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High Priest Full Support

High PriestMain party healer for dungeons, raids and GvGAs of 2026-09 (SEA)

Pure healer that stacks healing effectiveness while staying alive: Coluseo Heal plus Sanctuary, Basilica and Assumptio. Healing output jumps a lot after switching to a Lv80 royal Laphine staff — one report went from about 33k to 54k Heal.

Well sourced

Our take

The RO New World team's own view

  • Pick this if you want to be the healer that dungeon, raid and GvG groups ask for. Skip it if you mostly farm alone; nothing here is built for damage, and the Magnus / Judex build suits solo play better.
  • Get Coluseo Heal and the Healing Light weapon special skill first, then the three Lumina runes (Healing Assault, Healing Amplification, Warding Halo). Move from Laphine Staff to Laphine Staff II as soon as you can; it is the biggest healing jump in the build.
  • The classic mistake is learning Purgatorial Angel, which cuts healing heavily. Also keep Recovery manual, because auto wastes it, and run two Kind Hearts instead of the Flower Ring set.
  • Our verdict: the High Priest every party wants, at the price of relying on others for kills. If another Priest in your party already runs Mater Misericordiae, move Overhealing to the accessory slot instead of doubling up.

Stat Priority

  1. 1. INT
  2. 2. VIT
  3. 3. DEX

One approach: INT first, then VIT, then a little DEX (optional). Another: DEX until key casts are reliable, then INT. A third: DEX to instant cast, then INT and VIT. Newer bonus stats mean less DEX is needed overall after Priest buffs.

Skills

  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
  • BlessingLv.10

    Increases STR, INT, and DEX for you and allies within 30 m by 30 and HIT by 20 for 600 sec
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
  • AngelusLv.10

    Reduces Fixed Dmg taken for you and allies within 30 m by 25, and increases Max HP by 500, for 600 secSome players prefer this over Holy Light, which the in-game build takes instead.
  • SanctuaryLv.10

    Creates a Sanctuary on the ground for 8 sec. Each sec, Sanctuary heals you and up to 5 teammates in the area for 100%*M.ATK+1200 HP. Up to 10 Undead-element, Undead-race, or Demon enemies entering the area take Holy MDMG equal to 50% of the Healing amount every sec.
  • ResurrectionLv.4

    Revives 1 ally and restores 80% HP and 100% SP to them.
  • Safety WallLv.5

    Sets up a barrier for 3.5 sec, blocking any PDMG for up to 5 teammates standing inside, up to 40 times. Cannot block damage from MVPs or Bosses.
  • GloriaLv.5

    Increases LUK for you and allies within 30 m by 30, for 600 sec.
  • Impositio ManusLv.5

    Increases P.ATK and M.ATK for you and allies within 30 m by 60, for 600 sec.
  • SuffragiumLv.3

    Reduces Variable Cast Time for you and allies within 30 m by 30%, for 600 sec.
  • AspersioLv.3

    Grants Holy element to the weapons of you and your teammates within 30 m, and increases DMG vs Undead and Demon by 16% for 600 sec.
  • RecoveryLv.1

    Randomly dispels 2 debuffs from nearby teammates.
  • Coluseo HealLv.5

    Calls down holy light, restoring 1100%*M.ATK+720 HP to you and teammates within 15 m, and randomly dispelling 2 debuffs.Second party heal (active); Lv5 active plus the Lv10 passive gives the full effect, though the in-game build lists both entries at Lv10.
  • AssumptioLv.5

    Increases P.ATK and M.ATK for you and allies within 30 m by 12%, for 600 sec.Party ATK/MATK buff.
  • MeditatioLv.5

    Increases own Max SP and natural SP Recovery by 20%, and Healing by 11%.Its healing value is unclear; Judex could replace it in this slot.
  • Lex AeternaLv.5

    Increases the next damage taken by the target within 6 sec by an additional 100%.
  • BasilicaLv.10

    Casts holy power to protect allies, reducing damage taken by all allied teammates within 20 m by an additional 80% for 5 sec. After the effect ends, they cannot receive the protection of the Basilica again for 54 sec.Party damage reduction.

Rotation

  1. Bar 1: Heal, Coluseo Heal, Resurrection, Kyrie Eleison, Basilica (plus Hiding from a Smokie card).
  2. Bar 2: Lex Aeterna, Recovery (keep it manual; auto wastes it), Safety Wall, B.S Sacramenti, Ruwach, Sanctuary.
  3. Don't learn Purgatorial Angel on a healer: it cuts healing heavily.

