Creator Acid Bomb (Throw)
CreatorRanged burst for PvE and PvPAs of 2026-09-25 (SEA)

Spam Acid Bomb from about 10 m while Ultimate Corrosion auto-casts Demonstration and Filir adds damage. Damage scales from ATK without needing ASPD or CRIT, and the build also breaks enemy gear in PvP. Early SEA showcases range from about 0.9M DPS (orange gear) to 3.3M on large targets.
Well sourced
Stat Priority
- 1. STR
- 2. VIT
STR is the main damage stat. Most builds pair it with VIT since the class is fragile, often aiming for 99 STR / 99 VIT. A DEX-leaning variant tried 99 DEX with the rest STR for ranged P.ATK, but found DEX and AGI added little; an AGI-leaning variant instead pairs STR with AGI since AGI speeds up Filir.
Skills

Cart RevolutionLv.10
Smashes the target with a cart, dealing 400%*(1+Cart Load/5000)+155 Neutral Melee PDMG to the target and up to 5 enemies within 1.5 m.
Cart MasteryLv.10
Increases Cart Skill PDMG Bonus by 10%.
ShoutLv.5
Increases STR for you and your teammates within 30 m by 12 and P.ATK by 27 for 600 sec.Part of the opening rotation.
SidekickLv.10
Summons a Sidekick for 300 sec. The Sidekick attacks nearby enemies every 1 sec, dealing 235% Neutral Ranged PDMG. Max of 1 Sidekicks can exist at a time. The Sidekick inherits the caster's stats upon summoning.Extra damage while on auto-attack.
DemonstrationLv.10
Throws a Bottle Grenade at the target, leaving a fire zone with a 3-meter radius for 10s. Deals 750% Neutral Ranged PDMG to up to 5 targets in the area per second, with a 20% chance to inflict Weapon Break for 5s. Up to 2 fire zones can exist simultaneously.Keep it at 10: Ultimate Corrosion auto-casts it at your learned level.
Acid TerrorLv.10
Throws an Acid Bottle at the target, dealing 800% Neutral Ranged PDMG, with a 20% chance to inflict Armor Break.Armor break, useful for PvP.
Summon FilirLv.10
Summons the Homunculus Filir for 600s. Filir automatically attacks the currently selected enemy, dealing 100% Neutral Ranged PDMG. You can have up to 1 Filir. When Filir attacks, has a 20% chance to trigger the enhanced skill Moonlight, dealing 500% Neutral Ranged PDMG to the target and enemies within 3m. While Filir is on the field, increases your and the owner's Ranged PDMG by 15%. The Homunculus takes reduced damage of 1 for the first 20 hits.Worth prioritizing over the single Chemical Protection skills for the extra pet damage support.
Life EnhanceLv.10
Increases the chance for Create Creature to trigger enhanced skills by 10%.Triggers Filir's skill more often.
Acid BombLv.10
Throw an Acid Bomb at the target, dealing ATK*(1000%+the target's VIT/100) Neutral Ranged PDMG and having a 20% chance to inflict Weapon Break and Armor Break on the target.Main damage skill for this build.
Full Chemical ProtectionLv.10
Makes yourself and party members within 20m immune to Weapon, Armor, Shoes, Cape, and Shield Break and Strip effects for 600s.Party gear-break immunity; covers what the two single Chemical Protection skills do, so those become optional.
Power ThrowLv.10
Increases Acid Bomb cast range by 2 and skill multiplier by 1400%.+Acid Bomb range and multiplier.
Gear DestructionLv.10
P.ATK increases by 20%. When dealing damage, there's a 15% chance to inflict Weapon/Armor Break and Shield Removal. Gear Break and Removal have a 20% chance to disable target's Repair scrolls for 5s. Create Creatures cannot trigger this effect. Creature skill multiplier increases by 50%P.ATK plus a gear-break chance.
Rotation
- Full Chemical Protection, Shout, Life Enhance, Summon Filir, then Acid Bomb.
- Keep only Acid Bomb on auto and spam it; switch to Demonstration for AoE farming.
Equipment: Mid game
Equipment: End game
Cards
Rune Engine

