Skip to content

Language

Builds

Alithea Arcanist (Wrath of Nature)

AlitheaAoE magic DPS and team-fight controlAs of 2026-09 (SEA)

At 70 the Arcanist switches its spam skill to Wrath of Nature, keeps Glacier Monolith down and gains Gravity Well and Glacial Stomp for dive plays. Natural Harmony gives -35% variable cast, so less DEX is needed.

Well sourced

Stat Priority

  1. 1. DEX
  2. 2. INT
  3. 3. VIT

Put just enough DEX into -100% variable cast time, then pour the rest into INT; add some VIT for PvP survivability. If your buffs, gear and pets already cap your cast time, skip DEX entirely. Fixed cast time is separate, so cut it as low as gear allows.

Skills

  • Nature's ShieldLv.5

    Gain INT+10, VIT+10, DEF+100, MDEF+10 for 5 mins.
  • Nature's TruthLv.5

    Comprehend nature's laws to gain MATK+70, MDMG+10%, Water Dmg+10%, Wind Dmg+10%, Earth Dmg+10%.
  • Frozen TotemLv.5

    Plant an Ice Totem that deals 3m radius Water MDMG of 2x400% to up to 10 targets in the target area.Lv.5 is enough to unlock the Kanos skills; some players max it instead.
  • Gale BladeLv.5

    Unleash a gale that deals 3m radius Wind MDMG of 4x200% to up to 10 targets in the target area.
  • Blooming SplendorLv.5

    Unleash a floral burst, dealing 750% Earth MDMG to up to 10 targets within a 3m radius.
  • Glacier MonolithLv.10

    Summon a Glacial Stele, granting enemies within 15m Stun, Freeze, Petrify, and Root Res -300. When Releasing a Frost Skill within 15m of the Glacial Stele, it releases Glacial Burst, dealing 600% Water MDMG to up to 10 enemies within 6m.
  • OverloadLv.5

    Each time you Release a Storm Skill, accumulate 1 Charge(s), up to 6 stacks, lasting 10s. When Charge reaches 6, enter Overload state for 10s. The next Storm Skill Release consumes 6 Charge(s) and increases skill damage by 100%
  • Earthen SproutLv.5

    Each time you Release an Earth Skill, accumulate 1 stack(s) of Growth, up to 12 stacks, lasting 10s. When Growth reaches 12 stacks, automatically trigger Earthen Bloom, dealing 6000% Earth MDMG to up to 10 enemies within 6m around you
  • Force of NatureLv.5

    Channel the power of Frost, Storm, and Earth to deal 2 hits of 450% MDMG to up to 10 enemies within 3m radius. This skill counts as a Frost, Storm, and Earth skill. This skill's Attribute matches your current attack Attribute.Lv.5 is enough for this build; some players max it to Lv.10 instead.
  • Shadow Night HunterLv.5

    Summons the night to shroud up to 5 enemies within 5m, inflicting Slow; shrouded enemies cannot see or target units beyond 5m, and MSPD is reduced by 30% for 3.5s. Monster vision remains unaffected. Casting grants the Hunt effect: Darkness, Freeze, Stun, Petrify, Root Res +550 for 6s, effective only in Werewolf form.Blinds the target in PvP and chains nicely into Vile Claw Strike.
  • Vile Claw StrikeLv.5

    Deals 700% Neutral Melee PDMG to the target while retreating 6m.Your disengage tool to escape after a dive.
  • Wrath of NatureLv.10

    Release the fury of nature, dealing 2x1200% MDMG to up to 10 enemies within 3m radius. This skill counts as Frost, Storm, and Earth skill simultaneously. This skill's Attribute aligns with your current attack Attribute.Your main damage skill from Lv.70 onward.
  • Glacial StompLv.10

    Can only be cast within the Glacial Stele's area of effect. Teleports beside the Glacial Stele, dealing 2400% Water M.DMG to up to 10 enemies within a 6-meter radius and inflicting Freeze for 1 sec.
  • Thunder ChargeLv.5

    Call down lightning to instantly gain 5 stacks of Charge, while dealing 800% Wind MDMG to up to 10 enemies within 2m radius around you.
  • Earth's BountyLv.10

    Attune to earth's mysteries—when Release earth skills, gain an extra Growth stack; when Release earth bloom, restore 6% Max HP, and each enemy HIT by earth bloom grants 12% temporary Max HP limit for 3s.
  • Gravity WellLv.5

    Distort surrounding space, pulling up to 10 enemies within 9m to your side, dealing 6000% Neutral MDMG and applying Stun for 1s.Pulls enemies together to set up dive combos.
  • Natural HarmonyLv.1

    Harmonizes the power of nature, Variable Cast Time-35%.Auto-learned trait at Alithea that cuts variable cast time by 35%, so you need less DEX.

