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Wika

Classes

Night Watch

Rebel

Skills

  • Blazing Cavern

    Max Level 10, SP 30, Range 14m

    DMGAoE

    Throws a grenade, dealing 600% Neutral Ranged PDMG to up to 10 enemies in the target area.

  • Auto Grenade Launcher

    Max Level 10, SP 60, Cooldown 15s, Range 12m

    Summon

    Summons a drone that follows and automatically fires grenades. When you perform Basic Attacks, has a 30% chance to fire a grenade. Damage is based on Hasty Fire in the Hole level. Lasts 8 sec.

  • Focused Aim

    Max Level 10, SP 10, Cooldown 1s

    Buff

    When using a skill, you enter focused aiming state, accumulating 1 Aims every 0.5 sec, up to 10 max. Moving pauses aim accumulation. In focused aiming state, gain 150 ATK, 250 Hit, and 30 Crit.

  • Magazine For One

    Max Level 10, SP 30, Cooldown 5s, Range 10m

    DMGBurstPistolShotgunMachine Gun

    Pistol, Shotgun, and Machine Gun exclusive. Uses all Aim Stacks.
    With Pistol: 6 attacks dealing 250% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +10%
    With Shotgun: 3 attacks dealing 550% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +20%
    With Machine Gun: 10 attacks dealing 150% Neutral Ranged PDMG each. Each Aim Stack used increases skill multiplier by +9%

  • Unique Bullet

    Max Level 10, SP 15, Cooldown 1s, Range 14m

    DMGSinglePistolRifle

    Pistol and Rifle exclusive, consumes all Aim Stacks. Fires a Bullet, dealing 1800% Neutral Ranged PDMG. Each Aim Stack consumed increases skill multiplier by +120%

  • Spiral Shot

    Max Level 10, SP 15, Cooldown 1s, Range 14m

    DMGAoERifle

    Rifle exclusive. Consumes all Aim Stacks. Fires a spinning Bullet at the target and nearby enemies, hitting up to 10 foes for 1800% Neutral Ranged PDMG. Each Aim Stack consumed increases skill multiplier by +120%

  • Wildfire

    Max Level 10, SP 15, Cooldown 1s, Range 9m

    DMGAoEShotgun

    Shotgun exclusive. Consumes all Aim Stacks. Fires pellets at target area, dealing 3 rounds of 900% Neutral ranged PDMG to up to 10 enemies. Each Aim Stack consumed increases skill multiplier by +30%

  • God's Hammer

    Max Level 10, SP 55, Cooldown 10s, Range 14m

    DMGAoERifle

    Rifle only. Fires a flare to guide a laser cannon from above, striking up to 10 enemies in the target area, dealing 2400% Neutral Ranged PDMG.

  • Fire Dance

    Max Level 10, SP 50, Cooldown 2s, Range 5m

    DMGAoEPistol

    Handgun only. Fires wildly at surrounding enemies, dealing 5 hits of 1200% AoE Neutral Ranged PDMG to up to 10 enemies over 2s. Consumes 10 bullets when used.

Career Traits

  • Firearm Mastery

    Passive

    ASPD +15%. Desperado multiplier +250%. Tracking multiplier +1200%

Unique Skills

  • Mission Bombard

    Max Level 100, Cooldown 120s, Range 15m

    Summons a bomber to bombard the target location, dealing 12 hits of 558.75%+401 damage to up to 10 enemies within 5m over 3s. Each hit has a 9.95% chance to apply Blind for 5s and a 9.95% chance to apply 34.8% Slow for 5s.

  • Fate Bullet

    Max Level 100, Cooldown 180s, Range 15m

    Deploy a specialized sniper rifle. for the next 8 sec, you can cast this skill 6 more times. Each cast deals 23880%+11940 Adaptive DMG to the target and up to 10 enemies within 5m and inflicts Headshot on the target for 5 sec. Enemies affected by Headshot have their Headwear temporarily disabled. Headshot cannot be dispelled.
    Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.