Champion Flick (Throw Spirit Sphere)
ChampionRanged physical damage and PvP controlAs of 2026-09 (SEA)

Throw Spirit Sphere build with Champion upgrades (Overdrive Snap, Cursed Circle). Expected to get stronger at Lv90 through the Apocalypse system.
Some sources
Our take
The RO New World team's own view
- This suits players who want a Champion that fights from range and locks down PvP targets with Cursed Circle, and who are willing to build toward Lv90. If you want proven damage now, the Combo build is the safer pick.
- Our order: max Throw Spirit Sphere and Overdrive Snap first, then Cursed Circle for control. Use Claw I as the stepping stone weapon and move to Royal Iron Nail V or Royal Claw III later.
- The trap is treating it as finished. A big part of its payoff is the Lv90 Apocalypse trait Spiritless Throw Spirit Sphere (range +2, no sphere cost, +30% damage), and this page has no card or rune set for it yet.
- Verdict: a strong PvP control pick and a long-term project rather than a first build. Take Sura Battle Spirit and Featherlight so you survive while kiting and keep throwing during Mental Strength.
Stat Priority
- 1. STR
- 2. VIT
Max STR works well, or split STR and VIT if you want more survivability.
Skills

BlessingLv.10
Increases STR, INT, and DEX for you and allies within 30 m by 30 and HIT by 20 for 600 sec
AngelusLv.10
Reduces Fixed Dmg taken for you and allies within 30 m by 25, and increases Max HP by 500, for 600 sec
HealLv.10
Heals 1 specified allied unit(s) and yourself for 450%*M.ATK+235 HP. When cast on Undead-element, Undead-race, or Demon units, deals Holy MDMG equal to 50% of Healing.
Increase AgilityLv.5
When casting Blessing, also casts Increase Agility, increasing you and your allied teammates' AGI by 7, Quicken Factor by 10%, and MSPD by 15% for 600 sec.
Kyrie EleisonLv.5
Grants a shield to you and your teammates within 20 m for 10 sec. The shield can block damage equal to 15% Max HP, up to 20 hits.
Throw Spirit SphereLv.10
Consumes 1 Spirit Sphere to deal 900% Neutral Ranged PDMG to the target.Primary damage skill for this ranged build.
RootLv.10
Consumes 1 Spirit Spheres to enter a blocking state for 5s. PDMG Reduction and MDMG Reduction +28%. During this time, taking an attack Silences and Roots the target for 2s.
Mental StrengthLv.5
Consumes 5 Spirit Spheres, increasing your own PDMG Reduction and MDMG Reduction by 40% for 10s. During this time, cannot use active skills, and MSPD -30%.
FleeLv.5
FLEE +28.
ZenLv.5
Summons 5 Spirit Spheres to rotate around you. When dealing damage, each Spirit Sphere increases P.ATK by 5% for 600s. Up to 5 can be gained.
Overdrive SnapLv.10
Throw Spirit Sphere cast range +2, skill multiplier +388%Increases Throw Spirit Sphere's range and damage multiplier.
Cursed CircleLv.10
Consumes 1 spheres, inflicting Silence and Root on enemies within 3m for 3s.AoE silence and root, good for locking down PvP targets.
Mastery FlowLv.5
Spiritual Cadence additionally restores 18% HP and 18% SP.
Sura Battle SpiritLv.5
Damage taken within 5m is reduced by 5%. Damage taken from beyond 5m is reduced by 15%.Passive damage reduction to help you survive while kiting.
FeatherlightLv.5
MSPD increases by 10% during Mental Strength, and Snap can be used during Mental Strength and Spirit Exhaustion.Lets you keep throwing Spirit Spheres while Mental Strength is active.
Rotation
- Skill bar order: Zen, Fury, Body Relocation, Guillotine Fist, Mental Strength, Ruwach, Kyrie Eleison, Spiritual Cadence, Throw Spirit Sphere, Blessing.
Equipment: Mid game
Equipment: End game
Shadow GlovesRoyal Shadow Hunt Gloves II (Flick)Not in the database yet
Special Skills (Affixes)

Infinite SnapAccessory
Throw Spirit Sphere restores 1 Spirit Sphere on hit; damage multiplier +0.8~44%
Scatter SnapAccessory
After Throw Spirit Sphere hits, it scatters to 5 nearby targets; damage multiplier +0.8~44%Turns the throw into an AoE hit, useful against groups.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.General PvE survival pick that reduces damage from MVP, Mini and Boss monsters; not tied to this class specifically.
PDMG ReductionCloak
When taking damage, PDMG taken -0.7~35.8% for 5s.General defensive pick from the Lv25 forge tier onward, works for both PvE and PvP. Swap to Duelist Guard for PvP instead.
Piercing SnapWeapon
Throw Spirit Sphere restores 1 Spirit Spheres on hit and ignores 0.6~33% P.DEF
Apocalypse Traits
Spiritless Throw Spirit SphereWeapon
Throw Spirit Sphere range +2, no Spirit Sphere consumption, skill DMG +5~30%The Lv90 Apocalypse trait for this build: range +2, no sphere cost, and +30% damage.
Tips
- Ranged physical damage cards boost the throw further.
Sources
- HeyahTV: F2P Monk Snap/FO Build Complete Guide (transcript)2026-08-11
- ZealotsX Mobile: Monk guide summary for Lv90 (Thai, chapters: throw-sphere build, Apocalypse, relics)2026-09-19
- In-game job build presets and Build Master tasks (SEA client data, via RoWorldDB jobs page)2026-09-24
- Gamebrott: Build Monk Ragnarok: The New World (Indonesian)2026-08-28