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Assassin Cross Dual Dagger (Dancing Knife)

Assassin CrossSustained PvE and boss damageAs of 2026-09-25 (SEA)

Fatal Stab keeps triggering Dancing Knife's blood-blade follow-ups, so this build wants attack speed near 193 and dagger multipliers. It's a safe, reliable general PvE route that can reach around 1.2M DPS on the dummy.

Well sourced

Stat Priority

  1. 1. STR
  2. 2. AGI

Put 99 STR, then the rest into AGI for Fatal Stab speed. A leaner split of 54 STR / 87 AGI gives about 184-185 ASPD in town, reaching 193 with party buffs and a potion; some players prioritize AGI over STR instead.

Skills

  • Double AttackLv.10

    When attacking or casting some skills with a Knife, there's a 60% chance to increase hit count by 1, but cannot CRIT. While wielding a Jur, increases PDMG by 5%.
  • Double SlashLv.10

    Attacks the target twice. Each hit deals 200%+55 Neutral Melee PDMG to the target and up to 3 enemies within 1.5 m. This skill benefits from Double Attack.
  • Improve DodgeLv.10

    Increases FLEE by 10.
  • HidingLv.5

    Enter stealth mode for 10s, immune to attacks and skill locks, attacking exits Hiding; upon exiting, gain 15 Crit and 15% Crit Damage for 2.5s.Used manually to re-stealth between fights.
  • DodgeLv.5

    Dashes 5 m in the target direction. This skill has 2 charges.Manual escape tool alongside Hiding when things get dangerous.
  • Two-handed MasteryLv.10

    When equipped with 2 knives, increases P.ATK by 10%, and Weapon Size Modifier vs Large becomes 100%.Needed since this build wields two daggers.
  • Fatal StabLv.10

    Requires dual knives. Performs 4 stabs on the target. Each hit deals 210%+160Neutral Melee PDMG to the target and up to 5 enemies in a-4 m rectangular area ahead. This skill benefits from Double Attack.Core attack that triggers Dancing Knife's follow-up blades.
  • Deadly AmplificationLv.10

    Increases Fatal Stab's PDMG Bonus and Hit Rate by 15%.
  • Enchant PoisonLv.5

    Changes own weapon element to Poison. Attacks have a 5% chance to Poison the target for 10 sec. Lasts 600 sec.
  • Enhanced HidingLv.10

    While Invisible, increases MSPD by 20%, FLEE by 20, PDMG Bonus by 52%, and gains immunity to hard control effects. This effect remains for 2 sec after ending Invisibility.
  • Enchant Deadly PoisonLv.10

    Increases P.ATK by 11% and ASPD by 15%. Basic Attack hits have a 10%chance to inflict Deadly Poison for 10 sec. Lasts 600sec. Increases Venom Knife DMG multiplier by 400%.
  • Poison BusterLv.10

    Enters Poison Buster state. For the next 12 sec, increases Poison DMG by 35%. When Poison Buster ends, Deadly Poisoned enemies within 15 m explode, taking 2000%+480 Poison Melee PDMG and immediately settling the Deadly Poison damage left.Extra burst damage; for PvP some players move points here from Dancing Knife instead.
  • Dancing KnifeLv.10

    Blood Blade Attack is triggered when fatal skills hit a target, dealing 1000% Neutral Melee PDMG to the target. Cooldown: 0.8 sec. This skill benefits from Double Attack.Main passive: blood blades trigger automatically after deadly skills like Fatal Stab.
  • Shadow of Deception

    When Invisibile, gain 20% DMG Reduction. This effect remains for 2 sec after Invisibility ends.A near-universal pick; put spare points here.

Rotation

  1. Auto-battle handles basic attack, Poison Buster, Fatal Stab, Enchant Poison and Enchant Deadly Poison; use Hiding and Dodge manually.
  2. A simpler setup just autos basic attack, Fatal Stab and Enchant Deadly Poison.
  3. Re-enter Hiding whenever you can; Enhanced Hiding raises damage on every Assassin Cross build.

Equipment: Mid game

Equipment: End game

Cards

Rune Engine

  • Desperate StrikeSlot 1

    Increases P.ATK and M.ATK by 2~12%. Reduces P.DEF and M.DEF by 2~12%
  • Abnormal Damage BoostSlot 2

    Increases DMG multiplier by 2~12% to targets with abnormal statusPoisoned targets count as an abnormal status, so this boosts damage against anything you've poisoned.
  • Single-Target AmplificationSlot 3

    Increases single-target skill DMG multiplier by 2~12%Boosts Dancing Knife's single-target hits; swap to AoE Amplification if you're leaning on Fatal Stab's area hit instead.
  • Burst AmplificationSlot 4

    Increases burst skill DMG multiplier by 2~12%Adds burst damage; Bloodthirsty Blade is a solid alternative for this slot.
  • Control AssaultSlot 5

    Gain 2~12% ASPD and reduce Variable Chanting by 2~12% for 10s upon being hit. 30s cooldownAdds control-based damage; Balanced Defense is a solid alternative for this slot.

ResonancePrioritize Water (Aqua) level 3, with other elements at level 1; maxing both Wind and Water is also a strong combo for this build.

Relics

  • Relic pairs (resonance bond)

    Fill the Mercy, Slay, Downfall, Vitality, Guard and Bane slots; there's no single stat to chase here, so take whatever helps your resonance bond.

Special Skills (Affixes)

  • Chance Blood BladeAccessory

    When Dancing Knife deals damage, PDMG Bonus +0.6~33% for 10sAnother core damage trait; a good replacement for Multi Stab if you have it instead.
  • Double Blood BladeAccessory

    Dancing Knife's coordinated attack blood blades are doubled, but damage multiplier is reduced by 28~49.6%A core damage trait for this build; a level 2 roll on Rogue's Treasure works well.
  • Rapid VenomAccessory

    Poison DMG +0.8~44%Adds Poison damage, +28% at level 2 orange, which boosts every poison skill in this build.
  • Venom MasterAccessory

    When dealing damage, has a 15% chance to Poison the target. Damage multiplier dealt to Poisoned targets +0.6~33%
  • Fortified GuardArmor

    When casting a defensive skill, P.DEF and M.DEF +0.7~38.5% for 10s.
  • Shadow ResistanceCloak

    Shadow DMG taken -0.5~27.5%.
  • Decaying ToxinWeapon

    Damage multiplier dealt to Poisoned targets +0.6~33%. Poisoned targets have MSPD -15%Adds damage to poisoned targets; a level 2 orange roll gives 21%, which stacks well with this build's poison enchants.
  • Rapid StabWeapon

    After casting Fatal Stab, ASPD +0.8~44% for 5s.Grants extra ASPD after Fatal Stab, around 28%, keeping Dancing Knife procs coming faster.

Apocalypse Traits

  • CRIT BladeWeapon

    Dancing Knife can CRIT, but CRIT Damage is reduced by 20~45%Not available in SEA yet. It would let Dancing Knife land critical hits, at -20% CRIT damage.

Pets

Tips

  • The off-hand dagger's special skill is sealed and doesn't activate; some players believe swapping it after a map change makes it work, but that's unconfirmed.
  • A F2P-friendly variant combines Dark Moment with Dancing Knife for mobile AoE farming.
  • A hybrid combining Rolling Cutter and Dancing Knife (royal Ice Pick in both hands, Chance Blood Blade + Spinning Fan of Knives) works for PvE but is expensive to gear.
  • Poison Buster adds damage in PvP but is wasted against poison-immune MVPs like Doppelganger and Dracula.

Sources