Night Watch
Rebel

Skills

Blazing Cavern
Max Level 10, SP 30, Range 14m
DMGAoE
Throws a grenade, dealing 600% Neutral Ranged PDMG to up to 10 enemies in the target area.

Auto Grenade Launcher
Max Level 10, SP 60, Cooldown 15s, Range 12m
Summon
Summons a drone that follows and automatically fires grenades. When you perform Basic Attacks, has a 30% chance to fire a grenade. Damage is based on Hasty Fire in the Hole level. Lasts 8 sec.

Focused Aim
Max Level 10, SP 10, Cooldown 1s
Buff
When using a skill, you enter focused aiming state, accumulating 1 Aims every 0.5 sec, up to 10 max. Moving pauses aim accumulation. In focused aiming state, gain 150 ATK, 250 Hit, and 30 Crit.

Magazine For One
Max Level 10, SP 30, Cooldown 5s, Range 10m
DMGBurstPistolShotgunMachine Gun
Pistol, Shotgun, and Machine Gun exclusive. Uses all Aim Stacks.
With Pistol: 6 attacks dealing 250% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +10%
With Shotgun: 3 attacks dealing 550% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +20%
With Machine Gun: 10 attacks dealing 150% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +9%
Unique Bullet
Max Level 10, SP 15, Cooldown 1s, Range 14m
DMGSinglePistolRifle
Pistol and Rifle exclusive, consumes all Aim Stacks. Fires a Bullet, dealing 1800% Neutral Ranged PDMG. Each Aim Stack consumed increases skill multiplier by +120%

Spiral Shot
Max Level 10, SP 15, Cooldown 1s, Range 14m
DMGAoERifle
Rifle exclusive. Consumes all Aim Stacks. Fires a spinning Bullet at the target and nearby enemies, hitting up to 10 foes for 1800% Neutral Ranged PDMG. Each Aim Stack consumed increases skill multiplier by +120%

Wildfire
Max Level 10, SP 15, Cooldown 1s, Range 9m
DMGAoEShotgun
Shotgun exclusive. Consumes all Aim Stacks. Fires pellets at target area, dealing 3 rounds of 900% Neutral ranged PDMG to up to 10 enemies. Each Aim Stack consumed increases skill multiplier by +30%

God's Hammer
Max Level 10, SP 55, Cooldown 10s, Range 14m
DMGAoERifle
Rifle only. Fires a flare to guide a laser cannon from above, striking up to 10 enemies in the target area, dealing 2400% Neutral Ranged PDMG.

Fire Dance
Max Level 10, SP 50, Cooldown 2s, Range 5m
DMGAoEPistol
Handgun only. Fires wildly at surrounding enemies, dealing 5 hits of 1200% AoE Neutral Ranged PDMG to up to 10 enemies over 2s. Consumes 10 bullets when used.
Career Traits

Firearm Mastery
Passive
ASPD +15%. Desperado multiplier +250%. Tracking multiplier +1200%
Unique Skills

Mission Bombard
Max Level 100, Cooldown 120s, Range 15m
Summons a bomber to bombard the target location, dealing 12 hits of 558.75%+401 damage to up to 10 enemies within 5m over 3s. Each hit has a 9.95% chance to apply Blind for 5s and a 9.95% chance to apply 34.8% Slow for 5s.

Fate Bullet
Max Level 100, Cooldown 180s, Range 15m
Deploy a specialized sniper rifle. for the next 8 sec, you can cast this skill 6 more times. Each cast deals 23880%+11940 Adaptive DMG to the target and up to 10 enemies within 5m and inflicts Headshot on the target for 5 sec. Enemies affected by Headshot have their Headwear temporarily disabled. Headshot cannot be dispelled.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.