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Assassin Cross Soul Destroyer

Assassin CrossRanged burst for PvP and guild war (also PvE)As of 2026-09-25 (SEA)

A ranged physical build (about 7 m) that scales from ATK, M.ATK, STR and INT at once. Silent Mind and Focus Mind shorten the cooldown and double-cast Soul Destroyer. It is the priciest Assassin Cross route because it wants two Holy Daggers and ranged cards.

Well sourced

Stat Priority

  1. 1. STR
  2. 2. INT

ATK, M.ATK, STR and INT all feed this skill. A 99 STR / 59 INT split with INT on further level-ups works well; an 80/80 split performs nearly the same. Splitting STR and INT more evenly is also viable.

Skills

  • Double AttackLv.10

    When attacking or casting some skills with a Knife, there's a 60% chance to increase hit count by 1, but cannot CRIT. While wielding a Jur, increases PDMG by 5%.
  • Double SlashLv.10

    Attacks the target twice. Each hit deals 200%+55 Neutral Melee PDMG to the target and up to 3 enemies within 1.5 m. This skill benefits from Double Attack.Basic combo filler; take Envenom 10 instead if you prefer its poison utility.
  • Improve DodgeLv.10

    Increases FLEE by 10.
  • HidingLv.5

    Enter stealth mode for 10s, immune to attacks and skill locks, attacking exits Hiding; upon exiting, gain 15 Crit and 15% Crit Damage for 2.5s.
  • DodgeLv.5

    Dashes 5 m in the target direction. This skill has 2 charges.
  • Two-handed MasteryLv.10

    When equipped with 2 knives, increases P.ATK by 10%, and Weapon Size Modifier vs Large becomes 100%.Needed since this build wields two daggers.
  • Venom KnifeLv.5

    Throws a poisoned dagger at the target, dealing 575%+210 Poison Ranged PDMG and inflicting Poison for 10 sec.
  • Viral SpreadLv.10

    Releases Poisonous Smoke at the target location, poisoning up to 10 targets within 3.5m for 10s and reducing their Poison DMG Reduction by 35% for 8s.
  • Enchant PoisonLv.5

    Changes own weapon element to Poison. Attacks have a 5% chance to Poison the target for 10 sec. Lasts 600 sec.
  • Enhanced HidingLv.10

    While Invisible, increases MSPD by 20%, FLEE by 20, PDMG Bonus by 52%, and gains immunity to hard control effects. This effect remains for 2 sec after ending Invisibility.
  • Soul DestroyerLv.10

    Performs a powerful ranged attack on the target, dealing (1170%+STR/100+INT/100)*(ATK+M.ATK) Neutral Ranged PDMG. This damage ignores Size Modifier. In PVE, this damage ignores 50% DEF.The main damage skill this whole build is built around.
  • Enchant Deadly PoisonLv.10

    Increases P.ATK by 11% and ASPD by 15%. Basic Attack hits have a 10%chance to inflict Deadly Poison for 10 sec. Lasts 600sec. Increases Venom Knife DMG multiplier by 400%.
  • Poison BusterLv.10

    Enters Poison Buster state. For the next 12 sec, increases Poison DMG by 35%. When Poison Buster ends, Deadly Poisoned enemies within 15 m explode, taking 2000%+480 Poison Melee PDMG and immediately settling the Deadly Poison damage left.Keep it on auto for steady extra damage; some players max it further for PvP.
  • Shadow of Deception

    When Invisibile, gain 20% DMG Reduction. This effect remains for 2 sec after Invisibility ends.Put spare points here, or into Dancing Knife instead.

Rotation

  1. A solid auto-battle order: Dodge, Hiding, Poison Buster, Soul Destroyer, Enchant Poison, Enchant Deadly Poison.
  2. Fight from range and use Hiding plus Dodge to escape melee divers.
  3. Switch off poison and rely on a Priest's Aspersio against Undead or poison-resistant targets.

