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High Wizard Fire-Earth

High WizardBurst AoE and PvP one-shot pressureAs of 2026-08 (SEA, Lv.70+ advanced 2nd job)

Meteor Storm turned into one giant meteor, backed by Flame Mastery burn stacks and Sienna Execrate. Sienna Execrate petrifies, which turns targets Earth-element so Fire hits them much harder. Keep the familiar Meteor rotation and layer the Lv.70 Fire traits on top; one SEA variant mixes Fire burn with Lightning chain damage instead.

Some sources

Stat Priority

  1. 1. INT
  2. 2. DEX
  3. 3. VIT

INT for MATK, DEX for cast time, VIT for HP and defense. An alternative spread runs INT and VIT with no DEX, using Mystical Amplification to cover cast time instead.

Skills

  • Fireball

    Shoots a fireball at the target, dealing 934.4%+430 Fire MDMG to the target and up to 5 enemies within 4 m. Targets more than 1.5 m from the center take 75% damage.First-job Fire skill; part of the basic Fire kit.
  • Stone Curse

    Deals 250%+200 Earth MDMG to the target, with a 80% chance to Petrify them for 2.8 sec.Petrify setup.
  • Fire Pillar

    Sets a fire pillar at the target location, dealing 2190%+1200 Fire MDMG to up to 5 enemies within 2 m.Second-job Fire damage.
  • Meteor Storm

    Drops 7 meteors in the target area. Each meteor deals 912.5%+800 Fire MDMG to up to 10 enemies within 3 m, with a 15% chance to Stun for 1 sec.Core burst spell for this build.
  • Earth Spike

    Raises rocks from the ground, dealing 1000%+200 Earth MDMG to the target enemy.Earth skill that complements the petrify setup.
  • Heaven's Drive

    Raises the ground at the target location, dealing 780%+390 Earth MDMG to up to 5 enemies within 3 m.Earth AoE option.
  • Quagmire

    Creates a Quagmire at the target location for 15.6 sec, reducing MSPD of up to 10 enemies within 3 m by 44.8%, and reducing AGI and DEX by 42. Up to 2 Quagmires can exist at the same time.Slow and debuff.
  • Flame MasteryLv.10

    When Flame skills deal damage, inflict abnormal status - Burn on the target, dealing 360% Fire MDMG every 0.8 sec; lasts for 8 sec.
    Burn deals 20% additional Skill DMG to monsters.
    Fire hits apply Burn; max it as the core Fire advanced skill.
  • Sienna Execrate

    Casts Sienna Execrate on enemies in the target area, dealing 1158%+1560 Earth MDMG to up to 10 enemies within 4 m, with a 116.8% chance to Petrify them for 3 sec.Earth AoE that petrifies; petrified targets take much more Fire damage, setting up the Meteor Storm combo.
  • Mystical Amplification

    Increases your Magic Skill DMG by 14.6% and reduces Variable Cast Time by 20% for 10 sec.Timed damage and cast-time buff.
  • Soul Drain

    Permanently increases Max SP by 40%. When killing an enemy, restores 7.5% SP.Optional.
  • GanbanteinLv.1

    Has a 80% chance to remove traps and field spell effects from up to 10 enemies within 2.5 m of the target location.A must-have for PvP: it removes enemy ground traps and fields such as a Priest's Magnus Exorcismus.

Rotation

  1. Sienna Execrate on the group to petrify, then Meteor Storm on the petrified (now Earth-element) targets.
  2. A simple auto set: Meteor Storm, Sienna Execrate and Mystical Amplification.
  3. A Fire-Lightning hybrid variant instead auto-casts Mystical Amplification, Lord of Vermilion, Jupitel Thunder and Meteor Storm, relying on Burn stacks and Electrocution rather than the spells' direct hits.