Rotation

  1. General: use a converter or Priest's Aspersio if needed, cast Nature's Shield and Nature's Truth, drop Glacier Monolith on the target, then spam Wrath of Nature.
  2. Dive: buff up, drop Monolith, pre-cast Thunder Charge, then Glacial Stomp, Gravity Well, Shadow Night Hunter and Wrath of Nature, and use Vile Claw Strike then Swift Tornado to get out.

Equipment: Mid game

WeaponRoyal Scepter of RepentanceLv.55 · Atk +162Release Frost Skill, Glacier Monument additionally triggers Glacier BurstRefine +5, M.DMG multiplier +4%Refine +10, M.DMG multiplier +8%Refine +15, M.DMG multiplier +12%Stunt 100205This Lv.55 staff tested out ahead of the Lv.70 weapon options for DPS, so it's worth using until you can upgrade.Off-HandElement Resistance Shield IILv.72 · HP +1140 · Def +5DMG taken from Wind/Earth/Water/Fire -3%, HP +3%For every Refine Lv. +1, VIT +1, HP +0.5%ArmorSprint Mail IILv.71 · HP +5320Variable Cast Time -3, M.ATK 18For every Refine Lv. +1, MDMG +0.3%Part of the Sprint set; the Lv.55 royal version is actually tankier than the Lv.70 orange gear, so no rush to upgrade.CapeRider Insignia IILv.71 · Def +36Variable Cast Time -3, M.ATK 18For every Refine Lv. +1, MDMG +0.3%ShoesRunner's Shoes IILv.72 · DEF +73Variable Cast Time -3, M.ATK 18For every Refine Lv. +1, MDMG +0.3%AccessoryOrleans's GloveLv.75 · HP +1297 · Atk +43INT +10, M.ATK% +5%For every Refine Lv. +1, M.ATK +0.7%Part of the Orleans set, which ignores MDEF, M.ATK and M.DMG; switch to it once your cast time is already capped.AccessoryOrleans's NecklaceLv.75 · HP +1297 · Atk +43DEX +10, M.ATK% +5%For every Refine Lv. +1, M.ATK +0.7%Pairs with Orleans's Glove to complete the set.AccessoryClamorous RingLv.70 · HP +760 · ATK +27 · Atk +27Fixed Cast Time-2%Refine +5, Fixed Cast Time-2%Refine +10, Fixed Cast Time-4%Refine +15, Fixed Cast Time-6%Pair with a Golden Bell if you still need cast reduction, or wear two Clamorous Rings for the maximum fixed cast cut.

Equipment: End game

Cards

WeaponSkeleton Worker CardDMG vs Medium% +10.8%~18%Includes up to 2 random affixes.Size, race and element cards raise your magic damage too, as long as they don't specify physical damage.WeaponHydra CardDMG vs Human% +12%~20%Includes up to 2 random affixes.Extra damage against Demi-Human enemies.WeaponDrainliar CardDMG vs Water% +9%~15%Includes up to 2 random affixes.Extra damage against Water-element enemies.WeaponVadon CardDMG vs Fire% +9%~15%Includes up to 2 random affixes.Extra damage against Fire-element enemies.Off-HandAmbernite CardDEF +3~5M.DEF +3~5Includes up to 2 random affixes.Cheap, easy-to-get shield card for extra DEF and MDEF.Off-HandHorn CardRanged PDMG Reduction% +12%~20%Includes up to 2 random affixes.Good upgrade over Ambernite if you can afford it.Off-HandThara Frog CardDMG Reduction vs Demi-Human% +12%~20%Includes up to 2 random affixes.ArmorSteel Chonchon CardWind DMG Reduction% +3%~5%Includes up to 2 random affixes.Run two for wind resistance in large-scale PvP; swap for Sasquatch cards in 1v1s against melee.CapeJakk CardFire DMG Reduction% +3%~5%Includes up to 2 random affixes.Default pick for fire resistance; swap for Frilldora (INT) or Eclipse (HP) if you prefer.ShoesSohee CardINT +6~10Includes up to 2 random affixes.Adds INT; Merman works fine as a substitute.AccessoryMimic CardRanged MDMG% +3%~5%Includes up to 2 random affixes.Run four for a solid ranged magic damage boost.AccessorySmokie CardUnique: Grants skill[Hiding]Includes up to 2 random affixes.Utility pick for PvP: lets you use Hiding.BackwearGiant Hornet CardWind DMG Reduction% +3%~5%Includes up to 2 random affixes.Run two for wind resistance if Mirage cards are out of reach.HeadwearCramp CardATK +9~15M.ATK +9~15Includes up to 2 random affixes.Swap for Deviruchi if you need blind immunity in large-scale PvP.FacewearMirage: Dracula CardDMG vs Human% +3.6%~6%Includes up to 2 random affixes.Extra damage against Demi-Human enemies; use Stainer if you don't have this one yet.MouthwearMartin CardBlind RES +60~100Includes up to 2 random affixes.Run two for blind resistance, or swap for Elder Willow if you want more damage instead.

