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High Priest Full Support

High PriestMain party healer for dungeons, raids and GvGAs of 2026-09 (SEA)

Pure healer that stacks healing effectiveness while staying alive: Coluseo Heal plus Sanctuary, Basilica and Assumptio. Healing output jumps a lot after switching to a Lv80 royal Laphine staff — one report went from about 33k to 54k Heal.

Well sourced

Stat Priority

  1. 1. INT
  2. 2. VIT
  3. 3. DEX

One approach: INT first, then VIT, then a little DEX (optional). Another: DEX until key casts are reliable, then INT. A third: DEX to instant cast, then INT and VIT. Newer bonus stats mean less DEX is needed overall after Priest buffs.

Skills

  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
  • BlessingLv.10

    Increases STR, INT, and DEX for you and your teammates within 30 m by 30, and HIT by 20, for 600 sec
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
  • AngelusLv.10

    Reduces Fixed DMG taken for you and your teammates within 30 m by 25, and increases Max HP by 500, for 600 secSome players prefer this over Holy Light, which the in-game build takes instead.
  • SanctuaryLv.10

    Creates a Sanctuary on the ground for 8 sec. Each sec, Sanctuary heals you and up to 5 teammates in the area for 100%*M.ATK+1200 HP. Up to 10 Undead-element, Undead-race, or Demon enemies entering the area take Holy MDMG equal to 50% of the Healing amount every sec.
  • ResurrectionLv.4

    Revives 1 ally and restores 80% HP and 100% SP to them.
  • Safety WallLv.5

    Sets up a barrier for 3.5 sec, blocking any PDMG for up to 5 teammates standing inside, up to 40 times. Cannot block damage from MVPs or Bosses.
  • GloriaLv.5

    Increases LUK for you and your teammates within 30 m by 30 for 600 sec.
  • Impositio ManusLv.5

    Increases P.ATK and M.ATK for you and your teammates within 30 m by 60 for 600 sec.
  • SuffragiumLv.3

    Reduces Variable Cast Time for you and your teammates within 30 m by 30% for 600 sec.
  • AspersioLv.3

    Grants Holy element to the weapons of you and your teammates within 30 m, and increases DMG vs Undead and Demon by 16% for 600 sec.
  • RecoveryLv.1

    Randomly dispels 2 debuffs from nearby teammates.
  • Coluseo HealLv.5

    Calls down holy light, restoring 1100%*M.ATK+720 HP to you and teammates within 15 m, and randomly dispelling 2 debuffs.Second party heal (active); Lv5 active plus the Lv10 passive gives the full effect, though the in-game build lists both entries at Lv10.
  • AssumptioLv.5

    Increases P.ATK and M.ATK of you and your teammates within 30 m by 12% for 600 sec.Party ATK/MATK buff.
  • MeditatioLv.5

    Increases own Max SP and natural SP Recovery by 20%, and Healing by 11%.Its healing value is unclear; Judex could replace it in this slot.
  • Lex AeternaLv.5

    Increases the next damage taken by the target within 6 sec by an additional 100%.
  • BasilicaLv.10

    Casts holy power to protect allies, reducing damage taken by all allied teammates within 20 m by an additional 80% for 5 sec. After the effect ends, they cannot receive the protection of the Basilica again for 54 sec.Party damage reduction.

Rotation

  1. Bar 1: Heal, Coluseo Heal, Resurrection, Kyrie Eleison, Basilica (plus Hiding from a Smokie card).
  2. Bar 2: Lex Aeterna, Recovery (keep it manual; auto wastes it), Safety Wall, B.S Sacramenti, Ruwach, Sanctuary.
  3. Don't learn Purgatorial Angel on a healer: it cuts healing heavily.