Desperate StrikeSlot 1
Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%A core damage rune used across nearly every Creator build.
Balanced DefenseSlot 2
When HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%
Layered BladeSlot 3
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Top priority damage rune for this build.
Single-Target AmplificationSlot 4
Increases single-target skill DMG multiplier by 2~12%
Bloodthirsty BladeSlot 5
Increases DMG multiplier by 4~24% to targets with HP above 70%A solid damage pick for this slot; Agile Defense, Chance for Bonus DMG, Control Assault, Fortune's Favor, AoE Amplification and Sustained Amplification are all reasonable alternatives here.
ResonanceWater (Aqua) plus Holy (Lumina) is the common spread, aiming for the 40% bonus-damage chance and abnormal-status damage; common splits are 3 Water + 2 Holy, or three blue / two yellow / one green.
Relics
Sage relic with STR (legendary)
Use Sage with STR, legendary quality if possible; Bane and Guard pieces can be bought from the auction (about 1.2K Starstones each), with the rest from the Trade Shop.STR relics
An all-STR spread is common; a DEX-leaning variant instead puts STR only on Mercy and DEX on Harmony, Downfall and Guard.
Special Skills (Affixes)

Experimental AccidentAccessory
Throwing and Create Creature skills have a 15% chance to inflict Stun on targets for 1.5s, cooldown 4s Damage dealt by Throwing and Create Creature skills +1~55%Stun chance plus Throw damage; a good swap-in for PvP, guild league and siege.
Ultimate CorrosionAccessory
Acid Bomb has a 15% chance to inflict Shoes Destruction on targets for 5s. Acid Bomb DMG +0.8~44%. Acid Bomb triggers Lv.3 Demonstration on hit; if the skill has been learned, it is cast at the highest learned level. Cooldown: 5s.Acid Bomb can auto-cast Demonstration and break shoes.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.
Large Monster GuardCloak
DMG taken from large units -0.5~27.5%.
Corrosive DestructionWeapon
After learning Gear Destruction, DMG dealt to monsters +0.8~44%+20% damage to monsters after learning Gear Destruction; note it only helps against monster targets, not players.
Ultimate ThrowWeapon
Acid Bomb cooldown reduced by 0.5s. Damage multiplier increases by 0.8~44%Top priority weapon trait: Acid Bomb cooldown -0.5s and +20% multiplier.
Apocalypse Traits
Limit ThrowWeapon
Throw skill DMG increased by 5~30%Not yet available in SEA. Throw skill damage +30% once it arrives.
Pets
Tips
- An axe takes about half damage against Small targets, so compare on the large dummy too (about 2.7M DPS on the small 2-minute dummy vs 3.3M on large). Some players report a blunt weapon out-damaging the axe on small targets, though this hasn't been tested.
- Lucky Treasure priority: Acid Bomb, then Demonstration, then Summon Filir. Don't buy the Blacksmith Clover Treasure by mistake.
- Premium gems convert free on job change, and Shadow Gear can be converted to the Throw glove for Corrosion Potions and Starstones (reported conversion counts vary).
- Released on 23 September 2026, so values may still move with the next balance patch; some early write-ups used pre-release skill names.
- The Homunculus (Create Creature) build exists officially, but no full setup has been published yet; its weapon traits include Life Bond, Life Ascension, Life's Essence and Ultimate Burst.
Sources
- Ragnarok: The New World - Alchemist / Creator Comprehensive Guide (Gameplay.tips; written before release)2026-09-19
- Alchemist/Creator Ultimate Guide | Throw type Acid Demo! - OWIISHII2026-09-23
- 3.3 Million DPS?! Full Alchemist PVE Build (Indonesian) - Ivo Play2026-09-23
- My Acid Bomb Creator build - Kyaeds2026-09-24
- BUILD ALCHEMIST TIPE ACID LEMPAR BOTOL (Acid Bomb; Indonesian) - JAVAGLITCH TV2026-09-23
- Why I changed job from Sniper to Creator | Creator DPS Showcase - SirBoj2026-09-24
- Transformed my Whitesmith to Creator (Realistic Comparison) - Nevus Gaming2026-09-24
- A New Chapter Resounds - Alchemy Awakens Life: New 2nd Job Change Preview (official SEA news)2026-09-18
- Apocalypse planner, SEA data (RoworldDB)2026-09-24