Whitesmith
Blacksmith

Skills

Cart Boost
Max Level 10, SP 10, Cooldown 10s
SupportMobilityCart
Gains 20% MSPD Bonus, and increaes High Speed Cart Ram multiplier by 520% for 600 sec.

Heavy Weaponry Research
Max Level 10
Passive
While wielding an axe or mace, increases P.ATK and P.DEF by 10%, and Hit Rate by40.

Axe Hurricane
Max Level 10, SP 10, Cooldown 6s, Range 2.5m
DMGAoEAxe Blade
Rapidly swings an axe to create a powerful Axe Hurricane, dealing 1160%+620 Neutral Melee PDMG to 5 enemies within 2.5 m.

FAW Magic Decoy
Max Level 10, SP 10, Cooldown 20s, Range 5m
SummonConstruct
Builds 1 FAW Magic Decoy that lasts 120 sec. Magic Decoy increases P.ATK and P.DEF of all construction summons and their owner within 15 m by 10%. Every 20 sec, grants all summons in range 1 stack of protection, blocking 12 hits.
Magic Decoy dies after taking 40 attacks.
Construction Mastery
Max Level 10
Passive
Reduces cooldown of Construction skill by 30%, and increases HP of summons by 22.

Adrenaline Rush
Max Level 10, SP 10, Cooldown 10s, Range 30m
SupportBuff
Grants you and teammates within 30m ASPD +15% for 600 sec
Career Traits

Push Cart
Allows use of a Cart.

Buy Low, Sell High
When buying items from the shop, the price in Adventure Coins is reduced by 6%. When selling items, the price in Adventure Coins is increased by 2%.

Mechanical Heart
SP 40, Cooldown 30s, Range 30m
SupportBuff
Automatically casts all learned support buff skills after use.
Unique Skills

Earth Shatter
Max Level 100, Cooldown 120s, Range 16m
Slams the ground, creating a rift that extends forward. Enemies in contact take 4604.1% Neutral Melee PDMG, are Stunned for 0.5 sec, Slowed for 5 sec, and have a 74.6% chance to be inflicted with Gear Destruction for 9.94 sec. The rift then erupts, dealing 1117.5% Fire Melee PDMG to enemies in range.

Inferno Hatchet
Max Level 100, Cooldown 180s, Range 16m
Hurl a hatchet forward, dealing 24900% Adaptive DMG and applying Flame Severance to reduce the target's P.ATK and M.ATK by 19.9%, lower MSPD by 19.9%, and disable mobility skills for 4.98s. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.