Equipment: Mid game

Equipment: End game

Cards

WeaponScorpion CardDMG vs Plant% +12%~20%Includes up to 2 random affixes.Race card, swap in for the right target.WeaponCaramel CardDMG vs Insect% +12%~20%Includes up to 2 random affixes.Race card, swap in for the right target.WeaponHydra CardDMG vs Human% +12%~20%Includes up to 2 random affixes.Race card, swap in for the right target.
WeaponFlame Ghost CardNot in the database yetA general magic-damage option; the closest SEA equivalent is Fire Ghost Card.
HeadwearRideword CardM.ATK +12~20Includes up to 2 random affixes.Adds MATK.HeadwearMarduk CardUnique: Immune to SilenceIncludes up to 2 random affixes.Anti-silence alternative.FacewearStalactic Golem CardStun RES +60~100Includes up to 2 random affixes.Stun resistance.
FacewearIllusion Dracula CardNot in the database yetDemi-Human damage; the closest SEA equivalents are Illusion: Sealed Dracula Card and Mirage: Dracula Card.
MouthwearElder Willow CardINT +3~5Includes up to 2 random affixes.Adds INT.ArmorDark Frame Card5% chance to Petrify the attacker for 1s when taking PDMG. This effect has a 5s cooldownIncludes up to 2 random affixes.Chance to petrify attackers, which sets up double Fire damage.ArmorCornutus CardCRIT RES +5~9Includes up to 2 random affixes.A solid armor card option.ArmorArgiope CardDefense attribute changes to PoisonIncludes up to 2 random affixes.An alternative armor card that turns your defense element to Poison.CapeFrilldora CardINT +3~5Includes up to 2 random affixes.Adds INT.CapeNine Tail CardINT +4~6Includes up to 2 random affixes.Adds INT.ShoesSohee CardINT +6~10Includes up to 2 random affixes.Adds INT.ShoesDark Lord CardUnique: When taking PDMG, 5% chance to cast Meteor Storm Lv.5 on the attacker (cast level scales with learned skill level). This effect has a 5s cooldownMVP card that can cast Meteor Storm on attackers; best-in-slot for this build.
BackwearIllusion Mistress CardNot in the database yetDemi-Human damage reduction; the closest SEA equivalents are Illusion: Sealed Mistress Card and Mirage: Mistress Card.
AccessoryMimic CardRanged MDMG% +3%~5%Includes up to 2 random affixes.Ranged MDMG; running four is a common target.AccessoryHorong CardFire DMG% +1.8%~3%Includes up to 2 random affixes.Adds Fire damage.

Relics

  • Yellow relic set

    Yellow is the recommended relic set to prioritize here.

Special Skills (Affixes)

  • Deep BurnAccessory

    Abnormal status Burn from Fire Mastery can stack up to 3~6 times. Each Burn stack increases Fire DMG taken from the source by 0.2~3.5%.Burn from Flame Mastery stacks up to 4 times; one of the strongest Fire traits available.
  • Fire of DestructionAccessory

    Targets damaged by Fire skills take 0.6~33% more Fire DMG from the source for 4~6s.Targets take more Fire damage after a Fire hit.
  • Meteor AccelerationAccessory

    Meteor Storm cooldown -0.4~1s, Fire DMG multiplier +0.6~21%.Shorter Meteor Storm cooldown and more Fire damage.
  • Ritual CastingAccessory

    After standing still for 3s, gains 10~15% Variable Cast Time Reduction and MDMG dealt +0.6~28.6%.A fallback option if better traits aren't available yet.
  • Suppress SpellAccessory

    Area or spell field skills hitting 3+ targets gain an increase of 0.5~26.4% damage.A fallback option if better traits aren't available yet.
  • Duelist GuardArmor

    DMG taken from players -0.5~27.5%.A generic defensive armor roll that works for any High Wizard build.
  • Medium GuardCloak

    DMG taken from medium units -0.5~27.5%.A generic defensive cloak roll that works for any High Wizard build.
  • Massive MeteoriteWeapon

    Meteor Storm casts only 1 giant meteor. The giant meteor deals 60~120% of the original skill's total damage, with range increased by 50%. When dealing damage to monsters, Meteor Storm DMG +1~55%.Top priority weapon trait; carry it over from the earlier trait pool.

Pets

Tips

  • Keep a working Massive Meteorite weapon until the replacement has the Lv.70 trait you need — item level alone isn't an upgrade.
  • Don't mix three elemental card packages on one page; swap the whole set when you swap builds.
  • Fire deals the most PvE damage, but mobile players can dodge meteors in PvP.
  • The game's own recommended pairs are Ice+Lightning, Earth+Fire and Ghost+Wind. A SEA Fire+Lightning hybrid (Storm Mastery 10, Flame Mastery 10, Charging Storm on the weapon, Surging Current and Deep Burn on the accessories) reached about 400k DPS without buffs.
  • Some sources for this build predate the SEA launch and use machine-translated skill names from other regional clients, so double-check names in the SEA client.

Sources