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Builds

Champion Flick (Throw Spirit Sphere)

ChampionRanged physical damage and PvP controlAs of 2026-09 (SEA)

Throw Spirit Sphere build with Champion upgrades (Overdrive Snap, Cursed Circle). Expected to get stronger at Lv90 through the Apocalypse system.

Some sources

Stat Priority

  1. 1. STR
  2. 2. VIT

Max STR works well, or split STR and VIT if you want more survivability.

Skills

  • BlessingLv.10

    Increases STR, INT, and DEX for you and your teammates within 30 m by 30, and HIT by 20, for 600 sec
  • AngelusLv.10

    Reduces Fixed DMG taken for you and your teammates within 30 m by 25, and increases Max HP by 500, for 600 sec
  • HealLv.10

    Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
  • Increase AgilityLv.5

    When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
  • Kyrie EleisonLv.5

    Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
  • Throw Spirit SphereLv.10

    Consumes 1 Spirit Sphere to deal 900% Neutral Ranged PDMG to the target.Primary damage skill for this ranged build.
  • RootLv.10

    Consumes 1 Spirit Spheres to enter a blocking state for 5s. PDMG Reduction and MDMG Reduction +28%. During this time, taking an attack Silences and Roots the target for 2s.
  • Mental StrengthLv.5

    Consumes 5 Spirit Spheres, increasing your own PDMG Reduction and MDMG Reduction by 40% for 10s. During this time, cannot use active skills, and MSPD -30%.
  • FleeLv.5

    FLEE +28.
  • ZenLv.5

    Summons 5 Spirit Spheres to rotate around you. When dealing damage, each Spirit Sphere increases P.ATK by 5% for 600s. Up to 5 can be gained.
  • Overdrive SnapLv.10

    Throw Spirit Sphere cast range +2, skill multiplier +388%Increases Throw Spirit Sphere's range and damage multiplier.
  • Cursed CircleLv.10

    Consumes 1 spheres, inflicting Silence and Root on enemies within 3m for 3s.AoE silence and root, good for locking down PvP targets.
  • Mastery FlowLv.5

    Spiritual Cadence additionally restores 18% HP and 18% SP.
  • Sura Battle SpiritLv.5

    Damage taken within 5m is reduced by 5%. Damage taken from beyond 5m is reduced by 15%.Passive damage reduction to help you survive while kiting.
  • FeatherlightLv.5

    MSPD increases by 10% during Mental Strength, and Snap can be used during Mental Strength and Spirit Exhaustion.Lets you keep throwing Spirit Spheres while Mental Strength is active.

Rotation

  1. Skill bar order: Zen, Fury, Body Relocation, Guillotine Fist, Mental Strength, Ruwach, Kyrie Eleison, Spiritual Cadence, Throw Spirit Sphere, Blessing.

Equipment: Mid game

Equipment: End game

Special Skills (Affixes)

  • Infinite SnapAccessory

    Throw Spirit Sphere restores 1 Spirit Sphere on hit; damage multiplier +0.8~44%
  • Scatter SnapAccessory

    After Throw Spirit Sphere hits, it scatters to 5 nearby targets; damage multiplier +0.8~44%Turns the throw into an AoE hit, useful against groups.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.General PvE survival pick that reduces damage from MVP, Mini and Boss monsters; not tied to this class specifically.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.General defensive pick from the Lv25 forge tier onward, works for both PvE and PvP. Swap to Duelist Guard for PvP instead.
  • Piercing SnapWeapon

    Throw Spirit Sphere restores 1 Spirit Spheres on hit and ignores 0.6~33% P.DEF

Apocalypse Traits

  • Spiritless Throw Spirit SphereWeapon

    Throw Spirit Sphere range +2, no Spirit Sphere consumption, skill DMG +5~30%The Lv90 Apocalypse trait for this build: range +2, no sphere cost, and +30% damage.

Tips

  • Ranged physical damage cards boost the throw further.

Sources