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Wika

Classes

Kanos

Druid

Skills

  • Vile Claw Strike

    Max Level 10, SP 10, Cooldown 10s, Range 3m

    DMGMoveWerewolf

    Deals 1200% Neutral Melee PDMG to the target while retreating 6m.

  • Shred

    Max Level 10, SP 30, Range 3m

    DMGBurstWerewolf

    Swipe with sharp claws in continuous casting, dealing 3 hits of 600% Neutral Melee PDMG per second to up to 5 targets within a 3m radius around you. You can move while channeling.

  • Shadow Night Hunter

    Max Level 10, SP 20, Cooldown 15s, Range 5m

    SupportDebuffWerewolf

    Summons the night to shroud up to 5 enemies within 5m, inflicting Slow; shrouded enemies cannot see or target units beyond 5m, and MSPD is reduced by 30% for 6s. Monster vision remains unaffected. Casting grants the Hunt effect: Darkness, Freeze, Stun, Petrify, Root Res +800 for 6s, effective only in Werewolf form.

  • Nature's Vigor

    Max Level 10

    Passive

    Harness nature's vigor to gain Max SP +10% and SP Recovery Speed +50%

  • Sharp Whirlwind

    Max Level 10, SP 10, Cooldown 0.8s, Range 10m

    DMGBurstWereraptor

    Unleashes sharp Bird Feathers and whirlwind, dealing 2 hits of 750% Neutral Ranged PDMG to up to 5 targets in a 12m line.

  • Hurricane Wings

    Max Level 10, SP 20, Cooldown 10s, Range 12m

    DMGControlWereraptor

    Creates a hurricane, knocking back units within 3m of the target and dealing 3x400% Neutral Ranged PDMG.

  • Wind Veil

    Max Level 10, SP 30, Cooldown 30s

    SupportMobilityWereraptor

    Surround yourself with wind, Movement Speed +100% for 6s, only effective in Wereraptor form.

  • Glacier Monolith

    Max Level 10, SP 30, Cooldown 8s, Range 9m

    FrostSummonSupport

    Summon a Glacial Stele, granting enemies within 15m Stun, Freeze, Petrify, and Root Res -300. When Releasing a Frost Skill within 15m of the Glacial Stele, it releases Glacial Burst, dealing 600% Water MDMG to up to 10 enemies within 6m.

  • Overload

    Max Level 5

    StormPassive

    Each time you Release a Storm Skill, accumulate 1 Charge(s), up to 6 stacks, lasting 10s. When Charge reaches 6, enter Overload state for 10s. The next Storm Skill Release consumes 6 Charge(s) and increases skill damage by 100%

  • Earthen Sprout

    Max Level 5

    EarthPassive

    Each time you Release an Earth Skill, accumulate 1 stack(s) of Growth, up to 12 stacks, lasting 10s. When Growth reaches 12 stacks, automatically trigger Earthen Bloom, dealing 6000% Earth MDMG to up to 10 enemies within 6m around you

  • Force of Nature

    Max Level 10, SP 20, Cooldown 0.5s, Range 9m

    StormFrostEarthDMGAoE

    Channel the power of Frost, Storm, and Earth to deal 2 hits of 600% MDMG to up to 10 enemies within 3m radius. This skill counts as a Frost, Storm, and Earth skill. This skill's Attribute matches your current attack Attribute.

Unique Skills

  • Nature's Sanctuary

    Max Level 100, SP 50, Cooldown 120s, Range 6m

    Transforms into Yggdrasil, becoming invincible and creating a Nature Domain that restores 59.7% Max HP per second to the caster and teammates within 10m for up to 5.97s. Skills cannot be cast during this time, and moving ends the Yggdrasil state early.

  • Rampant Growth

    Max Level 100, SP 50, Cooldown 180s, Range 9m

    Summon vines in an 8m radius around the target area. Each sec, deal 23880%+11940 Adaptive DMG to up to 10 enemies in the area and apply Root for 1 sec. Lasts 6 sec. This skill cannot be reflected. PVP skill multiplier reduced by 50%.Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.