Blacksmith
Merchant

Skills

Hammerfall
Max Level 10, SP 7, Cooldown 4s, Range 2.5m
DMGAoEControl
Deals 420%+300 Neutral Melee PDMG to up to 10 targets within 3 m, with a 90% chance to Stun them for 2 sec.

High Speed Cart Ram
Max Level 10, SP 7, Cooldown 0.5s, Range 3m
DMGBurstCartMoney
Rams the target with a cart full of money, dealing 400%*(1+Cart Load/5000)+325 Neutral Melee PDMG to the target and up to 10 targets within 2.5 m.

Cart Revolution Dash
Max Level 5, SP 7, Cooldown 6s, Range 8m
DMGMoveCart
Pushes the cart and charges at the target, dealing 280%+140 Neutral Melee PDMG to enemies hit.

Unfair Trick
Max Level 10
Passive
Reduces Adventure Coin cost of Money Skills by 100%, and increases PDMG Bonus by 15%

Power Swing
Max Level 10, SP 13, Cooldown 1s, Range 3m
DMGAoEAxe Blade
Swings a Battle Axe with force, dealing 800%+320 Neutral Melee PDMG to up to 5 enemies within 2.5 m. Requires a One-Handed Axe or Two-Handed Axe to cast.

Axe Boomerang
Max Level 10, SP 13, Cooldown 1s, Range 7m
DMGAoEAxe Blade
Throws a spinning axe forward. Axe Boomerang deals 600%+250 Neutral Melee PDMG to enemies along its path when flying out and returning. Requires a One-Handed Axe or Two-Handed Axe to cast.

Spinning Axe
Max Level 10, SP 12, Cooldown 4s, Range 2.5m
DMGAoEAxe Blade
Throws 1 flying axe that circles around you. The axe spins for 5 sec, dealing 350%+150 Neutral Melee PDMG to enemies it touches. Requires a One-Handed Axe or Two-Handed Axe to cast.

Weapon Perfection
Max Level 10, SP 10, Cooldown 10s, Range 30m
SupportBuff
Allows you and teammates within 30m to ignore weapon Size Modifier when attacking, and increases your DMG vs all sizes by 20%, lasting for 600 sec.

Maximized Weapon
SP 10, Cooldown 10s
SupportBuff
Maximizes own weapon damage variable for 600 sec.

FAW Silver Sniper
Max Level 10, SP 10, Cooldown 5s, Range 5m
DMGSummonConstruct
Builds 1 FAW Silver Sniper, lasting for 60 sec. Silver Sniper automatically performs ranged attacks, dealing 150% Neutral Ranged PDMG, up to 2 can exist at the same time.
Silver Sniper dies after taking 40 hits. Silver Sniper dies if it is over 20m away from its owner.
Combat Assistance
Max Level 10, SP 10, Cooldown 10s, Range 10m
SupportDebuff
Targets 1 enemy. Construction skill's summons prioritize attacking that target, and the target takes 25% more PDMG Bonus from summons for 8 sec.
When casting this skill, nearby Silver Snipers fire Armor Piercing Bullets at the target, dealing 300% Neutral Ranged PDMG to the target and 5 enemies within 1.5 m.
Shattering Strike
Max Level 5
Passive
Gains 11% Ignore P.DEF. When attacks or skills hit players, there's a 10% chance to inflict Weapon or Armor Destruction on them for 5 sec
Career Traits

Push Cart
Allows use of a Cart.

Buy Low, Sell High
When buying items from the shop, the price in Adventure Coins is reduced by 6%. When selling items, the price in Adventure Coins is increased by 2%.

Mechanical Heart
SP 40, Cooldown 30s, Range 30m
SupportBuff
Automatically casts all learned support buff skills after use.
Unique Skills

Earth Shatter
Max Level 100, Cooldown 120s, Range 16m
Slams the ground, creating a rift that extends forward. Enemies in contact take 4604.1% Neutral Melee PDMG, are Stunned for 0.5 sec, Slowed for 5 sec, and have a 74.6% chance to be inflicted with Gear Destruction for 9.94 sec. The rift then erupts, dealing 1117.5% Fire Melee PDMG to enemies in range.

Inferno Hatchet
Max Level 100, Cooldown 180s, Range 16m
Hurl a hatchet forward, dealing 24900% Adaptive DMG and applying Flame Severance to reduce the target's P.ATK and M.ATK by 19.9%, lower MSPD by 19.9%, and disable mobility skills for 4.98s. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.