ghost build to compare against.

Sources