Rune Engine

  • AoE AmplificationSlot 1 · Aqua Crystal

    Increases AoE skill DMG multiplier by 2~12%
  • Layered BladeSlot 2 · Aqua Crystal

    Stacks when dealing DMG. Each stack increases DMG by 0.8%, up to 20 stacks, lasting 10s. After acquiring , gain 5 stacks each time DMG is dealt.
  • Balanced DefenseSlot 3 · Pyro Crystal

    When HP is above 50%, DMG multiplier increases by 12%. When below 50%, DMG taken is reduced by 12%
  • Fortune's FavorSlot 4 · Pyro Crystal

    Triggers every 15s, granting one of three effects for 5s: P.ATK and M.ATK +180, All Class DMG +12%, or MSPD +12%. After acquiring , triggers one additional random effect.
  • Agile DefenseSlot 5 · Gale Crystal

    Increases DMG by 1~6% when stationary. Reduces DMG taken by 1~6% when movingGood defensive trait; Chance for Bonus DMG and Healing Assault are solid alternatives too.

ResonanceAim for Wind (Gale) Lv.3 resonance first, then Water (Aqua) Lv.3. Keep one full rune set locked for resonance, and a second set you slowly reroll for better traits. For PvP, 7 yellow + 7 red runes with 99 VIT is a solid alternative setup. Crystal colour matches the SEA rune data for that primary effect (community names: Gale = Wind/green, Geo = Earth/brown, Aqua = Water/blue, Pyro = Fire/red, Lumina = Holy/yellow).

Special Skills (Affixes)

  • Earth MasteryAccessory

    Earth skill has a 1~55% chance to leave Resonance on target, dealing damage equal to 100% of the original skill damage.A PvP-focused pick for this build.
  • Majestic GlacierAccessory

    Glacier Monolith grows larger. Glacier Eruption radius increases from 6m to 9m. Within Glacier Eruption range, gain Chill effect, Frost Skill damage multiplier increases 1~55%, lasting 3s.Preferred in PvP for a bigger Glacier Burst area; a solid alternative in PvE too.
  • Nature's TruthAccessory

    Upon entering Natural Truth state, increase damage multiplier of all Frost, Storm, and Earth skills by 1~55%Good PvE pick over Majestic Glacier since it also boosts your Earth-element skills.
  • Skyward SoarAccessory

    Damage +1~55% of current movement speedA high-tier copy can out-damage Majestic Glacier since it boosts every damage source; movement-speed buffs make it even stronger.
  • Duelist GuardArmor

    DMG taken from players -0.5~27.5%.Defensive pick for PvP.
  • MDMG ReductionArmor

    When taking damage, MDMG taken -0.7~35.8% for 5s.Defensive pick that works for both PvE and PvP.
  • PDMG ReductionCloak

    When taking damage, PDMG taken -0.7~35.8% for 5s.Defensive pick that works for both PvE and PvP.
  • Primordial DreadWeapon

    Glacier Burst damage attribute matches weapon attribute. Glacier Burst applies a special debuff, dealing damage equal to 20~700% of Glacier Burst damage per second for 6s, non-stackable.Solid all-around pick for both PvE and PvP since Glacier Burst deals damage based on your weapon's element.

Apocalypse Traits

  • Swift IncantationWeapon

    Reduces Wrath of Nature's fixed cast time by 0.06~0.3 sec.Cuts Wrath of Nature's fixed cast by 0.3s, which opens up cast-time-focused builds (for example with Clamorous Rings).

Pets

Tips

  • Refine six pieces to +6 to unlock Refine Resonance I, then to +10 for tier II.
  • Enchant with Spell II if you can buy it, otherwise Spell I.
  • Forge offensive special skills onto accessories first, since weekly accessory molds are limited.
  • Pet cycling: re-summon your pets right after their skills trigger to stack the effects.

Sources