Equipment: Mid game

Equipment: End game

Cards

WeaponMinorous CardDMG vs Large% +10.80%~18%Includes up to 2 random affixes.Mainly useful for its M.ATK sub-stat; weapon cards matter little for a healer.WeaponMandragora CardDMG vs Wind% +9%~15%Includes up to 2 random affixes.Same reasoning: useful mainly for its M.ATK sub-stat.Off-HandHorn CardRanged PDMG Reduction% +12%~20%Includes up to 2 random affixes.Run two for ranged physical damage reduction in PvP.Off-HandSting CardRanged MDMG Reduction% +12%~20%Includes up to 2 random affixes.Switching to two of these adds ranged magic damage reduction instead.ArmorArgiope CardDefense attribute changes to PoisonIncludes up to 2 random affixes.Can be fused with Sasquatch later for an upgrade.ArmorPecopeco CardMax HP% +3%~5%Includes up to 2 random affixes.CapeEclipse CardVIT +4~6Includes up to 2 random affixes.Run two; Orc Baby Card (neutral reduction) is a good swap since the armor set already covers elemental damage.ShoesMerman CardINT +3~5Includes up to 2 random affixes.Run two for INT.AccessoryVitata CardHealing% +3%~5%Includes up to 2 random affixes.Run three for healing %.AccessorySmokie CardUnique: Grants skill[Hiding]Includes up to 2 random affixes.Fuse with Vitata Card for a combined bonus.HeadwearMarduk CardUnique: Immune to SilenceIncludes up to 2 random affixes.Silence immunity.HeadwearDeviruchi CardUnique: Immune to BlindIncludes up to 2 random affixes.Blind immunity.FacewearArc Angeling CardMax HP% +2.40%~4%Includes up to 2 random affixes.Run two.BackwearMirage: Mistress CardDMG Reduction vs Demi-Human% +3.60%~6%Includes up to 2 random affixes.A premium option; Giant Hornet Card or Majoruros Card are cheaper alternatives.MouthwearMirage: Phreeoni CardDMG Reduction vs Medium% +3.60%~6%Includes up to 2 random affixes.Martin Card or Illusion: Sealed Osiris Card are budget alternatives.

Rune Engine

  • Healing AssaultSlot 1 · Lumina Crystal

    Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sA non-negotiable core healing rune.
  • Healing AmplificationSlot 2 · Lumina Crystal

    Healing a target has a 15% chance to boost outgoing healing by 1~4% for 5s, up to 2~4 stacksA non-negotiable core healing rune.
  • Warding HaloSlot 3 · Lumina Crystal

    Reduces Physical and Magic DMG taken by allies within 8m by 2~12%A non-negotiable pick; one of the strongest defensive effects available.
  • Crippled ArmorSlot 4 · Geo Crystal

    Reduces DMG taken by 12%. For every 20% HP lost, DMG taken is reduced by an extra 1%. After acquiring , the HP-loss interval is adjusted from 20% to 10%.Fits the brown (Geo) resonance for this build.
  • Chance for Bonus DMGSlot 5 · Pyro Crystal

    Dealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldownFills out the resonance requirement for this setup.

ResonanceA common spread is 3 yellow (Lumina) + 2 brown (Geo), aiming for 3 + 3 eventually. Another approach is Lv3 Holy, then Wind for casting or Earth for survival; a hybrid spread of Lv2 brown + Lv1 green also works. Crystal colour is the colour the SEA rune data lists for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Relics

  • Freeze resistance relic links (two)

    It's unclear exactly how much resistance each point gives, but two links is a reasonable baseline.
  • VIT and INT relic links

Special Skills (Affixes)

  • Divine HealingAccessory

    Healing effectiveness increased by 1~55%.Worth keeping a good one from the earlier trait series even at 70+.
  • Mater MisericordiaeAccessory

    Assumptio additionally reduces damage taken by the target by 0.3~16.5%.A solid second accessory pick, unless another Priest in the party already runs it.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.A generic PvE pick: less damage from MVP, Mini and Boss monsters. A basic, class-neutral survival special skill worth running on any armor.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.A generic defensive pick from the Lv25 forge series up, good for both PvE and PvP. Swap for Duelist Guard once you're focused purely on PvP.
  • Healing LightWeapon

    Coluseo Heal cooldown -1~5s, Healing +0.6~33%.A must-have weapon special skill: reduces Coluseo Heal's cooldown and boosts its healing.
  • OverhealingWeapon

    When Healing exceeds the target's Max HP, 0.8~45% of the excess Healing is converted into a shield. The shield can absorb damage up to 0.8~45% of the target's Max HP and lasts 5s.The first Lv70 weapon trait to get; move it to the accessory slot instead if a party Priest already has Mater Misericordiae.

Apocalypse Traits

  • Continuous HealWeapon

    Coluseo Heal also applies Light Heal to the target, restoring HP equal to 17~100% M.ATK every second for 10sColuseo Heal also applies a heal-over-time effect.

Pets

Tips

  • Enchant gems: Charity III weapon, Adamant I shield, Magic Immunity II armor, Physical Immunity II cape, Fortitude I shoes, Charity II on both accessories.
  • Shadow gems: Windstride II armor, Antimagic I shield and shoes, Graceguard I gloves, Iron Wall I earring, Star Guard I pendant.
  • Priest traits (auto-learned): Spell Mastery, Increase SP Recovery, B.S Sacramenti, Ruwach.

Sources