High Wizard Fire-Earth
High WizardBurst AoE and PvP one-shot pressureAs of 2026-08 (SEA, Lv.70+ advanced 2nd job)

Meteor Storm turned into one giant meteor, backed by Flame Mastery burn stacks and Sienna Execrate. Sienna Execrate petrifies, which turns targets Earth-element so Fire hits them much harder. Keep the familiar Meteor rotation and layer the Lv.70 Fire traits on top; one SEA variant mixes Fire burn with Lightning chain damage instead.
Some sources
Stat Priority
- 1. INT
- 2. DEX
- 3. VIT
INT for MATK, DEX for cast time, VIT for HP and defense. An alternative spread runs INT and VIT with no DEX, using Mystical Amplification to cover cast time instead.
Skills

Fireball
Shoots a fireball at the target, dealing 934.4%+430 Fire MDMG to the target and up to 5 enemies within 4 m. Targets more than 1.5 m from the center take 75% damage.First-job Fire skill; part of the basic Fire kit.
Stone Curse
Deals 250%+200 Earth MDMG to the target, with a 80% chance to Petrify them for 2.8 sec.Petrify setup.
Fire Pillar
Sets a fire pillar at the target location, dealing 2190%+1200 Fire MDMG to up to 5 enemies within 2 m.Second-job Fire damage.
Meteor Storm
Drops 7 meteors in the target area. Each meteor deals 912.5%+800 Fire MDMG to up to 10 enemies within 3 m, with a 15% chance to Stun for 1 sec.Core burst spell for this build.
Earth Spike
Raises rocks from the ground, dealing 1000%+200 Earth MDMG to the target enemy.Earth skill that complements the petrify setup.
Heaven's Drive
Raises the ground at the target location, dealing 780%+390 Earth MDMG to up to 5 enemies within 3 m.Earth AoE option.
Quagmire
Creates a Quagmire at the target location for 15.6 sec, reducing MSPD of up to 10 enemies within 3 m by 44.8%, and reducing AGI and DEX by 42. Up to 2 Quagmires can exist at the same time.Slow and debuff.
Flame MasteryLv.10
When Flame skills deal damage, inflict abnormal status - Burn on the target, dealing 360% Fire MDMG every 0.8 sec; lasts for 8 sec.
Burn deals 20% additional Skill DMG to monsters.Fire hits apply Burn; max it as the core Fire advanced skill.
Sienna Execrate
Casts Sienna Execrate on enemies in the target area, dealing 1158%+1560 Earth MDMG to up to 10 enemies within 4 m, with a 116.8% chance to Petrify them for 3 sec.Earth AoE that petrifies; petrified targets take much more Fire damage, setting up the Meteor Storm combo.
Mystical Amplification
Increases your Magic Skill DMG by 14.6% and reduces Variable Cast Time by 20% for 10 sec.Timed damage and cast-time buff.
Soul Drain
Permanently increases Max SP by 40%. When killing an enemy, restores 7.5% SP.Optional.
GanbanteinLv.1
Has a 80% chance to remove traps and field spell effects from up to 10 enemies within 2.5 m of the target location.A must-have for PvP: it removes enemy ground traps and fields such as a Priest's Magnus Exorcismus.
Rotation
- Sienna Execrate on the group to petrify, then Meteor Storm on the petrified (now Earth-element) targets.
- A simple auto set: Meteor Storm, Sienna Execrate and Mystical Amplification.
- A Fire-Lightning hybrid variant instead auto-casts Mystical Amplification, Lord of Vermilion, Jupitel Thunder and Meteor Storm, relying on Burn stacks and Electrocution rather than the spells' direct hits.
Equipment: Mid game
Equipment: End game
Cards
Relics
Yellow relic set
Yellow is the recommended relic set to prioritize here.
Special Skills (Affixes)

Deep BurnAccessory
Abnormal status Burn from Fire Mastery can stack up to 3~6 times. Each Burn stack increases Fire DMG taken from the source by 0.2~3.5%.Burn from Flame Mastery stacks up to 4 times; one of the strongest Fire traits available.
Fire of DestructionAccessory
Targets damaged by Fire skills take 0.6~33% more Fire DMG from the source for 4~6s.Targets take more Fire damage after a Fire hit.
Meteor AccelerationAccessory
Meteor Storm cooldown -0.4~1s, Fire DMG multiplier +0.6~21%.Shorter Meteor Storm cooldown and more Fire damage.
Ritual CastingAccessory
After standing still for 3s, gains 10~15% Variable Cast Time Reduction and MDMG dealt +0.6~28.6%.A fallback option if better traits aren't available yet.
Suppress SpellAccessory
Area or spell field skills hitting 3+ targets gain an increase of 0.5~26.4% damage.A fallback option if better traits aren't available yet.
Duelist GuardArmor
DMG taken from players -0.5~27.5%.A generic defensive armor roll that works for any High Wizard build.
Medium GuardCloak
DMG taken from medium units -0.5~27.5%.A generic defensive cloak roll that works for any High Wizard build.
Massive MeteoriteWeapon
Meteor Storm casts only 1 giant meteor. The giant meteor deals 60~120% of the original skill's total damage, with range increased by 50%. When dealing damage to monsters, Meteor Storm DMG +1~55%.Top priority weapon trait; carry it over from the earlier trait pool.
Pets
Tips
- Keep a working Massive Meteorite weapon until the replacement has the Lv.70 trait you need — item level alone isn't an upgrade.
- Don't mix three elemental card packages on one page; swap the whole set when you swap builds.
- Fire deals the most PvE damage, but mobile players can dodge meteors in PvP.
- The game's own recommended pairs are Ice+Lightning, Earth+Fire and Ghost+Wind. A SEA Fire+Lightning hybrid (Storm Mastery 10, Flame Mastery 10, Charging Storm on the weapon, Surging Current and Deep Burn on the accessories) reached about 400k DPS without buffs.
- Some sources for this build predate the SEA launch and use machine-translated skill names from other regional clients, so double-check names in the SEA client.