High Priest Battle (Duple Light)
High PriestPhysical solo farmingAs of 2026-09 (SEA)

Mace High Priest that adds Duple Light and attack-trigger special skills to the Renovatio Hammer loop. This path doesn't have much community coverage yet beyond the in-game build guide.
Some sources
Stat Priority
- 1. AGI
- 2. LUK
- 3. STR
AGI/LUK first, then STR.
Skills

Renovatio HammerLv.10
Passive: When using a mace, Normal Attacks become 240% Holy Melee PDMG and deal 100% splash damage to 5 enemies within 1.5 m, but Haste Factor gain from Normal Attacks is reduced by 50%.
Active: Releases holy hammer power, dealing 600%+440 Holy Melee PDMG to the target and up to 5 enemies within 2.5 m. Holy DMG dealt +20% for the next 4 sec.
Blunt Weapon MasteryLv.10
When using a mace, increases P.ATK by 30 and CRIT by 30.
Duple LightLv.10
Strikes enemies with Duple Light using a holy hammer, dealing 2x400%+420 Holy Melee PDMG to the target and 3 enemies within 1.5 m. This skill has 3 charges. Requires a blunt weapon.Needed to add Holy damage to hammer attacks.
AssumptioLv.5
Increases P.ATK and M.ATK of you and your teammates within 30 m by 12% for 600 sec.
MeditatioLv.5
Increases own Max SP and natural SP Recovery by 20%, and Healing by 11%.
BasilicaLv.10
Casts holy power to protect allies, reducing damage taken by all allied teammates within 20 m by an additional 80% for 5 sec. After the effect ends, they cannot receive the protection of the Basilica again for 54 sec.
JudexLv.10
Deals 1660%+510 Holy MDMG to the target and up to 5 enemies within 2 m of the target.
Rotation
- Basic attacks with the hammer; triggers from Auto Light or Renovatio Hammer do the work.
Equipment: End game
Special Skills (Affixes)

Heretic JudexAccessory
When dealing Holy damage, has a 1~55% chance to treat the target as Undead.Higher attack frequency gives it more triggers in this build.
Vulnerable LightAccessory
When dealing Holy damage, applies Holy Light to the target. Each stack of Holy Light increases Holy DMG taken by 0.16~8.8%, up to 5 stacks, lasting 5s.An alternative accessory pick.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.A generic PvE pick: less damage from MVP, Mini and Boss monsters. A basic, class-neutral survival special skill worth running on any armor.
PDMG ReductionCloak
When taking damage, PDMG taken -0.7~35.8% for 5s.A generic defensive pick from the Lv25 forge series up, good for both PvE and PvP. Swap for Duelist Guard once you're focused purely on PvP.
Auto LightWeapon
After learning Sanctified Hammer, mace Basic Attacks have a 0.8~44% chance to trigger Duple Light Lv.3. If this skill has been learned, casts it based on the highest learned level. Duple Light DMG +0.6~33%.An alternative weapon trait pick.
Renovatio HammerWeapon
After learning Sanctified Hammer, mace Basic Attacks trigger Holy Hammer, dealing 8~440% Holy Melee PDMG to the target and up to 10 enemies within 3m. This effect has a 0.5s cooldownRenovatio Hammer or Auto Light must be on the weapon — one of the two is required.
Apocalypse Traits
Unstoppable HammerWeapon
After releasing Sanctified Hammer, gain Tyrant Hammer effect: ASPD +5~30%, MSPD +5~30%. Gain Endure for 3sASPD and MSPD boost after Sanctified Hammer.
Tips
- Enjoyable but needs a separate physical card and stat package; treat it as a higher-cost alternative.