Equipment: Mid game

Equipment: End game

Cards

WeaponMinorous CardDMG vs Large% +10.8%~18%Includes up to 2 random affixes.Mainly useful for its M.ATK sub-stat; weapon cards matter little for a healer.WeaponMandragora CardDMG vs Wind% +9%~15%Includes up to 2 random affixes.Same reasoning: useful mainly for its M.ATK sub-stat.Off-HandHorn CardRanged PDMG Reduction% +12%~20%Includes up to 2 random affixes.Run two for ranged physical damage reduction in PvP.Off-HandSting CardRanged MDMG Reduction% +12%~20%Includes up to 2 random affixes.Switching to two of these adds ranged magic damage reduction instead.ArmorArgiope CardDefense attribute changes to PoisonIncludes up to 2 random affixes.Can be fused with Sasquatch later for an upgrade.ArmorPecopeco CardMax HP% +3%~5%Includes up to 2 random affixes.CapeEclipse CardVIT +4~6Includes up to 2 random affixes.Run two; Orc Baby Card (neutral reduction) is a good swap since the armor set already covers elemental damage.ShoesMerman CardINT +3~5Includes up to 2 random affixes.Run two for INT.AccessoryVitata CardHealing% +3%~5%Includes up to 2 random affixes.Run three for healing %.AccessorySmokie CardUnique: Grants skill[Hiding]Includes up to 2 random affixes.Fuse with Vitata Card for a combined bonus.HeadwearMarduk CardUnique: Immune to SilenceIncludes up to 2 random affixes.Silence immunity.HeadwearDeviruchi CardUnique: Immune to BlindIncludes up to 2 random affixes.Blind immunity.FacewearArc Angeling CardMax HP% +2.4%~4%Includes up to 2 random affixes.Run two.BackwearMirage: Mistress CardDMG Reduction vs Demi-Human% +3.6%~6%Includes up to 2 random affixes.A premium option; Giant Hornet Card or Majoruros Card are cheaper alternatives.MouthwearMirage: Phreeoni CardDMG Reduction vs Medium% +3.6%~6%Includes up to 2 random affixes.Martin Card or Illusion: Sealed Osiris Card are budget alternatives.

Rune Engine

  • Healing AssaultSlot 1 · Lumina Crystal

    Healed targets gain 2~12% P.ATK and M.ATK. You gain an additional 1~3%. Lasts 10sA non-negotiable core healing rune.
  • Healing AmplificationSlot 2 · Lumina Crystal

    Healing a target has a 15% chance to boost outgoing healing by 1~4% for 5s, up to 2~4 stacksA non-negotiable core healing rune.
  • Warding HaloSlot 3 · Lumina Crystal

    Reduces Physical and Magic DMG taken by allies within 8m by 2~12%A non-negotiable pick; one of the strongest defensive effects available.
  • Crippled ArmorSlot 4 · Geo Crystal

    Reduces DMG taken by 12%. For every 20% HP lost, DMG taken is reduced by an extra 1%. After acquiring , the HP-loss interval is adjusted from 20% to 10%.Fits the brown (Geo) resonance for this build.
  • Chance for Bonus DMGSlot 5 · Pyro Crystal

    Dealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldownFills out the resonance requirement for this setup.

ResonanceA common spread is 3 yellow (Lumina) + 2 brown (Geo), aiming for 3 + 3 eventually. Another approach is Lv3 Holy, then Wind for casting or Earth for survival; a hybrid spread of Lv2 brown + Lv1 green also works. Crystal colour is the colour the SEA rune data lists for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Relics

  • Freeze resistance relic links (two)

    It's unclear exactly how much resistance each point gives, but two links is a reasonable baseline.
  • VIT and INT relic links

Special Skills (Affixes)

  • Divine HealingAccessory

    Healing effectiveness increased by 1~55%.Worth keeping a good one from the earlier trait series even at 70+.
  • Mater MisericordiaeAccessory

    Assumptio additionally reduces damage taken by the target by 0.3~16.5%.A solid second accessory pick, unless another Priest in the party already runs it.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.A generic PvE pick: less damage from MVP, Mini and Boss monsters. A basic, class-neutral survival special skill worth running on any armor.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.A generic defensive pick from the Lv25 forge series up, good for both PvE and PvP. Swap for Duelist Guard once you're focused purely on PvP.
  • Healing LightWeapon

    Coluseo Heal cooldown -1~5s, Healing +0.6~33%.A must-have weapon special skill: reduces Coluseo Heal's cooldown and boosts its healing.
  • OverhealingWeapon

    When Healing exceeds the target's Max HP, 0.8~45% of the excess Healing is converted into a shield. The shield can absorb damage up to 0.8~45% of the target's Max HP and lasts 5s.The first Lv70 weapon trait to get; move it to the accessory slot instead if a party Priest already has Mater Misericordiae.

Apocalypse Traits

  • Continuous HealWeapon

    Coluseo Heal also applies Light Heal to the target, restoring HP equal to 17~100% M.ATK every second for 10sColuseo Heal also applies a heal-over-time effect.

Pets

Tips

  • Enchant gems: Charity III weapon, Adamant I shield, Magic Immunity II armor, Physical Immunity II cape, Fortitude I shoes, Charity II on both accessories.
  • Shadow gems: Windstride II armor, Antimagic I shield and shoes, Graceguard I gloves, Iron Wall I earring, Star Guard I pendant.
  • Priest traits (auto-learned): Spell Mastery, Increase SP Recovery, B.S Sacramenti, Ruwach.

Sources