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Wika

Classes

Assassin

Thief

Skills

  • Venom Knife

    Max Level 10, SP 8, Cooldown 0.8s, Range 7m

    DMGSingleToxin

    Throws a poisoned dagger at the target, dealing 700%+310 Poison Ranged PDMG and inflicting Poison for 10 sec.

  • Sonic Blow

    Max Level 10, SP 14, Cooldown 1s, Range 3m

    DMGSingleFatal

    Jur-only skill. Rapidly attacks the target, dealing 1152%+300 Neutral Melee PDMG, with a 30% chance to Stun for 1 sec. PDMG Bonus increases by 20% when damaging targets below 50% HP. This skill can CRIT.

  • Grimtooth

    Max Level 10, SP 15, Cooldown 2s, Range 5m

    DMGSingleShadow

    Jur-only skill. Throws sharp fangs at the target, dealing 800%+320 Neutral Melee PDMG to the target and up to 3 targets within 1.5 m. When cast while in Hiding, PDMG Bonus increases by 30% and has a 57% chance to Root for 1.5 sec.

  • Sonic Acceleration

    Max Level 10

    Passive

    Increases Sonic Blow damage and Hit Rate by 15%.

  • Viral Spread

    Max Level 10, SP 20, Cooldown 5s, Range 6m

    DMGAoEToxin

    Releases Poisonous Smoke at the target location, poisoning up to 10 targets within 3.5m for 10s and reducing their Poison DMG Reduction by 35% for 8s.

  • Jur Mastery

    Max Level 10

    Passive

    While wielding a Jur, increases P.ATK by 5%.

  • Two-handed Mastery

    Max Level 10

    Passive

    When equipped with 2 knives, increases P.ATK by 10%, and Weapon Size Modifier vs Large becomes 100%.

  • Enchant Poison

    Max Level 5, SP 12, Cooldown 22s, Range 2m

    SupportBuffToxin

    Changes own weapon element to Poison. Attacks have a 5% chance to Poison the target for 10 sec. Lasts 600 sec.

  • Venom Infection

    Max Level 10, SP 30, Cooldown 3.5s, Range 7m

    DMGAoEToxin

    Can only be cast on Poisoned or Deadly Poisoned targets. Plants a toxic timed bomb on the target. After 3 sec, it explodes, dealing 1200%+425 Poison Melee PDMG to the target and up to 5 enemies within 3 m.

  • Enhanced Hiding

    Max Level 10

    Passive

    While Invisible, increases MSPD by 20%, FLEE by 20, PDMG Bonus by 52%, and gains immunity to hard control effects. This effect remains for 2 sec after ending Invisibility.

  • Fatal Stab

    Max Level 10, SP 14, Cooldown 1s, Range 4m

    DMGAoEFatal

    Requires dual knives. Performs 4 stabs on the target. Each hit deals 210%+160Neutral Melee PDMG to the target and up to 5 enemies in a-4 m rectangular area ahead. This skill benefits from Double Attack.

  • Deadly Amplification

    Max Level 10

    Passive

    Increases Fatal Stab's PDMG Bonus and Hit Rate by 15%.

Career Traits

  • Steal

    Cooldown 3s, Range 5m

    Has a 60% chance to steal an item from a monster. Success rate is affected by level difference with the target.
    Cannot steal from targets already stolen from, Bosses, MVPs, Minis, or players.
    Successful steals today: {0}/{1}

Unique Skills

  • Shadow Stab

    Max Level 100, Cooldown 120s, Range 4m

    Quickly Hides in dark shadows, becoming untargetable by skills and immune to status effects. Performs multiple rapid stabs from the shadows, dealing 5 hits of 804.6% Neutral Melee PDMG. The slash marks left by the rapid stabs explode after a short delay, dealing 1341% Neutral Melee PDMG. After casting, gain PDMG Bonus of 49.7% for 5 sec.

  • Five-Point Slash

    Max Level 100, Cooldown 120s, Range 4m

    Quickly conceal yourself in shadow, becoming unselectable and immune to abnormal effects and damage. Perform rapid consecutive strikes in the darkness, dealing 5 hits of 2985% Adaptive DMG, then emerge and deal 4975% Adaptive DMG. Each hit has 19.9% chance to inflict Bleed (5 sec) and Darkness (2 sec). Targets killed within 3 sec of being hit cannot revive for 10 sec. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
    Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.