Skip to content

Language

Builds

Alithea Werewolf (Claw)

AlitheaMelee physical DPS and off-tankAs of 2026-09 (SEA)

At 70 Werewolf gains the Primal, Feral and Alpha Claw chain; Wild Pulse makes Shred trigger the whole chain automatically and lets claws crit. Built around STR with crit-focused gear.

Some sources

Stat Priority

  1. 1. STR
  2. 2. LUK
  3. 3. VIT

Push STR to 90-99, then LUK, then 30-50 VIT. Add more VIT than that for PvP/GvG survivability.

Skills

  • Transform: WerewolfLv.5

    Unleash the powerful Werewolf soul. While transformed, gain Max HP+10%, Melee PDMG+10%, STR+10, LUK+10, HIT+50. Automatically transform into Werewolf when casting Werewolf skills. Race remains Demi-Human after transformation. Casting this skill again, casting non-Werewolf skills, or performing certain non-combat actions will revert you to Human form.
  • Merciless ClawLv.10

    Deal 2x250% Neutral melee PDMG to up to 5 targets within 3m around you.Some players take Nature's Truth here instead.
  • Savage BiteLv.10

    Charge 10m toward the target, dealing 150% Neutral melee PDMG and gaining Resilience: Skill DMG taken -30% for 3 sec, Dark/Freeze/Stun/Petrify/Root RES +800, only effective in Werewolf form. Reset this skill's cooldown upon killing the target.
  • RavenousLv.10

    Savage Bite deals 300% Neutral Melee PDMG to the target, and restores 10% Max HP.
  • Nature's ShieldLv.5

    Gain INT+10, VIT+10, DEF+100, MDEF+10 for 5 mins.
  • Nature's VigorLv.10

    Harness nature's vigor to gain Max SP +10% and SP Recovery Speed +50%
  • Vile Claw StrikeLv.10

    Deals 1200% Neutral Melee PDMG to the target while retreating 6m.
  • ShredLv.10

    Swipe with sharp claws in continuous casting, dealing 3 hits of 600% Neutral Melee PDMG per second to up to 5 targets within a 3m radius around you. You can move while channeling.
  • Shadow Night HunterLv.10

    Summons the night to shroud up to 5 enemies within 5m, inflicting Slow; shrouded enemies cannot see or target units beyond 5m, and MSPD is reduced by 30% for 6s. Monster vision remains unaffected. Casting grants the Hunt effect: Darkness, Freeze, Stun, Petrify, Root Res +800 for 6s, effective only in Werewolf form.
  • Sixth SenseLv.10

    Maximize Sixth Sense, granting ATK +10% and CRIT +10Passive ATK and CRIT boost.
  • Wild PulseLv.10

    Boiling instinct surges through your body, enabling Claw skills to crit, inheriting 100% of CRIT. When casting Shred, sequentially triggers Primal Claw, Feral Claw, and Alpha Claw at 1s intervals based on learned skill levels.Lets your claw skills crit, and makes Shred trigger the whole claw chain automatically.
  • Primal ClawLv.5

    Unleash a savage hunting strike with primal fury, dealing 1600% Neutral melee PDMG to up to 5 enemies within 3m.
  • Feral ClawLv.5

    Can only be used within 3s after using Primal Claw. Follow up with savage claws, dealing 1600% Neutral melee PDMG to up to 5 enemies within 3m.
  • Alpha ClawLv.10

    Can only be used within 3s after using Savage Claw. Finish prey with alpha claws, dealing 2800% Neutral melee PDMG to up to 5 enemies within 4m, with a 60% chance to inflict Stun for 1.2s.Its damage multiplier was buffed in a recent patch, making it a bigger part of your damage now.

Rotation

  1. Channel Shred; with Wild Pulse, Primal, Feral and Alpha Claw fire off in sequence automatically.
  2. Savage Bite to engage, Ravenous for sustain, Vile Claw Strike to disengage.

Equipment: Mid game

Equipment: End game

Cards

Rune Engine

  • Layered BladeSlot 1 · Aqua Crystal

    Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.Aim for Lv.3 or higher on this trait.
  • Fortune's FavorSlot 2 · Pyro Crystal

    Triggers every 15s, granting one of three effects for 5s: P.ATK and M.ATK +180, All Class DMG +12%, or MSPD +12%. After acquiring , triggers one additional random effect.
  • Single-Target AmplificationSlot 3 · Aqua Crystal

    Increases single-target skill DMG multiplier by 2~12%
  • Deadly FinaleSlot 4 · Aqua Crystal

    Increases DMG multiplier by 4~24% to targets with HP below 20%
  • Balanced DefenseSlot 5 · Pyro Crystal

    When HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%

ResonanceAim for Water (Aqua) and Fire (Pyro) resonance. For more survivability, mix in Holy and Earth resonance instead. Crystal colour matches the SEA rune data for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Special Skills (Affixes)

  • Bloodthirst RampageAccessory

    Damage multiplier +2~110% for 6s after casting Shadow Hunt
  • Echo BladeAccessory

    Claw Strike has a 2~70% chance to deal additional damage
  • LacerateAccessory

    Cleave inflicts Bleed when dealing damage, dealing bleeding damage equal to 3~165% of Cleave damage per second, non-stackable, lasting 6s.A core damage pick that pairs well with Bloodtrail Tracking; still solid at Alithea.
  • Elite GuardArmor

    DMG taken from MVP, Mini, and Boss -0.5~27.5%.General-purpose PvE pick: reduces damage from MVP, Mini and Boss monsters. Works on any class.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.Solid defensive pick for both PvE and PvP from the Lv.25 forge series onward; swap for Duelist Guard if you want a more PvP-focused option.
  • Hunt MarkWeapon

    Talon Skill Crit applies Hunting Mark to target, lasting 6s. Damage multiplier against marked targets increases 2~70%

Apocalypse Traits

  • FrenzyWeapon

    Claw skill cooldown and the interval between Claw skill effects triggered by Savage Pulse's Shred are reduced by 0.1~0.3 secSpeeds up claw cooldowns and the Wild Pulse chain interval.

Pets

Tips

  • Enchant Determination on your weapon, Swift Attack on accessories, and Adamant, Magic Immunity, Physical Immunity or Fortitude on your shield and armor.

Sources