Assassin Dual Dagger (Fatal Stab)
AssassinPvE farming and bossing (Lv.40-69)As of 2026-09-25 (SEA)

The general PvE route for a fresh Assassin: two daggers, Fatal Stab spam and Double Attack procs, with enough AGI to push attack speed. It carries straight into the Assassin Cross Dancing Knife build at level 70, so the dagger cards and stats are not wasted.
Some sources
Stat Priority
- 1. STR
- 2. AGI
- 3. LUK
Start around 70 STR / 70 AGI / 30 LUK and build toward the 193 ASPD cap — AGI matters most since it speeds up Fatal Stab. Some players max STR first before touching AGI instead. LUK cannot crit with dagger skills or Double Attack, so treat it as a minor support stat, not a priority.
Skills

Double AttackLv.10
When attacking or casting some skills with a Knife, there's a 60% chance to increase hit count by 1, but cannot CRIT. While wielding a Jur, increases PDMG by 5%.Extra hit chance with knives that also boosts Fatal Stab's damage.
Double SlashLv.10
Attacks the target twice. Each hit deals 200%+55 Neutral Melee PDMG to the target and up to 3 enemies within 1.5 m. This skill benefits from Double Attack.Basic filler skill to spend early points on before Fatal Stab and Two-handed Mastery unlock.
Improve DodgeLv.10
Increases FLEE by 10.
HidingLv.5
Enter stealth mode for 10s, immune to attacks and skill locks, attacking exits Hiding; upon exiting, gain 15 Crit and 15% Crit Damage for 2.5s.Stealth skill; staying hidden longer builds toward Enhanced Hiding's bonus.
DodgeLv.5
Dashes 5 m in the target direction. This skill has 2 charges.Two-charge dash you can use to reposition or dodge incoming hits.
Two-handed MasteryLv.10
When equipped with 2 knives, increases P.ATK by 10%, and Weapon Size Modifier vs Large becomes 100%.Raises P.ATK with two knives and removes the size penalty against Large enemies.
Fatal StabLv.10
Requires dual knives. Performs 4 stabs on the target. Each hit deals 210%+160Neutral Melee PDMG to the target and up to 5 enemies in a-4 m rectangular area ahead. This skill benefits from Double Attack.Your main damage skill: four stabs that also hit nearby enemies, making it the best all-around pick for general PvE.
Deadly AmplificationLv.10
Increases Fatal Stab's PDMG Bonus and Hit Rate by 15%.Raises Fatal Stab's damage and hit rate directly.
Enhanced HidingLv.10
While Invisible, increases MSPD by 20%, FLEE by 20, PDMG Bonus by 52%, and gains immunity to hard control effects. This effect remains for 2 sec after ending Invisibility.Gives a big damage bonus right after breaking stealth. If you're farming dungeons against poison-vulnerable mobs, consider moving 5 points into Enchant Poison instead.
Enchant PoisonLv.5
Changes own weapon element to Poison. Attacks have a 5% chance to Poison the target for 10 sec. Lasts 600 sec.Turns your attacks to poison element so Venom Master can proc; skip it against Poison, Holy, Shadow and Undead targets since they resist it.
Rotation
- Auto battle handles basic attacks plus Fatal Stab on its own.
- Weave Fatal Stab between normal attacks when fighting bosses.
- Press Hiding manually before a burst window — auto battle won't trigger it, and Enhanced Hiding needs that stealth exit to proc.
- Turn Enchant Poison on only when the target doesn't resist Poison damage.
Equipment: Early game
Equipment: Mid game
Equipment: End game
Cards
Rune Engine

Layered BladeSlot 1 · Aqua Crystal
Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Damage that stacks the longer you keep attacking the same target.
Special Skill MasterSlot 2 · Gale Crystal
When using the same skill consecutively, ASPD increases by 12% for 5s. After acquiring , ASPD increases by an additional 5%.ASPD bonus for repeating the same skill, which fits spamming Fatal Stab.
AoE AmplificationSlot 3 · Aqua Crystal
Increases AoE skill DMG multiplier by 2~12%Boosts damage since Fatal Stab already hits several targets at once.
Deadly FinaleSlot 4 · Aqua Crystal
Increases DMG multiplier by 4~24% to targets with HP below 20%Extra damage against targets already under 20% HP, good for finishing kills.
Agile DefenseSlot 5 · Gale Crystal
Increases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingBonus damage while standing still and damage reduction while moving. Fortune's Favor works fine here too.
ResonanceGo Wind (Gale) first — aim for level 3 Wind resonance around level 55-69 for a boost to all stats plus ASPD. Water (Aqua) resonance adds damage on top and is worth building toward next.
Relics
AGI and DEX relics
Relics unlock at level 65 and can add AGI and DEX, both useful for this build.
Special Skills (Affixes)

Venom MasterAccessory
When dealing damage, has a 15% chance to Poison the target. Damage multiplier dealt to Poisoned targets +0.6~33%Adds a poison chance plus bonus damage against poisoned targets, pairing directly with Enchant Poison.
Weapon MasterAccessory
ASPD increases by 0.2~11% with Knife equipped, PDMG Bonus increases by 0.6~33% with Jur equippedASPD bonus while using knives.
Elite GuardArmor
DMG taken from MVP, Mini, and Boss -0.5~27.5%.Solid general PvE pick: less damage taken from MVP, Mini and Boss monsters. Armor and cape special skills don't raise your damage, so just take whatever defensive roll you get early on.
Duelist GuardCloak
DMG taken from players -0.5~27.5%.PvP pick: reduces damage taken from other players.
Multi StabWeapon
When Fatal Stab triggers Double Attack, hit count +1. Fatal Stab damage +0.6~33%.Adds an extra Fatal Stab hit whenever Double Attack triggers — a core damage boost for this build.
Rapid StabWeapon
After casting Fatal Stab, ASPD +0.8~44% for 5s.Grants ASPD after each Fatal Stab. Only the main-hand dagger's special skill affix actually counts, so put it there.
Pets
Tips
- Two daggers give you two sets of weapon card slots, but only one weapon special skill applies — the off-hand dagger's trait is sealed.
- Do not use Venom or Enchant Poison on Poison, Holy, Shadow or Undead targets — several dungeon bosses resist it outright.
- Refine every slot to +10 first to unlock refine resonance before pushing any single piece higher.
- Katar can edge out dual daggers slightly in raw damage around level 65, but dual daggers stay the more reliable general PvE pick. Choose one route and finish it before splitting resources between both.
- Some of the numbers here predate the SEA launch, so treat exact stat and rune priorities as a starting point that may shift with balance patches.
Sources
- Ragnarok: The New World Thief Build Guide (RTNW Hub)2026-08-08
- Katar Atau Dagger? Build Assassin Terbaik (Indonesian) - Kurosu_Gaming2026-07-31
- FATAL STAB BUILD ASSASSIN: Stats, Skills, Runes, Equips & Tips (pre-SEA test server) - MGamer2026-06-25
- Ragnarok: The New World Thief Build Guide (OSLink blog)2026-07-23
- Ragnarok: The New World - Knight Tank Build Guide (Gameplay.tips; armor/cape special skill picks)2026-08-07
- Ragnarok New World ASSASSIN CROSS DUAL DAGGER BUILD: Dancing Knife, Rolling Cutter, Soul Destroyer! (Indonesian) - didi kocheng2026-08-07