Equipment: Mid game

Equipment: End game

Cards

WeaponSkeleton Worker CardDMG vs Medium% +10.8%~18%Includes up to 2 random affixes.Run two for PvP; consider keeping a separate weapon card set to swap in per target.WeaponHydra CardDMG vs Human% +12%~20%Includes up to 2 random affixes.Run two for PvP.WeaponArcher Skeleton CardRanged PDMG% +6%~10%Includes up to 2 random affixes.A solid all-rounder for PvE, adding ranged PDMG.WeaponMinorous CardDMG vs Large% +10.8%~18%Includes up to 2 random affixes.Extra damage against Large-size targets; run two if you're facing a lot of them.ArmorArgiope CardDefense attribute changes to PoisonIncludes up to 2 random affixes.Useful for PvP fights.ArmorPecopeco CardMax HP% +3%~5%Includes up to 2 random affixes.Adds max HP; useful in both PvP and PvE.CapeNine Tail CardINT +4~6Includes up to 2 random affixes.Adds INT.ShoesZombie CardSTR +3~5Includes up to 2 random affixes.Cheap early-game STR.ShoesWild Rose CardSTR +6~10Includes up to 2 random affixes.Better STR source once you can afford it.AccessoryOrc Archer CardRanged PDMG% +3%~5%Includes up to 2 random affixes.Ranged PDMG; fill all four accessory slots with this once you can. Farming as a Hunter first is one way to pick these up.AccessoryZealotus CardRanged PDMG% +3.6%~6%Includes up to 2 random affixes.Ranged PDMG upgrade for later in the game.AccessoryMantis CardSTR +3~5Includes up to 2 random affixes.Cheap early-game STR.HeadwearMirage: Orc Hero CardDMG vs Medium% +3.6%~6%Includes up to 2 random affixes.The best headwear card for this build; use Hornet or Carat until you get it.

Rune Engine

  • Single-Target AmplificationSlot 1

    Increases single-target skill DMG multiplier by 2~12%
  • Abnormal Damage BoostSlot 2

    Increases DMG multiplier by 2~12% to targets with abnormal statusPoison counts as an abnormal status, so this boosts damage against anything you've poisoned.
  • Desperate StrikeSlot 3

    Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%
  • Layered BladeSlot 4

    Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.
  • Chance for Bonus DMGSlot 5

    Dealing DMG has a 15% chance to increase P.ATK and M.ATK by 24% for the next 8s. 30s cooldownAlternatives for this slot include Bloodthirsty Blade, Agile Defense and Blade DMG Boost; there's no single best rune set, so balance offense and survival for your gear.

ResonancePrioritize Water (Aqua) plus Holy (Lumina), chasing blue and yellow resonance colours; Wind + Water is also a solid combo for this skill.

Relics

  • Blue relic sets

    Blue relics are a solid, more affordable option compared to red ones, with no single stat to chase.

Special Skills (Affixes)

  • Focus MindAccessory

    Every 2s, when Soul Destroyer deals damage, triggers Soul Destroyer again on the target. Soul Destroyer damage +0.3~16.5%Re-triggers Soul Destroyer every 2 s; take the orange version if you can afford it.
  • Venom MasterAccessory

    When dealing damage, has a 15% chance to Poison the target. Damage multiplier dealt to Poisoned targets +0.6~33%Outperforms Rapid Venom by roughly 150K DPS in testing, and is generally considered stronger than Way of the Assassin too.
  • Way of the AssassinAccessory

    Ignore target's 0.3~16.5% P.DEF and M.DEF, PDMG Bonus +0.3~16.5%A solid fallback if you don't have Venom Master or Rapid Venom yet.
  • Duelist GuardArmor

    DMG taken from players -0.5~27.5%.Useful for PvP.
  • Medium GuardCloak

    DMG taken from medium units -0.5~27.5%.Pairs well with Duelist Guard; swap to Elite Guard when facing big bosses instead.
  • Silent MindWeapon

    Soul Destroyer cooldown -0.2s, cast range +2m, damage +0.6~33%Shortens the cooldown, adds +2 m range and more damage; a must-have on the main-hand dagger. The off-hand dagger's special skill doesn't do anything, so don't bother rolling it there.

Apocalypse Traits

  • Napalm BeatWeapon

    Soul Destroyer damages the target and up to 5 enemies within 3m. Skill DMG +5~30%Not available in SEA yet. It would make Soul Destroyer also hit up to 5 enemies within 3 m and gain +30% damage.

Pets

Tips

  • Soul Destroyer deals ranged physical damage even though M.ATK feeds it, so equip ranged physical cards, not magic ones.
  • Before level 70, stay on a Jur build and avoid heavy dual-dagger spending; aim for +15 on the daggers, and use the Job Transfer Service to move refine levels and advanced gems between items when you switch.
  • This build feels weak unless you can fund red daggers and a full card set; Soul Destroyer weapons also tend to sell for some of the highest prices on the market.
  • At level 85 this build can reach about 4.4M DPS on the dummy; keeping two weapon card sets for Large and Medium targets, and swapping in element cards such as Vadon for fire-vulnerable targets, helps push it further.

Sources