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Wika

Classes

Alithea

Kanos

Skills

  • Primal Claw

    Max Level 5, SP 20, Cooldown 1s, Range 3m

    Razor ClawDMGBurstWerewolf

    Unleash a savage hunting strike with primal fury, dealing 1600% Neutral melee PDMG to up to 5 enemies within 3m.

  • Feral Claw

    Max Level 5, SP 20, Cooldown 1s, Range 3m

    Razor ClawDMGBurstWerewolf

    Can only be used within 3s after using Primal Claw. Follow up with savage claws, dealing 1600% Neutral melee PDMG to up to 5 enemies within 3m.

  • Alpha Claw

    Max Level 10, SP 20, Cooldown 1s, Range 3m

    Razor ClawDMGBurstWerewolf

    Can only be used within 3s after using Savage Claw. Finish prey with alpha claws, dealing 2800% Neutral melee PDMG to up to 5 enemies within 4m, with a 60% chance to inflict Stun for 1.2s.

  • Sixth Sense

    Max Level 10

    Passive

    Maximize Sixth Sense, granting ATK +10% and CRIT +10

  • Wild Pulse

    Max Level 10

    Passive

    Boiling instinct surges through your body, enabling Claw skills to crit, inheriting 100% of CRIT. When casting Shred, sequentially triggers Primal Claw, Feral Claw, and Alpha Claw at 1s intervals based on learned skill levels.

  • Feather Spear Thrust

    Max Level 10, SP 10, Cooldown 0.5s, Range 11m

    DMGBurstWereraptor

    Feather spear pierces through prey on the wind, dealing 1200% Neutral Ranged PDMG to up to 5 targets in a 12m straight line

  • Wing Flap Spread

    Max Level 10, SP 30, Cooldown 3s

    SupportBuffWereraptor

    Flap your wings to reposition, increasing ranged PDMG by 10% and CRIT Rate by 10, and allowing Feather Spear Thrust to CRIT, inheriting 100% of CRIT. Lasts for 600s.

  • Synchronized Flight

    Max Level 10, SP 30, Cooldown 10s, Range 10m

    MoveWereraptor

    Teleports to an ally using air currents, granting them the Flapping Wings effect. The granted Flapping Wings level equals the Synchronized Flight level.

  • Wrath of Nature

    Max Level 10, SP 20, Cooldown 0.5s, Range 9m

    StormFrostEarthDMGAoE

    Release the fury of nature, dealing 2x1200% MDMG to up to 10 enemies within 3m radius. This skill counts as Frost, Storm, and Earth skill simultaneously. This skill's Attribute aligns with your current attack Attribute.

  • Glacial Stomp

    Max Level 10, SP 30, Cooldown 10s, Range 15m

    FrostDMGMove

    Can only be cast within the Glacial Stele's area of effect. Teleports beside the Glacial Stele, dealing 2400% Water M.DMG to up to 10 enemies within a 6-meter radius and inflicting Freeze for 1 sec.

  • Thunder Charge

    Max Level 5, SP 30, Cooldown 5s

    StormSupportBuff

    Call down lightning to instantly gain 5 stacks of Charge, while dealing 800% Wind MDMG to up to 10 enemies within 2m radius around you.

  • Earth's Bounty

    Max Level 10

    EarthPassive

    Attune to earth's mysteries—when Release earth skills, gain an extra Growth stack; when Release earth bloom, restore 6% Max HP, and each enemy HIT by earth bloom grants 12% temporary Max HP limit for 3s.

  • Gravity Well

    Max Level 5, SP 100, Cooldown 30s, Range 9m

    DMGAoEControl

    Distort surrounding space, pulling up to 10 enemies within 9m to your side, dealing 6000% Neutral MDMG and applying Stun for 1s.

Career Traits

  • Natural Harmony

    Passive

    Harmonizes the power of nature, Variable Cast Time-35%.

Unique Skills

  • Nature's Sanctuary

    Max Level 100, SP 50, Cooldown 120s, Range 6m

    Transforms into Yggdrasil, becoming invincible and creating a Nature Domain that restores 59.7% Max HP per second to the caster and teammates within 10m for up to 5.97s. Skills cannot be cast during this time, and moving ends the Yggdrasil state early.

  • Rampant Growth

    Max Level 100, SP 50, Cooldown 180s, Range 9m

    Summon vines in an 8m radius around the target area. Each sec, deal 23880%+11940 Adaptive DMG to up to 10 enemies in the area and apply Root for 1 sec. Lasts 6 sec. This skill cannot be reflected. PVP skill multiplier reduced by 50%.Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.